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ibuki sfv mod download BrutalAce's Mods. Unlike my SFxT mods page which is a bit unorganized, I'll make this one better (we learn from mistakes). So the first page will have links of mods and upon clicking them you'll get to the respective mod post/page. Oct 14, 2014 #2 2014-10-14T14:17. ChunLi Seashell Bikini For SF4AE - By BrutalAce. UPDATES. 1. Manually fixed Y-Axis shift errors. Improving wrist and fingers movement slightly. 2. Fixed all emm files for better reflection/shine on objects. 1. Improved hands rigging. 2. Fixed front hair inverted normals issue (It wasn't affecting AE version but I still fixed it). The main mod has been updated but if you already downloaded the mod then you only need to download new emo file which is separately available here www.mediafire.com/download/z8n… DESCRIPTION. Well I don't think I need to say anything else, the name says it all. I got this request from both SFxT and AE fans but I was making this for SFxT only as I was kind of hesitant to mess around with AE files but after watching Khaled's excellent Nillin port I mustered enough courage to explore this game as well but since this is my first AE mod I don't really know where it stands in terms of quality so I hope all of you enjoy it and since most of you requested it to be super hot, I think this particular bikini model serves that purpose and it's no longer available on internet so it is something new. FEATURES. 1. Fully rigged, only her face comes from the game everything else is rigged including a new body. ISSUES. None that I have encountered. CHANGES AFTER TAKING PICTURES. 1. Forgot nail paint, which is now added. 2. Some corrections to her foots. VIDEO PREVIEW. CREDITS. 1. Bikini model of Juliet Sexy Seashell Bikini ported by Rexil, provided to me by HentaiAhegaoLover. 2. Silver bangles/bracelet & earrings by manic-k. 3. Heart of ocean necklace by TheFil. 4. Sloth tools by Sloth. 5. Improved textures, arm bands and rigging is done by me. For instructions see readme.txt. See intro pic here. SFxT fans go here. Oct 14, 2014 #3 2014-10-14T14:21. Guy True Fighter Costume - BrutalAce. Here is SF4AE conversion of my Ryu Hayabusa True Fighter mod for Guy. Although the color choices are my own I followed dsForest's pattern. The first five colors are unique with fifth one being special such that he has no infestation on his arm. Rest of the five colors follow same theme as first five but with has face revealed. In addition to that he has two hair styles, the first one is from Ryu Hayabusa and the second one is Guy's C3 original. FEATURES. 1. Several texture based improvements for SF4AE. 3. No infestation version. 4. Two hair styles (Switchable). 5. Higher quality (32bit ARGB) compression for textures. ISSUES. 1. Guy's original/starting barrel animation does not work with this mod as it's not based on an original Guy EMO. 2. Due to higher quality compression it has big size. Sorry about it. CHANGES AFTER TAKING PICTURES. Please see readme.txt for installation instructions. CREDITS. 1. Ryu Hayabusa True Figther model by Sticklove. 2. Sloth tools by Sloth. Oct 14, 2014 #4 2014-10-14T14:23. Juri as Jack (Mass Effect 3) for SF4AE by BrutalAce. The psycho biotic from Mass Effect 3 is here, Jack now enters SFxT and SF4AE. I think this is the most difficult mod I have made after Raiden and it took a lot of time and energy from me so I hope everyone of you enjoy it and don't forget to take antibiotics after playing. FEATURES. 1. Jack's mask from ME2 Alt appearance dlc. 2. 10 colors. 5 unique and 5 repeating with mask on. 3. Three weapons including M-23 Katana Shotgun, M-6 Carnifex Pistol and M-98 Widow Sniper. The idea of sniper was taken from original Bioware art picture included in archive. If you find weapons distracting, you can disable them using Asset Explorer, they are all optional. ISSUES. 1. Her pony is animated but acts weird sometimes due to the fact that her front hair bones were used for it. 2. My initial idea was to color her VFX as blue to make it look like Jack's biotic powers but I realized that even after editing all files (the ones I know), some traces of purple color are still left in VFX, I think some effects are stored in common VFX file maybe ? so I dropped that idea because modding too many files will make the installation difficult and lead to confusion. If you notice any beside these, let me know. CHANGES AFTER TAKING PICTURES. CREDITS. 1. Capcom. 2. ME3 Jack model with HQ textures from anorexianevrosa. 3. ME3 Weapons from Dilong's blog. I don't know who ported them originally (I am sorry). 