Middle Council Natchez Trace District 2016 Spring Camporee “Zombie

E ncounter ”

Thank you for your interest in this event. This will be the 1st Natchez Trace Spring Camporee held at Latimer Reservation. The theme for this year’s Camporee will be “Zombie Encounter.” Please read the following pages carefully and completely. There will be competitive events and a variety of activities available for your Scouts and leaders alike. Due to the amount of participants expected, the ability for each Scout to participate in all activities may be limited. This guide has been established so that all leaders and Scouts can plan in advance in order to have a safe and fun time as well as to clarify any specific questions regarding event scoring so as to limit any “gray” areas that may come into question.

Date, Time and Place: The Spring Camporee will be held at Latimer Reservation, 334 Plantation Rd, Spencer, Tn. Check-in will begin on Friday, April 15 at 5:00 pm and continue into the night until 9:00pm. Colors and event kickoff will start on Saturday morning after breakfast, beginning at 8:00am. At this time participants will break out to their respective events. A campfire will take place on Saturday evening where all camporee awards will be presented. Sunday morning troops will break camp and return home. No competitive events are scheduled for Sunday.

Registration Registration will begin February 1, 2016 and may be accomplished on-line or in person at the Jett Potter Service Center. All Troops must be registered no later than April 8, 2016 so we can complete our plans. The fee for each participant and leader is $10.00. The fee includes the use of camping facilities and awards. Each participant will also receive a Spring Camporee patch at check out.

Teams/Event Scoring: Each Troop will be considered a single team with relation to overall camporee score. Patrols participating in team events should be made up of approximately 6-12 Scouts. Patrols and/or individuals will receive awards for winning their respective events. Troops are welcome to enter as many patrols into competitive events as space allows however only the top patrol/individual score from their respective troop for each event will be used in determining the overall score for the camporee. Scoring for each event will be represented as follows:

1st Place: 1 Point 2nd Place: 2 Points 3rd Place: 3 Points….Etc.

All troops will be given a score for every scoring event regardless of participation level. The troop with the lowest numerical overall score after every event will be crowned the Natchez Trace Camporee Champion.

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The Events The Camporee is made up of several events. Some are patrol “round robin” events, others are individual contests while others still are events that take place over the course of the day and can involve multiple participants including adults. The troop with the best score at the end of Saturday will be crowned the overall winner. The events that will be taken into consideration for the Camporee Championship will be as follows:

1. Round Robin • Canoe Racing • Fire Building • Orienteering • Archery • Tomahawk Throwing • First Aid • Pioneering • Zombie Escape • Human Trolley 2. Campsite Inspections 3. Tournament 4. Mountain Bike Messenger 5. Zombeast 6. Zombie Race For the Cure 7. Tug – O – War 8. Zombie Fashion Show 9. Troop Scout Spirit 10. Zombie Slayer Apparatus

Other events are as follows but will not be taken into consideration when determining overall troop scores due to the additional cost and limited space availability:

1. Shooting 2. Rappelling

Event Rules, Descriptions and Additional Information: 1. All event requirements will be explained at the location of the activity prior to start. 2. All rules below are purposely generalized and subject to change due to unforeseen conditions and/or circumstances and will be based on the judgment of camporee staff. Remember, we are here to have fun. There is no need to “game” the system.

Round Robin The Round Robin will consist of nine events lasting approximately 20 minutes each. The events will be scored individually as well as for each patrol. Troops will receive one score based on the best results in each event for their representative patrols.

1. Canoe Race – Timed event. Patrols will be required to paddle a canoe to a specified location, swamp, drain, switch places and paddle back. Every patrol member must participate. The patrol that completes the course the fastest will be determined as the winner.

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2. Fire Building – Timed event. Patrols will be required to build a fire to a pre-determined height. No outside fuel sources or equipment will be allowed. The patrol that completes the challenge the fastest will be determined as the winner.

3. Archery – Scoring Event. Patrols will be given bow/arrows to fire at a predetermined target at a known distance. The patrol with the highest score will be determined as the winner.

4. Orienteering – Timed/Scoring Event. Patrols will be given a set of coordinates. They will be required to locate those coordinates, record any pertinent information at those locations and continue to follow the course as required. The patrol that completes the course the fastest AND most accurately will be determined the winner.

5. Tomahawk Throwing – Scoring Event. Patrols will be given tomahawks to throw at a predetermined target at a known distance. The patrol with the highest score will be determined as the winner.

