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The Walking Dead
The Discursive Problematization of Death, Dehumanization and Sociocultural identity: An Analysis of The Walking Dead. By Victoria Skye A thesis submitted in fulfilment of the requirements for the degree of Master of Arts in Media Studies, Victoria University of Wellington, 2013. I Abstract The zombie is a significant cultural figure which is represented and produced as being symptomatic of and relevant to contemporary concerns about death and dehumanization. This thesis will focus on the ways that death and dehumanization are changing and being negotiated within popular cultural representations and discourses regarding zombies, particularly in Frank Darabont’s television series The Walking Dead . The thesis will consider the way in which the figure of the zombie is representative of issues and discourses that are indicative of a problematization of the category of the human, and the notion of the transcendental. This will involve an examination of the changing narratives of the body, with particular regard to consumerism and the insistence of the body as a major site of the truth and value of the self, in contrast to the horrifying bodily form of the zombie. The thesis will also examine the way that dehumanization is problematized in The Walking Dead, where the human/non-human distinction is shown to be increasingly precarious and difficult to sustain. Further, the thesis will examine how the zombie is represented as manifesting the collapse of identity, as agents become alienated from the social discourses, narratives and values which constitute and categorize the subject. II Acknowledgements I would like to give a special thank you to my supervisor Tony Schirato for his guidance and help, and my sister Felicity Perry for her encouragement and support. -
Why Popular Culture Matters
THE POPULAR CULTURE STUDIES JOURNAL MIDWEST PCA/ACA VOLUME 7 | NUMBER 1 | 2019 WHY POPULAR CULTURE MATTERS EDITED BY: CARRIELYnn D. REINHARD POPULAR CULTURE STUDIES JOURNAL VOLUME 7 NUMBER 1 2019 Editor CARRIELYNN D. REINHARD Dominican University Managing Editor JULIA LARGENT McPherson College Assistant Editor GARRET L. CASTLEBERRY Mid-America Christian University Copy Editor KEVIN CALCAMP Queens University of Charlotte Reviews Editor MALYNNDA JOHNSON Indiana State University Assistant Reviews Editor CHRISTOPHER J. OLSON University of Wisconsin-Milwaukee Graphics Editor ETHAN CHITTY Purdue University Please visit the PCSJ at: http://mpcaaca.org/the-popular- culture-studies-journal. Popular Culture Studies Journal is the official journal of the Midwest Popular and American Culture Association. Copyright © 2019 Midwest Popular and American Culture Association. All rights reserved. MPCA/ACA, 421 W. Huron St Unit 1304, Chicago, IL 60654 EDITORIAL BOARD CORTNEY BARKO PAUL BOOTH West Virginia University DePaul University KATIE WILSON ANTHONY ADAH University of Louisville Minnesota State University, Moorhead GARY BURNS BRIAN COGAN Northern Illinois University Molloy College ART HERBIG ANDREW F. HERRMANN Indiana University - Purdue University, Fort Wayne East Tennessee State University CARLOS D. MORRISON KIT MEDJESKY Alabama State University University of Findlay SALVADOR MURGUIA ANGELA NELSON Akita International University Bowling Green State University CARYN NEUMANN ALLISON R. LEVIN Miami University Webster University JENNIFER FARRELL Milwaukee School of Engineering ii TABLE OF CONTENTS Introduction: Why Popular Culture Matters ........................ 1 CARRIELYNN D. REINHARD Special Entry: Multimedia Presentation of “Why Popular Culture Matters” ............................................ 4 CARRIELYNN D. REINHARD Editorial: I’m So Bored with the Canon: Removing the Qualifier “Popular” from Our Cultures .......................... 6 SCOTT M. -
World Building
