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How the Top 5 Games Companies Went Global
White paper How the Top 5 Games Companies Went Global Alpha St Andrew’s House St Andrew’s Road Every company had to start somewhere. Some were founded by a well-respected Cambridge CB4 1DL businessman or businesswoman and received a raft of initial investment. Others started United Kingdom out in somebody’s garage, and yet have still ended up dominating their market globally. @thisisalphalive In fact, there is a surprising correlation between the garage-start-up company and the names that have become global giants. That list includes Amazon, Apple, Disney and Google, and there are many more started in a one-person office. thisisalpha.com The question of how these companies have built from such small beginnings to positions of global dominance is a significant one. Other businesses at differing stages are keen to emulate them. There are, of course, many factors underlying such success. Great product is one; great business strategy another. But that isn’t enough to get you across continents. Successful global expansion comes down to effective localisation, and the top five global players can tell us a lot about undertaking the process correctly. The Best of the Best Let’s take the top five firms in the Games sector. It’s worth differentiating between the pure games developers or publishers and those who also provide hardware or other software, such as Sony, Nintendo and Microsoft. Much of the latter firms’ revenue comes from these other sources, so the top five games firms we will look at are the pure publishers and developers whose revenue is the highest. -
Annual Financial Report and Audited Consolidated Financial Statements for the Year Ended December 31, 2008 Tuesday March 03, 2009
Annual Financial Report and Audited Consolidated Financial Statements for the Year Ended December 31, 2008 Tuesday March 03, 2009 VIVENDI Société anonyme with a Management Board and Supervisory Board with a share capital of €6,436,133,182 Head Office: 42 avenue de Friedland – 75380 PARIS CEDEX 08 – FRANCE IMPORTANT NOTICE: READERS ARE STRONGLY ADVISED TO READ THE IMPORTANT DISCLAIMERS AT THE END OF THIS FINANCIAL REPORT. Annual Financial Report and Audited Consolidated Financial Statements for the Year Ended December 31, 2008 Vivendi /2 TABLE OF CONTENTS Tuesday March 03, 2009 SELECTED KEY CONSOLIDATED FINANCIAL DATA.........................................................................................................................................5 I – 2008 FINANCIAL REPORT ................................................................................................................................................................................6 SUMMARY OF THE 2008, 2007 AND 2006 MAIN DEVELOPMENTS................................................................................................................6 1 2008 MAIN DEVELOPMENTS......................................................................................................................................................................7 1.1 MAIN DEVELOPMENTS IN 2008 .......................................................................................................................................................................7 1.2 MAIN DEVELOPMENTS SINCE DECEMBER -
Activision Announces Partnership with Metallica for First Ever
Activision Announces Partnership with Metallica for First Ever Simultaneous Release of New Record "Death Magnetic" in Stores and for Download in Guitar Hero® Video Game Company Confirms Upcoming Game Lineup and Announces Five New Titles Santa Monica, CA – July 15, 2007 – Activision Publishing (Nasdaq: ATVI) today revealed that Metallica's highly-anticipated full studio album, "Death Magnetic," will be available simultaneously in record stores and as downloadable content for the world's best-selling rhythm-based video game series, Guitar Hero®. Metallica fans will be able to rock out to new anthems from the band in Guitar Hero® III: Legends of Rock this September and will be able to unite on drums, guitar and vocals as the album will also be released as downloadable content for Guitar Hero® World Tour when it ships this Fall. The company also confirmed its upcoming game slate and announced five new titles in development. Activision's fall 2008 game lineup includes Call of Duty®: World at War, Guitar Hero® World Tour, Quantum of Solace™ and Spider-Man™: Web of Shadows. In addition, the company announced that it is currently in development on Wolfenstein™, the highly anticipated title from id Software and Raven Software; Marvel™ Ultimate Alliance 2: Fusion by Vicarious Visions, the sequel to one of the best- selling action RPGs; Singularity (Working Title), a first person action game, based on an all-new wholly owned intellectual property, from Raven Software; ; a Luxoflux game based on "Transformers: Revenge of the Fallen" from DreamWorks Pictures and Paramount Pictures, in association with Hasbro, the follow-up to one of 2007's biggest blockbuster movies and games; and a title based on Twentieth Century Fox/Marvel's X-Men Origins: Wolverine in development at Raven Software. -
Panel Discussion: the Next Killer Application
