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“Laboratório” De T V Digital Usando Softw Are Open Source
“Laboratório” de TV digital usando software open source Objectivos Realizar uma pesquisa de software Open Source, nomeadamente o que está disponível em Sourceforge.net relacionado com a implementação de operações de processamento de sinais audiovisuais que tipicamente existem em sistemas de produção de TV digital. Devem ser identificadas aplicações para: • aquisição de vídeo, som e imagem • codificação com diferentes formatos (MPEG-2, MPEG-4, JPEG, etc.) • conversão entre formatos • pré e pós processamento (tal como filtragens) • edição • anotação Instalação dos programas e teste das suas funcionalidades. Linux Aquisição Filtros Codificação :: VLC :: Xine :: Ffmpeg :: Kino (DV) :: VLC :: Transcode :: Tvtime Television Viewer (TV) :: Video4Linux Grab Edição :: Mpeg4IP :: Kino (DV) Conversão :: Jashaka :: Kino :: Cinelerra :: VLC Playback :: Freej :: VLC :: FFMpeg :: Effectv :: MJPEG Tools :: PlayerYUV :: Lives :: Videometer :: MPlayer Anotação :: Xmovie :: Agtoolkit :: Video Squirrel VLC (VideoLan Client) VLC - the cross-platform media player and streaming server. VLC media player is a highly portable multimedia player for various audio and video formats (MPEG-1, MPEG-2, MPEG-4, DivX, mp3, ogg, ...) as well as DVDs, VCDs, and various streaming protocols. It can also be used as a server to stream in unicast or multicast in IPv4 or IPv6 on a high-bandwidth network. http://www.videolan.org/ Kino (DV) Kino is a non-linear DV editor for GNU/Linux. It features excellent integration with IEEE-1394 for capture, VTR control, and recording back to the camera. It captures video to disk in Raw DV and AVI format, in both type-1 DV and type-2 DV (separate audio stream) encodings. http://www.kinodv.org/ Tvtime Television Viewer (TV) Tvtime is a high quality television application for use with video capture cards on Linux systems. -
'Building' Architects and Use of Open-Source Tools Towards Achievement of Millennium Development Goals
'Building' Architects and Use of Open-source Tools Towards Achievement of Millennium Development Goals. Oku, Onyeibo Chidozie Department of Architecture Faculty of Environmental Sciences Enugu State University of Science and Technology Email: [email protected] ABSTRACT Millennium Development Goals (MDGs) were established by the United Nations to improve the well-being of humans and their habitat. Whether they are the target beneficiaries or amongst the parties administering services for achieving the MDGs, humans must carry out these activities in a physical environment. Hence, the Seventh Goal of the MDG has an indirect and far-reaching relationship with the others because it deals with the sustainable development of the built environment. Architects deliver consultancy services that span the design, documentation and construction supervision of the built environment. This study sought to determine the extent to which these professionals can do this, with respect to the Seventh Millennium Development Goal, using mainly open-source tools. The study draws from literature reviews, end-user feedback or reports, interviews with developers of applicable open-source products, and statistics from a survey, launched in 2011, for capturing how architects use ICT in their businesses. Analysis of popular open-source technologies for the Architecture, Engineering and Construction (AEC) industry show a concentration of resources in favour of the later stages of the Architect's role, rather than the design and contract-drawing stages. Some of the better-implemented tools are either too cryptic for professionals who communicate in graphical terms, or heavily biased towards software engineering practices. The products that promise Building Information Modelling (BIM) capabilities are still at an early developmental stage. -
Development of Cloud-Based Media Player Using Microsoft Azure Services
