Age Differences in Gambling Behavior Waiman Peter Mok Iowa State University
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Combatting Problem Gambling and Its Harms in Japan Ahead of the Legalization of Casinos
VALDEZ FORMATTED.DOCX (DO NOT DELETE) 5/30/17 2:23 PM EX ANTE UP: COMBATTING PROBLEM GAMBLING AND ITS HARMS IN JAPAN AHEAD OF THE LEGALIZATION OF CASINOS Verin W. Valdez* INTRODUCTION Modern nations across the globe—including the United States, Australia, China, and Singapore—permit casino gambling in some form, but in Japan gambling remains a crime under Chapter XXIII of Penal Code Act No. 45 of 1907.1 Specifically, Chapter XXIII punishes any person engaged in the following acts: gambling, habitual gambling, and operating a place for gambling, or organizing a group of habitual gamblers for profit.2 This provision implicitly outlaws any casino or other type of gambling hall.3 Chapter XXIII also penalizes any person involved in the sale, delivery, or receipt of lottery tickets; however, betting on horse racing, bicycles, and speedboats is legal.4 In April 2010, Japanese lawmakers began promoting legislation that would permit the establishment of casinos in Japan.5 Lawmakers primarily sought to boost the economy in Japan, which had been waning and continues to stagnate.6 * © 2016 Verin W. Valdez. J.D. 2016, University of San Diego School of Law. The author would like to thank Kelsey Quigley and Bradley Harris for their guidance. 1 See KEIHŌ [KEIHŌ] [PEN. C.] 1907, art. 185–87 (Japan); see also Kenji Saito & Norika Yuasa, Gaming Law: Consideration of Japanese Gaming Law, IFLR.COM (Apr. 1, 2012), http://www.iflr.com/Article/3007248/ Gaming-law-Consideration- of-Japanese-Gaming-Law.html. 2 See KEIHŌ [KEIHŌ] [PEN. C.] 1907, art. 185–86 (Japan). 3 See id. -
A Review of Online Gambling Literature
A Review of Online Gambling Literature Amanda V. McCormick & Irwin M. Cohen A Review of Online Gambling Literature 2007 Authors: Amanda V. McCormick Irwin M. Cohen © No part of this publication may be used or reproduced in whole or in part, or stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without written permission of the publisher. To obtain permission, contact the BC Centre for Social Responsibility at 33844 King Road, Abbotsford, British Columbia, V2S 7M8. Library and Archives Canada Cataloguing in Publication McCormick, Amanda V A review of online gambling literature, 2007 / prepared by Amanda V. McCormick and Irwin M. Cohen. Includes bibliographical references. ISBN 978-0-9864996-7-8 1. Internet gambling. 2. Internet gambling--Law and legislation. I. Cohen, Irwin M II. BC Centre for Social Responsibility III. Title. HV6710.M34 2010 306.4'82 C2010-901319-0 Contents Contents ........................................................................................................................................... 1 Introduction ..................................................................................................................................... 1 Location of Online Gambling Companies ....................................................................................... 4 Online Payments .......................................................................................................................... 5 Benefits of Online -
The Regulation of Online Gaming Across Jurisdictions: Success, Standards and Stability
P a g e | 1 The Regulation of Online Gaming Across Jurisdictions: Success, Standards and Stability Peter Nelson Bemidji State University Political Science Senior Thesis Bemidji State University Dr. Patrick Donnay, Advisor April 2012 P a g e | 2 Contents Abstract ............................................................................................................................................3 Introduction ......................................................................................................................................4 Literature Review.............................................................................................................................5 Methodology ..................................................................................................................................16 Interpretation of the Findings.........................................................................................................17 Conclusion .....................................................................................................................................20 Appendix…………………………………………………………………………………...…….21 References……………………………………………………………………………….……….23 P a g e | 3 Abstract In 2005 the gaming market was worth an estimated six billion dollars, half of that represented by online gambling revenues. However not all jurisdictions (countries) regulate the industry the same. Some jurisdictions allow the industry to flourish while some go as far as banning the industry all together. I gather -
