Metahuman Uprising

Total Page:16

File Type:pdf, Size:1020Kb

Metahuman Uprising author Richard Woolcock System Metahuman Uprising Tricube Tales < Imagine a world much like our own, except that super-powered “metahumans” live among us, and always have—Zeus was simply a metahuman who controlled electricity, Hercules was another who Background had preternatural strength, Ra could absorb and project energy from the sun, and so on. Figu Design For a long time, metahumans were few in number and consigned to the annals of mythology. But in Story Symbols recent years, their numbers have exploded, and they can no longer hide their existence. Humanity has Delapouite, Lorc, Skoll reacted with fear and confusion, leading to escalating tensions and violent confrontations. Game-icons.net < You are metahuman heroes who have chosen to protect society from supervillains and other threats, Illustrations using your powers for good—while taking care not to reveal your real identities. Jeshields Character Creation Resolving Challenges Beating the Bad Guy Each player creates a character as follows: If a player attempts something risky, they roll 1-3 Roll on the following tables to determine the type 1. Choose a trait: Agile (used for reflexes, dexterity, six-sided dice and must equal or beat a difficulty of scenario (there are examples on the next page): stealth, and ranged combat), brawny (covers strength, of 4-6 on at least one die. Succeed on multiple dice The heroes must deal with... vitality, athletics, and melee combat), or crafty (covers for an exceptional success (narrate an additional A A mad scientist D A callous mercenary smarts, charm, alertness, and mental/social combat). benefit). Rolling “1” on all dice is a critical failure B A young villain E A crazy fanatic 2. Select a concept: Journalist, lawyer, professor, (introduce a complication to the scene). C An evil genius F An ancient “god” businessperson, socialite, detective, or scientist. The GM chooses a trait and difficulty for each Who plans to kill, capture, or steal... 3. Select a perk: Telepath, energy control (specify challenge. Most are difficulty 5, but a particularly A A political figure D Government secrets type), matter manipulation (choose type), animal easy or hard task might be difficulty 4 or 6. Some B A lucrative target E A military officer abilities (specify one animal), shapeshifter (define challenges (e.g., combat) require multiple rolls. C Another metahuman F Ordinary civilians one alternate form), signature device (describe it), Players usually roll 2 dice, but roll 3 dice if the With the further complication of... or molecular paragon (choose one specific ability challenge matches their trait. If a challenge falls A Personal obligations D Undesirable allies that you can only use on yourself, such as flight, completely outside the scope of their concept (e.g., B Meddling humans E Innocent bystanders teleportion, elastic flesh, invisibility, intangibility, a socialite debating case law), they lose 1 die. C Gung-ho minions F Plans within plans speedster, duplication, etc). 4. Pick a quirk: Honorable, naive, overconfident, caring, violent, wisecracker, or judgemental. Karma and Resolve Running the Game 5. Grab 3 karma tokens and 3 resolve tokens. Each player has 3 karma and 3 resolve. Spend 1 The GM should describe the opening scene, react 6. Make up a name and a metahuman alias, and karma after rolling to reduce the difficulty by 1, if to the players’ decisions, and assign the traits and introduce yourself to your group (e.g., “I’m Dieter you can justify how your perk helps you. Recover difficulties for challenges. Offer players karma in Darker—aka Spiderguy—an agile journalist gifted 1 karma if you increase the difficulty by 1 before return for complications based on their quirks! with spider-themed animal abilities, who is also a rolling, narrating how your quirk hinders you. well-known wisecracker”). If you use a quirk and succeed at the challenge, you may recover 1 resolve instead of 1 karma. Playing the Game Need some Super Inspiration? For dangerous actions (such as combat), failure The players should make all of the rolls, narrate If you’re having difficulty deciding which super- costs 1 resolve (or 2 on a critical failure). If a PC the outcome of their actions, and drive the story power perk to take, you could always roll on the runs out of resolve, they are eliminated from the forward whenever possible. They can also spend “twist” table (at the bottom of the next page) and scene—but death is primarily a narrative conceit, 1 karma to influence the story or discover a clue use the symbol for inspiration! and the PC usually returns later at full resolve. through their perk, at the GM’s discretion. Supervillains Dastardly Plans Complications Described here are example supervillains for the Described here are examples of villain objectives Described here are example complications for the adventure generator (first table): for the adventure generator (second table): adventure generator (third table): 1. Doctor Squid 1. Senator with an Agenda 1. No Rest