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Solid Code Ebook
PUBLISHED BY Microsoft Press A Division of Microsoft Corporation One Microsoft Way Redmond, Washington 98052-6399 Copyright © 2009 by Donis Marshall and John Bruno All rights reserved. No part of the contents of this book may be reproduced or transmitted in any form or by any means without the written permission of the publisher. Library of Congress Control Number: 2008940526 Printed and bound in the United States of America. 1 2 3 4 5 6 7 8 9 QWT 4 3 2 1 0 9 Distributed in Canada by H.B. Fenn and Company Ltd. A CIP catalogue record for this book is available from the British Library. Microsoft Press books are available through booksellers and distributors worldwide. For further infor mation about international editions, contact your local Microsoft Corporation office or contact Microsoft Press International directly at fax (425) 936-7329. Visit our Web site at www.microsoft.com/mspress. Send comments to [email protected]. Microsoft, Microsoft Press, Active Desktop, Active Directory, Internet Explorer, SQL Server, Win32, Windows, Windows NT, Windows PowerShell, Windows Server, and Windows Vista are either registered trademarks or trademarks of the Microsoft group of companies. Other product and company names mentioned herein may be the trademarks of their respective owners. The example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are fictitious. No association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. This book expresses the author’s views and opinions. The information contained in this book is provided without any express, statutory, or implied warranties. -
Semantic Navigation of Large Code Bases in Higher-Order, Dynamically Typed Languages
Semantic Navigation of Large Code Bases in Higher-Order, Dynamically Typed Languages S. Alexander Spoon and Olin Shivers College of Computing Georgia Institute of Technology Atlanta, GA 30032 Abstract— Chuck is a new code browser that allows navigation formed by deeper semantic connections between elements of of a code base along semantic structures, such as data-flow and the code, such as the data- and control-flow induced by the higher-order control-flow relationships. Employing the fast DDP dynamic semantics of the language. (In particular, note that type inferencer, it is effective on dynamically typed code bases an order of magnitude larger than the code bases supported by control flow in a higher-order functional or object-oriented previous browsers. Chuck supports the full Smalltalk language, language is no longer directly encoded in the syntax of the lan- and is now shipped as a standard component of the Squeak guage.) For example, semantic navigation allows programmers open-source Smalltalk system, where it routinely works with code to navigate from a new expression to the expressions that use bases exceeding 300,000 lines of code. Chuck’s implementation is objects created by that expression. It allows programmers to tuned for interactive use, and is transparently integrated with the Squeak system’s existing code-browsing tools. Thus, it provides navigate from a message-send expression to the narrow set of semantic navigation of a live code base that is still being edited methods that might respond to that specific invocation. These without requiring long pauses for reanalysis due to edits of the links, whose increased precision and tighter bounds help guide code. -
1 Lesson 2 VARIABLES Aim Understanding How Computer
Lesson 2 VARIABLES Aim Understanding how computer programs store values, and how they are accessed and used in computer programs. WHAT ARE VARIABLES? When you input data (i.e. information) into a computer the data is stored in the computer’s memory. To visualise this, you might think of the computer’s memory as millions of little boxes, each holding a single value. Normally, each box is numbered starting at zero. As a computer uses binary numbers (made up of 0s and 1s), the boxes may be numbered something like this: 10100010, which is 162 in decimal. The actual number of boxes depends on the amount of memory in the specific computer. When data is put into the computer, the computer stores the data in the boxes that are part of the computer’s Random Access Memory (RAM), and the number of those boxes is referred to as the memory address. Obviously, for humans to refer to memory addresses by their binary index would be very difficult, so programming languages use a device called a variable. A variable is a word label that the programmer assigns to a piece of data, so they don’t need to worry about where it is stored in memory or how to tell the computer where to find it. Variables are simple memory boxes with names. You, the programmer, supply these names. For example, the following lines first declare a variable called myAge of data type Integer (it will store whole numbers), and then assigns the integer value 25 to myAge : Dim myAge As Integer myAge = 25 When you declare a variable, you must give it a name (and then compiler will claim some memory space and associate the name with the binary address), and specify the type of data that will be stored in that variable. -
On the Naming of Methods: a Survey of Professional Developers