eISSN:2600-7920 INTI JOURNAL Vol.1, 2018 (24) Development of Cloud-Based Media Player using Microsoft Azure Services Chong Fong Kim1, Chan Yong Kai 2 and Deshinta Arrova Dewi3 1,2,3 Faculty of Information Technology and Science, INTI International University, Nilai, Negeri Sembilan, Malaysia. Corresponding Author: [email protected] Abstract Playing songs offline consumes internal storage capacity of a device. Besides, playing songs, most of the time is an individual acting as a hobby and many song listeners do not have a common platform to share their hobby with others. By putting it on the cloud, the internal storage capacity can be reduced and the chance to share the common hobby with others is available. This paper aims to present the development of a Cloud-Based Media Player (CBMP) to ease the users in managing their song files and sharing with others. The CBMP utilizes a website as the main controller and connects to the Microsoft Azure Services to host the music database. Two separate sections are created for the user to upload and download their songs as private and share sections. Accordingly, users can choose the favored section they want to access. Not only features to upload and download songs are provided, but the CMBP also provides a search function that enables users to search songs in both different to make a search process faster. Due to latency in the cloud services, the suggested song format for CMBP is.MP3 files. The .MP3 files promote better compression rate than .MP4. Besides, .MP4 has higher latency that makes users waiting longer for processing the songs. -
The Top 10 Open Source Music Players Scores of Music Players Are Available in the Open Source World, and Each One Has Something That Is Unique
For U & Me Overview The Top 10 Open Source Music Players Scores of music players are available in the open source world, and each one has something that is unique. Here are the top 10 music players for you to check out. verybody likes to use a music player that is hassle- Amarok free and easy to operate, besides having plenty of Amarok is a part of the KDE project and is the default music Efeatures to enhance the music experience. The open player in Kubuntu. Mark Kretschmann started this project. source community has developed many music players. This The Amarok experience can be enhanced with custom scripts article lists the features of the ten best open source music or by using scripts contributed by other developers. players, which will help you to select the player most Its first release was on June 23, 2003. Amarok has been suited to your musical tastes. The article also helps those developed in C++ using Qt (the toolkit for cross-platform who wish to explore the features and capabilities of open application development). Its tagline, ‘Rediscover your source music players. Music’, is indeed true, considering its long list of features. 98 | FEBRUARY 2014 | OPEN SOURCE FOR YoU | www.LinuxForU.com Overview For U & Me Table 1: Features at a glance iPod sync Track info Smart/ Name/ Fade/ gapless and USB Radio and Remotely Last.fm Playback and lyrics dynamic Feature playback device podcasts controlled integration resume lookup playlist support Amarok Crossfade Both Yes Both Yes Both Yes Yes (Xine), Gapless (Gstreamer) aTunes Fade only -
SUSE® Linux Enterprise Desktop 12 and the Workstation Extension: What's New ?
SUSE® Linux Enterprise Desktop 12 and the Workstation Extension: What's New ? Frédéric Crozat <[email protected]> Enterprise Desktop Release Manager Scott Reeves <[email protected]> Enterprise Desktop Development Manager Agenda • Design Criteria • Desktop Environment in SUSE Linux Enterprise 12 • GNOME Shell • Desktop Features and Applications 2 Design Criteria SUSE Linux Enterprise Desktop Interoperability Ease of Use Security Ease of Management Lower Costs 4 SUSE Linux Enterprise Desktop 12 • Focus on technical workstation ‒ Developers and System administrators • One tool for the job • Main desktop applications will be shipped: ‒ Mail client, Office Suite, Graphical Editors, ... • SUSE Linux Enterprise Workstation Extension ‒ Extend SUSE Linux Enterprise Server with packages only available on SUSE Linux Enterprise Desktop. (x86-64 only) 5 Desktop in SUSE Linux Enterprise 