Online Games Gamble with Children's Data
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Roventure- an Endless Runner Game
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 08 Issue: 05 | May 2021 www.irjet.net p-ISSN: 2395-0072 Roventure- An Endless Runner Game Purva Tekade[1], Bhavika Thakre[2], Kanaka Golwalkar[3], Anshuli Nikhare[4], Darshan Surte[5] [1-5]Student, Department of Information Technology, S.B. Jain Institute of Technology, Management and Research, Nagpur, India -------------------------------------------------------------------------***------------------------------------------------------------------------ Abstract: Endless Runners feature a perpetually moving character that players should navigate around obstacles. These games might feature levels with a beginning and end, or they will ne'er finish, however the most issue may be a character that ne'er stops moving, timing, and manual dexterity. The most object of the bulk of Endless Runners is to urge as much as attainable in an exceedingly level. Several Endless Runner games frequently generate an infinite quantity of 1 level. All Endless Runners feature confirmed momentum. We explore the consequences of pace of an endless runner game on user performance, preference, enjoyment, and engagement in stationary Platform settings (while walking). Index Terms— Endless runner, Roventure, Unity3D, real time, intensive competitiveness, assets. I. Introduction is based on Runner, a single player running game platform developed and maintained by Intelligent Along with the growth of digital technology, game Computer Entertainment Laboratory, Ritsumeikan industries have entered a stage of rapid development. We University. Runner is a running game, in which the are developing a game application Roventure. player character is continuously moving forward through an endless game world. Two important ‘Roventure’ is an endless runner game application. For elements in the game are traps and coins. -
Homeschooling, Freedom of Conscience, and the School As Republican Sanctuary
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by PhilPapers Homeschooling, freedom of conscience, and the school as republican sanctuary: An analysis of arguments repre- senting polar conceptions of the secular state and reli- gious neutrality P. J. Oh Master’s Thesis in Educational Leadership Fall Term 2016 Department of Education University of Jyväskylä 2 ABSTRACT Oh, Paul. 2016. Homeschooling, freedom of conscience, and the school as re- publican sanctuary: An analysis of arguments representing polar conceptions of the secular state and religious neutrality. Master's Thesis in Educational Leadership. University of Jyväskylä. Department of Education. This paper examines how stances and understandings pertaining to whether home education is civically legitimate within liberal democratic contexts can depend on how one conceives normative roles of the secular state and the religious neutrality that is commonly associated with it. For the purposes of this paper, home education is understood as a manifestation of an educational phi- losophy ideologically based on a given conception of the good. Two polar conceptions of secularism, republican and liberal-pluralist, are ex- plored. Republican secularists declare that religious expressions do not belong in the public sphere and justify this exclusion by promoting religious neutrality as an end in itself. But liberal-pluralists claim that religious neutrality is only the means to ensure protection of freedom of conscience and religion, which are moral principles. Each conception is associated with its own stance on whether exemptions or accommodations on account of religious beliefs have special legal standing and thereby warranted. The indeterminate nature of religion and alleg- edly biased exclusion of secular beliefs, cited by some when denying religious exemptions, can be overcome by understanding all religious and conscientious beliefs as having equal standing as conceptions of the good. -
All About Tablets What Is a Tablet?