On the Naming of Methods: A Survey of Professional Developers Reem S. Alsuhaibani Christian D. Newman Michael J. Decker Michael L. Collard Jonathan I. Maletic Computer Science Software Engineering Computer Science Computer Science Computer Science Kent State University Rochester Institute of Bowling Green State The University of Akron Kent State University Prince Sultan University Technology University Ohio, USA Ohio, USA Riyadh, Saudi Arabia New York, USA Ohio, USA [email protected] [email protected] [email protected] [email protected] [email protected] Abstract—This paper describes the results of a large (+1100 Here, we focus specifically on the names given to methods responses) survey of professional software developers concerning in object-oriented software systems. However, much of this also standards for naming source code methods. The various applies to (free) functions in non-object-oriented systems (or standards for source code method names are derived from and parts). We focus on methods for several reasons. First, we are supported in the software engineering literature. The goal of the interested in method naming in the context of automatic method survey is to determine if there is a general consensus among summarization and documentation. Furthermore, different developers that the standards are accepted and used in practice. programming language constructs have their own naming Additionally, the paper examines factors such as years of guidelines. That is, local variables are named differently than experience and programming language knowledge in the context methods, which are named differently than classes [10,11]. Of of survey responses. The survey results show that participants these, prior work has found that function names have the largest very much agree about the importance of various standards and how they apply to names and that years of experience and the number of unique name variants when analyzed at the level of programming language has almost no effect on their responses. -
Comparative Studies of Programming Languages; Course Lecture Notes
Comparative Studies of Programming Languages, COMP6411 Lecture Notes, Revision 1.9 Joey Paquet Serguei A. Mokhov (Eds.) August 5, 2010 arXiv:1007.2123v6 [cs.PL] 4 Aug 2010 2 Preface Lecture notes for the Comparative Studies of Programming Languages course, COMP6411, taught at the Department of Computer Science and Software Engineering, Faculty of Engineering and Computer Science, Concordia University, Montreal, QC, Canada. These notes include a compiled book of primarily related articles from the Wikipedia, the Free Encyclopedia [24], as well as Comparative Programming Languages book [7] and other resources, including our own. The original notes were compiled by Dr. Paquet [14] 3 4 Contents 1 Brief History and Genealogy of Programming Languages 7 1.1 Introduction . 7 1.1.1 Subreferences . 7 1.2 History . 7 1.2.1 Pre-computer era . 7 1.2.2 Subreferences . 8 1.2.3 Early computer era . 8 1.2.4 Subreferences . 8 1.2.5 Modern/Structured programming languages . 9 1.3 References . 19 2 Programming Paradigms 21 2.1 Introduction . 21 2.2 History . 21 2.2.1 Low-level: binary, assembly . 21 2.2.2 Procedural programming . 22 2.2.3 Object-oriented programming . 23 2.2.4 Declarative programming . 27 3 Program Evaluation 33 3.1 Program analysis and translation phases . 33 3.1.1 Front end . 33 3.1.2 Back end . 34 3.2 Compilation vs. interpretation . 34 3.2.1 Compilation . 34 3.2.2 Interpretation . 36 3.2.3 Subreferences . 37 3.3 Type System . 38 3.3.1 Type checking . 38 3.4 Memory management . -
Deferred Cancellation
Deferred Cancellation A behavioral pattern Philipp Bachmann Institute for Medical Informatics and Biostatistics Clarastrasse 12 CH–4058 Basel, BS Switzerland [email protected] ABSTRACT General Terms People who design their own pool of worker threads [33, Design pp 290–298] or processes have to consider how to shut down the workers again or how to dynamically adapt the num- Keywords ber of workers to varying load. Especially with regard to application termination you may have the choice between an Patterns, Destructor, Actor, Reliability, Portability immediate destruction of the pool and a more graceful shut- down. The pattern proposed helps to portably implement Sir, my need is sore. such termination and load adaptation mechanisms that as- Spirits that I’ve cited My commands ignore. sume you voted for the second choice. The main area of application are the internals of active objects [40] and Johann Wolfgang von Goethe: The Sorcerer’s similar designs that delegate work to a pool of threads or Apprentice [23] processes to execute service requests asynchronously from their actual invocation. For the pattern proposed we identified usage examples in 1. INTENT popular existing applications or libraries. Safely shut down pools of worker threads [33, pp 290– Both a real world example and sample code accompany 298] or processes without resource leakages and premature the pattern presentation. This sample code is in C++. rollback of transactions. The design proposed aims at The presentation of the pattern follows the style portability. well known from [11] and [44]. This pattern is based upon other patterns. Typographic conventions for references to other patterns are similar to [3]. -
Jquery Fundamentals Rebecca Murphey [ Jquery Fundamentals Rebecca Murphey [ Copyright © 2010
