USING GRAPHIC NOVELS with CHILDREN and TEENS a Guide for Teachers and Librarians Using Graphic Novels with Children and Teens a Guide for Teachers and Librarians
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Threat, Authoritarianism, and Depictions of Crime, Law, and Order in Batman Films Brandon Bosch University of Nebraska-Lincoln, [email protected]
University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Sociology Department, Faculty Publications Sociology, Department of 4-2-2016 “Why So Serious?” Threat, Authoritarianism, and Depictions of Crime, Law, and Order in Batman Films Brandon Bosch University of Nebraska-Lincoln, [email protected] Follow this and additional works at: http://digitalcommons.unl.edu/sociologyfacpub Part of the Criminal Law Commons, Criminology Commons, Family, Life Course, and Society Commons, Public Affairs, Public Policy and Public Administration Commons, and the Social Control, Law, Crime, and Deviance Commons Bosch, Brandon, "“Why So Serious?” Threat, Authoritarianism, and Depictions of Crime, Law, and Order in Batman Films" (2016). Sociology Department, Faculty Publications. 287. http://digitalcommons.unl.edu/sociologyfacpub/287 This Article is brought to you for free and open access by the Sociology, Department of at DigitalCommons@University of Nebraska - Lincoln. It has been accepted for inclusion in Sociology Department, Faculty Publications by an authorized administrator of DigitalCommons@University of Nebraska - Lincoln. VOLUME 17, ISSUE 1, PAGES 37–54 (2016) Criminology, Criminal Justice Law, & Society E-ISSN 2332-886X Available online at https://scholasticahq.com/criminology-criminal-justice-law-society/ “Why So Serious?” Threat, Authoritarianism, and Depictions of Crime, Law, and Order in Batman Films Brandon Bosch University of Nebraska-Lincoln A B S T R A C T A N D A R T I C L E I N F O R M A T I O N Drawing on research on authoritarianism, this study analyzes the relationship between levels of threat in society and representations of crime, law, and order in mass media, with a particular emphasis on the superhero genre. -
Aesthetics, Taste, and the Mind-Body Problem in American Independent Comics
PAPER TOWER: AESTHETICS, TASTE, AND THE MIND-BODY PROBLEM IN AMERICAN INDEPENDENT COMICS William Timothy Jones A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2014 Committee: Jeremy Wallach, Advisor Esther Clinton © 2014 William Timothy Jones All Rights Reserved iii ABSTRACT Jeremy Wallach, Advisor Comics studies, as a relatively new field, is still building a canon. However, its criteria for canon-building has been modeled largely after modernist ideas about formal complexity and criteria for disinterested, detached, “objective” aesthetic judgment derived from one of the major philosophical debates in Western thought: the mind-body problem. This thesis analyzes two American independent comics in order to dissect the aspects of a comic work that allow it to be categorized as “art” in the canonical sense. Chris Ware’s Building Stories is a sprawling, Byzantine comic that exhibits characteristically modernist ideas about the subordination of the body to the mind and art’s relationship to mass culture. Rob Schrab’s Scud: The Disposable Assassin provides a counterpoint to Building Stories in its action-heavy stylistic approach, developing ideas about the merging of the mind and the body and the artistic and the commercial. Ultimately, this thesis advocates for a re -evaluation of comics criticism that values the subjective, emotional, and the popular as much as the “objective” areas of formal complexity and logic. iv ACKNOWLEDGMENTS To Anna O’Brien, for the original germ of this idea and hours of enlightening conversation and companionship. To Jeremy Wallach and Esther Clinton, whose emphatic response to the paper that eventually became this thesis was instrumental to my belief in the quality of my work. -
The Wonder Women: Understanding Feminism in Cosplay Performance
