Success in the Film Industry
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Viewing Film from a Communication Perspective
Communication and Theater Association of Minnesota Journal Volume 36 Article 6 January 2009 Viewing Film from a Communication Perspective: Film as Public Relations, Product Placement, and Rhetorical Advocacy in the College Classroom Robin Patric Clair Purdue University, [email protected] Rebekah L. Fox Purdue University Jennifer L. Bezek Purdue University Follow this and additional works at: https://cornerstone.lib.mnsu.edu/ctamj Part of the Curriculum and Social Inquiry Commons, Film and Media Studies Commons, and the Speech and Rhetorical Studies Commons Recommended Citation Clair, R., Fox, R., & Bezek, J. (2009). Viewing Film from a Communication Perspective: Film as Public Relations, Product Placement, and Rhetorical Advocacy in the College Classroom. Communication and Theater Association of Minnesota Journal, 36, 70-87. This Teacher's Workbook is brought to you for free and open access by Cornerstone: A Collection of Scholarly and Creative Works for Minnesota State University, Mankato. It has been accepted for inclusion in Communication and Theater Association of Minnesota Journal by an authorized editor of Cornerstone: A Collection of Scholarly and Creative Works for Minnesota State University, Mankato. Clair et al.: Viewing Film from a Communication Perspective: Film as Public Rel 70 CTAMJ Summer 2009 Viewing Film from a Communication Perspective: Film as Public Relations, Product Placement, and Rhetorical Advocacy in the College Classroom Robin Patric Clair Professor [email protected] Rebekah L. Fox, Ph.D. Jennifer L. Bezek, M.A. Department of Communication Purdue University West Lafayette, IN ABSTRACT Academics approach film from multiple perspectives, including critical, literary, rhetorical, and managerial approaches. Furthermore, and outside of film studies courses, films are frequently used as a pedagogical tool. -
Filmmaking High School 1AB High School
Filmmaking High School 1AB High School Course Title Filmmaking High School 1A/B Course Abbreviation FILMMAKING 1 A/B Course Code Number 200511/200512 Special Notes Course Description The purpose of this course is to provide a balanced visual arts program, which guides students to achieve the standards in the visual arts. In Filmmaking, students experience both the creative and technical aspects of filmmaking in conjunction with learning about historical and contemporary traditions. Story writing, story-based display, basic visual composition, and general reproduction skills will be included with camera techniques, animation, and line action planning. Traditional filmmaking traditions may be extended with video and multimedia technologies. Interdisciplinary experiences and arts activities lead to refining a personal aesthetic, and a heightened understanding of career opportunities in art and arts-related fields. Instructional Topics Historical Foundations of Cinema Aesthetic Decisions and Personal Judgment Introduction to Filmmaking and Multimedia Preproduction Planning Establishing a Theme Storyboarding and Scriptwriting Set, Prop and Costume Design Camera Techniques Design Elements in Cinema Sound, Lighting, Editing Live Action Filming Animation Techniques Documentation and Portfolio Preparation Careers in Cinema and Multimedia *Topics should be presented in an integrated manner where possible; time spent on each topic is to be based upon the needs of the student, the instructional program, and the scheduling needs of the school. California Visual Arts Content knowledge and skills gained during this course will support student achievement of Content Standards grade level Student Learning Standards in the Visual Arts. High School Proficient Upon graduation from the LAUSD, students will be able to: 1. Process, analyze, and respond to sensory information through the language and skills unique to the visual arts. -
Perspectives from the Global Entertainment and Media Outlook 2017–2021 Curtain Up! User Experience Takes Center Stage
Perspectives from the Global Entertainment and Media Outlook 2017–2021 Curtain up! User experience takes center stage www.pwc.com/outlook PwcOutlook_C1-21-fin3-050417.indd 1 5/5/17 10:54 AM Use and permissions Use of data in this publication Permission to cite About PwC Articles in this publication are drawn No part of this publication may be PwC helps organizations and individuals from data in the Global entertainment excerpted, reproduced, stored in a create the value they’re looking for. and media outlook 2017–2021, a retrieval system, or distributed or We’re a network of firms in 157 countries comprehensive source of consumer and transmitted in any form or by any with more than 223,000 people who advertising spend data available via means — including electronic, are committed to delivering quality in subscription at www.pwc.com/outlook. mechanical, photocopying, recording, assurance, tax and advisory services. Tell PwC continually seeks to update the or scanning — without the prior us what matters to you and find out more online Outlook data; therefore, please written permission of PwC. by visiting us at www.pwc.com note that the data in the articles in Requests should be submitted in writing this publication may not be aligned to Gary Rosen at [email protected] with the data found online. The Global Supplier to the Outlook outlining the excerpts you wish to use, entertainment and media outlook Ovum, a provider of business intelligence along with a draft copy of the full report 2017–2021 is the most up-to-date and strategic services to the global that the excerpts will appear in. -