Panel Discussion: The Next Killer Application Moderator: Howard Sachs Telairity Panelists: Ajay Luthra Motorola David Kirk Nvidia Edward Frank Broadcom Nick Tredennick Gilder Technology Pradeep Dubey Intel Abstract: Hot Chips has always focused on the latest semiconductor processes and computer architectures. As transistors continue to shrink, design costs increase and wafer sizes go from 200mm to 300mm, larger volumes of chips need to be sold in order to pay for the design, mask, EDA software, and manufacturing costs. This puts more pressure on the semiconductor business to search for the next killer application in the hopes of filling the factories. Some of the issues raised below will be discussed. • What are some of the past successful killer applications? • What were the key enabling factors? • What are the financial requirements to be considered a killer application? • Are FPGAs a killer application? • What are the next killer applications? • Has the emergence of foundries and COT service enabled more killer apps? • Does the next killer app depend upon your perspective? • Is HDTV one of the next killer apps? Panelist Biographies: Ajay Luthra received his B.E. (Hons) from BITS, Pilani, India in 1975, M.Tech. in Communications Engineering from IIT Delhi in 1977 and Ph.D. from Moore School of Electrical Engineering, University of Pennsylvania in 1981. From 1981 to 1984 he was a Senior Engineer at Interspec Inc., Philadelphia, Pennsylvania, where he was involved in applications of Digital Signal and Image Processing for Bio-medical applications. From 1984 to 1995 he was at Tektronix, Beaverton, Oregon, where from 1985 - 1990 he was manager of Digital Signal and Picture Processing Group and from 1990 - 1995 he was Director of Communications / Video Systems Research Lab. -
Annual Financial Report and Audited Consolidated Financial Statements for the Year Ended December 31, 2007
Annual Financial Report and Audited Consolidated Financial Statements for the Year ended December 31, 2007 VIVENDI Société anonyme with a Management Board and Supervisory Board with a share capital of €6,406,087,710.00 Head Office: 42 avenue de Friedland – 75380 PARIS CEDEX 08 – FRANCE IMPORTANT NOTICE: READERS ARE STRONGLY ADVISED TO READ THE IMPORTANT DISCLAIMERS AT THE END OF THIS FINANCIAL REPORT. Annual Financial Report and Audited Consolidated Financial Statements for the Year Ended December 31, 2007 Vivendi /2 TABLE OF CONTENTS SELECTED KEY CONSOLIDATED FINANCIAL DATA........................................................................................................................................6 I – 2007 FINANCIAL REPORT ...............................................................................................................................................................................7 1 MAIN DEVELOPMENTS..............................................................................................................................................................................8 1.1 MAIN DEVELOPMENTS IN 2007......................................................................................................................................................................8 1.2 MAIN DEVELOPMENTS SINCE DECEMBER 31, 2007 ........................................................................................................................................11 1.3 TRANSACTIONS UNDERWAY AS OF DECEMBER 31, 2007 .................................................................................................................................11 -
Human-Level AI's Killer Application: Interactive Computer Games
AI Magazine Volume 22 Number 2 (2001) (© AAAI) Articles Human-Level AI’s Killer Application Interactive Computer Games John E. Laird and Michael van Lent I Although one of the fundamental goals of AI is to communication with natural language, com- understand and develop intelligent systems that monsense reasoning, creativity, and learning. have all the capabilities of humans, there is little If this is our dream, why isn’t any progress active research directly pursuing this goal. We pro- being made? Ironically, one of the major rea- pose that AI for interactive computer games is an sons that almost nobody (see Brooks et al. emerging application area in which this goal of [2000] for one high-profile exception) is work- human-level AI can successfully be pursued. Inter- active computer games have increasingly complex ing on this grand goal of AI is that current and realistic worlds and increasingly complex and applications of AI do not need full-blown intelligent computer-controlled characters. In this human-level AI. For almost all applications, article, we further motivate our proposal of using the generality and adaptability of human interactive computer games for AI research, review thought is not needed—specialized, although previous research on AI and games, and present more rigid and fragile, solutions are cheaper the different game genres and the roles that and easier to develop. Unfortunately, it is human-level AI could play within these genres. We unclear whether the approaches that have then describe the research issues and AI techniques been developed to solve specific problems are that are relevant to each of these roles. -
CRF Annual Report 2007