THE WONDER WOMEN: UNDERSTANDING FEMINISM IN COSPLAY PERFORMANCE by AMBER ROSE GRISSOM B.A. Anthropology University of Central Florida, 2015 B.A. History University of Central Florida, 2015 A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts in the Department of Anthropology in the College of Sciences at the University of Central Florida Orlando, Florida Summer Term 2019 © 2019 Amber Rose Grissom ii ABSTRACT Feminism conjures divisive and at times conflicting thoughts and feelings in the current political climate in the United States. For some, Wonder Woman is a feminist icon, for her devotion to truth, justice, and equality. In recent years, Wonder Woman has become successful in the film industry, and this is reflected by the growing community of cosplayers at comic book conventions. In this study, I examine gender performativity, gender identity, and feminism from the perspective of cosplayers of Wonder Woman. I collected ethnographic data using participant observation and semi-structured interviews with cosplayers at comic book conventions in Florida, Georgia, and Washington, about their experiences in their Wonder Woman costumes. I found that many cosplayers identified with Wonder Woman both in their own personalities and as a feminist icon, and many view Wonder Woman as a larger role model to all people, not just women and girls. The narratives in this study also show cosplay as a form of escapism. Finally, I found that Wonder Woman empowers cosplayers at the individual level but can be envisioned as a force at a wider social level. I conclude that Wonder Woman is an important and iconic figure for understanding the dynamics of culture in the United States. -
Macmillan Children's Publishing Group
macmillan children’s publishing group Bologna 2017 Farrar, Straus and Giroux Books for Young Readers Feiwel & Friends First Second Henry Holt Books for Young Readers Imprint Roaring Brook Press Swoon Reads 1 Macmillan Children’s Publishing Group Foreign Subsidiary Rights Contacts Kristin Dulaney Executive Director, Subsidiary Rights 646-307-5297 [email protected] Miriam Miller Subsidiary Rights Manager 646-307-5298 [email protected] 2 Macmillan Children’s Publishing Group Farrar, Straus and Giroux Books for Young Readers Feiwel & Friends Swoon Reads First Second Henry Holt Books for Young Readers Imprint Roaring Brook Press 3 Table of Contents Young Adult - pg. 5 Middle Grade - pg. 19 Chapter Books - pg. 31 Nonfiction - pg. 37 Picture Books - pg. 42 Graphic Novels - pg. 61 Backlist - pg. 73 4 YOUNG ADULT 5 macmillan children’s publishing group YOUNG ADULT Ava Dellaira At 17 Farrar, Straus and Giroux Books for Young Readers March 2018; 5 ½ x 8 ¼; 384 pp.; Ages 12-18; Editor: Joy Peskin A sweeping, multi-generational love story. To 17-year-old Angie, Marilyn is her hardworking, devoted single mother. But Marilyn was once young, too. When Marilyn was 17, she met and fell in love with Angie’s father, whom Angie’s never met and Marilyn has always told her he died before she was born. When Angie discovers (c) Tom Dellaira evidence of a long-lost uncle she starts to wonder: What if her dad is still alive, too? So she sets off on a journey to find him, hitching a ride with her ex-boyfriend, Sam. Along the way, she un- covers some hard truths about herself, her mother, and what truly happened to her father. -
If You Liked PERCY JACKSON, You'll Love These Books!
5) Secrets of the Immortal Nicholas 11) Thirteenth Child Flamel Series (Patricia Wrede) ( Michael Scott) * Teen Fic Wrede Allen Park Library A) The Alchemyst B) The Magician 12) The Bartimaeus Trilogy C) The Sorceress (Jonathan Stroud) D) The Necromancer A) The Amulet of Samarkand E) The Warlock B) The Golem’s Eye F) The Enchantress C) Ptolemy’s Gate * Teen Fic Scott * Sci-Fi/Fantasy Stroud 6) Witch & Wizard Series 13) Darkest Powers Series (James Patterson) (Kelley Armstrong) A) Witch & Wizard A) The Summoning B) The Gift B) The Awakening C) The Fire C) The Reckoning D) The Kiss * Teen Fic Armstrong * Teen Fic