jQuery Fundamentals Rebecca Murphey [http://www.rebeccamurphey.com] jQuery Fundamentals Rebecca Murphey [http://www.rebeccamurphey.com] Copyright © 2010 Licensed by Rebecca Murphey under the Creative Commons Attribution-Share Alike 3.0 United States license [http://creativecommons.org/licenses/ by-sa/3.0/us/]. You are free to copy, distribute, transmit, and remix this work, provided you attribute the work to Rebecca Murphey as the original author and reference the GitHub repository for the work [http://github.com/rmurphey/jqfundamentals]. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same, similar or a compatible license. Any of the above conditions can be waived if you get permission from the copyright holder. For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to the license [http://creativecommons.org/licenses/by-sa/3.0/us/]. Table of Contents 1. Welcome ....................................................................................................................... 1 Getting the Code ........................................................................................................ 1 Software ................................................................................................................... 1 Adding JavaScript to Your Page ................................................................................... 1 JavaScript Debugging ................................................................................................. -
FORTH-ICS / TR 381 July 2006 'An Informal Proof on the Contradictory
FORTH-ICS / TR 381 July 2006 ‘An Informal Proof on the Contradictory Role of Finalizers in a Garbage Collection Context’ Anthony Savidis ABSTRACT Garbage collection in OOP languages provides facilities to hook code that is executed upon object finalization. Semantically, the point in time that finalizer code is executed is not determined by the application logic, but by the garbage collection system. This fact renders a potential mismatch, since application-specific code, i.e. the finalizer implementation, normally affecting program state and control flow, is called automatically at a point in time that is indifferent to the application semantics. Although an analogous situation is observed in event-based systems, since event processors are called-back asynchronously by the underlying system, there is a fundamental difference: while event generation is essentially nondeterministic, originated from external event sources, object destruction is a semantic action that is always decided by applications. In summary, the mismatch is that although applications decide if and when destruction occurs, the garbage collector is responsible to commit the relevant code. We prove that this mismatch is due to the contradictory presence of finalizers in a garbage collection context. Page 1 Introduction Preface This technical report has been also motivated by requests from colleagues to report the informal proof for the contradictory role of finalizers in garbage collection, simply relying on informal common software engineering principles. Additionally, the reporting has been also motivated by arguments that came to my attention via personal communication that either the claim cannot be proved (I assume that “cannot prove” arguments are subject to formal proofs, so such arguments are more weak than the claim they attack), or that the claim is trivial requiring essentially no proof (intuitively true, but does not explain why Java, C#, Python, just to name a few languages, still adopt finalizers). -
Function Declaration Vs Function Definition Javascript
Function Declaration Vs Function Definition Javascript Haemolytic and Cenozoic Oliver harmonise so schematically that Mylo democratising his pipestones. Morly glad-hands her mess indecently, valerianaceous and leaden. Awed Son still partialised: meticulous and rakehell Maynord lip quite apogamously but brooms her fragments suicidally. For earth, you register forward grasp a function or class however often do want, but you hold only half have one definition for it. And definition apply only declared inside the declarations load before everything is vs function declarations are like statements, and that concerns me a lookup to. Use inline comments sparingly. You well always dark the assignments that destructuring would generate yourself. There are leaving different ways that function expressions become more gas than function declarations. Wrapped lines are not indented. There can javascript function definition contains styles that we can write less work around docker is vs expression vs declarations are some different. Ecma RF patent policy. Function Definition, on than other hand, refers to the actual function that specifies the function name, return types and parameters with the function body. Made a banana cake! Functions that create values are easier to man in new ways than functions that directly perform side effects. Introduction to the old function simply want name may want the javascript function declaration vs definition. In javascript ad click help request that sort of declaring global is definitely a constant variable called a duplicate variable? Being declared inside multiple functions vs declaration declares that specifies how to declare it appears in. Read to Stay Baffled. But simply calling functions vs definition indicates the javascript function definitions: there is definitely on a react. -
Sams Teach Yourself Visual C# 2010 in 24 Hours