C ONSTITUTIONAL R IGHTS F OUNDATION Educating Tomorrow’s Citizens 2007 ANNUAL REPORT CONSTITUTIONAL RIGHTS FOUNDATION MISSION STATEMENT Constitutional Rights Foundation seeks to instill in our nation's youth a deeper understanding of citizenship through values expressed in our Constitution and its Bill of Rights and to educate young people to become active and responsible participants in our society. CRF is dedicated to assuring our country's future by investing in our youth today. CONSTITUTIONAL RIGHTS FOUNDATION 2007 P RESIDENT ’S AND EXECUTIVE DIRECTOR ’S MESSAGE In 2007, through its programs and development of law from Elizabethan publications, Constitutional Rights England to the modern age; Landmarks: Foundation made great strides in help - Historic U.S. Supreme Court Decisions cov - ing our nation’s young people under - ers 16 cases and controversies that stand that democracy matters. shaped America. Our national quar - terly newsletter, Bill of Rights in Action , Our Los Angeles direct-service pro - provided classroom lessons, discus - grams—Youth Internship, Youth Lead - sions, and motivating learning activi - ership for Action, and the Summer Law ties to 30,000 teachers throughout the Institute—involved 130 volunteers and United States. Conservatively, CRF Hon. John A. Kronstadt impacted over 400 youth with intensive President publications impact well over 2.5 mil - educational experiences. lion students annually. A two-year formal evaluation of In 2007, CRF’s award-winning website, the Youth Internship Program demon - packed full with program information strated that the seven-week experience and free educational resources, received combining seminars and placements in some 1.4 million unique visitors and professional job settings increased was named by the Los Angeles Times as participants’ civic knowledge and atti - the best on the web for student research tudes and commitment to academic in its annual back-to-school survey. -
Videogames and Isolation the Galapagos Effect on the Videogame Market
Single Cycle Degree programme in Lingue culture e società dell’Asia e dell’Africa mediterranea (LICAAM) ordinamento ex DM 270/2004 Final Thesis Videogames and isolation The Galapagos effect on the videogame market Supervisor Ch. Prof. Patrick Heinrich Assistant supervisor Ch. Prof. Pierantonio Zanotti Graduand Luca D’Angelo Matriculation Number 855677 Academic Year 2017 / 2018 Index Index..................................................................................................................................................... 3 要旨 ...................................................................................................................................................... 4 Introduction .......................................................................................................................................... 6 CHAPTER 1: The world of gaming..................................................................................................... 8 1.1 Origin ......................................................................................................................................... 8 1.2 Golden Age of West and East ................................................................................................... 11 1.3 Old “console wars” ................................................................................................................. 17 1.4 The 1990s ................................................................................................................................. 20 -
Student Investment Fund
STUDENT INVESTMENT FUND 2007-2008 ANNUAL REPORT May 9, 2008 http://org.business.utah.edu/investmentfund TABLE OF CONTENTS 2007-2008 STUDENT MANAGERS........................................................................................... 3 HISTORY ...................................................................................................................................... 4 STRATEGY................................................................................................................................... 5 Davidson & Milner Portfolios .................................................................................................... 5 School Portfolio .......................................................................................................................... 6 DAVIDSON AND MILNER PERFORMANCE........................................................................ 6 Overall ........................................................................................................................................ 6 Individual Stock Performance..................................................................................................... 7 SCHOOL PERFORMANCE....................................................................................................... 9 Overall ........................................................................................................................................ 9 Individual Stock Performance.................................................................................................... -
Excel the Killer