Patterson 14) Ranger’s Apprentice Series 7) The Shinjacker Trilogy (John Flanagan) (Neal Shusterman) A) The Ruins of Gorlan A) Everlost B) The Burning Bridge B) Everwild C) The Icebound Land C) Everfound D) The Battle of Skandia * Teen Fic Shusterman E) The Sorcerer of the North F) The Siege of Macindaw 8) The Hunger Games Series G) Erak’s Ransom (Suzanne Collins) H) The Kings of Clonmel A) The Hunger Games I) Halt’s Peril B) Catching Fire J) The Emperor of Nihon-Ja C) Mockingjay * Sci-Fi/Fantasy Flanagan * Teen Fic Collins 9) The Harry Potter Series (J.K. Rowling) A) The Sorcerer’s Stone B) The Chamber of Secrets C) The Prisoner of Azkaban If you liked D) The Goblet of Fire E) The Order of the Phoenix PERCY JACKSON, F) The Half-Blood Prince You’ll love G) The Deathly Hallows * Teen Fic Rowling these books! Allen Park Library 10) The Extraordinary Adventures of Alfred Kropp ( Rick Yancey) * Teen Fic Yancey Allen Park Public Library 8100 Allen Rd. -
Great Guy Reads Series That Boys (And Girls) Might Like They Told Him His Uncle Died in a Car 1- Stormbreaker
Great Guy Reads series that boys (and girls) might like They told him his uncle died in a car 1- Stormbreaker accident. But 14-year old Alex Rider thinks 2- Point Blank that’s a lie, and the bullet holes in his 3- Skeleton Key uncle’s windshield confirm his suspicions. 4- Eagle Strike But nothing prepares him for the news that 5- Scorpia the uncle he always thought he knew was 6- Ark Angel really a spy for MI-6, Britain’s top-secret 7- Snakehead intelligence agency. Recruited to find his 8- Crocodile Tears uncle’s killers and complete his final 9- Scorpia Rising mission, Alex suddenly finds himself caught By Anthony Horowitz By Anthony in a deadly game of cat and mouse with no way out. Young Fone Bone, and his two cousins, 1- Out from Boneville Phoney Bone and Smiley Bone, are 2- The Great Cow Race banned from their homeland after they 3- Eyes of the Storm are found to be cheating the citizens of 4- The Dragonslayer Boneville. When the cousins find 5- Rock Jaw themselves mysteriously trapped in a 6- Old Man's Cave wonderful but often terrifying land filled 7- Ghost Circles By Jeff Smith By with secrets and danger - and special 8- Treasure Hunters new friendships - they are soon caught up 9- Crown of Horns in adventures beyond their wildest dreams. 10-year old Charlie Bone has 1- Midnight for Charlie Bone discovered an unusual gift: he 2- Charlie Bone and the Time Twister can hear people in 3- Charlie Bone and the Invisible Boy photographs talking! His 4- Charlie Bone and the Castle of Mirrors scheming aunts decide to send 5- Charlie Bone and the Hidden King him to Bloor Academy, a 6- Charlie Bone and the Beast school for genius's where he 7- Charlie Bone and the Shadow By Jenny By NimmoJenny uses his gifts to discover the 8- Charlie Bone and the Red Knight truth despite all the dangers that lie ahead. -
Version 2.4 by Cataquack Warrior
1 Bone Version 2.4 By Cataquack Warrior Welcome to the Valley, traveler. You’re out of the desert, at least, but you’d best be wary. This place may be peaceful right now, but there’s trouble looming. The shadows are baring their teeth, and forgotten myths dream of revenge. And soon there will be an epic story like no other. You’re starting two years before the Bone cousins pass through these parts, and the world may end before your ten years are up. You have 1000 CP to start out with. So get ready, and welcome aboard, Ishmael; the adventure has already begun. Now, awaken! 2 Location All right, here’s a map of the area for you to use. …What? I never said it was a good map. Roll a 1d8 or pay 50 CP to determine your starting location. 1. Waterfall- A large waterfall found at the far north of the valley. Careful, it’s a long way down if you fall! 2. Grandma Ben’s Farm- A humble farm when Grandma Ben and her granddaughter Thorn live peacefully. You should be able to get assistance here, as long as you don’t insult Grandma Ben’s cows. 3 3. Barrelhaven- A small, rustic village that is slightly distrustful of foreigners. Still, there’s plenty of farm goods and beer to be had, assuming you have the right things to pay with. 4. Dragon’s Stair- The fabled entrance to Deren Gard, the home of the dragons. Of course, dragons are just make-believe, right? 5. -
