Q1 2016-17 Q1 2015-16 2016-17 2015-16 Europe 29% 46% 29% 46% North America 55% 41% 55% 41% Rest of World 16% 13% 16% 13% TOTAL 100% 100% 100% 100%
UBISOFT® REPORTS FIRST-QUARTER 2016-17 SALES . Sales came in at €139 million, exceeding the Group’s target of approximately €125 million - Record weighting for digital revenue, representing 75% of total sales compared with 56% one year earlier . Ubisoft was the leading publisher in North America and the EMEA regions for 1 the first six calendar months of 2016 in the retail console market . Targets for full-year 2016-17 confirmed Paris, July 19, 2016 – Today, Ubisoft released its sales figures for the fiscal quarter ended June 30, 2016. Yves Guillemot, Co-Founder and Chief Executive Officer, stated "Our solid figures for the first quarter of 2016-17 have confirmed the excellent digital trends and demonstrate we are successfully executing our strategic plan. Player engagement levels reached record highs during the period, fueled by the success of The Division, Rainbow Six Siege and Hungry Shark World. MAUs2 were up 53% year on year, driving digital revenue to a record weighting of 75% of overall sales. Also during the period, our new line-up of games was very well received at E3, with our portfolio of titles – notably For Honor, Ghost Recon Wildlands, Just Dance 2017, South Park The Fractured But Whole, Steep and Watch_Dogs 2 – lauded for its quality and diversity and confirming its strong potential.” "The outlook for the video game industry has never been so promising. Our growth drivers going forward include the digital transformation, the strong momentum of the PC, console and mobile markets, expansion into new geographic regions (including Asia), the excellent potential of eSports and Virtual Reality and the extension of the Group’s brands beyond video games.
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