All About Tablets What is a tablet? A tablet is any portable device with a touch screen that allows for mobile computing. It differs from a Smart Phone in that it does not have phone functionality. Otherwise, it can be nearly identical. An eReader is a type of tablet designed primarily for reading eBooks, and may or may not have the same advanced functionalities as a tablet. Things you can do with a tablet Most tablets have: Internet web browsing Calendar/Clock Email mp3/Music Playing Camera (Picture/Video) Some Androids and iPads allow for a keyboard/mouse to be connected, for easier use. Some also have a 3g (or 4g) antenna built-in, which allows for cell phone data access to the internet in areas where there is no WiFi available (this requires a subscription to use). Things you CAN’T do with a tablet Tablets cannot run or install traditional programs, like what a computer uses. Tablets only run “apps”. You cannot install a program or game unless it is available as an app. Not all tablets have apps. Some third-party tablets (that are neither Androids nor iPads) do not have an “App Store”, and only run the apps they come with. Tablets cannot connect to a printer. Some advanced printers allow for printing from Android or iPads, but not many do. Even if it has a USB port, you cannot just plug a USB device into a tablet unless the tablet supports it. Types of Tablets/Operating Systems Apple iOS: Used by all Apple devices, including iPhone, iPad, and even iPod Android OS: The most commonly used OS. -
Data from Sensortower
Q4 2019 Store Intelligence Data Digest © 2020 Sensor Tower Inc. - All Rights Reserved Executive Summary: Highlights Worldwide app downloads totaled 28.7 billion in The biggest story of Q4 2019 was the launch of 4Q19, a 4.7% year-over-year increase. 2019 full Disney+, which quickly became the top year downloads grew 9.1% to 114.9B, including downloaded app in the U.S. It had more than 30 30.6B on the App Store and 84.3 from Google Play. million U.S. downloads in the quarter. For the first time in more than five years, Google TikTok ended the year as the No. 2 app by global passed Facebook to become the top mobile downloads behind WhatsApp. India was publisher by worldwide downloads. It had 841M responsible for nearly 45% of TikTok’s first-time first-time downloads in 4Q19, up 27.6% Y/Y. downloads in 2019. 2 © 2020 Sensor Tower Inc. - All Rights Reserved Table of Contents: Topics Covered The Q4 2019 Store Intelligence Data Digest offers analysis on the latest mobile trends: Top Charts for the Quarter 2019 Year in Review 5. Market Overview: 36. Top Categories: 43. 2019 Year in Review: Worldwide year-over-year download A look at year-over-year growth for the Top apps, games, publishers, new apps, growth for the App Store and Google Play top categories on both app stores and new games globally in 2019 6. Top Apps: 39. Top Countries: 51. Disney+: Top non-game apps globally, in the U.S., The countries that had the most installs A look at where Disney+’s launch places it and in Europe in the quarter and a look at Y/Y growth among top SVOD apps in the U.S. -
Any Honest Conversation About Youth Must Address the Challenges That
Any honest conversation about youth must address the challenges that young people and adult allies face when they work to engage children and youth throughout our communities. By their very existence, youth programs are made to respond to these challenges; ignoring them is not being honest about the purpose of youth programs. Racism, sexism, classism, homophobia… the list of challenges facing young people is enormous. However, one of the core challenges is a common experience that all people face early in their lives. That challenge is discrimination against children and youth. Discrimination occurs anytime one thing is chosen before something else. That is often a good thing – otherwise, why wouldn’t we all steal our food instead of growing it or buying it? We all discriminate everyday. However, discrimination often excludes people because of false bias or prejudice. Discrimination against children and youth is caused by the bias adults have for other adults that causes them to discriminate against young people. Bias for adults is called adultism. When something is based on adultism, it is called adultcentrism.While adultism is sometimes appropriate, adultcentrism is often inappropriate. Compulsory education can force students to disengage from the love of learning. Youth development programs can force youth to disconnect from adults. Almost every activity that is for young people is decided upon, developed, assessed and redeveloped without young people. That is adultcentrism. Language, programs, teaching styles, and all relationships between young people and adults are adultcentric. The most “youth-friendly” adults are often adultist, assuming that youth need them – which, while it may be true, is still centered on adult perspectives. -