12 As Part of the Common Code Base SUSE Linux Enterprise 12 Desktop Environment • SUSE Linux Enterprise 12 contains one primary desktop environment • Additional light-weight environment for special use-cases: ‒ Integrated Systems • Desktop environment is shared between the server and desktop products 7 SUSE Linux Enterprise 12 Desktop Environment • GNOME 3 is the main desktop environment ‒ SLE Classic mode by default ‒ GNOME 3 Classic Mode and GNOME 3 Shell Mode also available • SUSE Linux Enterprise 12 ships also lightweight IceWM ‒ Targeted at Integrated Systems • QT fully supported: ‒ QT5 supported for entire SLE12 lifecycle ‒ QT4 supported, will be removed in future -
Ebook Ubuntu 18.04
Impressum Ubuntu 18.04 Installation. Gnome. Konfiguration. Anwendungsprogramme. Tipps und Tricks. Programmierung. Root-Server-Konfiguration. WSL. © Michael Kofler / ebooks.kofler 2018 Autor: Michael Kofler Korrektorat: Markus Hinterreither ISBN PDF: 978-3-902643-31-5 ISBN EPUB: 978-3-902643-32-2 Verlag: ebooks.kofler, Schönbrunngasse 54c, 8010 Graz, Austria Die PDF- und EPUB-Ausgaben dieses eBooks sind hier erhältlich: https://kofler.info/ebooks/ubuntu-18-04 Inhaltsverzeichnis Vorwort 7 1 ÜberUbuntu 10 1.1 Besonderheiten 10 1.2 Ubuntu-Varianten 11 1.3 Neu in Ubuntu 18.04 13 1.4 Ubuntu ohne Installation ausprobieren (Live-System) 15 2 Installation 18 2.1 Grundlagen der Festplattenpartitionierung 19 2.2 EFI-Grundlagen 25 2.3 Ubuntu-Installationsmedium vorbereiten 26 2.4 Windows-Partition verkleinern 29 2.5 Ubuntu installieren 31 2.6 LVM-Installation 47 2.7 Installation in einer virtuellen Maschine (VirtualBox) 52 3 Der Ubuntu-Desktop 54 3.1 Gnome 54 3.2 Dateien und Verzeichnisse (Nautilus) 62 3.3 Updates durchführen (Software-Aktualisierung) 73 3.4 Neue Programme installieren 76 Ubuntu 18.04 INHALTSVERZEICHNIS 4 ebooks.kofler 4 Konfiguration 80 4.1 Konfigurationswerkzeuge 80 4.2 Desktop-Konfiguration 85 4.3 Gnome-Shell-Erweiterungen 89 4.4 Gnome Shell Themes 95 4.5 Gnome-Desktop im Originalzustand verwenden 97 4.6 Tastatur 100 4.7 Maus und Touchpad 102 4.8 Bluetooth 104 4.9 Netzwerkkonfiguration 108 4.10 Druckerkonfiguration 112 4.11 Grafiksystem 115 4.12 Proprietäre Hardware-Treiber 121 4.13 Benutzerverwaltung 123 5 Anwendungsprogramme 125 5.1 Firefox -
Cthulhu Lives!: a Descriptive Study of the H.P. Lovecraft Historical Society
CTHULHU LIVES!: A DESCRIPTIVE STUDY OF THE H.P. LOVECRAFT HISTORICAL SOCIETY J. Michael Bestul A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Dr. Jane Barnette, Advisor Prof. Bradford Clark Dr. Marilyn Motz ii ABSTRACT Dr. Jane Barnette, Advisor Outside of the boom in video game studies, the realm of gaming has barely been scratched by academics and rarely been explored in a scholarly fashion. Despite the rich vein of possibilities for study that tabletop and live-action role-playing games present, few scholars have dug deeply. The goal of this study is to start digging. Operating at the crossroads of art and entertainment, theatre and gaming, work and play, it seeks to add the live-action role-playing game, CTHULHU LIVES, to the discussion of performance studies. As an introduction, this study seeks to describe exactly what CTHULHU LIVES was and has become, and how its existence brought about the H.P. Lovecraft Historical Society. Simply as a gaming group which grew into a creative organization that produces artifacts in multiple mediums, the Society is worthy of scholarship. Add its humble beginnings, casual style and non-corporate affiliation, and its recent turn to self- sustainability, and the Society becomes even more interesting. In interviews with the artists behind CTHULHU LIVES, and poring through the archives of their gaming experiences, the picture develops of the journey from a small group of friends to an organization with influences and products on an international scale. -
2.5 the Ubuntu Operating System 7