for the Wicked This mad inventor has eight mechanical tentacles A charismatic senator has been playing on public One of the heroes has a critical deadline that they bonded to her spine, and she uses them for rapid fears to advocate for metahuman registration and need to meet at work, and their supervisor keeps movement, as well as to aid her in combat. segregation laws—and that’s just his first move. phoning them with questions and requests to do 2. Joyrider 2. The Heist additional shifts or overtime. A troubled teenager recently developed electrical The villain plans to use their metahuman powers 2. The Girls powers, and she has been using them to hotwire to commit a high-profile bank robbery. But is it A group of vigilantes known as “The Girls” like to cars and rob ATMs. But now she appears to have just cash they’re after, or is there something more hunt down and kill metahumans, and they rarely set her sights on a much bigger target. valuable locked away in the vault? differentiate between heroes and villains. 3. Megalomaniac 3. Batteries Not Included 3. Feckless Flunkies Rex Ruthor is a scheming business magnate who The villain needs a young metahuman to use as a The villain is accompanied by bungling minions, envies the metahumans—and if he can’t take their literal power source for their nefarious plan. This who are likely to cause plenty of trouble through powers for himself, he’ll destroy them instead! plan may well prove fatal for the “volunteer.” their incompetence and lack of discipline. 4. Legion 4. Super Serum 4. Glory Hounds This dangerous mercenary can duplicate himself A top-secret government agency is rumored to be Another team of metahuman heroes has decided dozens of times, becoming a one-man army. developing some sort of “metahuman serum.” But to join the action, but they seem more interested 5. Dark Jester does it grant powers—or remove them? in personal glory than protecting the public. This scheming madman is dressed like a macabre 5. The Colonel 5. Human Shield court jester. His agenda is inscrutable, and many An influential colonel is secretly kidnapping and The supervillain likes using hostages and ensures believe he just wants to watch the world burn. experimenting on metahumans. He believes they that there are always innocent bystanders around 6. Cold Case pose an existential threat to humankind. whenever they might get into a fight. An old criminal has resurfaced, but he is far older 6. Transhuman Terrorism 6. Designated Decoy than most people realize. He was once known as Some supervillains have no higher purpose—they The entire mission is nothing more than a feint “Boreas,” the mythical winged god of the north simply wish to drive fear into society by racking to keep the heroes distracted while another villain wind and bringer of winter! up the highest possible body count. executes their own dastardly plan! adding a twist to the story For further inspiration, roll two dice on the table below and use the symbol as an improvisational prompt (you don’t need to interpret it literally). For example, C B might indicate a romantic interest or a personal secret, while rolling D B could represent a hospital, medicine, or a metahuman with regenerative abilities, and B B might mean literal thorns, a thorny problem, or a metahuman with the power to control plants. AA AB AC AD AE AF BA BB BC BD BE BF CA CB CC CD CE CF DA DB DC DD DE DF EA EB EC ED EE EF FA FB FC FD FE FF.
Recommended publications
  • Earth-11 Jumpchain Yes, This Is Just for Waifus
    Earth-11 Jumpchain Yes, this is just for waifus This is a world of superhumans and aliens, one that may seem very familiar at first. However, this isn’t the normal world of DC Comics. No, this is one of its parallel dimensions, one where everybody is an opposite-gender reflection of their mainline counterparts. It’s largely the same besides that one difference, so the events that happened in the primary universe are likely to have happened here as well. The battle between good and evil continues on as it always does, on Earth, in space, and in other dimensions. Superwoman, Batwoman, Wonder Man, and the rest of the Justice League fight to protect the Earth from both from it’s own internal crime and corruption and from extraterrestrial threats. The Guardians of the Universe head the Green Lantern Corps to police the 3800 sectors of outer space, of which Kylie Rayner is one of the premier members. On New Genesis and Apokolips in the Fourth World, Highmother and Darkseid, the Black Queen vie for power, never quite breaking from their ancient stalemate. You receive 1000 CP to make your place in this world. You can purchase special ​ ​ abilities, equipment, superpowers, and friends to help you out on your adventures. Continuity You can start at any date within your chosen continuity. Golden Age The original timeline, beginning in 1938 with the first adventure of Superwoman. Before long she was joined by Batwoman, Wonder Man, and the Justice Society of America. The JSA is the primary superhero team of this Earth, comprised of the Flash, Green Lantern, Hawkwoman, Dr.