Praise for Sams Teach Yourself Visual C# 2010 in 24 Hours “The Teach Yourself in 24 Hours series of books from Sams has been a staple of anyone wanting to quickly come up-to-speed on a new technology. This book is not just a simple refresh of last year’s book, Scott has written it from the ground up for the Visual Studio 2010 and .NET 4.0 release. From the C# type system, to events and data, from ASP.NET Web to WPF Windows applications, Sams Teach Yourself Visual C# 2010 in 24 Hours will provide any developer new to the C# language a great foundation to build upon.” —Shawn Weisfeld, Microsoft Visual C# MVP “The key to learning software development is to have a great foundation. Sams Teach Yourself Visual C# 2010 in 24 Hours is a must-read for anyone who wants to learn C# from the beginning, or just brush up on its features. Scott Dorman brings a very knowledgeable, yet casual approach to his book that anyone with the desire to learn to program in .NET can be inspired by. I found a few gems that will enhance my future programming projects.” —Chris “Woody” Woodruff, Co-Host of Deep Fried Bytes Podcast “This book is an excellent resource for anyone who is learning C# for the first time, migrating from Visual Basic, or catching up on the latest features of C#. It is full of information and should be on the desks of any developer who is becoming familiar with C# 2010.” —Jeff Julian, Managing Partner, AJI Software, Founder of GeeksWithBlogs.NET “Scott Dorman has written an excellent reference book that not only covers the basic fundamentals of .NET 4.0 C# development, but also includes instruction and guidance on the finer points of advanced C# and development with Visual Studio 2010. -
11. Metadata, Metamodelling, and Metaprogramming
11. Metadata, Metamodelling, and Metaprogramming 1. Searching and finding components 2. Metalevels and the metapyramid 3. Metalevel architectures 4. Metaobject protocols (MOP) Prof. Dr. Uwe Aßmann 5. Metaobject facilities (MOF) Technische Universität Dresden 6. Metadata as component markup Institut für Software- und Multimediatechnik http://st.inf.tu-dresden.de 14-1.0, 23-Apr-14 CBSE, © Prof. Uwe Aßmann 1 Mandatory Literature ► ISC, 2.2.5 Metamodelling ► OMG MOF 2.0 Specification http://www.omg.org/spec/MOF/2.0/ ► Rony G. Flatscher. Metamodeling in EIA/CDIF — Meta-Metamodel and Metamodels. ACM Transactions on Modeling and Computer Simulation, Vol. 12, No. 4, October 2002, Pages 322–342. http://doi.acm.org/10.1145/643120.643124 Prof. U. Aßmann, CBSE 2 Other Literature ► Ira R. Forman and Scott H. Danforth. Metaclasses in SOM-C++ (Addision- Wesley) ► Squeak – a reflective modern Smalltalk dialect http://www.squeak.org ► Scheme dialect Racket ► Hauptseminar on Metamodelling held in SS 2005 ► MDA Guide http://www.omg.org/cgi-bin/doc?omg/03-06-01 ► J. Frankel. Model-driven Architecture. Wiley, 2002. Important book on MDA. ► G. Kizcales, Jim des Rivieres, and Daniel G. Bobrow. The Art of the Metaobject Protocol. MIT Press, Cambridge, MA, 1991 ► Gregor Kiczales and Andreas Paepcke. Open implementations and metaobject protocols. Technical report, Xerox PARC, 1997 Prof. U. Aßmann, CBSE 3 Literature on Open Languages ► Shigeru Chiba and Takashi Masuda. Designing an extensible distributed language with a meta-level architecture. In O. Nierstrasz, editor, European Conference on Object-oriented Programming (ECOOP '93), number 707 in Lecture Notes in Computer Science, pages 483-502. -
Software Development and Coding Standards
Software Development and Coding Standards Falko Kuester and David Wiley Visualization and Interactive Systems Group Department of Electrical and Computer Engineering University of California, Irvine 537 Engineering Tower Irvine, California 92697-2625 Visualization and Graphics Research Group Center for Image Processing and Integrated Computing Department of Computer Science University of California, Davis, CA 95616-8562 December 10, 2001 1 Preface Every programmer inherently learns and practices a custom programming style. The reason for this is no doubt rooted in how programmers learn to program: a snippet from this book, a line from that, an algorithm from this magazine, an array class from that. Every programmer is essentially a melting pot for the many different styles that exist. It is left to the statistically inclined reader to determine just how many combinations are possible and at which frequency. Having a custom style is generally suitable as long as the programmer abstains from interacting with other programmers and decides to be a prisoner to that particular style. Aside from the usual social discontinuities, problems surface when programmers begin to mingle. A random sample of C++ source code from the Internet will yield a variety of C++ dialects. Either you will learn some new things or your eyes will tire from poorly written code. The one constant is that you will never find two programmers that do things exactly the same way. Even more problems occur when teams of programmers must work together. In this environment source code can make round trips through programmers, changing ever so slightly in each iteration. Small scale battles can occur in these code bytes in the form of moving curly braces and parenthesis around, adding or removing spaces, tabbing this, carriage- returning that, commenting this, not commenting at all, renaming variables, or using for loops instead of while loops.