Introduction to Problem Solving in the Information Age
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Student and Educator Practices for STEM Education
Student and Educator Practices for STEM Education Grades Pre-K–5 IRG ST V IN E IA WEST V W F IR O G D E I T N A I E N A T P S O A I R T M . O I T N ER A TA LIB M NI SEMPER C #STEMmindedWV E U NT OF ED West Virginia Board of Education 2020-2021 Miller L. Hall, President Thomas W. Campbell, CPA, Vice President F. Scott Rotruck, Financial Officer Robert W. Dunlevy, Member A. Stanley Maynard, Ed.D., Member Daniel D. Snavely, M.D., Member Debra K. Sullivan, Member Nancy J. White, Member James S. Wilson, D.D.S., Member Sarah Armstrong Tucker, Ph.D., Ex Officio Chancellor West Virginia Higher Education Policy Commission West Virginia Council for Community and Technical College Education W. Clayton Burch, Ex Officio State Superintendent of Schools West Virginia Department of Education Table of Contents Welcome .......................................................................................................................................................................................................2 What is STEM? ............................................................................................................................................................................................3 STEM-minded WV .....................................................................................................................................................................................5 Action Steps ...................................................................................................................................................................................... -
Intelligent Artificiality: Algorithmic Microfoundations for Strategic
Intelligent Artificiality: Algorithmic Microfoundations for Strategic Problem Solving Mihnea Moldoveanu Desautels Professor of Integrative Thinking Vice-Dean, Learning, Innovation and Executive Programs Director, Desautels Centre for Integrative Thinking Founder and Director, Mind Brain Behavior Institute Founder and Director, RotmanDigital Rotman School of Management, University of Toronto Visiting Professor Harvard University, Graduate School of Business Administration Working Paper 19-072 Name of author Harvard Business School Name of author Harvard Business School Name of author MOLDOVEANU: INTELLIGENT ARTIFICIALITY 1 Abstract This paper introduces algorithmic micro-foundations for formulating and solving strategic problems. It shows how the languages and disciplines of theoretical computer science, ‘artificial intelligence’ and computational complexity theory can be used to devise a set of heuristics, blueprints and procedures that can help strategic managers formulate problems, evaluate their difficulty, define ‘good enough solutions’ and optimize the ways in which they will solve them in advance of attempting to solve them. The paper introduces both a framework for the analysis of strategic problems in computational terms, and a set of prescriptions for strategic problem formulation and problem solving relative to which deviations and counter- productive moves can be specified and measured. MOLDOVEANU: INTELLIGENT ARTIFICIALITY 2 1. Introduction: Formulating and Solving Strategic Problems Using Computational Language Systems. Strategic -
UNIT 1 NATURE of PROBLEM SOLVING Nature of Problem Solving
UNIT 1 NATURE OF PROBLEM SOLVING Nature of Problem Solving Structure 1.0 Introduction 1.1 Objectives 1.2 Types of Problems 1.3 Characteristics of Difficult Problems 1.4 Nature of Problem Solving 1.4.1 The Stages of Problem Solving 1.5 Types of Thinking Involved in Problem Solving 1.5.1 The Kinds of Thinking Processes 1.6 Concept of Insight Problems 1.7 Let Us Sum Up 1.8 Unit End Questions 1.9 Suggested Readings Problem Solving “Solving a problem means finding a way out of a difficulty, a way around an obstacle, attaining an aim that was not immediately understandable. Solving problem is the specific achievement of intelligence and intelligence is the specific gift of mankind. Solving problems can be regarded as the most characteristically human activity.” George Polya (1962) 1.0 INTRODUCTION In our day to day life we usually solve problems be it the classroom, family, or workplace. It is nearly inescapable in everyday life. We use problem solving when we want to reach a certain goal, and that goal is not readily available. It involves situations in which something is blocking our successful completion of a task. To study problem solving satisfactorily, a good way will be to start the chapter by solving some problems. Give these ones a try: Problem1: What one mathematical symbol can you place between 2 and 3 that result in a number greater than 2 and less than 3? Problem2: Rearrange the letters NEWDOOR to make one word. Problem3: How many pets do you have if all of them are birds except two , all of them are cats except two, all of them are dogs except two. -
STEAM Education Glossary
STEAM MINDED STEAM GLOSSARY In December 2017, Governor Jim Justice issued a proclamation instructing the West Virginia Department of Education (WVDE) to establish the West Virginia Advisory Council for a Comprehensive Approach to STEM Education. The Advisory Council’s purpose is to ensure STEM work across the state is coordinated, connected, and inclusive. In February 2018, WVDE convened a joint meeting of the Advisory Council workgroups to build a shared understanding of the vision, mission, and goals; refine workgroup activities and outputs; and develop work plans to achieve goals. In May 2019, the Advisory Council workgroups completed their work, and submitted a report to WVDE detailing recommendations to promote STEM in West Virginia. This STEAM Glossary was developed by the Advisory Council to clarify common language around STEM in WV. A Asynchronous Learning – A general term used to describe forms of education, instruction, and learning that do not occur in the same place or at the same time. The term is most commonly applied to various forms of digital and online learning in which students learn from instruction—such as prerecorded video lessons or game–based learning tasks that students complete on their own—that is not being delivered in person or in real time. Yet asynchronous learning may also encompass a wide variety of instructional interactions, including email exchanges between teachers, online discussion boards, and course–management systems that organize instructional materials and correspondence, among many other possible variations. It should be noted that the term asynchronous learning is typically applied to teacher–student or peer–to–peer learning interactions that are happening in different locations or at different times, rather than to online learning experiences that do not involve an instructor, colleague, or peer. -
