Setting up a Portable Intellivision Development Environment on Your Android Phone
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Here Is Tt,E a Glow-Globe in Here, Too, but It Is the Only Source of Light
Edi+or" " , Bob Albrec.ht BooI<. Reviews"" Art, , , , , , Jane wood Denl"lis AlliSOn . C3i /I Holden Pr-oclv<:.ti on, ,r-b.m Scarvi e Li II io.n Quirke Bob ,v'Iullen Do.vld Ka.ufrYIG\Yl Dave De lisle Alber.,. Bradley' f'Ib.ry Jo Albrecht c 0000000 o ~ 0 o 0 • 0 o 0 o 0 Q~ PCC is publisnee\ 5 +imes • Grovp. svb5C.r,'phOn~(al/ 000 (ana sometimes more) dvrinq rl'lQilec +0 ~me add~ss): g -the 5c.hool tear. SubscriptionS 2-~ $4 00 eo.cJ, ! ~ be9in with 't-he fi~t 'Issve in 10-"" $ 3..so ea.c.h ~ o The .fall. /00 or-more $3°Oeach (; Q 0 tJ • Get bG\c.k issues while °8 o If you are an elementqt"Y 0 They IG\st ~+ the toIJowi""j Q or seconc:Ja.rY 9Chool stvcJ6,t low low pnc.es; e • you can00 subScribe to pee. vol I Nos 1-5 12 co 2 C!) for $3 , Send ~h,. check, or p 'U (/) rnoney order, No ~~G\se. orders, Vol Ir fVoI<:> I~!S qoo . e Use your $0,+)£ /ADDRESS' PlEQse eNO b - 5p!!cio.l arl',SSle (() o seno vs some eVidence tha1- you Or ml)( up InclividuQI Issues: () (I are G\ stu~",+, z.-~ 80 ~ ea.ch Cl) o 10-""'} '"70 t ectc. h 0 , Sit"lCJle. svb5c.ription\,. are. • /00 +' bO ea.cJ., . ! e $5 .far' 5 'ISSueS, (~ out- W lei \'k +0 '" o Side VSA-)urface MOIil,' ov .;t0v I e weG\r our Q A .. I cover, [)n,.qon shirts a.-e A ~ "'12 -air mai n(MJ G\vailable at $3$0 eod, '" 0 (Calif, res; dt'nts (Add While 0 sale~ ~')t, g with green prj "ti "va ' S.l'I D ""eo D LG LJ 0 ~OOo@c00000QctcD00(!) 00000000<0 0 0e~ooo OO(l)OOOO~OOO SEND cHECk' OR MONel ORDER 'R>: ~~~ Po 60)( 310 • MENLO PARI<. -
Rockbox User Manual
The Rockbox Manual for Sansa Fuze+ rockbox.org October 1, 2013 2 Rockbox http://www.rockbox.org/ Open Source Jukebox Firmware Rockbox and this manual is the collaborative effort of the Rockbox team and its contributors. See the appendix for a complete list of contributors. c 2003-2013 The Rockbox Team and its contributors, c 2004 Christi Alice Scarborough, c 2003 José Maria Garcia-Valdecasas Bernal & Peter Schlenker. Version unknown-131001. Built using pdfLATEX. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sec- tions, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled “GNU Free Documentation License”. The Rockbox manual (version unknown-131001) Sansa Fuze+ Contents 3 Contents 1. Introduction 11 1.1. Welcome..................................... 11 1.2. Getting more help............................... 11 1.3. Naming conventions and marks........................ 12 2. Installation 13 2.1. Before Starting................................. 13 2.2. Installing Rockbox............................... 13 2.2.1. Automated Installation........................ 14 2.2.2. Manual Installation.......................... 15 2.2.3. Bootloader installation from Windows................ 16 2.2.4. Bootloader installation from Mac OS X and Linux......... 17 2.2.5. Finishing the install.......................... 17 2.2.6. Enabling Speech Support (optional)................. 17 2.3. Running Rockbox................................ 18 2.4. Updating Rockbox............................... 18 2.5. Uninstalling Rockbox............................. 18 2.5.1. Automatic Uninstallation....................... 18 2.5.2. Manual Uninstallation......................... 18 2.6. Troubleshooting................................. 18 3. Quick Start 20 3.1. -
Unix Programmer's Manual
There is no warranty of merchantability nor any warranty of fitness for a particu!ar purpose nor any other warranty, either expressed or imp!ied, a’s to the accuracy of the enclosed m~=:crials or a~ Io ~helr ,~.ui~::~::.j!it’/ for ~ny p~rficu~ar pur~.~o~e. ~".-~--, ....-.re: " n~ I T~ ~hone Laaorator es 8ssumg$ no rO, p::::nS,-,,.:~:y ~or their use by the recipient. Furln=,, [: ’ La:::.c:,:e?o:,os ~:’urnes no ob~ja~tjon ~o furnish 6ny a~o,~,,..n~e at ~ny k:nd v,,hetsoever, or to furnish any additional jnformstjcn or documenta’tjon. UNIX PROGRAMMER’S MANUAL F~ifth ~ K. Thompson D. M. Ritchie June, 1974 Copyright:.©d972, 1973, 1974 Bell Telephone:Laboratories, Incorporated Copyright © 1972, 1973, 1974 Bell Telephone Laboratories, Incorporated This manual was set by a Graphic Systems photo- typesetter driven by the troff formatting program operating under the UNIX system. The text of the manual was prepared using the ed text editor. PREFACE to the Fifth Edition . The number of UNIX installations is now above 50, and many more are expected. None of these has exactly the same complement of hardware or software. Therefore, at any particular installa- tion, it is quite possible that this manual will give inappropriate information. The authors are grateful to L. L. Cherry, L. A. Dimino, R. C. Haight, S. C. Johnson, B. W. Ker- nighan, M. E. Lesk, and E. N. Pinson for their contributions to the system software, and to L. E. McMahon for software and for his contributions to this manual. -
