SKILLS

- Adobe Creative Suite - Team Leadership - Illustrator - Department Management - Photoshop - Creative Direction - After Effects - Visual Design - Maya - Wireframing/Prototyping - HTML/CSS - Implementation - Motion Graphics - Perforce/JIRA/Confluence

CONTACT WORK EXPERIENCE

[email protected] UI Artist/Designer Studios | Irvine, CA | June 2016 - Present TEL. 210.249.1983 General Responsibilities: www.justbuck.it - Work within a UI Team (Design, Art, and Programming) on all UI tasks - Production pipeline creation and overall department maintenance for the UI Team Long Beach, CA - Create wireframes, concepts, mockups, animations, and in-game assets across all games - Work on multiple projects simultaneously while still meeting deadlines

Born and raised in San Antonio, Texas, I knew at a young age that art was my passion. With a BFA in Communication Graphic Designer Design from Texas State University and Fortify Design | Austin, TX | September 2014 - 2016 years of professional experience, I’m adept General Responsibilities: with the Adobe Creative Suite (Photoshop, - Design graphics for various clients across the professional spectrum Illustrator, After Effects, etc), Maya, HTML, as - Work alongside the Lead Graphic Designer on all projects well as the fine arts. With professional - Tackle dozens of projects from trademarks to websites to packaging to printing experience in the field of Graphic Design - Contact clients and correspond via phone and email and the games industry as a UI Artist/De- signer, I recognize the importance of meeting deadlines and delivering high quality work to clients or publishers. I am driven by design and thrive in high-pressure AAA PROJECTS environments. I handle challenges with creativity, proficiency, and positivity and UI Artist would be an asset to any design team. Rift VR UI Artist, UI Designer, Marketing UI Artist SOCIAL MEDIA PS4, XBOXONE, PC — Online VR [June 2016 - June 2018] [July 2017] @JustBuckIt On this project I was the sole UI Artist, On this project I was a UI Artist. Responsi- UI Designer, and Marketing Artist. bilities included creating wire frames, Responsibilities included creating wire concepts, icons, modeling interface objects @justbuckitup frames, concepts, a ton of icons, the in Maya for VR, and experimenting with front end design, social interfaces, button and screen UI/UX in a VR setting. /in/justbuckit in-game store, and HUD design. This was an online multiplayer game that required a heavy amount of user interface.

UI Artist, UI Designer EDUCATION Oculus Rift VR — Online ECHO ARENA ECHO COMBAT Communication Design UI Artist, UI Designer, Marketing UI Artist, UI Designer Texas State University Oculus Rift VR — Online Oculus Rift VR — Online [August 2010 - May 2015] [November 2016 - Present] [January 2018 - Present] Graduated Cum Laude with a BFA in Communi- On this project I was the sole UI Artist On this project I was the sole UI Artist cation (Graphic) Design, with a minor in Japanese. working alongside a Systems Design working alongside a Systems Design GPA: 3.9 team. Responsibilities include creating team. Responsibilities include coordinat- wire frames, concepts, a ton of icons, ing with a larger team, typical wire frames, motion graphic emotes, designing and icons, and 3D interface modeling. concepting the in-game player profile Designing new user flows within a lobby system and settings menus, and setting, creating new in-game UI for two Japanese Language in-game scoreboards. This is an online different game modes. This is an online Texas State University multiplayer game that requires a heavy multiplayer game that requires a heavy [May 2013 - July 2013] amount of user interface. amount of user interface. Study abroad in Nagoya, Japan for Japanese language immersion.

GPA: 4.0 LONE ECHO 2 UI Artist, UI Designer Oculus Rift VR

[Coming Soon] On this project I was a UI Artist working with and training a new UI Artist. Responsibilities included training a new hire, coordinating with production on all UI Team tasks (Art, Code, and Design), designing wire frames, icons, and modeling interfaces in Maya. There is a heavy emphasis on designing, prototyping, and fully implementing buttons and screens across the game. along with designing two new HUDs and redesigning the frontend system.