6. Zombie Escape – Timed Event. Patrols will be presented with an obstacle consisting of a rope web. Each patrol member must navigate through the obstacle in order to complete the challenge. The patrol with the fastest time will be determined as the winner.

7. First Aid – Timed/Scoring Event. Patrols will be presented with a scenario. Each patrol will be required to identify the first aid procedure to be performed as well as perform/demonstrate the procedure to the facilitator. The fastest and most accurate patrol will be determined as the winner.

8. Human Trolley – Timed Event. Patrols will be given an apparatus that they must use as a team to navigate through a predetermined course. The patrol that navigates the course the fastest will be determined as the winner.

9. Pioneering – Timed/Scoring Event. Patrols will be given specific pioneering tasks to complete. They will be judged on accuracy and speed. The patrol with the highest score at the end of the event will be determined as the winner.

Fishing Tournament Zombies may be on the loose but you still have to eat. Get your fishing poles and start catching dinner for the family and friends. The will commence on Saturday morning and is open to adults and youth alike for troop/individual scoring purposes. This event is ongoing throughout the day. Placing will be determined by the largest length fish caught. The fish must be caught in the wild at Latimer during the event and must be caught using a . No nets, jugs, spears, , explosives, noodling, bobbing etc.

Mountain Bike Messenger You have a message to deliver to the other survivors. Take your mountain bike and traverse the wilderness as fast as possible to the specified location but don’t forget the message! You will be required to recall your information once you reach the final destination. Scoring will be based primarily on time with penalties resulting from inaccuracies in the final message. Troops will receive the score for the best individual from their troop.

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Zombeast Personal fitness is a must during the zombie apocalypse. If you think you have what it takes to be the next Zombeast bring your skills and endurance to the competition floor. This individual event will consist of multiple challenges that push your physical fitness to the limit but there can be only one winner. Be prepared for running, weights, skill and mental toughness when you take on this challenge. Many are called, few are chosen, only one will prevail. Troops will receive the score for the best individual from their troop.

Zombie Race for the Cure The cure is out there but there is only enough for a precious few. Does your team have what it takes? Come together in this multi-leg event where you will be pitted directly against other teams simultaneously in order to receive the cure. You will be required to traverse multiple short legs, perform a multitude of scout skills and finish as quickly as possible in order to receive your cure. The patrol with the fastest time will prevail. Troops will receive scoring based on the best patrol result from their unit.

Tug-O-War This is a troop event with one team allotted per troop. Teams may consist of no more than 12 Scouts. For the purposes of balance the following rule will be in effect: Any Scout under the age of 14 will be counted as ½ a Scout for the event. Scouts 13 and older will be counted as 1 full Scout for the event. TO CLARIFY: YES, this does mean you could have up to 24 scouts 13 and younger on your team (1/2 x 24 = 12) or any combination thereof as long as the age and ratio rules are adhered to. We aren’t checking birth certificates. A Scout is trustworthy.

Shooting Shooting sports will be offered at an additional cost of $20 per scout. Both shotgun and rifle shooting will be available for this cost. It includes any and all instructor, target and ammunition fees. Each scout must be a minimum of 13 years of age for this activity. Pre-registration is required for this event and limited slots are available. Slots that are not filled during pre-registration if any will be filled on a first come first serve basis during check in. This event does not contribute to overall Troop scores.

Rappelling Latimer is equipped with an excellent cliff side rappelling location. Rappelling will be offered at an additional cost of $20 per participant. Each scout must be a minimum of 13 years of age for this activity. Pre- Registration is required for this event and limited slots are available. Slots that are not filled during pre- registration will be filled on a first come first serve basis during check in. This event does not contribute to overall Troop scores.

Campsite Inspections Stop the spread of the zombie plague! Keep your campsite clean and organized. Camporee staff will perform campsite inspections in order to see cleanliness, spirit and organization among the troops. There will be one score for each troop based on the above general criteria. Specific score sheets will be available upon check in.

Zombie Fashion Show Sometimes in order to beat them…you have to join them. This is a troop event with one adult leader participant per unit. This competition will take place during the campfire program. Each unit will be responsible for giving one of their adult leaders an extreme zombie makeover. Points will be awarded for creativity, design quality as well as the ability of the participant to be “in character” at the time of competition. Leaders should be prepared to take on the catwalk after getting gussied up by your Scouts.