4. Khaled (KhaledAntar666) for his valuable advices, tips and solutions to several problems. 5. Segadordelinks for his guide on how to disable Juri's eye glow. 6. Me for fixing several stupid issues with this model and textures and rigging the hell out of it, . Please see readme.txt file for installation instructions. See intro pic here. Oct 14, 2014 #5 2014-10-14T14:24. Crimson Viper NYPD Cop By BrutalAce. Here is an idea for C. Viper that was going in my mind, she don't have many mods for some reason so I decided to pick her. Her fight style with electrocution attacks, use of mobile phone, sun glasses are good for a cop theme, so this outfit gives her a sassy cop look. I didn't find any suitable body parts so I decided to rig everything including necessary body parts as well. Can't believe that entire rigging and polishing was completed in one day and the whole next day was spent in matching skin color and normal maps which sounded rather simple in start but apparently wasn't, it took a lot of time and work with Photoshop to bring this result. I hope you like it. FEATURES. 1. 10 colors pack. 8 flat colors and 2 camo textures. 2. 2 Glasses option, you can switch between Pilot (Default) and Rimless glasses. I found both of these looking good and decided to include both. 3. New body parts. 4. High res textures. 5. Both mobile phones replaced by Walky Talky. 6. Hand nails were looking really ugly from close up so I made new nails. PREVIEW OF 10 COLORS. CHANGES AFTER TAKING PICTURES. 1. Some rigging corrections. 2. Once again I did the mistake of inverted UVs like in my Raiden mod and only noticed it while making pictures so I fixed them but I was tired and not willing to capture screenshots again so you'll find some stuff (like logos) inverted in some screenshots but they are fine in game. UPDATES. 1. Removed a rigging bug that caused artifacts during some moves. 2. Improved knee rigging. 3. Fixed some nails clipping. CREDITS. 1. Lara NYPD XNALara meshmod by bstylez. 2. Silver Beretta XNALara model by deant01. 3. RPD Walky Talky XNALara model by MindForcet. 4. Pilot glasses by Moogleoutfitters. 5. Rimless glasses by MindForcet. 6. Texture for Rimless glasses by me. 7. Wrist watch XNALara model by Adngel. 8. Wrist watch hi-res dial replacement by me (dial texture from Google images). 9. NYPD Shoulder logo upscaling by me. 10. Camo textures from Google images (Call me lazy when it comes to textures). 11. Sloth tools by Sloth. 12. Rigging, skin color fixes, several normal maps, spec maps and AO maps by me. Make sure you see readme.txt file for installation instructions, enjoy. Oct 14, 2014 #6 2014-10-14T14:26. Juri Style (SF4AE) - By BrutalAce. So here is something for AE side of the fence, as promised there are no compromises on this one. It's a full fledged AE mod with several features so I hope you enjoy it. FEATURES. 1. 10 colors pack. This almost fainted me but equally rewarding since everything looks great in AE. I must admit I am not a veteran in color combinations but I tried my best. PREVIEW OF 10 COLORS. 2. New hairstyle (From Leifang) with proper animation for pigtails. Fortunately with little adjustment her hair bones proved more than adequate for animating new hairstyle. 3. 4 Options to choose. A. New hairstyle with shoes. B. Original hairstyle with shoes. C. New hairstyle barefoot. D. Original hairstyle barefoot. 4. New AO maps for better shadows. ISSUES. None that I noticed. CHANGES AFTER TAKING PICTURES. 1. Some rigging correction to pants. CREDITS. 1. Leifang's Legacy Outfit ( Ultimate) XNALara model by Armachamcorp. 2. Sloth tools by Sloth. 3. Juri body from a Segadordelinks's mod. 4. Correction to some body proportions, rigging and new AO maps by me. Make sure you see readme.txt file for installation instructions. Oct 14, 2014 #7 2014-10-14T14:27. Cammy Bikini (SSF4AE) - By BrutalAce. Here is a port of Cammy Bikini mod that I made for SFxT only. I must admit that out of my several mods I picked this one because it was easy to port, I am playing Watch Dogs these days so I just did this for some distraction but rest assured it's not a rushed port and it's a complete mod such that it has 10 colors, several rigging fixes that I noticed after porting and SSF4AE specific texture corrections. I hope you like it. FEATURES. 1. 10 colors pack. 2. Better rigging. 3. High res textures. 4. Seam free textures. VIDEO PREVIEW. 