State of the States 2020 the AGA Survey of the Commercial Casino Industry a Message from the American Gaming Association
State of the States 2020 The AGA Survey of the Commercial Casino Industry A Message from the American Gaming Association June 2020 Dear Gaming Industry Colleague: gaming. Sports betting was being legalized at an unprecedented pace, with 20 states and the District of I am pleased to present State of the States 2020: Columbia having passed legislation allowing consumers The AGA Survey of the Commercial Casino Industry, to bet on sports with legal, regulated operators. the American Gaming Association’s (AGA) signature research report and the definitive economic analysis The AGA continues its important work as your of U.S. commercial gaming in 2019. advocate. Here in Washington, DC, we continue to cultivate Congressional champions from gaming 2019 marked another record-setting year for the communities and strengthen our voice on Capitol commercial gaming segment. Helped in part by the Hill. In states across the country, we are working with expansion of legal sports betting, the commercial industry leaders and regulators to give operators and casino sector logged its fifth consecutive year of suppliers more flexibility in running their businesses gaming revenue growth in 2019—surging 3.7 percent and evolve regulation to meet the demands of our to $43.6 billion, a new historic high. 21st century hospitality industry. At the end of 2019, Americans never had a higher On a personal note, it has been a privilege to get to opinion of our industry and nearly half said they know many of you during my first year as the AGA’s planned to visit a casino over the next year. -
Assessment of the Social Impacts of Gambling in New Zealand
Assessment of the Social Impacts of Gambling in New Zealand Report to Ministry of Health by Centre for Social and Health Outcomes Research and Evaluation & Te Ropu Whariki P O Box 6137, Wellesley St, Auckland December 2008 © Centre for Social and Health Outcomes Research and Evaluation & Te Ropu Whariki ISBN 1 877428 12 4 Acknowledgements0B This research was funded by the Ministry of Health. The report of the project was primarily written by En-Yi (Judy) Lin and Sally Casswell with analysis by Ru Quan (Ryan) You. Brian Easton contributed the material on the economic analysis of the social cost of gambling (pg 66 – 75) with analysis by Ru Quan You. Other SHORE and Whariki researchers who contributed to this project are: Kay Hammond, Taisia Huckle, Melissa Girling, Lanuola Asiasiga, Helen Moewaka Barnes, John Huakau, Paul Sweetsur. Professor Jurgen Rehm advised on the project during a visit to SHORE. Lorna Dyall (Ngati Maniapoto), Lanuola Asiasiga and En-Yi Lin served as cultural advisors to the project. We acknowledge the work of the interviewing staff of the SHORE/Whariki inhouse Computer Assisted Telephone Interviewing System who carried out the interviews and the supervisors (Mary Blade, Nikki Ngatai and Lynda Gale). Finally, we are very grateful to the more than 7000 New Zealand residents who gave their time to answer the questions and without whom this research would not have been possible. Centre for Social and Health Outcomes Research and Evaluation & Te Ropu Whariki 3 Te Runanga, Wananga, Hauora me te Paekaka Table1B of Contents Acknowledgements.....................................................................................................0B 3 Executive Summary .................................................................................................... 8 Introduction2B .............................................................................................................. -
Effective Age Verification Techniques: Lessons to Be Learnt from the Online Gambling Industry
Effective age verification techniques: Lessons to be learnt from the online gambling industry Final Report December 2012-December 2013 Victoria Nash, Rachel O’Connell, Bendert Zevenbergen, Allison Mishkin This project was funded with a grant from Bwin.Party Digital Entertainment Contents I Executive Summary 2 II Research Context: Age-restricted goods and services, online and off 5 III Research Design and methodology 7 IV Literature review 10 V The regulatory framework for age-restricted goods and services online 18 VI Technical means of restricting access by age 25 VII Analysis 31 VIII Examples of Good Practice and Further Policy implications 42 IX Conclusions 46 Appendix 1 Interviewees by Sector 49 Appendix 2 Consent Form 50 Appendix 3 Interview Protocol 52 References 57 1 I Executive Summary This one-year Oxford Internet Institute research project set out to explore the lessons learnt by the online gambling industry with respect to the successful application of age verification processes. These experiences and lessons were compared with age verification techniques applied in other industries