IMPRESSIVE GRAPHIX MEDIA-What You Don’t Know(WYDK):

Watchmen Doppelgangers For the past few months, the have been invading the DCU, or are they taking back what was originally theirs? Hey everyone, my name is Leo Young, and this is WYDK. So, if you’re into reading or hearing about comics, specifically DC, you’ve probably noticed a few smiley faced buttons popping up here and there. Wellp, those buttons belong to the Watchmen, the comic series created by Allan Moore and PUBLISHED by DC Comics in the mid-1980’s. This is where it gets fun. The Watchmen series was created by Allan Moore, however, DC quickly realized the characters that he wanted to use on would have taken their characters off the lineup indefinitely as Watchmen took place in an alternate timeline to the main continuity of the DCU. To add on, the characters Moore had his eye on were not created by DC but by another company, “” which DC then bought in 1983. Dedicated to making his story come to life, Moore created characters based on those he wanted to use and thus, The Watchmen were born. To name a few high ranking DC characters and their W.M counterparts; -Nightowl, Captain -Doctor Manhattan, The -, and Nightshade with Silk Specter.

IMPRESSIVE GRAPHIX MEDIA GAMING NEWS: E.A puts Loot

Boxes Under Investigation A loot box is a mechanic some video games use to reward players, usually, those playing online MMOs, with goodies like character skins, dance moves, stronger abilities, anything to make a game more appealing. The idea behind loot boxes for game developers is that they're used to help pay for the hefty sum of money they spent making the game. Normally they're only meant to entice the players into making their own character more cooler than the guy to their left, but due to E.A's recent handle on how loot boxes work in their recent game, Star Wars: Battlefront II has put them in the eyes of the court. More countries and organizations such as Australia and the Belgium gaming commissions are looking into whether loot boxes break their anti-online gambling laws or not. Hawaiian legislator, Chris Lee criticized Battlefront II, saying it's a “Star Wars-themed online casino designed to lure kids into spending money.” All these problems came into the eyes of governments due to the noise made by the gaming communities. The terms, "pay-to-play" and "pay-to-win" have been around for a while, and the backlash the latter brings has been around just as long, but for many, E.A went too far. For weeks, players had made note of how loot boxes worked in such a way that forces players to spend more money, even after purchasing the $60-$80 game, to help push the game forward. A day before the release of the game, E.A had removed the use of in-game purchasing from the Battlefront II, consequently holding people back and creating a large gap between new and old players, with little hope of the newer ones catching up to those who had already spent the money to where they were at the time. As of now, Belgium is trying to bring this to the European Union to take action against games that make use of the loot box system.

IMPRESSIVE GRAPHIX MEDIA TECH NEWS: United States and the

World are back on Track to Working with Artificial Intelligence The White House on Thursday plans to convene executives from Amazon, Facebook, Google, Intel, Microsoft, Nvidia, Oracle, Ford, Land O’Lakes, Mastercard, Pfizer and United Airlines other major U.S. companies as it seeks to develop and grow its understanding and advancement in artificial intelligence. According to a draft of the event, the Trump administration plans to work with government officials, academics, and AI developers develop and adopt regulations to advance AI in such fields as agriculture, healthcare, and transportation. America has not made the biggest leap into it A.I research, though the government has put millions into STEM education. Trump's administration claims, by their estimate, that in 2017, $2 billion was put into A.I R&D. However other countries are coming up to surpass the U.S. This year, France announced it would invest $1.8 billion (€1.5 billion) in AI research by 2022; the UK is putting hundreds of millions of dollars into the field in a bid to take the lead in AI ethics, China unveiled their plan to become the world’s dominant force in AI by 2030 with AlphaGo.

To address the idea that millions have about A.Is replacing Humans for their jobs, according to the OECD’s(Organisation for Economic Co-operation and Development) analysis, the fear of losing your job is SOMEWHAT exaggerated. That only 14 percent of jobs in OECD countries, which includes the US, UK, Canada, and Japan, are “highly automatable,” meaning their probability of automation is 70 percent or higher. In layman's terms, 14 percent have the ability of their jobs being taken by machines. Even then, many of these jobs CANNOT be done by a machine simply because of their limitations. Verge's example as to why was "Think about a machine operator in a factory, for example. Although a portion of their job could be automated, they may have other responsibilities (such as managing inventory and overseeing junior workers), which computers cannot manage. And consider the difference between a worker in US garment factory and its equivalent in Vietnam: the American factory is more likely to be technologically advanced, and the typical worker’s day will likely involve a greater number of non-routine tasks that resist automation." From researchers, they say “The risk of automation is not distributed equally among workers [...] Occupations with the highest estimated automatability typically only require basic to a low level of education."