Subterranean Space As Videogame Place | Electronic Book Review
electronic home about policies and submissions log in tags book share: facebook google+ pinterest twitter review writing under constraint first person technocapitalism writing (post)feminism electropoetics internet nation end construction critical ecologies webarts image + narrative music/sound/noise critical ecologies fictions present search Vibrant Wreckage: Salvation and New View full-screen This essay appears in these Materialism in Moby-Dick and Ambient gatherings: Parking Lot by Dale Enggass Cave Gave Game: Subterranean Space as 2018-05-29 Videogame Place Digital and Natural Ecologies by Dennis Jerz and David Thomas A Strange Metapaper on Computing 2015-10-06 Natural Language by Manuel Portela and Ana Marques daJerz and Thomas identify our fascination with Silva natural cave spaces, and then chart that 2018-05-07 fascination as it descends into digital realms, all in order to illustrate the importance of “the cave” as a metaphor for how we interact with our environment. Beyond Ecological Crisis: Niklas Luhmann’s Theory of Social Systems by Hannes Bergthaller 2018-04-01 Note: This essay is a part of a “gathering” on the topic of digital and natural ecologies. Thirteen Ways of Looking at ElectronicIn the popular conception of game development, fantastic videogame spaces Literature, or, A Print Essai on Tone in Electronic Literature, 1.0 are whimsically spun from the intangible thread of computer code. Like by Mario Aquilina and Ivan Callus literary authors, videogame developers take on the roles of dreamers of new 2018-02-04 places and inventors of new worlds. This popular notion remains at odds with the relatively small number of formal game spaces typically found in Thinking With the Planet: a Review of Tvideogames.he In his chapter “Space in the Video Game” Mark J.P. -
Pipenightdreams Osgcal-Doc Mumudvb Mpg123-Alsa Tbb
pipenightdreams osgcal-doc mumudvb mpg123-alsa tbb-examples libgammu4-dbg gcc-4.1-doc snort-rules-default davical cutmp3 libevolution5.0-cil aspell-am python-gobject-doc openoffice.org-l10n-mn libc6-xen xserver-xorg trophy-data t38modem pioneers-console libnb-platform10-java libgtkglext1-ruby libboost-wave1.39-dev drgenius bfbtester libchromexvmcpro1 isdnutils-xtools ubuntuone-client openoffice.org2-math openoffice.org-l10n-lt lsb-cxx-ia32 kdeartwork-emoticons-kde4 wmpuzzle trafshow python-plplot lx-gdb link-monitor-applet libscm-dev liblog-agent-logger-perl libccrtp-doc libclass-throwable-perl kde-i18n-csb jack-jconv hamradio-menus coinor-libvol-doc msx-emulator bitbake nabi language-pack-gnome-zh libpaperg popularity-contest xracer-tools xfont-nexus opendrim-lmp-baseserver libvorbisfile-ruby liblinebreak-doc libgfcui-2.0-0c2a-dbg libblacs-mpi-dev dict-freedict-spa-eng blender-ogrexml aspell-da x11-apps openoffice.org-l10n-lv openoffice.org-l10n-nl pnmtopng libodbcinstq1 libhsqldb-java-doc libmono-addins-gui0.2-cil sg3-utils linux-backports-modules-alsa-2.6.31-19-generic yorick-yeti-gsl python-pymssql plasma-widget-cpuload mcpp gpsim-lcd cl-csv libhtml-clean-perl asterisk-dbg apt-dater-dbg libgnome-mag1-dev language-pack-gnome-yo python-crypto svn-autoreleasedeb sugar-terminal-activity mii-diag maria-doc libplexus-component-api-java-doc libhugs-hgl-bundled libchipcard-libgwenhywfar47-plugins libghc6-random-dev freefem3d ezmlm cakephp-scripts aspell-ar ara-byte not+sparc openoffice.org-l10n-nn linux-backports-modules-karmic-generic-pae -
Steve Pomeroy's Resume