DISMANTLING ADULTISM TOOLKIT Dismantling Adultism Toolkit: How to Build & Maintain a Youth-Centered Organization
1 DISMANTLING ADULTISM TOOLKIT Dismantling Adultism Toolkit: How to Build & Maintain a Youth-Centered Organization BY THE YOUTH ADVISORY BOARD OF THE NEW ORLEANS CHILDREN & YOUTH PLANNING BOARD (CYPB) APRIL 2021 YOUTH ADVISORY BOARD OF THE NEW ORLEANS CHILDREN & YOUTH PLANNING BOARD (CYPB) 2 DISMANTLING ADULTISM TOOLKIT TABLE OF CONTENTS 3 ACKNOWLEDGEMENTS 4 ABOUT THIS TOOLKIT 5 HOW TO USE THIS TOOLKIT 6 VISION STATEMENT 7 WHAT IS ADULTISM? 8 WHAT IS A YOUTH-CENTERED ORGANIZATION? 9 PRE-ASSESSMENT 10 USING THIS TOOLKIT FOR ACTION 12 ORGANIZATIONAL SELF-ASSESSMENTS 15 DEEPER DIVE AT EACH LEVEL 16 RECOMMENDATIONS FOR ACTION 17 SCORECARD 18 ACTION TEMPLATE 19 GLOSSARY 20 THANK YOU & STAY CONNECTED YOUTH ADVISORY BOARD OF THE NEW ORLEANS CHILDREN & YOUTH PLANNING BOARD (CYPB) 3 DISMANTLING ADULTISM TOOLKIT ACKNOWLEDGEMENTS This toolkit is a project of the Youth Advisory Board of the New Orleans Children and Youth Planning Board (CYPB), composed of 19 active youth members between the ages of 14 and 24, plus four alumni. The Dismantling Adultism Subcommittee, a subgroup of the Youth Advisory Board, are the toolkit creators and authors. Dismantling Adultism With support from Subcommittee: the CYPB Team: Abigail Hu Karen Evans Lauren (Cloud) Benn Maggie Hermann John Davillier Elena LeBlanc Miya Scaggs Lavonte Lucas Christiana Williams Joshua Young Madison Hilliard Anne-Marie Fortenberry Gerren Smith Jr. Dominique Newton Foundational knowledge on adultism through a two-day Dismantling Adultism Workshop facilitated by Rethink in June 2020 and the NOYA Authentic Youth Engagement Checklist served as inspiration for this toolkit. This project was launched through a grant by the Forum for Youth Investment, an organization committed to strengthening the presence of Youth Voice and actively dismantling adultism. -
Guide to Social Change Led by and with Young People Adam Fletcher
University of Nebraska Omaha DigitalCommons@UNO Service Learning and Community Engagement Guides Projects 2006 Guide to Social Change Led By and With Young People Adam Fletcher Joseph Varvus Follow this and additional works at: http://digitalcommons.unomaha.edu/slceguides Part of the Service Learning Commons Recommended Citation Fletcher, Adam and Varvus, Joseph, "Guide to Social Change Led By and With Young People" (2006). Guides. Paper 4. http://digitalcommons.unomaha.edu/slceguides/4 This Report is brought to you for free and open access by the Service Learning and Community Engagement Projects at DigitalCommons@UNO. It has been accepted for inclusion in Guides by an authorized administrator of DigitalCommons@UNO. For more information, please contact [email protected]. By Adam Fletcher and Joseph Vavrus ~~ CommonAction ~"' Connecting Younp, P~ople & A\lults Togeth11r for Demor.rar._y The Guide to Social Change Led By and With Young People - 2- © 2006 by CommonAction. All rights are reserved. Parts of this guide may be quoted or used as long as the authors and CommonAction are duly recognized. No part of this publication may be reproduced or transmitted for commercial purpose without prior permission. Inquiries regarding permission to reprint from CommonAction should be addressed to Permissions Editor, CommonAction, PO Box 6185, Olympia, WA 98507- 6185. CommonAction, a national nonprofit organization, provides training and support for the Guide to Social Change Led By and With Young People. For more information, send email to [email protected] or calling 360-753-2686. SUGGESTED CITATION Fletcher, A & Vavrus, J. (2006). The Guide to Social Change Led By and With Young People. -
MOBILE MEDIA TECHNOLOGY and POPULAR MOBILE GAMES in CONTEMPORARY SOCIETY Hyung-Min Kim