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Zombie Slayer Apparatus What would a zombie encounter be without some tools of destruction? This is a troop event. Units will be required to bring and/or construct on site a “zombie extermination device.” Judging will be based on creativity, craftsmanship as well as the basic requirements below: 1. Wood Construction 2. Lashed Together 3. Does not endanger yourself or other Scouts 4. Must have a name 5. Functional

Packing List: Make every effort to ensure your Scouts are properly prepared and/or dressed. Camping equipment should reflect the time of year. Being cold or hot all day is bad. Being cold and wet can make for a miserable time. All Scout Leaders should be familiar with their Scout’s camping ability. If an inexperienced Scout is participating please make sure their gear is suitable for the weather.

Campsite: For troops not staying in tent city or cabins there will be a campsite located close to the facilities. Ground fires will be allowed in the campsite. All troops will receive adequate space for their units. Unit leaders are responsible for two-deep leadership.

Sunday Service: Sunday services are to be performed at the level as desired. Units are encouraged to combine and fellowship with one another.

Meals Individual units are responsible for all of their own meals while at the camporee. While not impossible, it is not convenient to retrieve food from off the reservation. It is highly recommended that all food be brought in at the beginning of the camporee with the unit.

Emergency Procedures We will be adhering to Latimer Reservation emergency procedures. Upon arrival there will be an in brief that covers emergency contingency.

Points of Contact Latimer Reservation Director – Ron Turpin - [email protected] Natchez Trace District Executive – Logan McCoy - [email protected] Camporee Director – Aaron Hart – [email protected] Latimer Reservation Website - http://www.latimerbsa.org/

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Camporee Schedule:

Friday 5pm - 9pm Check In 9pm - 9:30pm Leaders Meeting 10pm Staff Meeting 10:30pm Lights Out Saturday 8am Morning Flag 9am Round Robin - Fishing Tournament Kickoff - Shooting Group 1 - Rappelling Group 1 12pm Break for Lunch 1pm Mountain Bike Messenger - Shooting Group 2 - Rappelling Group 2 2pm Zombeast 3pm Zombie Race for the Cure 4pm Tug-O-War 5pm Break For Dinner 6pm Evening Flag 6:30pm Closing Campfire 10pm Lights Out Sunday 8am Checkout Begins 11am Staff Meeting 12pm Close Camporee

***Disclaimer*** Schedule and events are subject to change without notice at the discretion of camporee staff and organizing officials as the need arises. We will obviously do our very best to ensure a smooth and enjoyable experience for all involved. 6

Directions to Latimer High Adventure Reservation :

Latimer High Adventure Reservation is located at 334 Plantation Road (Mapblast shows as Evans Road) in Spencer, TN (Van Buren County). We are approximately 45 minutes from I-40 at exit 288.

From the north , Take I-24 E to Nashville, follow I-40 E to 288. Turn right onto highway 111. Travel through Sparta and follow signs to Spencer at State Highway 285E (24.5 miles from I-40). Turn left, travel 7.5 miles on highway 285 to the intersection of highway 30. Turn left (E) and travel 3.4 miles to highway 285E. Turn left at the waste disposal site (there is a brown and white Latimer High Adventure Reservation sign with a left arrow on your right). Travel 6.0 miles on Highway 285E to Midway Church of Christ (white church on your left just after mile marker 13). The left/straight (there is another sign here) onto Lewis Wilson Road for 2.3 miles (pavement ends in .3 miles – turns into gravel). Follow the gravel road bearing left at the intersection to the entrance of Latimer High Adventure Reservation.

From the south, ( Chattanooga), follow Highway 27 N to Highway 111 N to Highway 30 E. Follow Highway 30 E to Highway 285 E (don’t be confused with the intersection of Highway 285 W which is the first Highway). Turn left at the waste disposal site (there is a brown and white Latimer High Adventure Reservation sign with a left arrow on your right). Travel 6.0 miles on Highway 285E to Midway Church of Christ (white church on your left just after mile marker 13). The left/straight (there is another sign here) onto Lewis Wilson Road for 2.3 miles (pavement ends in .3 miles – turns into gravel). Follow the gravel road bearing left at the intersection to the entrance of Latimer High Adventure Reservation.

From the west or east, From Nashville take interstate 40 East or from Knoxville take interstate 40 West to Exit 288, turn south onto Highway 111. Follow Highway 111 towards Spencer for 28.3 miles, turn left onto spur for .1 mile, turn right onto Highway 30, follow Highway 30 East for 7.8 miles, turn left onto Highway 285 East, follow Highway 285 East for 7.1 miles, turn left onto Van Winkle Road (Lonewood Church on your left), follow Van Winkle Road for .8 mile, turn right and continue on Van Winkle Road for 1.0 mile, then you have reached your destination.

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