Steve Pomeroy Resume Education Fall 2000–Fall Bachelor of Science, Rochester Institute of Technology, Rochester, NY. 2005 Received a Bachelors of Science in Computer Science from the Rochester Institute of Technology. Concentrated in computer security, computer language construction, Japanese and psychology. Experience April 2013– Senior Software Engineer, LevelUp. present Developed Android application software, focusing on SDK design and development. 2007–2013 Systems Designer & Lead Mobile Developer, MIT Mobile Experience Lab. Lead the development of and participated in the design of numerous projects. Functioned as lead developer for most of their implementations. Duties in projects mostly centered around Android app development, but also included concept development, on-site techni- cal assistance, UI design, technology research and consulting, photography, embedded programming, and hardware prototyping. See mobile.mit.edu/research for a complete list of projects. Designed and developed an Android-based mobile application framework for creating location-based media apps (Locast); implemented a number of apps using this framework. Designed and developed Android-based libraries to modularize some parts the above framework. See github.com/mitmel for some of the aforementioned projects. Directed consolidation of lab’s electronic identity; designed, built, and maintained infras- tructure for the lab’s internal computing and public web resources; misc. web development. 2007–2008 Systems Programmer, MIT Media Lab. Technical lead for main website redesign. This was implemented using a popular free software CMS, which was extended by way of custom pluggable modules to support synchronization with internal databases. Designed and built tool for creating content- managed, stylized masthead graphics. Designed and developed a web-based management tool for student SVN repositories. -
Logic and the Simulation of Interaction and Reasoning
AISB 2008 Convention Communication, Interaction and Social Intelligence 1st-4th April 2008 University of Aberdeen Volume 9: Proceedings of the AISB 2008 Symposium on Logic and the Simulation of Interaction and Reasoning Published by The Society for the Study of Artificial Intelligence and Simulation of Behaviour http://www.aisb.org.uk/convention/aisb08/ ISBN 1 902956 68 0 Contents The AISB’08 Convention .................................................................................... ii Frank Guerin & Wamberto Vasconcelos Symposium Preface ......................................................................................... iii Benedikt Lowe¨ Logics of Interaction, Coalitions and Social Choice ............................................................. 1 Thomas Agotnes,˚ Wiebe van der Hoek & MichaelWooldridge Simulating Rational Goal-Directed Behaviour Using a Logic-Based Programming Language for Multi-Agent Systems 6 Rafael H. Bordini Interpreting Product Update as Reasoning about Observations and Meta-Observations .............................. 8 Jan Broersen Coupled MMASS: A Formal Model for Non-deterministic Multi-agent Simulations ............................... 11 Flavio S Correa da Silva, Giuseppe Vizzari & Alessandro Mosca Gwendolen: A BDI Language for Verifiable Agents ............................................................ 16 Louise A. Dennis & Bernd Farwer Theory and Practice of Social Reasoning: Experiences with the iCat ............................................. 24 Frank Dignum, Bas Steunebrink, Nieske Vergunst, -
Games of Empire Electronic Mediations Katherine Hayles, Mark Poster, and Samuel Weber, Series Editors
Games of Empire Electronic Mediations Katherine Hayles, Mark Poster, and Samuel Weber, Series Editors 29 Games of Empire: Global Capitalism and Video Games Nick Dyer- Witheford and Greig de Peuter 28 Tactical Media Rita Raley 27 Reticulations: Jean-Luc Nancy and the Networks of the Political Philip Armstrong 26 Digital Baroque: New Media Art and Cinematic Folds Timothy Murray 25 Ex- foliations: Reading Machines and the Upgrade Path Terry Harpold 24 Digitize This Book! The Politics of New Media, or Why We Need Open Access Now Gary Hall 23 Digitizing Race: Visual Cultures of the Internet Lisa Nakamura 22 Small Tech: The Culture of Digital Tools Byron Hawk, David M. Rieder, and Ollie Oviedo, Editors 21 The Exploit: A Theory of Networks Alexander R. Galloway and Eugene Thacker 20 Database Aesthetics: Art in the Age of Information Overfl ow Victoria Vesna, Editor 19 Cyberspaces of Everyday Life Mark Nunes 18 Gaming: Essays on Algorithmic Culture