Using Online User-Generated Reviews to Predict Offline Box- Office Sales and Online DVD Store Sales in the O2O Era Chieh Lee1, Xun Xu2, and Chia-Chun Lin3
Journal of Theoretical and Applied Electronic Commerce Research This paper is available online at ISSN 0718–1876 Electronic Version www.jtaer.com VOL 14 / ISSUE 1 / JANUARY 2019 / 68-83 DOI: 10.4067/S0718-18762019000100106 © 2019 Universidad de Talca - Chile Using Online User-Generated Reviews to Predict Offline Box- Office Sales and Online DVD Store Sales in the O2O Era Chieh Lee1, Xun Xu2, and Chia-Chun Lin3 1 Yuan Ze University, Department of Industrial Engineering and Management, Taoyuan, Taiwan, [email protected] 2 California State University, Stanislaus, Department of Management, Operations, and Marketing, College of Business Administration, Turlock, CA, United States, [email protected] 3 Huaying Inc., Taoyuan, Taiwan, [email protected] Received 14 March 2017; received in revised form 30 December 2017; accepted 16 January 2018 Abstract With the rapid growth of e-commerce and social media, customers post online reviews on various online shopping websites and social media after their consumption experience, which generated the electronic word of mouth effect. In the online-to-offline era, companies are using multi-channels to increase customer demand, and the Effect generated by online users’ reviews plays an important role in customer demand both online and offline. Few previous studies focused on using online user-generated reviews to forecast the demand of hyper- differentiated products online and offline, which is particularly hard to predict due to the various preferences of customers and complex relationship between factors. Via predictive global sensitivity analysis, this study uses online user-generated reviews posted on social media to predict customers’ demand for hyper-differentiated products both online and offline, with an example in the film industry. -
Cinematography
CINEMATOGRAPHY ESSENTIAL CONCEPTS • The filmmaker controls the cinematographic qualities of the shot – not only what is filmed but also how it is filmed • Cinematographic qualities involve three factors: 1. the photographic aspects of the shot 2. the framing of the shot 3. the duration of the shot In other words, cinematography is affected by choices in: 1. Photographic aspects of the shot 2. Framing 3. Duration of the shot 1. Photographic image • The study of the photographic image includes: A. Range of tonalities B. Speed of motion C. Perspective 1.A: Tonalities of the photographic image The range of tonalities include: I. Contrast – black & white; color It can be controlled with lighting, filters, film stock, laboratory processing, postproduction II. Exposure – how much light passes through the camera lens Image too dark, underexposed; or too bright, overexposed Exposure can be controlled with filters 1.A. Tonality - cont Tonality can be changed after filming: Tinting – dipping developed film in dye Dark areas remain black & gray; light areas pick up color Toning - dipping during developing of positive print Dark areas colored light area; white/faintly colored 1.A. Tonality - cont • Photochemically – based filmmaking can have the tonality fixed. Done by color timer or grader in the laboratory • Digital grading used today. A scanner converts film to digital files, creating a digital intermediate (DI). DI is adjusted with software and scanned back onto negative 1.B.: Speed of motion • Depends on the relation between the rate at which -
3. Digital 3D, Parallax Effects, and the Construction of Film Space In