Clash of the Industry Titans: Marvel, DC and the Battle for Market Dominance
Western University Scholarship@Western Electronic Thesis and Dissertation Repository 8-21-2013 12:00 AM Clash of the Industry Titans: Marvel, DC and the Battle for Market Dominance Caitlin Foster The University of Western Ontario Supervisor Dr. Joseph Wlodarz The University of Western Ontario Graduate Program in Film Studies A thesis submitted in partial fulfillment of the equirr ements for the degree in Master of Arts © Caitlin Foster 2013 Follow this and additional works at: https://ir.lib.uwo.ca/etd Part of the Advertising and Promotion Management Commons, and the Film and Media Studies Commons Recommended Citation Foster, Caitlin, "Clash of the Industry Titans: Marvel, DC and the Battle for Market Dominance" (2013). Electronic Thesis and Dissertation Repository. 1494. https://ir.lib.uwo.ca/etd/1494 This Dissertation/Thesis is brought to you for free and open access by Scholarship@Western. It has been accepted for inclusion in Electronic Thesis and Dissertation Repository by an authorized administrator of Scholarship@Western. For more information, please contact [email protected]. CLASH OF THE INDUSTRY TITANS: MARVEL, DC AND THE BATTLE FOR MARKET DOMINANCE (Thesis format: Monograph) By Caitlin Foster Graduate Program in Film Studies A thesis submitted in partial fulfillment Of the requirements for the degree of Master of Arts The School of Graduate and Postdoctoral Studies The University of Western Ontario London, Ontario, Canada © Caitlin Foster 2013 Abstract This thesis examines the corporate structures, marketing strategies and economic shifts that have influenced the recent resurgence of the comic book superhero in popular Hollywood cinema. Using their original texts and adaptation films, this study will chronologically examine how each company’s brand identities and corporate structures have reacted to and been shaped by the major cultural and industrial shifts of the past century in its attempt to account for the varying success of these companies throughout their histories. -
An Overview of Graphic Novels 1
Using Graphic Novels in the Classroom A Guide for Teachers and Librarians Graphic novels are hot! No longer an underground movement appealing to a small following of enthusiasts, graphic novels have emerged as a growing segment of book publishing, and have become accepted by librarians and educators as mainstream literature for children and young adults—literature that powerfully motivates kids to read. At Scholastic we’re leading the way with our new Graphix imprint launched in spring 2005. Are graphic novels for you? Should you be taking a more serious look at this format? How might graphic novels fit into your curriculum and your classroom? What are some specific ideas for how to do this, using Scholastic’s new editions of Bone by Jeff Smith? Want to know more? If so, this guide—co-written by a school librarian and a public librarian who are both well-known experts in the field—is for you! Section 1: An Overview of Graphic Novels What are graphic novels? page 3 Are graphic novels suitable for the young? page 3 Best Web sites about graphic novels page 3 Best books about graphic novels for youth librarians and teachers page 4 Section 2: Answering Your Questions about Graphic Novels Do graphic novels promote literacy? page 4 Are graphic novels “real books”? page 5 The place of graphic novels in the curriculum page 5 Section 3: Introduction to Bone by Jeff Smith What is Bone? page 5 The story behind the publishing of Bone page 6 Why teach Bone? Comparing its themes to classical mythology pages 6–7 Studying graphic novels as a format pages -
Why Graphic Novels?