TRANSMEDIA Boni (ed.) Transmedia, Fans, Industries Fans, Transmedia, World Building World Edited by Marta Boni World Building Transmedia, Fans, Industries World Building Transmedia: Participatory Culture and Media Convergence The book series Transmedia: Participatory Culture and Media Convergence provides a platform for cutting-edge research in the field of media studies, with a strong focus on the impact of digitization, globalization, and fan culture. The series is dedicated to publishing the highest-quality monographs (and exceptional edited collections) on the developing social, cultural, and economic practices surrounding media convergence and audience participation. The term ‘media convergence’ relates to the complex ways in which the production, distribution, and consumption of contemporary media are affected by digitization, while ‘participatory culture’ refers to the changing relationship between media producers and their audiences. Interdisciplinary by its very definition, the series will provide a publishing platform for international scholars doing new and critical research in relevant fields. While the main focus will be on contemporary media culture, the series is also open to research that focuses on the historical forebears of digital convergence culture, including histories of fandom, cross- and transmedia franchises, reception studies and audience ethnographies, and critical approaches to the culture industry and commodity culture. Series editors Dan Hassler-Forest, Utrecht University, the Netherlands Matt Hills, University -
The Role of Players in the Walking Dead: a Telltale Game Series
Open Cultural Studies 2017; 1: 350–358 Research Article Matteo Genovesi* Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series https://doi.org/10.1515/culture-2017-0032 Received August 19, 2017; accepted November 20, 2017 Abstract: One of the most important features in a transmedia structure, as Max Giovagnoli argues in his book Transmedia: Storytelling e Comunicazione [Transmedia: Storytelling and Communication], is the development of the user’s decision-making power, defined by the author as “choice excitement.” In this, every choice of the user should have a consequence in the fictional universe of a specific franchise. Consequently, a narrative universe that wants to emphasize choice excitement and the active role of people can focus on video games, where the interactive approach is prominent. This essay will discuss a specific video game, based on the famous franchise of The Walking Dead. This brand, which appears in comic books, novels, TV series, Web episodes and video games, is analysable not only as an exemplary case of transmedia storytelling, where every ramification of the franchise published in different media is both autonomous and synergistic with the others, but also by focusing on the choice excitement of users in the first season of the video game The Walking Dead: A Telltale Game Series. Keywords: agency, transmedia storytelling, episodic video game The purposes of this essay are to observe that the famous franchise of The Walking Dead is an exemplary case of transmedia storytelling, and then to take a closer look at the video game The Walking Dead: A Telltale Game Series in order to underline the relevance of one of the most important features in a transmedia experience: the user’s decision-making power, called by Max Giovagnoli “choice excitement.” This is manifested when a user can influence some elements of a narration integrated into a specific medium and correlated to a larger fictional universe (88-90). -
The Walking Dead: a Communitarian Study
Verbeia Número 0 ISSN 2444-1333 The Walking Dead: A Communitarian Study Gerardo Rodríguez-Salas Universidad de Granada [email protected] Resumen El presente artículo aplica teorías comunitarias post-fenomenológicas a la serie de AMT The Walking Dead (2010-),1 con referencias ocasionales a la novela gráfica original escrita por Robert Kirkman (2003-) y a las dos webseries dirigidas por Greg Nicotero en 2011 y 2012. Siguiendo los presupuestos teóricos de Jean-Luc Nancy y Maurice Blanchot, entre otros críticos, el presente ensayo pretende conectar la metáfora zombi con nociones comunitarias. El punto de partida es el contraste entre comunidades operativas —que buscan la inmanencia de la comunión de sus miembros integrantes y se sustancian en los tropos esencialistas de la nación, la sangre y la raza— y comunidades inoperativas —que rechazan la inmanencia esencialista y se caracterizan por la trans-inmanencia, una