3. Digital 3D, Parallax Effects, and the Construction of Film Space in Tangled 3D and Cave of Forgotten Dreams 3D Kristen Whissel Abstract This essay analyzes how parallax effects in Cave of Forgotten Dreams 3D (2010) and Tangled 3D (2010) effectively blur the boundaries between the past and present, sight and touch, and diegetic space and the space of reception in order to give form to themes concerning the dimensionality of the moving image. I show how these films function as ideal case studies for demonstrating digital 3D’s transformation of film space by organizing seeing, knowing, and feeling along the screen’s z-axis. Keywords: Digital 3D, parallax effects, affect, haptics, uncanny Since the release of Chicken Little 3D (Mark Dindal) in 2005, digital 3D cinema has had the odd historical status of being a ‘new’ medium that has returned to us from the past as a harbinger of cinema’s future. To be sure, digital 3D has transformed our understanding of the (pre-)history of the cinema itself, which now must include Charles Wheatstone’s invention of the stereoscope (1838) and Charles Babbage’s invention of the Analytical Engine (1837) in the first half of the 19th century. However long this history, the return of stereoscopic 3D as a digital medium demands a rethinking of film history to include the changing dimensionality of the moving image and, with it, transformations in the articulation of film space. Much as digital tools provide new means for organizing the image along and around the x- (horizontal) and y- (vertical) axes, they have also provided, as Stephen Prince has argued, new means for ‘choreographing’ story, character, and action along the z-axis—a continuum that stretches from the extreme Sæther, S.Ø. -
Factors Affectin the Financial Success of Motion Pictures in Hollywood
Factors Affecting the Financial Success of Motion Pictures: What is the Role of Star Power? Jen-Yuan Yang* Geethanjali Selvaretnam† Abstract In the mid-1940s, American film industry was on its way up to its golden era as studios started mass-producing iconic feature films. The escalating increase in popularity of Hollywood stars was actively suggested for its direct links to box office success by academics. Using data collected in 2007, this paper carries out an empirical investigation on how different factors, including star power, affect the revenue of ‘home-run’ movies in Hollywood. Due to the subjective nature of star power, two different approaches were used: (1) number of nominations and wins of Academy Awards by the key players, and (2) average lifetime gross revenue of films involving the key players preceding the sample year. It is found that number of Academy awards nominations and wins was not statistically significant in generating box office revenue, whereas star power based on the second approach was statistically significant. Other significant factors were critics’ reviews, screen coverage and top distributor, while number of Academy awards, MPAA-rating, seasonality, being a sequel and popular genre were not statistically significant. JEL: C01, L83, Z11 Keywords: star power, motion picture industry, box-office earnings, academy awards * Email: [email protected] † Corresponding author: School of Economics and Finance; University of St Andrews, 1. The Scores, St Andrews, KY16 9AL, UK; email: [email protected]; Tel: 0044(0)1334461956; Fax: 0044(0)1334 464444 1 1. Introduction “’A guy stranded on an island' without Tom Hanks is not a movie. -
Success at the Box Office in the Age of Streaming Services
Success at the box office in the age of streaming services An examination of how streaming services have impacted the dynamics of successful movies in the cinema THESIS WITHIN: Economics NUMBER OF CREDITS: 30 PROGRAMME OF STUDY: Civilekonom AUTHOR: Jesper Johansson JÖNKÖPING August 2020 Master Thesis Economics Title: The box office before and after streaming services Authors: Jesper Johansson Tutor: Agostino Manduchi Date: 2020-08-24 Key terms: films, box office, streaming services, the long tail, uncertainty Abstract Netflix and other streaming services have grown immensely since they started offering online streaming. In this paper I present a correlation matrix using ticket sales at the domestic box office and the number of Netflix subscribers. They are shown to be negatively correlated with one another, supporting many previous researchers’ thoughts on the topic. I also show using two OLS regressions with data from movies released in 2006-2007 and 2017-2018 that being a part of a franchise has a stronger correlation with increased revenue in the latter model compared to the previous one. In the models one can also see that the general quality of a movie, as measured by IMDb rating, is associated with a higher increase in revenue in the latter model. I argue that this is due to consumers being inclined to watch what they perceive to be high-quality movies in the theaters in the latter model as they can conveniently watch movies of a poorer quality on their streaming service, an option that was not available to the same extent previously. I also argue that consumers are more willing to commit to going to the cinema for a franchise movie, especially in the Marvel cinematic universe, as they are often effects driven movies which are better experienced on a large screen. -
Choosing Between Communication Studies and Film Studies