By Courtney Loo http://courtneyloo.wordpress.com Edited by Justin Pot This manual is the intellectual property of MakeUseOf. It must only be published in its original form. Using parts or republishing altered parts of this guide is prohibited without permission from MakeUseOf.com Think you’ve got what it takes to write a manual for MakeUseOf.com? We’re always willing to hear a pitch! Send your ideas to [email protected]; you might earn up to $400. UBUNTU: AN ABSOLUTE BEGINNER’S GUIDE Table Of Contents 1. Introduction 5 2. Ubuntu 101 6 2.1 What Is Ubuntu? 6 2.2 The Ubuntu Philosophy 6 2.3 Proprietary Software vs Free/Libre Open-Source Software 6 2.4 How Can Ubuntu Be Free? 7 1. It’s Maintained By The FLOSS Community. 7 2. It’s Managed & Funded By Canonical 7 2.5 The Ubuntu Operating System 7 Linux: The Dreaded ‘L’ Word 7 What Is The Linux Kernel? 7 How Then Are Ubuntu & Linux Related? 8 2.6 Why Use Ubuntu? 8 3. Ubuntu Releases 9 3.1 Ubuntu Version Numbers 9 3.2 Ubuntu Code Names 9 3.3 Normal Releases vs. Long Term Support (LTS) Releases 9 4. Installing Ubuntu 10 4.1 Different Ways To Install Ubuntu 10 4.2 Installing Ubuntu Alongside Windows 7 With Wubi 10 What Is Wubi? 10 What Does Wubi Do? 10 5. Support & Community 14 5.1 Ubuntu Local Communities 14 Get Involved! 14 5.2 Free Documentation 14 Official Documentation 14 Community Documentation 15 5.3 Launchpad Answers 15 What Is Launchpad ? 15 HTTP://MAKEUSEOF.COM HTTP://COURTNEYLOO.WORDPRESS.COM, COURTNEY LOO 3 UBUNTU: AN ABSOLUTE BEGINNER’S GUIDE Why Should You Use Launchpad Answers? 15 6. -
Burning Banshees
LINUXUSER Banshee Mono jukebox for the Gnome desktop BURNING BANSHEES In Irish mythology, the banshee’s mourning call is heard when a f you have hundreds of digitized tracks on your PC, you’ll eventually member of the family is about to die. The Banshee tool on Linux makes Ineed to impose some form of struc- ture. The trend launched by Apple’s noise too, but for a far happier purpose. This banshee helps you orga- iTunes has led to a crop of powerful, but easy-to-use, audio players on Linux. In nize your musical collection. BY RÜDIGER ARP this article, we will be looking at the Banshee audio program, which was written in Mono, and which has gath- ered a steadily growing community of fans. This article focuses on the current Banshee version 0.10.8. Installation Banshee is based on the Mono frame- work, so you do need to resolve a num- ber of dependencies before you can get started. Fortunately, pre-compiled bina- ries exist for more recent versions of the Suse, Debian, Ubuntu, Fedora, Gentoo, Mandriva, and Foresight distributions. A Howto on the Banshee homepage [1] tells you how to add the installation re- sources to your system. The installation depends on the fea- tures you need. As Banshee is based on the Gstreamer framework, you need GStreamer plugins for Ogg or MP3, for example, to play audio formats. If you have Ubuntu Dapper or Debian Sid, you can install the gstreamer0.10-pl- ugins-base, gstreamer0.10-plugins-good, and gstreamer0.10-plugins-ugly to add these capabilities. -
Ubuntu: Unleashed 2017 Edition
Matthew Helmke with Andrew Hudson and Paul Hudson Ubuntu UNLEASHED 2017 Edition 800 East 96th Street, Indianapolis, Indiana 46240 USA Ubuntu Unleashed 2017 Edition Editor-in-Chief Copyright © 2017 by Pearson Education, Inc. Mark Taub All rights reserved. Printed in the United States of America. This publication is protected Acquisitions Editor by copyright, and permission must be obtained from the publisher prior to any prohib- Debra Williams ited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. For information Cauley regarding permissions, request forms and the appropriate contacts within the Pearson Managing Editor Education Global Rights & Permissions Department, please visit www.pearsoned.com/ permissions/. Sandra Schroeder Many of the designations used by manufacturers and sellers to distinguish their Project Editor products are claimed as trademarks. Where those designations appear in this book, and Lori Lyons the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. Production Manager The author and publisher have taken care in the preparation of this book, but make Dhayanidhi no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in Proofreader connection with or arising out of the use of the information or programs contained Sasirekha herein. Technical Editor For information about buying this title in bulk quantities, or for special sales opportunities (which may include electronic versions; custom cover designs; and content José Antonio Rey particular to your business, training goals, marketing focus, or branding interests), Editorial Assistant please contact our corporate sales department at [email protected] or (800) 382-3419. -