condición ontológica que implica una conexión con algo o alguien externo a nosotros, pero al mismo tiempo parte constituyente de nuestro ser. Aspectos como el secreto blanchotiano, la auto-inmunidad, la auto-destrucción o el contagio son centrales para entender el vínculo entre la metáfora zombi y la teoría comunitaria. The Walking Dead recrea un diálogo comunitario que constantemente revisa y problematiza la alteridad absoluta de Lévinas, que demuestra ser altamente ilustrativa en términos comunitarios. Palabras clave: Walking Dead,metáfora zombi, trans-inmanencia, comunidad, auto- inmunidad, contagio. Summary The present article applies post-phenomenological communitarian theory to the 2010 AMT TV series The Walking Dead2, with occasional references to the original comic book written by Robert Kirkman (2003-ongoing) and the two webseries directed by Greg Nicotero in 2011 and 2012. -
Post-Apocalyptic Narratives of Fear, Governance and Social Control
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Scholars Commons Wilfrid Laurier University Scholars Commons @ Laurier Theses and Dissertations (Comprehensive) 2014 Fight the Dead, Fear the Living: Post-Apocalyptic Narratives of Fear, Governance and Social Control Samantha Lynn Kolpin Wilfrid Laurier University, [email protected] Follow this and additional works at: https://scholars.wlu.ca/etd Part of the Criminology Commons, Politics and Social Change Commons, and the Social Control, Law, Crime, and Deviance Commons Recommended Citation Kolpin, Samantha Lynn, "Fight the Dead, Fear the Living: Post-Apocalyptic Narratives of Fear, Governance and Social Control" (2014). Theses and Dissertations (Comprehensive). 1682. https://scholars.wlu.ca/etd/1682 This Thesis is brought to you for free and open access by Scholars Commons @ Laurier. It has been accepted for inclusion in Theses and Dissertations (Comprehensive) by an authorized administrator of Scholars Commons @ Laurier. For more information, please contact [email protected]. Running head: FEAR, GOVERNANCE AND SOCIAL CONTROL 1 Fight the Dead, Fear the Living: Post-Apocalyptic Narratives of Fear, Governance and Social Control Samantha Kolpin Wilfrid Laurier University FEAR, GOVERNANCE AND SOCIAL CONTROL 2 Abstract Post-apocalyptic narratives and themes have become increasingly popular in film, television and graphic novels. By imagining a society without the state, post-apocalyptic narratives are able to explore concerns about current forms of governance and social control. The post-apocalyptic narrative is particularly relevant in a post-9/11 society where public concerns about security and governance are prominent. In this study, I examined the potential allegorical function of the zombie narrative found in Robert Kirkman’s The Walking Dead. -
2016 Topps the Walking Dead Survival Box
2016 Topps The Walking Dead Survival Box BASE BASE CARDS 1 Rick Grimes 2 Carl Grimes 3 Daryl Dixon 4 Michonne 5 Glenn Rhee 6 Maggie Greene 7 Beth Greene 8 Hershel Greene 9 Shane Walsh 10 Dale Horvath 11 Merle Dixon 12 Andrea 13 Carol Peletier 14 Abraham Ford 15 The Governor 16 Tyreese Williams 17 Sasha Williams 18 Bob Stookey 19 Paul "Jesus" Rovia 20 Tara Chambler 21 Eugene Porter 22 Rosita Espinosa 23 Gabriel Stokes 24 Noah 25 Enid 26 Jessie Anderson 27 Pete Anderson 28 Sam Anderson 29 Lizzie Samuels 30 Mika Samuels 31 Nicholas 32 Dawn Lerner 33 Tobin 34 Reg Monroe 35 Alpha Wolf 36 Denise Cloyd 37 Otis 38 Caesar Martinez 39 Milton Mamet 40 Karen 41 Shumpert 42 Axel 43 Jimmy 44 Tomas 45 Caleb Subramanian 46 Joe 47 Rick & Carl Grimes 48 Daryl & Merle Dixon 49 Glenn Rhee & Maggie Greene 50 Tyreese & Sasha Williams INSERT BASE CARD SHORT PRINTS 1 Rick Grimes 2 Carl Grimes 3 Daryl Dixon 4 Michonne 5 Glenn Rhee 6 Maggie Greene 7 Beth Greene 8 Hershel Greene 9 Shane Walsh 10 Dale Horvath 11 Merle Dixon 12 Andrea 13 Carol Peletier 14 Abraham Ford 15 The Governor 16 Tyreese Williams 17 Sasha Williams 18 Bob Stookey 19 Paul "Jesus" Rovia 20 Tara Chambler 21 Eugene Porter 22 Rosita Espinosa 23 Gabriel Stokes 24 Noah 25 Enid WALKER BITE CARDS 1 Dale Horvath 2 Andrea 3 Tyreese Williams 4 Bob Stookey 5 Noah KILL OR BE KILLED 1 Shane Walsh vs. Otis 2 Rick Grimes vs. Shane Walsh 3 Carol vs. -