Why Graphic Novels? Graphic novels may be a new format for your store, but they’re still all about telling stories. The way graphic novels tell their stories – with integrated words and pictures – looks different from traditional novels, poetry, plays, and picture books, but the stories they tell have the same hearts. Bone, by Jeff Smith, is a fantastical adventure with a monstrous villain and endearing heroes, like Harry Potter. American Born Chinese, by Gene Luen Yang, is a coming-of-age novel, like Catcher in the Rye. Fun Home, by Alison Bechdel, is a powerful memoir, like Running With Scissors. When people ask, ‘why graphic novels?’ the easiest answer you can give is, graphic novels tell stories that are just as scary and funny and powerful and heartwarming as prose. Here are two more sophisticated answers you can also try out. Education Graphic novels are a great way to go for kids making the transition from image-centric books to more text-based books, and for adults just learning English. Because of the combination of image and text in a graphic novel, readers get visual clues about what’s going on in the story even if their vocabulary isn’t quite up to all the words yet. And because graphic novels are told as a series of panels, reading graphic novels also forces readers to think and become actively involved each time they move between one panel and the next. What’s happening in that space? How do the story and the characters get from panel 1 to panel 2? Both television and the internet play a large part in our culture – images are becoming more and more integrated into everyone’s everyday life. -
Teen Titans Go! (Tm): Silkie Time 1St Edition Download Free
TEEN TITANS GO! (TM): SILKIE TIME 1ST EDITION DOWNLOAD FREE Magnolia Belle | 9780316315807 | | | | | Teen Titans Go! (TM): Silkie Time (Passport to Reading) (Paperback) The Book Farm Outlet Store 3. Robin gets amnesia and starts thinking that Hawkman is his mother. Download as PDF Printable version. It is Titans West vs. Sonia brings Silkie around and calls him her new 'boyfriend'. Archived from the original on March 9, The Titans find out what is going on. This wiki. When Robin explains that knowing your weakness makes you a better superhero, Starfire journeys to find hers. Retrieved November 7, Retrieved August 22, The Control Freak attempts to prove his point about classic superhero cartoons by Teen Titans Go! (TM): Silkie Time 1st edition the Titans to a former version of Teen Titans Go! This item is out of stock. TV by the numbers. When Beast Boy decides to hibernate in the Batcave, he finds this as an opportunity to get Robin to give him and the other Titans a tour of Wayne Manor with references to many Batman movies. Retrieved September 6, Archived from the original on November 3, MTV Geek! By the time they are elders, they have finally perfected the crane kick. Rose Wilson escapes from prison, defeating the Titans with cool one-liners. Beast Boy Teen Titans Go! (TM): Silkie Time 1st edition his paddling by going to where the ball is paddling. Teen Titans. The seller will not accept returns for this item. This wiki. When the other Titans are given the task of babysitting Silkie, he escapes to Mexico in romantic pursuit of a Mexican woman named Sonia and her evil and jealous lover Carlos. -
Heroclix Campaign
HeroClix Campaign DC Teams and Members Core Members Unlock Level A Unlock Level B Unlock Level C Unless otherwise noted, team abilities are be purchased according to the Core Rules. For unlock levels listing a Team Build (TB) requisite, this can be new members or figure upgrades. VPS points are not used for team unlocks, only TB points. Arkham Inmates Villain TA Batman Enemy Team Ability (from the PAC). SR Criminals are Mooks. A 450 TB points of Arkham Inmates on the team. B 600 TB points of Arkham Inmates on the team. Anarky, Bane, Black Mask, Blockbuster, Clayface, Clayface III, Deadshot, Dr Destiny, Firefly, Cheetah, Criminals, Ambush Bug. Jean Floronic Man, Harlequin, Hush, Joker, Killer Croc, Mad Hatter, Mr Freeze, Penguin, Poison Ivy, Dr Arkham, The Key, Loring, Kobra, Professor Ivo, Ra’s Al Ghul, Riddler, Scarecrow, Solomon Grundy, Two‐Face, Ventriloquist. Man‐Bat. Psycho‐Pirate. Batman Enemy See Arkham Inmates, Gotham Underground Villain Batman Family Hero TA The Batman Ally Team Ability (from the PAC). SR Bat Sentry may purchased in Multiples, but it is not a Mook. SR For Batgirl to upgrade to Oracle, she must be KOd by an opposing figure. Environment or pushing do not count. If any version of Joker for KOs Level 1 Batgirl, the player controlling Joker receives 5 extra points. A 500 TB points of Batman members on the team. B 650 TB points of Batman members on the team. Azrael, Batgirl (Gordon), Batgirl (Cain), Batman, Batwoman, Black Catwoman, Commissioner Gordon, Alfred, Anarky, Batman Canary, Catgirl, Green Arrow (Queen), Huntress, Nightwing, Question, Katana, Man‐Bat, Red Hood, Lady Beyond, Lucius Fox, Robin (Tim), Spoiler, Talia.