Middle Tennessee Council Natchez Trace District 2016 Spring Camporee “Zombie E ncounter ” Thank you for your interest in this event. This will be the 1st Natchez Trace Spring Camporee held at Latimer Reservation. The theme for this year’s Camporee will be “Zombie Encounter.” Please read the following pages carefully and completely. There will be competitive events and a variety of activities available for your Scouts and leaders alike. Due to the amount of participants expected, the ability for each Scout to participate in all activities may be limited. This guide has been established so that all leaders and Scouts can plan in advance in order to have a safe and fun time as well as to clarify any specific questions regarding event scoring so as to limit any “gray” areas that may come into question. Date, Time and Place: The Spring Camporee will be held at Latimer Reservation, 334 Plantation Rd, Spencer, Tn. Check-in will begin on Friday, April 15 at 5:00 pm and continue into the night until 9:00pm. Colors and event kickoff will start on Saturday morning after breakfast, beginning at 8:00am. At this time participants will break out to their respective events. A campfire will take place on Saturday evening where all camporee awards will be presented. Sunday morning troops will break camp and return home. No competitive events are scheduled for Sunday. Registration Registration will begin February 1, 2016 and may be accomplished on-line or in person at the Jett Potter Service Center. All Troops must be registered no later than April 8, 2016 so we can complete our plans. The fee for each participant and leader is $10.00. The fee includes the use of camping facilities and awards. Each participant will also receive a Spring Camporee patch at check out. Teams/Event Scoring: Each Troop will be considered a single team with relation to overall camporee score. Patrols participating in team events should be made up of approximately 6-12 Scouts. Patrols and/or individuals will receive awards for winning their respective events. Troops are welcome to enter as many patrols into competitive events as space allows however only the top patrol/individual score from their respective troop for each event will be used in determining the overall score for the camporee. Scoring for each event will be represented as follows: 1st Place: 1 Point 2nd Place: 2 Points 3rd Place: 3 Points….Etc. All troops will be given a score for every scoring event regardless of participation level. The troop with the lowest numerical overall score after every event will be crowned the Natchez Trace Camporee Champion. 1 The Events The Camporee is made up of several events. Some are patrol “round robin” events, others are individual contests while others still are events that take place over the course of the day and can involve multiple participants including adults. The troop with the best score at the end of Saturday will be crowned the overall winner. The events that will be taken into consideration for the Camporee Championship will be as follows: 1. Round Robin • Canoe Racing • Fire Building • Orienteering • Archery • Tomahawk Throwing • First Aid • Pioneering • Zombie Escape • Human Trolley 2. Campsite Inspections 3. Fishing Tournament 4. Mountain Bike Messenger 5. Zombeast 6. Zombie Race For the Cure 7. Tug – O – War 8. Zombie Fashion Show 9. Troop Scout Spirit 10. Zombie Slayer Apparatus Other events are as follows but will not be taken into consideration when determining overall troop scores due to the additional cost and limited space availability: 1. Shooting 2. Rappelling Event Rules, Descriptions and Additional Information: 1. All event requirements will be explained at the location of the activity prior to start. 2. All rules below are purposely generalized and subject to change due to unforeseen conditions and/or circumstances and will be based on the judgment of camporee staff. Remember, we are here to have fun. There is no need to “game” the system. Round Robin The Round Robin will consist of nine events lasting approximately 20 minutes each. The events will be scored individually as well as for each patrol. Troops will receive one score based on the best results in each event for their representative patrols. 1. Canoe Race – Timed event. Patrols will be required to paddle a canoe to a specified location, swamp, drain, switch places and paddle back. Every patrol member must participate. The patrol that completes the course the fastest will be determined as the winner. 2 2. Fire Building – Timed event. Patrols will be required to build a fire to a pre-determined height. No outside fuel sources or equipment will be allowed. The patrol that completes the challenge the fastest will be determined as the winner. 3. Archery – Scoring Event. Patrols will be given bow/arrows to fire at a predetermined target at a known distance. The patrol with the highest score will be determined as the winner. 4. Orienteering – Timed/Scoring Event. Patrols will be given a set of coordinates. They will be required to locate those coordinates, record any pertinent information at those locations and continue to follow the course as required. The patrol that completes the course the fastest AND most accurately will be determined the winner. 5. Tomahawk Throwing – Scoring Event. Patrols will be given tomahawks to throw at a predetermined target at a known distance. The patrol with the highest score will be determined as the winner. 6. Zombie Escape – Timed Event. Patrols will be presented with an obstacle consisting of a rope web. Each patrol member must navigate through the obstacle in order to complete the challenge. The patrol with the fastest time will be determined as the winner. 7. First Aid – Timed/Scoring Event. Patrols will be presented with a scenario. Each patrol will be required to identify the first aid procedure to be performed as well as perform/demonstrate the procedure to the facilitator. The fastest and most accurate patrol will be determined as the winner. 8. Human Trolley – Timed Event. Patrols will be given an apparatus that they must use as a team to navigate through a predetermined course. The patrol that navigates the course the fastest will be determined as the winner. 9. Pioneering – Timed/Scoring Event. Patrols will be given specific pioneering tasks to complete. They will be judged on accuracy and speed. The patrol with the highest score at the end of the event will be determined as the winner. Fishing Tournament Zombies may be on the loose but you still have to eat. Get your fishing poles and start catching dinner for the family and friends. The fishing tournament will commence on Saturday morning and is open to adults and youth alike for troop/individual scoring purposes. This event is ongoing throughout the day. Placing will be determined by the largest length fish caught. The fish must be caught in the wild at Latimer during the event and must be caught using a fishing rod. No nets, jugs, spears, harpoons, explosives, noodling, bobbing etc. Mountain Bike Messenger You have a message to deliver to the other survivors. Take your mountain bike and traverse the wilderness as fast as possible to the specified location but don’t forget the message! You will be required to recall your information once you reach the final destination. Scoring will be based primarily on time with penalties resulting from inaccuracies in the final message. Troops will receive the score for the best individual from their troop. 3 Zombeast Personal fitness is a must during the zombie apocalypse. If you think you have what it takes to be the next Zombeast bring your skills and endurance to the competition floor. This individual event will consist of multiple challenges that push your physical fitness to the limit but there can be only one winner. Be prepared for running, weights, skill and mental toughness when you take on this challenge. Many are called, few are chosen, only one will prevail. Troops will receive the score for the best individual from their troop. Zombie Race for the Cure The cure is out there but there is only enough for a precious few. Does your team have what it takes? Come together in this multi-leg event where you will be pitted directly against other teams simultaneously in order to receive the cure. You will be required to traverse multiple short legs, perform a multitude of scout skills and finish as quickly as possible in order to receive your cure. The patrol with the fastest time will prevail. Troops will receive scoring based on the best patrol result from their unit. Tug-O-War This is a troop event with one team allotted per troop. Teams may consist of no more than 12 Scouts. For the purposes of balance the following rule will be in effect: Any Scout under the age of 14 will be counted as ½ a Scout for the event. Scouts 13 and older will be counted as 1 full Scout for the event. TO CLARIFY: YES, this does mean you could have up to 24 scouts 13 and younger on your team (1/2 x 24 = 12) or any combination thereof as long as the age and ratio rules are adhered to. We aren’t checking birth certificates. A Scout is trustworthy. Shooting Shooting sports will be offered at an additional cost of $20 per scout. Both shotgun and rifle shooting will be available for this cost. It includes any and all instructor, target and ammunition fees. Each scout must be a minimum of 13 years of age for this activity.
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