The Walking Dead Omnibus: Volume 2 Pdf, Epub, Ebook
THE WALKING DEAD OMNIBUS: VOLUME 2 PDF, EPUB, EBOOK Cliff Rathburn,Charlie Adlard,Robert Kirkman | 560 pages | 27 Dec 2011 | Image Comics | 9781607065159 | English | Fullerton, United States The Walking Dead Omnibus: Volume 2 PDF Book Just as good as the first omnibus - if not better. Lance agrees, adding that they can't have people loosing faith in the officers and explains that this is why they need Michonne's help. Mercer wonders what happens if Pamela doesn't want to talk, but Rick assures him they won't give her a choice. Princess says they just picked her up, but they are getting to know each other; Lance says he will need to talk with her a little more. He wants her to defend the officers and prove they did nothing wrong, firmly adding that this is not a request. He says that this is his way of honoring her and that he is always thinking about her. Not much in the way of forgiveness and redemption. Glenn shoots their heads and Dexter is "arrested" because everyone thinks Dexter is the murderer. One of them, Sebastian , tries to convince the other to have sex, noting that they are far enough away for anyone to see. Pamela points out that some residents have much nicer home than others, and questions how they are going to determine who deserves to sleep in them. The mob are about to beat her up when Jerome throws himself on top of her to shield her from them. The nihilistic heart-wrenching ending hits brutal. Rick commends John's leadership, saying that he really turned things around and John replies that he's "all about making friends now". -
Empty Spaces Perspectives on Emptiness in Modern History
IHR Conference Series Empty Spaces Perspectives on emptiness in modern history Edited by Courtney J. Campbell, Allegra Giovine and Jennifer Keating Empty Spaces perspectives on emptiness in modern history Empty Spaces perspectives on emptiness in modern history Edited by Courtney J. Campbell, Allegra Giovine and Jennifer Keating UNIVERSITY OF LONDON PRESS INSTITUTE OF HISTORICAL RESEARCH First published in 2019 by UNIVERSITY OF LONDON PRESS SCHOOL OF ADVANCED STUDY INSTITUTE OF HISTORICAL RESEARCH Senate House, Malet Street, London WC1E 7HU Text © contributors, 2019 Images © contributors and copyright holders named in captions, 2019 The authors have asserted their rights under the Copyright, Designs and Patents Act 1988 to be identified as authors of this work. This book is published under a Creative Commons Attribution- NonCommercial-NoDerivatives 4.0 International (CC-BY-NC-ND 4.0) license. More information regarding CC licenses is available at https://creativecommons.org/licenses/ Any third-party material in this book is published under the book’s Creative Commons license unless indicated otherwise in the credit line to the material. If you would like to re-use any third-party material not covered by the book’s Creative Commons license, you will need to obtain permission directly from the copyright holder. Available to download free at http://www.humanities-digital-library.org or to purchase at https://www.sas.ac.uk/publications ISBN 978-1-909646-49-0 (hardback edition) 978-1-909646-52-0 (PDF edition) 978-1-909646-50-6 (.epub edition) 978-1-909646-51-3 (.mobi edition) DOI 10.14296/919.9781909646520 Contents Acknowledgements vii List of figures ix Notes on contributors xiii Introduction: Confronting emptiness in history 1 Courtney J. -
Jahrbuch Immersiver Medien 2014
JAHRBUCH IMMERSIVER MEDIEN 2014 Institut für immersive Medien (Hrsg.) im Auftrag des Fachbereichs Medien der Fachhochschule Kiel zusammen mit Hermann Schmitz JAHRBUCH IMMERSIVER MEDIEN 2014 Die Deutsche Bibliothek – CIP-Einheitsaufnahme Die deutsche Bibliothek verzeichnet diese Publikation in der deutschen INHALT Nationalbibliografie; detaillierte bibliografische Daten sind im Internet unter http://dnd.ddb.de abrufbar. 