Outline of Thought
Outline of thought • computer (see § Machine thought below) – general purpose device that can be pro- grammed to carry out a set of arithmetic or logical operations automatically. Since a se- quence of operations (an algorithm) can be readily changed, the computer can solve more than one kind of problem. • An activity of intelligence – intellectual capacity, which is characterized by perception, consciousness, self-awareness, and volition. Through their intel- ligence, humans possess the cognitive abilities to learn, form concepts, understand, apply logic, and A chimpanzee thinking. reason, including the capacities to recognize pat- terns, comprehend ideas, plan, problem solve, make The following outline is provided as an overview of and decisions, retaining, and use language to communi- topical guide to thought (thinking): cate. Intelligence enables humans to experience and think. Thought (also called thinking) – the mental process in which beings form psychological associations and models • A type of mental process – something that in- of the world. Thinking is manipulating information, dividuals can do with their minds. Mental pro- as when we form concepts, engage in problem solving, cesses include perception, memory, thinking, reason and make decisions. Thought, the act of thinking, volition, and emotion. Sometimes the term produces thoughts. A thought may be an idea, an image, cognitive function is used instead. a sound or even an emotional feeling that arises from the • [3] brain. Thought as a biological adaptation mechanism 2 Types of thoughts 1 Nature of thought • Concept Thought (or thinking) can be described as all of the fol- lowing: • Abstract concept • Concrete concept • An activity taking place in a: • Conjecture • brain – organ that serves as the center of the • Decision (see § Decision-making below) nervous system in all vertebrate and most in- • vertebrate animals (only a few invertebrates Definition such as sponges, jellyfish, adult sea squirts and • Explanation starfish do not have a brain). -
Problem Solving in Content of Aesthetic Management
Australian Journal of Basic and Applied Sciences, 7(1): 295-301, 2013 ISSN 1991-8178 Problem solving in content of Aesthetic management 1MohammadbagerBabai, 2QaderVazifehDamirchi, 2Saied Sharifi 1Department of Management, Imam Hossein University, Tehran, Iran 2Department of Management, Science and research Branch, Islamic Azad University, Isfahan, Iran Abstract: We should start by saying that aesthetics is not synonymous with art or beauty. When we talk about the aesthetics of managers we want to avoid any superficial reference to “the art of management.” By aesthetics, we refer to sensory knowledge and felt meaning of objects and experiences. The main focus of this study is about aesthetic knowledge and management of Ardabil province top managers. The nature of the study is qualitative research. Population of the study is all top managers of Ardabil province. We determined the amount of the sample size with the used of p.q sampling method which the statistical sample is 121 of these managers which have been selected through the simple random sampling method. To gathering of data, we used a questionnaire.And to recognizing some feature of manager we sued adaption-innovation theory, MBTI (Myers-Briggs Type Indicators) tools and standard tests.The results show that Ardabil Province top managers sometimes make decision individually and do not mention if it is not acceptable for others and in this way they uses just their knowledge or experience or aesthetic. Sometimes they asked other to help them. Also they are strongly Thinking, Judging and Intuition but half of them are Extraversion. Their Personality & Character, Attitude, Skills, Professions, perception are so important for management and problem solving and decision making. -
Student and Educator Practices for STEM Education
Student and Educator Practices for STEM Education Grades 6-12 IRG ST V IN E IA WEST V W F IR O G D E I T N A I E N A T P S O A I R T M . O I T N ER A TA LIB M NI SEMPER C #STEMmindedWV E U NT OF ED West Virginia Board of Education 2020-2021 Miller L. Hall, President Thomas W. Campbell, CPA, Vice President F. Scott Rotruck, Financial Officer Robert W. Dunlevy, Member A. Stanley Maynard, Ed.D., Member Daniel D. Snavely, M.D., Member Debra K. Sullivan, Member Nancy J. White, Member James S. Wilson, D.D.S., Member Sarah Armstrong Tucker, Ph.D., Ex Officio Chancellor West Virginia Higher Education Policy Commission West Virginia Council for Community and Technical College Education W. Clayton Burch, Ex Officio State Superintendent of Schools West Virginia Department of Education Table of Contents Welcome .......................................................................................................................................................................................................2 What is STEM? ............................................................................................................................................................................................3 Action Steps ....................................................................................................................................................................................... 6 STEM Mindsets and Skillsets ..............................................................................................................................................................7