MOBILE MEDIA TECHNOLOGY AND POPULAR MOBILE GAMES IN CONTEMPORARY SOCIETY Hyung-Min Kim Abstract: With the advent of smartphones, the global mobile applications market has increased exponentially. In particular, mobile games have become extremely popular. As such, this study explores which mobile technologies have been used in mobile games, and their relation to contemporary mobile gamers’ download choices. Apple’s App Store chart and Google Play chart were utilized to analyze the common technological and gaming design features of the contemporary mobile games that are most popular with the gamers, and also to examine similarities and differences between the most popular smartphone and tablet computer games. The results show that popular mobile games maximize players’ touch-based enjoyment (i.e., swiping, sliding or drawing). In addition, the popular mobile games have at least two of the following features: simple rules, social interactions, and the removal of enemies and missions that do not require defeating an enemy to complete. Mobile games that require careful controls, such as tilting the screen or fast and unpredictable movements, tended to be more downloaded on the iPad than on the iPhone. In terms of ranking fluctuations, the paid iOS game charts were statistically more stable than the free iOS game charts. Keywords: mobile game, mobile technology, popular mobile game, smartphone INTRODUCTION subscribers in the United States used a smartphone in In contemporary society, mobile phones have 2013, an increase of 40% from 2011 ("Study: become much more than simple mechanisms by which smartphone," 2011). As the smartphone market grows, to make calls. From a functional aspect, they resemble so has the mobile applications market. -
Alternatives to Incarceration: Prevention Or Treatment. Monograph on Youth in the 1990S. Issue #4
DOCUMENT RESUME ED 384 465 RC 020 167 AUTHOR Richards, Anthony, Ed.; Bocarro, Jason, Ed. TITLE Alternatives to Incarceration: Prevention or Treatment. Monograph on Youth in the 1990s. Issue #4. INSTITUTION Dalhousie Univ., Halifax (Nova Scotia). PUB DATE Feb 95 NOTE 141p.; For selected individual papers, see RC 020 169-172. AVAILABLE FROM Youth Research Unit, Dalhousie University, Halifax, Nova Scotia B3H 3J5, Canada ($10 Canadian). PUB TYPE Collected Works General (020) EDRS PRICE MF01/PC06 Plus Postage. DESCRI PTORS *Adolescents; Adventure Education; Agency Cooperation; Antisocial Behavior; *At Risk Persons; Definitions; *Delinquency; Drama; Females; Foreign Countries; Leisure Time; Prevention; Substance Abuse; *Therapeutic Recreation; Violence; 'Youth Programs IDENTIFIERS Service Learning ABSTRACT The articles in this collection address various definitions, viewpoints, and treatments for youth at risk and youth offenders. Articles not only examine alternatives to incarceration, but also provide examples of value-forming experiences beneficial to all young people. The articles and authors are:(1) "Introduction" (Anthony Richards);(2) "The Roots of At Risk Behavior" (Brenda Robertson); (3) "Youth At-Risk for Violence and Delinquency: A Metaphor and a Definition" (B. T. McWhirter, J. Jeffries McWhirter); (4) "I'm Okay, You're At Risk: Beyond Ephebiphobia and Toward Research" (Kirk Astroth);(5) "Who Is At Risk: The System or Youth?" (Jason Bocarro);(6) "Partners in Programming: Concordia University Inner City Youth Project" (Lisa Ostiguy, Robert Hopp, Randy Swedburg); (7) "The Black Church and Youth At Risk for Incarceration" (Roger H. Rubin, Andrew Billingsley, Cleopatra Howard Caldwell); (8) "Making the Connection Between Leisure and At-Risk Youth in Today's Society" (James Calloway);(9) "Under Pressure Program: Using Live Theatre To Investigate Adolescents' Attitudes and Behavior Related to Drug and Alcohol Abuse Education and Prevention" (L. -
Than the Vote: 16-Year-Old Voting and the Risks of Legal Adulthood†
MORE THAN THE VOTE: 16-YEAR-OLD VOTING AND THE RISKS OF LEGAL ADULTHOOD† KATHARINE SILBAUGH ABSTRACT Advocates of 16-year-old voting have not grappled with two significant risks to adolescents of their agenda. First, a right to vote entails a corresponding accessibility to campaigns. Campaign speech is highly protected, and 16-year- old voting invites more unfettered access to minors by commercial, government, and political interests than current law tolerates. Opening 16-year-olds to campaign access undermines a considered legal system of managing the potential exploitation of adolescents, which sometimes includes direct regulation of entities and also gives parents authority in both law and culture to prohibit, manage, or supervise