0 Aaron Bradbury | Vortex – Spatial Sound Editorial 0 Patrick Rupert-Kruse | Klänge, Musik & Soundscapes. Zur Entschlüsselung auraler Präsenzen Artikel 0 Sonja Kirschall | Touching Sounds – ASMR-Videos als akustisch teletaktile Medien 0 Lars C. Grabbe | Filmontologie der phonosphärischen Präsenz. Auditive Differenzierungen zwischen Zeichenpotenzialen und Leibaffektion 0 Emilio Audissino | Film Music and Multimedia: An Immersive Experience and A Throwback to the Past 0 Christina Landbrecht | At first it’s just an empty space... Ari Benjamin Meyers› Musikinstallationen 0 Christian Hviid Mortensen | Exhibiting Radio Sound: Transforming the exhibition space into an auditorium 0 Gerriet Sharma | {kA}: keine Ahnung von Schwerkraft. Einführung in die Gebäude- Klangkomposition im (halb-)öffentlichen Raum und Bericht über eine Annäherung an den historischen Bau der Alten Gerberei in Murau, Österreich Titelbild Aaron Bradbury: Vortex. © Aaron Bradbury 2013 Bildnachweise Bei den Autoren 0 Axel Berndt | Ambiente Musik zur Vertonung immersiver interaktiver Medien Herausgeber / Editor Institut für immersive Medien (ifim) an der Fachhochschule -
We're All Infected: Legal Personhood, Bare Life and the Walking Dead
This is a repository copy of We’re All Infected: Legal Personhood, Bare Life and The Walking Dead. White Rose Research Online URL for this paper: http://eprints.whiterose.ac.uk/99651/ Version: Accepted Version Article: Travis, M (2015) We’re All Infected: Legal Personhood, Bare Life and The Walking Dead. International Journal for the Semiotics of Law, 28 (4). pp. 787-800. ISSN 0952-8059 https://doi.org/10.1007/s11196-014-9396-3 Reuse Items deposited in White Rose Research Online are protected by copyright, with all rights reserved unless indicated otherwise. They may be downloaded and/or printed for private study, or other acts as permitted by national copyright laws. The publisher or other rights holders may allow further reproduction and re-use of the full text version. This is indicated by the licence information on the White Rose Research Online record for the item. Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ We’re All Infected; Legal Personhood, Bare Life and The Walking Dead Word Count: 6,906 Comics may not provide us with [an] itemized vision of the new justice for which we yearn in these hard times, but it can warn us about the intrinsic shortcomings of our fading ideological hopes and point us towards new horizons.[16:22] You told me there was no cure, that these people were dead, not sick. -
Kandidat 6507
EN-212 1 Bacheloroppgave i engelsk Kandidat 6507 Oppgaver Oppgavetype Vurdering Status 1 Forside Flervalg Automatisk poengsum Levert 2 Oppgaveinnlevering Filopplasting Manuell poengsum Levert EN-212 1 Bacheloroppgave i engelsk Emnekode EN-212 PDF opprettet 15.02.2017 14:35 Vurderingsform EN-212 Opprettet av Digital Eksamen Starttidspunkt: 12.05.2016 22:45 Antall sider 37 Sluttidspunkt: 27.05.2016 12:45 Oppgaver inkludert Ja Sensurfrist 201606170000 Skriv ut automatisk rettede Ja 1 Kandidat 6507 Seksjon 1 1 OPPGAVE Forside Kan besvarelsen brukes til undervisningsformål? Velg ett alternativ Ja Nei Jeg/vi bekrefter at jeg/vi ikke siterer eller på annen måte bruker andres arbeider uten at dette er oppgitt, og at alle referanser er oppgitt i litteraturlisten. Velg ett alternativ Ja Nei Gjelder kun ved gruppeeksamen: Vi bekrefter at alle i gruppa har bidratt til besvarelsen Velg ett alternativ Ja Nei EN-212 1 Bacheloroppgave i engelsk Page 2 av 37 Kandidat 6507 2 OPPGAVE Oppgaveinnlevering Her laster du opp din besvarelse. Husk å velge riktig fil, for deretter å laste opp din besvarelse. Husk å trykke "lever prøve" når du er ferdig. NB: Lever i PDF format. Laste opp dokumentet her. Maks én fil. BESVARELSE Filopplasting Filnavn 4699634_cand-2388276_4957413 Filtype pdf Filstørrelse 6544.942 KB Opplastingstid 27.05.2016 11:24:06 Neste side Besvarelse vedlagt EN-212 1 Bacheloroppgave i engelsk Page 3 av 37 Kandidat 6507 Pettersen 1 Video Games, The Modern Narrator: Telltale Games’ Adaptation from Robert Kirkman’s Comics, The Walking Dead. by Candidate number: 6507 Tanya Laolapha Pettersen _________________________________________ EN-212 English Bachelor Thesis Spring 2016 University of Agder Faculty of Humanities and Education Department of Foreign Languages and Translation Studies EN-212 1 Bacheloroppgave i engelsk Page 4 av 37 Kandidat 6507 Pettersen 2 Tanya Laolapha Pettersen EN-212 Professor Michael J.