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C.H.I.L.DCOLLODI’S HOUSE OF INTERACTIVE LEARNING & DEVELOPMENT

Our aim is to redefine the traditional library experience and allow for a AUDITORIUM PERSPECTIVE SECTION more explorative approach that peaks the curiosity of visitors of any age group, providing a layered experience engaging their senses and creating a sense of anticipation. Based on different entities, a layering system was conceived.

The Labyrinth The concept began with the beginning of Carlo Lorenzin, where Villa Garzoni and its complex garden were the main inspiration, “...a labyrinth of box that promises love to those who find shelter in it..”, the Library materializing as an immersive path for the inquisitive mind; a Labyrinth. In this reinterpretation of the Labyrinth the user experiences an enhance- ment of sensations and feelings based on the different paths taken, where the heart of the maze is no longer a singular destination, but a multitude of hubs that invites them to engage in different activities.

The Paper Factory Considering the major role of the factory played in the growth of the area, it became the starting approach towards the site, from it, a grid was creat- ed leading to a clear alignment with the structure. Whereas the existing topography creates a segregation between the 2 areas of the intervention, we took advantage of the grid to unite the two sides and setting a basic structure to the projects layout. Starting with a block massing that links the sites, but keeps the hierarchy of the majestic factory visible, a beacon of the past, we then allotted a program to define the different areas.

The Butterfly House The fascinating play of colors in this monumental element inspired the usage of colors in connection with the program, the method created inter- links the psychology of colors with the different allotted functions and creates a fusion of spaces that promote the different characteristics each color emits. The library is then interpreted as three intertwined sectors, a quiet block represented by the blue color which promotes a cool and relaxing environ- ment, an interactive block represented by the yellow color that links to feeling of happiness and stimulates intelligence in children, and lastly an application block by a red color which proves helpful in detail oriented or repetitive tasks.

Collodi The village itself translates into the massing by creating a cascading effect at different moments, and recreating a diversity of corridors or alleyways reaching several unique pockets. N

Pinocchio As for the final tribute to , the zones of the program as distribut- ed align with major settings that occur throughout the story, and the differ- ent paths of the maze are named after the main morally just characters. Program explanation & Spaces

The Quiet Block – Consisting mainly of study and WALL P1 WORKSHOP reading areas, this department gives the visitor a more peaceful environment aiding in concentration and promot- GLASS P2 GEPETTO ing a more studious atmosphere where children are OPAQUE P3 BLUE FAIRY encouraged to read and discover various nooks that they can use at their comfort. TOWN OF GEPETTO’S ISLAND OF PRETEND PLAY CATCHFOOLS WORKSHOP BUSY BEES AREA The Interactive Block – This block contains func- tions that appeal to the children’s sense of imagination where different group activities are at play. INTERACTIVE APPLICATION QUIET The Auditorium falls within this category; a space that BLOCK BLOCK BLOCK engages the user on multiple facets. Transparency and HIDDEN fluidity play a major role, a main translucent wall, SHOPS PAINTING although a physical boundary dividing the service areas POCKETS and the corridor, creates a visual dialogue keeping the RED PRAWN APPLICATION WING GROUP flow between the spaces. The stage providing two shows INN (FOOD SCULPTURE HIDDEN BOARD GAMES simultaneously, a front and back stage performance. The COURT) POCKETS interior seating area the actual finished production, where- CAFE PHOTOGRAPHY as the external one engages and entertains the viewers with what’s going on behind the scenes; a view of what’s TICKETING happening under the stage, and the sound and light LEGO MODEL contribution above. Blurring the lines between those ENTRANCE MAKING spaces, viewing pods are extruded down from the TECHNOLOGY INFO DESK audio-visual center providing the children yet another WORKSHOP perspective to watch the play from. INTERACTIVE GREAT WOOD WORK WING The Application Block – Revolving around the idea MARIONETTE of workshops, this department contains several static THEATRE THE FIELD OF spaces that teach the user different skills enhancing their (AUDITORIUM) WONDERS knowledge through classes such as: Lego Model Making, (BOTANICAL Wood work, Technology workshops in one sector, and GARDEN) FOOD COURT Painting, Sculpting, & Photography were allocated within the ground floor of Paper factory. The exhibition area COMMUNITY spreads throughout this sector and onto the second floor GARDENING of the factory. The courtyard of the paper factory contains a botanical garden, in which the guest could take part of GARDENING OUIET WING OUIET gardening classes. EXHIBITION The Hubs - The fusion points of the different colors allot different hubs throughout the project, a green hub above PRETEND PLAY the auditorium space, contains the media space, an AREAS audio-visual center. The purple hub, circulates around the idea of the different guided group pockets where the kids discover various activities hidden within, as well as sever- al browsing areas. As for the orange hub, this is a freer HUB HUB HUB space allowing the visitor to roam on their own terms and BOARD GAMES AUDIO VISUAL GROUP HIDDEN GROUND FLOOR PLAN CENTER POCKETS P2 P3 let their imagination guide them; a destination that P1 contains large sized outdoor board games, encouraging a fun yet educational environment.

THE GRID BASED ON THE MASSING JOINING THE COLOR ALLOCATION PAPER FACTORY THE TWO SIDES DIVIDING THE MASSING

GEPETTO’S WORKSHOP TOWN OF CATCHFOOLS

ISLAND OF BUSY BEES

CREATING THE HUBS BREAKING THE MASSING COLLECTIVE MASSING FROM COLOR INTERSECTION FURTHER WITH CORRIDORS SHOWING LEVELS, HUBS, & COLORS