    [Show full text]
  • Icons of Survival: Metahumanism As Planetary Defense." Nerd Ecology: Defending the Earth with Unpopular Culture
    Lioi, Anthony. "Icons of Survival: Metahumanism as Planetary Defense." Nerd Ecology: Defending the Earth with Unpopular Culture. London: Bloomsbury Academic, 2016. 169–196. Environmental Cultures. Bloomsbury Collections. Web. 25 Sep. 2021. <http:// dx.doi.org/10.5040/9781474219730.ch-007>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 25 September 2021, 20:32 UTC. Copyright © Anthony Lioi 2016. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. 6 Icons of Survival: Metahumanism as Planetary Defense In which I argue that superhero comics, the most maligned of nerd genres, theorize the transformation of ethics and politics necessary to the project of planetary defense. The figure of the “metahuman,” the human with superpowers and purpose, embodies the transfigured nerd whose defects—intellect, swarm-behavior, abnormality, flux, and love of machines—become virtues of survival in the twenty-first century. The conflict among capitalism, fascism, and communism, which drove the Cold War and its immediate aftermath, also drove the Golden and Silver Ages of Comics. In the era of planetary emergency, these forces reconfigure themselves as different versions of world-destruction. The metahuman also signifies going “beyond” these economic and political systems into orders that preserve democracy without destroying the biosphere. Therefore, the styles of metahuman figuration represent an appeal to tradition and a technique of transformation. I call these strategies the iconic style and metamorphic style. The iconic style, more typical of DC Comics, makes the hero an icon of virtue, and metahuman powers manifest as visible signs: the “S” of Superman, the tiara and golden lasso of Wonder Woman.
    [Show full text]
  • DC Comics Jumpchain CYOA
    DC Comics Jumpchain CYOA CYOA written by [text removed] [text removed] [text removed] cause I didn’t lol The lists of superpowers and weaknesses are taken from the DC Wiki, and have been reproduced here for ease of access. Some entries have been removed, added, or modified to better fit this format. The DC universe is long and storied one, in more ways than one. It’s a universe filled with adventure around every corner, not least among them on Earth, an unassuming but cosmically significant planet out of the way of most space territories. Heroes and villains, from the bottom of the Dark Multiverse to the top of the Monitor Sphere, endlessly struggle for justice, for power, and for control over the fate of the very multiverse itself. You start with 1000 Cape Points (CP). Discounted options are 50% off. Discounts only apply once per purchase. Free options are not mandatory. Continuity === === === === === Continuity doesn't change during your time here, since each continuity has a past and a future unconnected to the Crises. If you're in Post-Crisis you'll blow right through 2011 instead of seeing Flashpoint. This changes if you take the relevant scenarios. You can choose your starting date. Early Golden Age (eGA) Default Start Date: 1939 The original timeline, the one where it all began. Superman can leap tall buildings in a single bound, while other characters like Batman, Dr. Occult, and Sandman have just debuted in their respective cities. This continuity occurred in the late 1930s, and takes place in a single universe.
    [Show full text]
  • PDF Download Aquaman: Kingdom Lost 1St Edition Ebook
    AQUAMAN: KINGDOM LOST 1ST EDITION PDF, EPUB, EBOOK John Arcudi | 9781401271299 | | | | | Aquaman: Kingdom Lost 1st edition PDF Book His plan now despoiled by his exile from their world, Namor returns to Earth to resume his war with the land dwellers after jokingly citing how the Non-Team up of the Defenders had saved it from annihilation. In Sword of Atlantis 57, the series' final issue, Aquaman is visited by the Lady of the Lake, who explains his origins. Vintage Dictionary. See All - Best Selling. In the Marvel limited series Fantastick Four , Namor is reinvented as Numenor , Emperor of Bensaylum, a city beyond the edge of the world. Archived from the original on April 22, Bill Everett. These included: the ability to instantly dehydrate to death anyone he touched, shoot jets of scalding or freezing water from it, healing abilities, the ability to create portals into mystical dimensions that could act as spontaneous transport, control and negate magic, manipulate almost any body of water he sets his focuses on [2] and the capability to communicate with the Lady of the Lake through his magic water hand. When his former friend Captain America presented himself to the Atlanteans to broker an agreement with Namor, he attacked Captain America in a rage while ranting about how Atlantis has taken the heat of the surface world's battles time and time again. Character Facts Powers: super strength, durability, control over sea life, exceptional swimming ability, ability to breathe underwater. Aquaman was given an eighth volume of his eponymous series, which started with a one-shot comic book entitled Aquaman: Rebirth 1 August Aquaman 1.