including parts of the online retail and social gaming sectors. Specifically we sought to: Understand the rationale for the use or non-use of age verification in three case studies, (online gambling, online sale of age-restricted goods and social gaming) Explore lessons learnt from the development and deployment of existing age verification practices in these sectors Identify examples of good practice to inform future practice across online industry sectors Our study investigated these objectives in three overlapping steps: a literature review of academic research, policy documents and publicly available market analysis; 38 in-depth interviews with experts on age verification drawn from across three online industry sectors as well as regulatory bodies, identity and payment providers and children’s charities; a workshop with experts in the field to gain feedback on draft findings. -
Raising the Minimum Tobacco Sales Age to 21
RUNNING THE NUMBERS Raising the minimum tobacco sales age to 21 will reduce tobacco use and improve public health in Franklin County, Ohio Micah Berman, JD Rob Crane, MD Natalie Hemmerich, JD The Ohio State University College of Public Health March 3, 2015 RUNNING THE NUMBERS: Raising the minimum age of tobacco sales age to 21 will reduce tobacco use and improve public health in Franklin County, Ohio Raising the minimum tobacco sales age to 21 is an effective way to reduce youth tobacco use and prevent lifelong addiction. For the reasons discussed below, increasing the minimum sales age to 21 is one of the most powerful measures a community can take to protect its youth from a lifetime of addiction to tobacco. If current trends continue, 259,000 Ohio youth alive today will die from tobacco use. Despite progress in reducing tobacco use, youth tobacco use rates in Ohio and Franklin County remain high. In 2013, more than one in five Ohio high school students – and more than one in four juniors and seniors – reported using some form of tobacco during the past 30 days.1 Percentage of Students Who Used Tobacco* on One or More of the Past 30 days, Ohio 2011-20131 *smoked cigarettes or cigars or used chewing tobacco, snuff or dip Nearly all adult smokers began smoking by the age of 18 – almost no one starts smoking after 21. The U.S. Surgeon General has referred to tobacco use as a “pediatric epidemic,” because most tobacco use starts in the high school years. Of those who begin smoking as youth, 80 percent will smoke into adulthood because of the powerful effects of nicotine, and one-half of adult smokers will die prematurely from tobacco-related diseases.2 Tobacco use in the teenage years has long-term consequences. -
Volume One: Youth and College Gambling
INCREASING THE ODDS A Series Dedicated to Understanding Gambling Disorders VOLUME 1 Youth and College Gambling ©2009 National Center for Responsible Gaming. All rights reserved. Parts of this publication may be quoted as long as the author(s) and the NCRG are duly recognized. No part of this publication may be reproduced or transmitted for commercial purposes without prior permission from the NCRG. TABLE OF CONTENTS FOREWORD 1 by Phil Satre, NCRG Chairman INTRODUCTION 2 What We Know about Youth and College Gambling by Ken C. Winters, Ph.D. RESEARCH SUMMARIES 4 Gender, Age Are Most Important Clues for Teen Gambling Behavior by Randy D. Stinchfield, Ph.D. A summary of “A Comparison of Gambling by Minnesota Public School Students in 1992, 1995, and 1998” (Randy Stinchfield) 8 Strong, Healthy Coping Skills May Discourage Gambling Problems by Rina Gupta, Ph.D. A summary of “Coping Strategies Employed by Adolescents with Gambling Problems” (Rina Gupta, Jeffrey Derevensky, & Nancy Marget) 11 Gambling Habits for College Students Similar to Adults by Richard A. LaBrie, Ed.D. A summary of “Correlates of College Student Gambling in the United States” (Richard A. LaBrie, Howard Shaffer, Debi A. LaPlante, & Henry Wechsler) 14 Colleges Missing Opportunity to Educate and Promote Recovery for Addictive Behaviors by Howard J. Shaffer, Ph.D., C.A.S. A summary of “The Epidemiology of College Alcohol and Gambling Policies” (Howard J. Shaffer, Anthony N. Donato, Richard A. LaBrie, Rachel C. Kidman, & Debi A. LaPlante) 17 Teen Gambling Behavior is Predictor of Young Adult Gambling by Ken C. Winters, Ph.D. A summary of “A Prospective Study of Youth Gambling Behaviors” (Ken C. -
Recent Research in the Socio-Cultural Domain of Gaming and Gambling : an Annotated Bibliography and Critical Overview