Alexander R. Galloway 17 Avatars of Story Marie-Laure Ryan 16 Wireless Writing in the Age of Marconi Timothy C. Campbell 15 Electronic Monuments Gregory L. Ulmer 14 Lara Croft: Cyber Heroine Astrid Deuber- Mankowsky 13 The Souls of Cyberfolk: Posthumanism as Vernacular Theory Thomas Foster 12 Déjà Vu: Aberrations of Cultural Memory Peter Krapp 11 Biomedia Eugene Thacker 10 Avatar Bodies: A Tantra for Posthumanism Ann Weinstone 9 Connected, or What It Means to Live in the Network Society Steven Shaviro 8 Cognitive Fictions Joseph Tabbi 7 Cybering Democracy: Public Space and the Internet Diana Saco 6 Writings Vilém Flusser 5 Bodies in Technology Don Ihde 4 Cyberculture Pierre Lévy 3 What’s the Matter with the Internet? Mark Poster 2 High Techne¯: Art and Technology from the Machine Aesthetic to the Posthuman R. -
Video Game History & Genres
Video Game History & Genres A Brief History of Video Game httpp//://www. games pot.com /games pot /features /video /hov /i ndex.html 456340-1 Fa ll 2009 9/14/2009 Kyoung Shin Park Multimedia Engineering Dankook University 2 Before the Games: 1889-1970 Before the Games: 1889-1970 1889 1951 FjiFusajiro YhiblihhYamauchi establishes the MfkMarufuku Company to RlhBRalph Baer, an engiineer w ith Lora l, a company tha t deve lops an d manufacture and distribute Hanafuda (flower cards), Japanese manufactures complex military airborne electronics, is instructed playing cards. 1951 – Changes name to The Nintendo Playing Card to "build the best TV set in the world." Baer suggests they add Company. "Nintendo" means "leave luck to heaven." some kind of interactive game to the TV set to distinguish it from other companies' TVs, but management ignores the idea. 1954 Former US Korean War veteran David Rosen starts Service Games to export coin-op machines to Japan. In the 1960s, Rosen made his own coin-oppgerated games, so he p urchases a Tok yjyo jukebox and slot-machine company. 1947 The name SEGA, short for "SErvice GAmes," is stamped on the games . Akio Morita and Masaru Ibuka establish Tokyo Telecommunications Engineering Company. Licensed transistor from Bell Labs in 1952. The transistor radio is a success in Japan, and Ibuka and Morita begggin looking at marketing gp their products in the United States and Europe. Sony was born (from Latin word sonus (sound)). 3 4 Before the Games: 1889-1970 Before the Games: 1889-1970 1958 1962 BkhNtilLbhiitBrookhaven National Lab physicist WillWilly HiHigi in bo tham NlNolan Bus hne ll enrolls in engi ineer ing sc hoo l at t he Un ivers ity o f invents interactive table-tennis-like game on an Utah, where he is first exposed to Russell's Spacewar. -
Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections. -
Setting up a Portable Intellivision Development Environment on Your Android Tablet
Portable Intellivision Development Environment for Tablets April 29, 2020 Setting up a Portable Intellivision Development Environment on Your Android Tablet Written by Michael Hayes [email protected] Date of Last Modification: April 29, 2020 (Note: don’t let the length of this document intimidate you. It’s designed to be easy-to- follow, not concise. Also, this is something you will only have to do once.) Introduction You have a portable Android tablet and a physical keyboard connected to it. You now have some experience developing in IntyBASIC. You would like to do future development using only your tablet and keyboard, so you can develop anywhere you’re at in the cracks of time in your busy schedule. You may not know a darn thing about Linux and can’t be bothered to “root” your tablet. This document is for you. Disclaimer I feel it is imperative to put this on the first page: Neither I nor Midnight Blue International, LLC are responsible for anything bad that happens to you or your tablet for the use of any of the information in this text. Neither I nor Midnight Blue International, LLC are responsible if you get fired from your job because you got caught writing games on company time. Neither I nor Midnight Blue International, LLC are responsible if your Life Partner walks out on you because you’re too busy making games anymore. Standard data rates apply with your mobile carrier, blah blah blah. You will need: A tablet with Android 7 or higher and about 750M internal storage space. -
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