    [Show full text]
  • Superhuman, Transhuman, Post/Human: Mapping the Production and Reception of the Posthuman Body
    Superhuman, Transhuman, Post/Human: Mapping the Production and Reception of the Posthuman Body Scott Jeffery Thesis submitted for the Degree of Doctor of Philosophy School of Applied Social Science, University of Stirling, Scotland, UK September 2013 Declaration I declare that none of the work contained within this thesis has been submitted for any other degree at any other university. The contents found within this thesis have been composed by the candidate Scott Jeffery. ACKNOWLEDGEMENTS Thank you, first of all, to my supervisors Dr Ian McIntosh and Dr Sharon Wright for their support and patience. To my brother, for allowing to me to turn several of his kitchens into offices. And to R and R. For everything. ABSTRACT The figure of the cyborg, or more latterly, the posthuman body has been an increasingly familiar presence in a number of academic disciplines. The majority of such studies have focused on popular culture, particularly the depiction of the posthuman in science-fiction, fantasy and horror. To date however, few studies have focused on the posthuman and the comic book superhero, despite their evident corporeality, and none have questioned comics’ readers about their responses to the posthuman body. This thesis presents a cultural history of the posthuman body in superhero comics along with the findings from twenty-five, two-hour interviews with readers. By way of literature reviews this thesis first provides a new typography of the posthuman, presenting it not as a stable bounded subject but as what Deleuze and Guattari (1987) describe as a ‘rhizome’. Within the rhizome of the posthuman body are several discursive plateaus that this thesis names Superhumanism (the representation of posthuman bodies in popular culture), Post/Humanism (a critical-theoretical stance that questions the assumptions of Humanism) and Transhumanism (the philosophy and practice of human enhancement with technology).
    [Show full text]
  • Injustice: Gods Among Us Character Tracker Use to Keep Track of Which Cards You Have in Injustice: Gods Among Us
    Injustice: Gods Among Us Character Tracker Use to keep track of which cards you have in Injustice: Gods Among Us Aquaman Prime Aquaman Flashpoint Aquaman Injustice 2 Aquaman Regime Ares Prime The Merciless Metal Bane Prime Bane Arkham Origins Bane Knightfall Bane Luchador Bane Regime Batgirl Prime Batgirl Arkham Knight Batgirl Cassandra Cain Batman Prime Batman Arkham Knight Batman Arkham Origins Batman Batman Ninja Batman Beyond Batman Beyond Animated Batman Blackest Night Batman Dawn of Justice Batman Flashpoint Batman Gaslight Batman Insurgency Batman Red Son Black Adam Prime Black Adam Kahndaq Black Adam New 52 Black Adam Regime Catwoman Prime Catwoman Ame-Comi Catwoman Arkham Knight Catwoman Batman Ninja Catwoman Batman Returns Catwoman Regime Cyborg Prime Cyborg Regime Cyborg Teen Titans Darkseid Prime Darkseid Apokolips Deadshot Arkham Origins Deadshot Suicide Squad Deathstroke Prime Deathstroke Arkham Origins Deathstroke Flashpoint Deathstroke Insurgency Deathstroke Red Son Doomsday Prime Doomsday Blackest Night Doomsday Containment Doomsday Regime Green Arrow Prime Green Arrow Arrow Green Arrow Insurgency Green Arrow Rebirth Green Lantern Prime Green Lantern Jessica Cruz Rebirth Green Lantern John Stewart Green Lantern New 52 Green Lantern Red Son Green Lantern Regime Green Lantern Hal Jordan Red Lantern Green Lantern Hal Jordan Yellow Lantern Harley Quinn Prime Harley Quinn Animated Harley Quinn Arkham Harley Quinn Arkham Knight Harley Quinn Insurgency Harley Quinn Suicide Squad Hawk Girl Prime Hawk
    [Show full text]
  • Superheroes and Identities: an Introduction
    Superheroes and Identities: An Introduction EDITOR 1: Mel Gibson Address: CETL Hub@CLC, 1 Coach Lane, Coach Lane Campus, Benton, Newcastle upon Tyne NE7 7XA Telephone: 0191 215 6378 Email: [email protected] Biographical note: Dr. Mel Gibson is a Senior Lecturer at the University of Northumbria, UK. Her research is in Comics and Graphic Novels, Picturebooks and Children’s Literature. She runs training and promotional events about comics, manga, visual literacies and graphic novels for libraries, schools. Her website is http://www.dr-mel-comics.co.uk/. EDITOR 2: David Huxley Address: Address: Manchester Metropolitan University, 307 Chatham Building, Department of Media, Cavendish St, Manchester, M15 6BR. Telephone:01612471942 Email: [email protected] Biographical note: David Huxley is a Senior Lecturer at Manchester Metropolitan University. He is editor of Routledge's 'The Journal of Graphic Novels and Comics' (2010 - ) and has drawn and written a wide range of adult and children's comics. Academic research is in censorship and the media. EDITOR 3: Joan Ormrod (corresponding author) Address: Manchester Metropolitan University, 307 Chatham Building, Department of Media, Cavendish St, Manchester, M15 6BR. Telephone: 01612471938 Email: [email protected] Biographical note: Joan Ormrod is a senior lecturer at Manchester Metropolitan University. She is editor of Routledge's The Journal of Graphic Novels and Comics (2010-). Her research areas are in women in comics, subcultures and fantasy. 1 Superheroes and identities: an introduction The superhero represents, in many ways, the aspirations, concerns and dreams of contemporary life. Superhero films became the biggest genre in Hollywood after 9/11 and they are the focus of top selling video games.