contacts with every kind of person interested in communicating with their minor child through the age of 18. Second, voting is the most significant civil right. The history of other campaigns to earn the vote, including Woman’s Suffrage and 18-year-old voting, suggests that lowering the voting age will lead to a more far-reaching civil equality, meaning a lower age of majority, regardless of the current protestations of the Vote16 advocates. Lowering the voting age will therefore undermine the protective commitments we make to youth in school, in the justice system, and in the child welfare system. The neuropsychological development framework for evaluating 16-year-old voting needs to operate alongside a missing institutional analysis of the age of majority. Vote16 advocates cannot continue to avoid filling out the broader case for a 16-year-old age of majority and reckoning its inconsistency with current protective family and child welfare law. -
Children (Re)Mixing and (Re)Making Language, Literacy, and Learning
UNIVERSITY OF CALIFORNIA Los Angeles Writing Names, Reading Hip Hop: Children (re)Mixing and (re)Making Language, Literacy, and Learning Through the Hip Hop Cultural Naming Practices and Pedagogies of StyleWriting A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Education by Gloria Beatriz Rodriguez 2016 © Copyright by Gloria Beatriz Rodriguez 2016 ABSTRACT OF THE DISSERTATION Writing Names, Reading Hip Hop: Children (re)Mixing and (re)Making Language, Literacy, and Learning Through the Hip Hop Cultural Naming Practices and Pedagogies of StyleWriting by Gloria Beatriz Rodríguez Doctor of Philosophy in Education University of California, Los Angeles 2016 Professor Marjorie F. Orellana, Chair Writing Names, Reading Hip Hop reports on the cultural naming practices and pedagogies of the Beats Club, an experimental Language and Literacy(ies) program for children in central Los Angeles (Orellana, 2016). Across three years of play and study in Beats - Stely, Caiyl, Feldspar, Kiboo, Fina, Curipaii and 70 others engaged in the invention and writing of their Club pseudonyms, following the Hip Hop cultural ii practices known as StyleWriting1 (Rossomando, 1996). In this dissertation I break down what our Beats Club Naming (BCN) activity is and means, unpacking the names-based Pedagogy(ies) employed and kids’ dynamic Response(s). I ask and answer, how do these naming practices of StyleWriting shape and support children’s pathways to and through Language, Literacy(ies), and Learning. I take aim at the problem of inequality, and its perpetuation through standardized, Western schooling (Au, 2009; Hill, 1998; Woodson, 1969). I (Hip Hop) intervene(s) in the problem with a fresh pedagogical design and methods from those that dominate school structuring. -
The Right to Vote Under Local Law
University of Kentucky UKnowledge Law Faculty Scholarly Articles Law Faculty Publications 7-2017 The Right to Vote Under Local Law Joshua A. Douglas University of Kentucky, [email protected] Follow this and additional works at: https://uknowledge.uky.edu/law_facpub Part of the Election Law Commons Right click to open a feedback form in a new tab to let us know how this document benefits ou.y Repository Citation Douglas, Joshua A., "The Right to Vote Under Local Law" (2017). Law Faculty Scholarly Articles. 615. https://uknowledge.uky.edu/law_facpub/615 This Article is brought to you for free and open access by the Law Faculty Publications at UKnowledge. It has been accepted for inclusion in Law Faculty Scholarly Articles by an authorized administrator of UKnowledge. For more information, please contact [email protected]. The Right to Vote Under Local Law Notes/Citation Information Joshua A. Douglas, The Right to Vote Under Local Law, 85 Geo. Wash. L. Rev. 1039 (2017). This article is available at UKnowledge: https://uknowledge.uky.edu/law_facpub/615 \\jciprod01\productn\G\GWN\85-4\GWN401.txt unknown Seq: 1 1-SEP-17 14:10 The Right to Vote Under Local Law Joshua A. Douglas* ABSTRACT A complete analysis of the right to vote requires at least three levels of inquiry: the U.S. Constitution and federal law, state constitutions and state law, and local laws that confer voting rights for municipal elections. But most voting rights scholarship focuses on only federal or state law and omits any discussion of the third category. This Article—the first to explore in depth the local right to vote—completes the trilogy.