10 COLORS PREVIEW. ISSUES. None that I noticed. NOTE: I haven't tested this on Steam version but I always edit emm files with every mod I make so unless there is a typo mistake in material name, the mod should work in Steam version. In case you see some issue please let me know. CHANGES AFTER TAKING PICTURES. CREDITS. 1. long hair bikini XNALara model by KamsonX. 2. Sloth tools by Sloth. 3. Base body from one of Segadordelinks's mod with some improvements by me. 3. Rigging, new textures, normals and specular maps by me. NOTE: I was looking to try something different for intro images so instead of following my regular style I took inspiration from Siegfried's style of images. Make sure you see readme.txt file for installation instructions, enjoy. Oct 14, 2014 #8 2014-10-14T14:33. Ibuki Momiji Cosplay For SSF4AE - By BrutalAce. Here is the Momiji Cosplay mod that I showed several days ago, what took me so long ? well coloring some of her textures were quiet difficult specially the socks since they had visible skin tone mixed with it. Anyway it took a lot more time and effort than the original Momiji mod I made for SFxT so I hope you like it. FEATURES. 1. 10 colors pack. 2. 2 weapon choices (You can choose between her Naginata or Bow). 3. Special 10th color (Her official Halloween costume "the mummy outfit"). 4. Original hairs variation. 5. Small feet variation (applies to 10th color only). 6. Animated back hairs. 7. Several fixes to her body. It had weird rigging issues like vertices deforming from fingers and knees, neck texture not matching with head, sharp texture seams, etc. All of this is fixed now. INSTRUCTIONS. 1. Make sure you do a backup of original files before copying any modded files. 2. Copy the modded files and paste them in. \Steam\SteamApps\common\Super Street Fighter IV - Arcade Edition\resource\battle\chara\IBK (For 2014 Steam Version). \Program Files (x86)\Capcom\Super Street Fighter IV\resource\battle\chara\IBK (For GFWL Version). - Press OK when it ask you to overwrite. 3. Copy optional files after you copy 24 base files. 4. Based on Ibuki's C3 (Renamed to C1). 10 COLORS PREVIEW. VIDEO PREVIEW. ISSUES. 1. Minor clipping in some areas. 2. Back bow is not animated, though it doesn't look bad. CHANGES AFTER TAKING PICTURES. CREDITS. 1. Momiji XNALara White model by Gwen35500. 2. Momiji XNALara weapon pack by ProtocolX27. 3. Sloth tools by Sloth. 4. Body from a Segadordelinks mod. 5. Improved textures, rigging, AO and Specular maps by me. 6. Thanks to Robhal for testing some of my AE mods in Steam version. 7. Thanks to alekqz, the small feet idea came from his recent discussion on SRK. NOTE: The mod has been tested with 2014 Steam version of the game, in addition to this I have also tested it in several online matches and it worked fine, in fact both preview videos are taken from online matches so you can use it safely. Me and Robhal also tested my AE mods in Steam version and they all worked fine as well. This tested was due on me since the release of Steam version so I am glad it's done now without any issues. *Second video link in first video description or my DA journal entry. Oct 14, 2014 #9 2014-10-14T14:35. Diva Poison For USF4 - By BrutalAce. Proud to present my first USF4 mod, it sure got late no doubt but I was busy in some RL stuff and didn't wanted to compromise the quality so I kept it until I got satisfied myself, additionally when it comes to modding I don't consider myself a veteran in textures department but this is my first mod in which I did a lot of texture related work. Hope you enjoy it as much as I enjoyed making it. FEATURES. 1. 10 colors pack. 2. 10 bonus colors which means a total of 20 colors for her. 3. 5 mean wrestling themed weapons, 6 if you count her whip as well. a. Barbed Wire Baseball Bat. b. Kendo Bamboo Sword (Shinai). c. Metal Chair. d. Plumber Wrench. e. Sledge Hammer. 4. Revamped body model for Poison using Sloth's SFxT model as base with several rigging fixes, HD texture, ambient occlusion, specular and normal maps. 5. Balanced hand and feet proportions. 6. New hairstyle with remodelled scalp and new textures so you can see her without cap while retaining her original back hairs. INSTRUCTIONS. 1. Make sure you do a backup of original files before copying any modded files. 2. Copy the modded files and paste them in. \Steam\SteamApps\common\Super Street Fighter IV - Arcade Edition\dlc\04_ae2\battle\chara\PSN (For Ultra Street Fighter 4). - Press OK when it ask you to overwrite. 3. Copy additional files after you copy 24 base files. 