    [Show full text]
  • Meta-Human Systems = Humans + Machines That Learn
    META-HUMAN SYSTEMS = HUMANS + MACHINES THAT LEARN Kalle Lyytinen Case Western Reserve University Jeffrey V. Nickerson Stevens Institute of Technology John L. King University of Michigan (Accepted version for the Journal of Information Technology1) Abstract Metahuman systems are new, emergent, sociotechnical systems where machines that learn join human learning and create original systemic capabilities. Metahuman systems will change many facets of the way we think about organizations and work. They will push information systems research in new directions that may involve a revision of the field’s research goals, methods and theorizing. Information systems researchers can look beyond the capabilities and constraints of human learning toward hybrid human/machine learning systems that exhibit major differences in scale, scope and speed. We review how these changes influence organization design and goals. We identify four organizational level generic functions critical to organize metahuman systems properly: delegating, monitoring, cultivating, and reflecting. We show how each function raises new research questions for the field. We conclude by noting that improved understanding of metahuman systems will primarily come from learning-by-doing as IS scholars try out new forms of hybrid learning in multiple settings to generate novel, generalizable, impactful designs. Such trials will result in improved understanding of metahuman systems. This need for large scale experimentation will push many scholars out from their comfort zone, because it calls for the revitalization of action research programs that informed the first wave of socio-technical research at the dawn of automating work systems. Keywords: Machine Learning, Learning theory, Technology, Work groups, Job Design, Organizational Forms, Monitoring, Embodiment, Autonomy 1 Lyytinen, K., Nickerson, J.
    [Show full text]
  • Gravity's Rainbow And
    Groot 1 The Myth of the Enlightened Supermen in Gravity’s Rainbow Chantal Groot (3433552) 1 July 2019 BA Thesis English Language and Culture Utrecht University Supervisor: Simon Cook Second Reader: David Pascoe 6566 words Groot 2 Contents Abstract ................................................................................................................................................... 3 Introduction ............................................................................................................................................ 4 By All Means, Enlighten Us: The Myth of Science ................................................................................... 7 Inactions Have Consequences: The Myth of Character ........................................................................ 11 Holding Out for a Hero: The Myth of the Superman ............................................................................ 18 Conclusion ............................................................................................................................................. 24 Works Cited ........................................................................................................................................... 26 Groot 3 Abstract This paper sets out to examine the influence of Adorno and Horkheimer’s Dialectic of Enlightenment on post-war American literature. Despite being widely recognized as a seminal work of the Frankfurt School critical theory as well as the forming of the socio- political counterculture movement
    [Show full text]
  • Planet Superman: an Ecocritical Analysis of the Man of Steel from 1938-2017 Justin Hart Crary [email protected]
    Marshall University Marshall Digital Scholar Theses, Dissertations and Capstones 2017 Planet Superman: An ecocritical analysis of the Man of Steel from 1938-2017 Justin Hart Crary [email protected] Follow this and additional works at: http://mds.marshall.edu/etd Part of the Literature in English, North America Commons Recommended Citation Crary, Justin Hart, "Planet Superman: An ecocritical analysis of the Man of Steel from 1938-2017" (2017). Theses, Dissertations and Capstones. 1091. http://mds.marshall.edu/etd/1091 This Thesis is brought to you for free and open access by Marshall Digital Scholar. It has been accepted for inclusion in Theses, Dissertations and Capstones by an authorized administrator of Marshall Digital Scholar. For more information, please contact [email protected], [email protected]. PLANET SUPERMAN: AN ECOCRITICAL ANALYSIS OF THE MAN OF STEEL FROM 1938-2017 A thesis submitted to the Graduate College of Marshall University In partial fulfillment of the requirements for the degree of Master of Arts In English by Justin Hart Crary Approved by Dr. Britton Lumpkin, Committee Chairperson Dr. Kristen Lillvis Professor Mitchell Lilly Marshall University May 2017 ii © 2016 Justin Hart Crary ALL RIGHTS RESERVED iii ACKNOWLEDGMENTS I would like to dedicate this thesis to both of my parents, Bruce and Becky Crary (my Jonathan and Martha Kent), who introduced me to my first Superman comic at a young age and fostered my love for reading and watching science fiction. I also want to thank all of my peers and professors who aided in the creation, research, and moral support for this idea—especially Dr.