Choosing Between Communication Studies and Film Studies Many students with an interest in media arts come to UNCW. They often struggle with whether to major in Communication Studies (COM) or Film Studies (FST). This brief position statement is designed to help in that decision. Common Ground Both programs have at least three things in common. First, they share a common set of technologies and software. Both shoot projects in digital video. Both use Adobe Creative Suite for manipulation of digital images, in particular, Adobe Premiere for video editing. Second, they both address the genre of documentaries. Documentaries blend the interests of both “news” and “narrative” in compelling ways and consequently are of interest to both departments. Finally, both departments are “studies” departments: Communication Studies and Film Studies. Those labels indicate that issues such as history, criticism and theories matter and form the context for the study of any particular skills. Neither department is attempting to compete with Full Sail or other technical training institutes. Critical thinking and application of theory to practice are critical to success in FST and COM. Communication Studies The primary purposes for the majority of video projects are to inform and persuade. Creativity and artistry are encouraged within a wide variety of client- centered and audience-centered production genres. With rare exception, projects are approached with the goal of local or regional broadcast. Many projects are service learning oriented such as creating productions for area non-profit organizations. Students will create public service announcements (PSA), news and sports programming, interview and entertainment prog- rams, training videos, short form documentaries and informational and promotional videos. -
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3D Cinematography Principles and Their Applications to Stereoscopic Media Processing∗
3D Cinematography Principles and Their Applications to Stereoscopic Media Processing∗ Chun-Wei Liu Tz-Huan Huang Ming-Hsu Chang National Taiwan University National Taiwan University National Taiwan University Taipei, Taiwan Taipei, Taiwan Taipei, Taiwan [email protected] [email protected] [email protected] Ken-Yi Lee Chia-Kai Liang Yung-Yu Chuang National Taiwan University Lytro, Inc. National Taiwan University Taipei, Taiwan Mountain View, California USA Taipei, Taiwan [email protected] [email protected] [email protected] ABSTRACT screens, and even mobile devices. Binocular consumer cam- This paper introduces 3D cinematography principles to the eras can be found now at very affordable prices. The wide field of multimedia and illustrates their usage in stereoscopic deployment of stereoscopic displays and binocular cameras media processing applications. These principles include (1) has made the capture and display of stereoscopic media easy, maintaining coordination among views, (2) having a con- and has led to more such media. Thus we are seeing the tinuous depth chart, (3) placing rest areas between strong advent of the stereoscopic multimedia era. Unfortunately, in 3D shots, (4) using a shallow depth of field for shots with spite of the rapid progress in stereoscopic hardware for both excessive depth brackets, and (5) being careful about the acquisition and display, little progress has been made on the stereoscopic window. Taking these principles into account, software side, especially for consumer 3D media processing. we propose designs for stereoscopic extensions of two pop- Professional 3D movie makers either use proprietary pro- ular 2D media applications|video stabilization and photo grams or even the current generation of 2D tools for 3D film slideshow|to provide a better 3D viewing experience. -
Tim Leighton - Imdb
6/10/12 Tim Leighton - IMDb IMDb Find Movies, TV shows, Celebrities and more... All Register | Login | Help Movies TV News Videos Community IMDbPro Apps Your Watchlist Tim Leighton SEE RANK Contribute to IMDb. Add a bio, trivia, and more. Update information for Tim Leighton » More at IMDbPro » Represent Tim Leighton? Add or change photos Filmography Hide all | Show by: Job Type Go » Edit Hide Self (1 title) ads not by this s ite Engineering Connections (TV series documentary) Hid2e0 11 SHiemlsfe (lf1 - t Uitnleiv)ersity of Southampton – Space Shuttle (2011) … Himself - University of Southampton ad feedbac k Share this page: Like Be the first of your friends to like Quick Links: overview Do you have a demo reel? Add it to your IMDbPage Find out more at IMDbPro » Connect with IMDb www.imdb.com/name/nm4575762/ 1/2 6/10/12 Tim Leighton - IMDb Sponsored Links (What's This?) Giant Aquarium in France Discover the largest aquarium in France. Only 1.5hr from the UK ! nausicaa.co.uk/King-sized-aquarium LOVEFiLM Instant Thousands of movies & TV series to watch instantly on your PC and TV www.LOVEFiLM.com/Instant Free Films for a Month Films & TV Series. 1 Month Free Trial. Netflix.com/UK Message Boards Discuss Tim Leighton on the IMDb message boards » Contribute to This Page Getting Started | Contributor Zone » Edit page Add resume Explore More About Tim Leighton Filmography Personal Details Opinion Photos & Video Sorted by: biography awards photo gallery job type other works message board trailers and videos year publicity listings ratings official