HOW TO EFFECTIVELY USE TECHNOLOGY tech toolbox Excel the Killer “Killer app” is a bit of bizspeak that has been di- observed, “And, as we all know, they don’t teach luted by overuse. But, like “disruption,” when used Excel in law school and they really, really should.” properly, it refers to a critical element of techno- For the uninitiated, there are two aspects of logical progress. A killer application is the piece of Excel that are severely underappreciated. content that proves so valuable that it leads to the First, Excel is not just for numbers. To the soft- adoption of the hardware with which it is associ- ware, numbers and text are interchangeable forms ated. For example, NFL football was the killer app of data. Mathematical formulas are one small for HD television. The original Super Mario Bros. subset of the spreadsheet functions available to was the killer app for the original Nintendo, just as sort, filter, combine and disaggregate data. Thus, Tetris was the killer app for the Gameboy. names, geographic information, dates, etc., are all The original killer app for the personal com- amenable to the spreadsheet treatment. puter was VisiCalc, a spreadsheet program that ran Second, Excel is often the mechanism by which first on the Apple II. As Byte magazine wrote in companies use and communicate their structured 1980, “VisiCalc is the first program available on a data. To be simplistic, structured data is data that microcomputer that has been responsible for the resides in databases, such as Access, Oracle and sales of entire systems.” The ability to run $100 SAP. -
Simon Says the Color: the Digital Evolution of an Outdoor Kids Game
Simon Says the Color: The Digital Evolution of an Outdoor Kids Game Claudio E. Palazzi Dario Maggiorini Dipartimento di Matematica Pura e Applicata Dipartimento di Informatica e Comunicazione Università di Padova Università degli Studi di Milano via Trieste, 63, 35121 Padova, Italy via Comelico, 39, 20135 Milano, Italy [email protected] [email protected] Andrea Burattin Riccardo Ferro Dipartimento di Matematica Pura e Applicata Dipartimento di Matematica Pura e Applicata Università di Padova Università di Padova via Trieste, 63, 35121 Padova, Italy via Trieste, 63, 35121 Padova, Italy [email protected] [email protected] ABSTRACT years, have increased their capabilities in terms of memory storage, In the last decades mobile phones have evolved from simple instru- CPU power, and connectivity (e.g., GPRS, UMTS, Wi-Fi, Blue- ments to make calls to complex and powerful devices. Following tooth). Furthermore, the use of well known and open software plat- this trend, a popular application as gaming has extended its domain forms (like Symbian [1] and Android [2]), and the free availability from home computers and consoles to the mobile realm. Mobile of development frameworks (like Java ME) has attracted the busi- games represent now a killer application for smart phones and are ness world together with researchers from various fields: gaming, attracting millions of subscribers worldwide. Nowadays, the chal- networking, artificial intelligence, communication, imaging, and lenge is that of creating a new generation of mobile games propos- many others. As a result from this growing interest the mobile cus- ing something more than just a tiny version of home entertainment tomers evolved from simple callers to messengers (first with SMS, blockbusters; the ubiquitous use and the interesting features (cam- then using MMS) and now they are becoming users of complex ap- era, gyroscope, connectivity, GPS, etc.) of mobile phones should plications [3], [4]. -
Exhibit B Baker Declaration
Exhibit B Baker Declaration NY\1603470.24 UNITED STATES BANKRUPTCY COURT SOUTHERN DISTRICT OF NEW YORK ____________________________________ ) In re: ) Chapter 11 ) RHI Entertainment, Inc., et al.,1 ) Case No. 10-16536 (SMB) ) Debtors. ) ) Jointly Administered ) ____________________________________) DECLARATION OF D. J. BAKER IN SUPPORT OF APPLICATION OF DEBTORS FOR AN ORDER AUTHORIZING THE EMPLOYMENT AND RETENTION OF LATHAM & WATKINS LLP AS ATTORNEYS FOR THE DEBTORS PURSUANT TO SECTIONS 327(a), 329, AND 1107 OF THE BANKRUPTCY CODE, BANKRUPTCY RULES 2014(a) AND 2016 AND LOCAL RULES 2014-1 AND 2016-1, NUNC PRO TUNC TO THE PETITION DATE I, D. J. Baker, being duly sworn, state the following under penalty of perjury: 1. I am a partner of Latham & Watkins LLP (“L&W”). L&W maintains offices for the practice of law at, among other places, 885 Third Avenue, New York, New York 10022. I am admitted, practicing, and a member in good standing of the Bar of the State of New York and the District of Columbia, and am admitted to practice in the United States District Court for the Southern District of New York. There are no disciplinary proceedings pending against me. 2. I am authorized to make this declaration (the “Declaration”) in support of the application (the “Application”)2 to retain L&W as attorneys for RHI Entertainment, Inc. and 1 The Debtors in these related cases, along with the last four digits of each Debtor’s federal tax identification number, are: RHI Entertainment, Inc. (4616); RHIE Holdings Inc. (5429); RHI Entertainment Holdings II, LLC (0004); RHI Entertainment, LLC (7887); RHI Entertainment Productions, LLC (6014); RHI Entertainment Distribution, LLC (6017); RHI International Distribution Inc.