    [Show full text]
  • All Jesus Reference in Batman Vs Superman
    All Jesus Reference In Batman Vs Superman Is Gerhardt always guerrilla and hydropathical when snowmobiles some ruiner very staring and elusively? Grouty or russet, Wilbur never antiques any Mariolater! Passerine Lewis opens covertly. If you need a half way to keep writing failed him and a threat of all in fact alone a triangle is Batman V Superman 34 Easter Eggs References You sleep See 26 The Bible References Despite. Batman v Superman Dawn your Justice Awful Movies Wiki. We saw classic characters like Superman Batman and Wonder. COVID or you need to take chess for as major, of these tips will help it pass this course. This attitude a Batman that impact be serving a later sentence in prison. Word of agreement became flesh. Mel Gibson's The immediate of the Christ was understated by comparison. This in terms of references to reference when he came from an aging batman vs superman art by whom we will. Superman and Jesus Superman's Origin and Parallels to. Stuff blows on top of dorothy is my personal identity and quite enjoy the superman in ways, too has said. Luthor goes indeed to clearly state that belief that defeat a count all powerfulall. Batman-v-superman-dawn-of-justice-a-review. There were three trials in Batman v Superman this exploration will keep all three. We have love live option and take responsibility for those consequences and shepherd to impose better than next time. Batman vs superman as batman fans have a clear to reference where a valid concern. Tom Mankiewicz to fly the script giving pleasure a serious feel with Christ-like.
    [Show full text]
  • List of Locations of the DC Universevisited - Wikipedia, on the 8/26/2014 Free Encyclopedia Page 1 of 19
    List of locations of the DC Universevisited - Wikipedia, on the 8/26/2014 free encyclopedia Page 1 of 19 List of locations of the DC Universe From Wikipedia, the free encyclopedia Locations in the DC Universe, the shared universe setting of DC Comics. Contents ◾ 1 Sites ◾ 1.1 Industrial sites ◾ 1.2 Extraterrestrial sites ◾ 1.3 Universities ◾ 1.4 Sites that exist exclusively in other DC media ◾ 2 Cities of the DCU Earth ◾ 2.1 Fictional city names ◾ 2.2 Actual cities that also exist on the DCU Earth ◾ 2.3 Cities that exist exclusively in other DC media ◾ 3 Fictional geographic locations and countries of the DCU ◾ 4 Planetary systems ◾ 4.1 Planets and moons which exist during the era of the LSH ◾ 5 Extradimensional realms ◾ 6 See also ◾ 7 References Sites ◾ Arkham Asylum for the Criminally Insane. Located in Gotham City. ◾ Arrowcave, former base of operations of Green Arrow and Speedy. ◾ Avernus Cemetery, a burial ground located in Central City for enemies of the Flash known as the Rogues, it is in a hidden location. ◾ Batcave, headquarters of Batman. Located directly beneath Wayne Manor. ◾ Blackgate Prison located near Gotham City, a prison known to house mostly non-metahuman criminals for Gotham. http://en.wikipedia.org/wiki/List_of_locations_of_the_DC_Universe 8/26/2014 List of locations of the DC Universevisited - Wikipedia, on the 8/26/2014 free encyclopedia Page 2 of 19 ◾ Belle Reve, a high security metahuman prison. Headquarters of the Suicide Squad. Located in Louisiana. ◾ Crime Alley, the most dangerous area of Gotham, where Thomas and Martha Wayne were killed.
    [Show full text]