4. Based on Poison's C1. NOTE: As written above the mod is made on Poison's C1 and I will only give support if you use it on C1, I don't know what will happen if you rename it to C2 or C3. Some mods do work after renaming but there are reports that some crash the game after being renamed and I don't know the reason. MORE IMAGES. VIDEO PREVIEW. ISSUES. 1. Initially I tried to position the chair vertically so that animations look more like chair slams but unfortunately due to big size of chair it cause a lot of clipping with legs, head etc so I had to keep it horizontal, it looks silly during some moves but not silly enough for me to drop the idea. 2. I found many chair models with solid back (more commonly used in wrestling) but I preferred this one because it has several openings which make it less obstructive during fight. 3. Whip is a flexible weapon while all other weapons are hard so I cannot give them flexible rigging due to which some of her animations looks weird (specially whip bending animations). CHANGES AFTER TAKING PICTURES. 1. Some fixes to UVs. 2. Minor fixes to shoes rigging. CREDITS. 1. Tina wrestling outfit XNALara model by Sterrennacht. 2. Baseball bat XNALara model by KoDraCan. 3. Sledge Hammer XNALara model by ectorone. 4. Wrench XNALara model by CaxUchiha. 5. Two barbed wire models, one by unknown modeller and second by kao_chen from BlendSwap community. 6. Kendo Bamboo Sword (Shinai) XNALara model by lezisell. 7. Chair model by unknown modeller. 8. Poison's body model by Sloth. Rigging fixes and textures for USF4 by me. 9. Textures for barbed wires by me. 10. Textures for chair by me. 11. Making of barbed wire baseball bat using assets mentioned above by me. 12. Poison's new hairstyle by me. 13. Textures for hairstyle by me. 14. Proportional balancing (hands & feet) by me. 15. Sloth tools by Sloth. 16. My friends MaesterWar and Hecz for the idea of chair as weapon. 17. Dead or Alive, Tina and her outfits are the properties of /. 18. Ultra Street Fighter 4, Poison and her outfits are the properties of Capcom. Ibuki momiji sfv mod download. I see, a good reason indeed. And wish we get the feature like the old-school SF2 where the characters have the blood VFx (like they cough blood when hit by certain attack), but today there is no such thing anymore, unless SF want to be rated "Mature" by rating board. And you're welcome as well. I thought I remembered their being a blood vfx mod, but can't seem to find it. maybe it was for sf4. I thought I remembered their being a blood vfx mod, but can't seem to find it. maybe it was for sf4. I bet if someone combined the leaves from Vega's Critical art, possibly modifying the shape slightly, with Necalli's VFx, it would do a pretty good job of looking like blood. I had an old mod I was going to submit, as the link for it is dead, but I am having a bit of difficulty with it. Specifically, it is Cammy - Midnight Ninja (as shown here), but in a few slots, I have one blue eye and one brown as shown below. I looked at the file references, made sure I had the new eyelens, made sure I had the common\Material\eyelens file it mentioned, and don't see any wrong references, but obviously I am missing something. Any idea how to fix it please? Oops, I had the link ready, then I got distracted and forgot to finish with the link, ha ha. Sorry about that. Here is the link. (01-09-2021, 08:51 PM) Mapsking Wrote: I had an old mod I was going to submit, as the link for it is dead, but I am having a bit of difficulty with it. Specifically, it is Cammy - Midnight Ninja (as shown here), but in a few slots, I have one blue eye and one brown as shown below. I looked at the file references, made sure I had the new eyelens, made sure I had the common\Material\eyelens file it mentioned, and don't see any wrong references, but obviously I am missing something. Any idea how to fix it please? As @ robhal said, that mod only includes some of the DataAsset files (Custome, CustomizeSetting and ColorPreview) and some edited textures. I just want to point out that the Eyelens file only gives transparency to the eyes. it's important to correct reference that material, but the color is determined by the eyes material. When you do a swap, sometimes the eyes look gray (without textures). This is because the game doesn't find the material (which is what gives to the ''eyes'' the property of being transparent). That's why it turns solid and gray (which is the color of the mesh without textures). If you open any Eyelens file with an HxD, you'll see that none of those have textures. Think of the Eyelens material as a transparent layer that sits in front of the eyes. If you want to alter the color of the eyes, you have to look for the Eyes material.