University of Calgary PRISM: University of Calgary's Digital Repository Alberta Gambling Research Institute Alberta Gambling Research Institute 2000-12 Recent research in the socio-cultural domain of gaming and gambling : an annotated bibliography and critical overview McGowan, Virginia; Droessler, Judith; Nixon, Gary; Grimshaw, Misty Alberta Gaming Research Institute http://hdl.handle.net/1880/355 technical report Downloaded from PRISM: https://prism.ucalgary.ca Recent Research In the Socio-Cultural Domain Of Gaming and Gambling: An Annotated Bibliography And Critical Overview Virginia McGowan, Ph.D. Judith Droessler, Ph.D., M.L.I.S. Gary Nixon, Ph.D., C.Psych. Misty Grimshaw School of Health Sciences and University Library The University of Lethbridge Lethbridge, Alberta For The Alberta Gaming Research Institute Edmonton, Alberta December, 2000 Suggested Citation: McGowan, V., Droessler, J., Nixon, G., & Grimshaw, M. (2000). Recent research in the socio-cultural domain of gaming and gambling: An annotated bibliography and critical overview. Edmonton, AB: Alberta Gaming Research Institute. EXECUTIVE SUMMARY This annotated bibliography and critical overview of the scientific literature in the socio-cultural domain of gaming and gambling was supported by a grant received from the Alberta Gaming Research Institute (AGRI) in July 2000. Its purpose is to systematically identify and critically analyze the relevant scientific, descriptive, and policy-oriented literature in this area with the aim of providing a resource that will inform future research and development in gaming and gambling studies. Accordingly, this review constitutes a source document on gaming and gambling studies produced in the latter part of the twentieth century in English- and French-speaking countries. -
Age of Consent Rio
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Youth Online Gambling Bibliography
55 Wyndham Street North, Suite 214A, Guelph • ON • N1H 7T8 T (519) 763-8049 • T-Free (877) 882-2204 • F (519) 763-8521 [email protected] • www.greo.ca YOUTH ONLINE GAMBLING BIBLIOGRAPHY Gambling Research Exchange Ontario (GREO) December 4, 2017 Prepared by: David Baxter, MI Page | 2 Contents General Youth Online Gambling ................................................................................................................... 3 Psychological Factors ................................................................................................................................. 11 Social Factors ............................................................................................................................................. 13 Gambling Exposure and Advertising ........................................................................................................... 15 Gambling Resources ................................................................................................................................... 19 Prevalence Studies ..................................................................................................................................... 22 Social Casino Games and Simulated Gambling ......................................................................................... 27 Youth Gambling and Internet Use/Video Games ........................................................................................ 31 YOUTH ONLINE GAMBLING BIBLIOGRAPHY | Gambling Research Exchange Ontario Page | 3 General -
The Smartphone Dilemma
Seton Hall University eRepository @ Seton Hall Law School Student Scholarship Seton Hall Law 2021 The Smartphone Dilemma Craig W. Cardillo Follow this and additional works at: https://scholarship.shu.edu/student_scholarship Part of the Law Commons Recommended Citation Cardillo, Craig W., "The Smartphone Dilemma" (2021). Law School Student Scholarship. 1086. https://scholarship.shu.edu/student_scholarship/1086 The Smartphone Dilemma On June 29, 2007, a product was released that would drastically change society. On that date Apple released its first iPhone.1 While it was well received, few people could have predicted the impact that it, and eventually other smartphones, would have on our society in 2020. It has now been thirteen years since that release and many great things have come from it. However, the impact that these smartphones have had on our children has also been detrimental. Teens spend an average of almost eight hours a day looking at a smartphone.2 Addiction, cyber bullying, and depression are but a few of the negative impacts that smartphones have on the youth.3 One reason that this is such a major concern is that reports indicate that nearly all (95%) of teenagers have reported they have access to a smartphone.4 While still relatively new technology, the whispers have started to grow louder on the detrimental impact that smartphones have on children. In fact, some states have proposed legislation to regulate smartphones. In Colorado, there was a proposal for a measure to be put on the ballot to ban the sale of smart phones for those under thirteen.5 More recently in Vermont, State Senator John Rodgers introduced a bill to ban cellphone use and possession to minors under the age of twenty-one.6 As of now, minors can breathe a sigh of relief as it does not look like either bill will become law.