The Power of Digital Storytelling to Support Teaching and Learning
The Power of Digital Storytelling to Support Teaching and Learning Bernard R. Robin [email protected] University of Houston, USA Abstract Although the term “digital storytelling” may not be familiar to all readers, over the last twenty years, an increasing number of educators, students and others around the world have created short movies by combining computer-based images, text, recorded audio narration, video clips and music in order to present information on various topics. For more than twelve years, faculty members and graduate students in the Learning, Design and Technology Program at the University of Houston College of Education have been exploring the use of digital storytelling to support both teaching and learning. In 2004, the author established the Educational Uses of Digital Storytelling website (http://digitalstorytelling.coe.uh.edu) to serve as a helpful resource for those interested in learning how digital storytelling could be integrated into a variety of educational activities. This paper presents an overview of how digital storytelling has and continues to be used to support teaching and learning activities. In addition, recommendations and guidelines are presented for educators who would like to teach students to use digital storytelling as an educational endeavor. Keywords Digital Storytelling, Educational Technology, Teaching, Learning, Multimedia B.R. Robin 17 Digital Education Review - Number 30, December 2016- http://greav.ub.edu/der/ The Power of Digital Storytelling to Support Teaching and Learning I. Introduction This paper deals with the educational uses of digital storytelling and presents an overview of how digital storytelling has and continues to be used to support teaching and learning. -
Manjaro Linux
MANJAROLINUX USERGUIDE THEMANJARODEVELOPMENTTEAM Copyright © 2018 the Manjaro Development Team. Licensed under the Attribution-ShareAlike 4.0 International Licence (the “Licence”); you may not use this file except in compliance with the License. You may obtain a copy of the Licence at: https://creativecommons.org/licenses/by-sa/4.0/legalcode Unless required by applicable law or agreed to in writing, software distributed under the Licence is distributed on an “as is” basis, without warranties or conditions of any kind, either express or implied. See the Licence for the specific language governing permissions and limitations under the Licence. The source code for this documentation can be downloaded from: https://github.com/manjaro/manjaro-user-guide/ user guide 5 The Manjaro Development Team Core Team Philip Müller Owner, Project Leader, Project Management and Co- ordination, Mirrors Manager, Server Manager, Packager, De- veloper, Web Developer Guillaume Benoit Developer, Moderation Ramon Buldó Developer, Packager Stefano Capitani Maintainer, Packager Bernhard Landauer Community Manager, Packager, Maintainer, Mod- eration, News Rob McCathie Maintainer Marcus Developer, Packager Teo Mrnjavac Developer Alexandre A. Arnt Developer, Moderation Ringo de Kroon Community Hugo Posnic Developer Artwork David Linares Designer Documentation Jonathon Fernyhough Editor of the User Guide 0.8.9-0.8.13, 15.09-15.12, Community Management, Cover art of the User Guide Sabras Wiki Manuel Barrette Editor of the User Guide 16.08-17.1, French transla- tion of the User Guide 17.0-17.1 Alumni Roland Singer Founder, Designer, Developer, Web Developer, Admin- istrator Carl Duff Community, Documentation and Wiki Management, Script- ing and Configuration Cumali Cinnamon and Gnome Community Editions Maintainer 6 manjaro linux Dan S.