Applications and Implementations
Hwanyong LEE CTO and Technical Marketing Director HUONE
© Copyright Khronos Group, 2010 - Page 1 Khronos Family of Standards
3D Digital Asset Plugin-free Mobile OS
accessibility Exchange format 3D Web Content Abstraction Authoring and and Authoring
A coordinated ecosystem of compute, graphics and media Cross platform Parallel Context and Surface Embedded 3D
desktop 3D Computing Management standards and APIs
Application Application Acceleration Acceleration
Safety Critical 3D Steaming Media Advanced Audio Vector 2D
Video, Audio and Window System System System Codec Creation
Image Acceleration Acceleration Integration Integration
Hundreds of man years invested by industry experts to create a coordinated visual computing ecosystem for accelerated parallel computation, 3D, video, audio and image processing on desktop, embedded and mobile systems
© Copyright Khronos Group, 2010 - Page 2 OpenVG
• Royalty-free open standard API • Low-level 2D vector graphics rendering API • OpenGL-style programming model • Advanced feature set enables - SVG, - Flash,
- PDF, Postscript, Applications and UI - Java (JSR 287, 271, 226) SVG, Vector and - etc. Font Packages etc.. • Portable content • Map Applications • Hardware Acceleration Hardware Acceleration
© Copyright Khronos Group, 2010 - Page 3 OpenVG Rendering Pipeline
© Copyright Khronos Group, 2010 - Page 4 OpenVG with Native Graphics Processor
• CPU sending data and commands to OpenVG hardware • OpenVG rendering pipeline is in the hardware
CPU Native Vector Graphics Hardware
© Copyright Khronos Group, 2010 - Page 5 Software Implementation
• Many implementation alternatives • Everything is processed on the CPU (or +FPU) - Power consumption is often the CPU maximum power
CPU
© Copyright Khronos Group, 2010 - Page 6 OpenVG with a 3D GPU (tessellation)
• 3D hardware is not tailored for tessellating arbitrary paths to triangles which causes significant pre-processing to the CPU • Frame-rates can be discontinuous when tessellation computed infrequently
CPU
Tessellation-based implementations require complex GPU polygon tessellation in the software driver
© Copyright Khronos Group, 2010 - Page 7 OpenVG with a 3D GPU (stencil)
• Path subdivision is computationally simpler than path tessellation • Stencil buffer rasterization consumes a lot of memory bandwidth
CPU
Triangles are rasterized into stencil buffer to GPU determine path areas
Stencil-based implementations require path subdivision in the software driver
© Copyright Khronos Group, 2010 - Page 8 OpenVG with Multimedia Hardware
• Using• double buffer, fast image processing, BitBlt
CPU Most of rasterization (Vector Graphics)
MM
Selective hardware acceleration © Copyright Khronos Group, 2010 - Page 9 Implementations
• Conformant Products - Takumi GV series - DMP dandelion VG - Vivante GC series - ARM Mali series - Inst. for Information Industry DeltaVG - Imagination PowerVR SGX, MBX with VGP - Broadcom – VideoCore III - HUONE – AlexVG engine - NVIDIA – NVIDIA AP
© Copyright Khronos Group, 2010 - Page 10 Implementations
• Not conformant but based on OpenVG - ShivaVG – Open Source OpenVG on OpenGL - Mazatech – AmanithVG (Software and on OpenGL ES) - Hooked Wireless – Hooked OpenVG (on OpenGL ES) - HUONE – AlexVG forge (on OpenGL ES)
© Copyright Khronos Group, 2010 - Page 11 Applications
• GUI - Mobile Devices GUI – Samsung - Bitmap Graphics, Flash lite, OpenVG, Flash lite on OpenVG - Qt Rendering on OpenVG • Mapping - GPS, map drawing • Flash lite player - Flash 10.1 Accelerating on OpenGL ES 2.0 • SVG Mobile Player - MMS, DCD, MPEG4-LASeR, WAP, eBook, WebKit - Java Bindings - JSR226, JSR271, JSR287 • Games
© Copyright Khronos Group, 2010 - Page 12 Applications: GUIs
Croix GUI Magic Touch GUI TouchWiz GUI
Multimedia Player BEAT DJ Simplified Main Menu
© Copyright Khronos Group, 2010 - Page 13 Applications: Downloadable GUI
Translucent Glow Translucent Glow Sensory Style C Vino HoneyComb (White) (Black)
Surface Contrast Equalizer Disco Feminine1 Feminine2 Youth
Business1 Business2 Yota Theme 1 Yota Theme2 Feminine3 Feminine4
© Copyright Khronos Group, 2010 - Page 14 Applications: Web, eBook, Rich Media
© Copyright Khronos Group, 2010 - Page 15 Applications: Monitoring, Mapping
© Copyright Khronos Group, 2010 - Page 16 Vector Graphics and Other Technologies
Carriers Qualcomm Adobe Acrodea Requirements uiONE Flash Lite Player VividUI
SVG Linux MS SilverLight Cairo OpenVG
MM HW CPU’s OVG HW On 3D HW Multimedia HW General CPU’S Multimedia HW nVidia, imagenation, mTekVision, ARM, Cortex ARM, nvidia, AMD, AMD, ARM, Samsung Corelogic, Intel, Marvell, MIPS Qualcomm, vivante NXP, TI
© Copyright Khronos Group, 2010 - Page 17 OpenVG Roadmap
• OpenVG Inari – Future Version - Investigations - Various features including “shading language” • OpenVG Express – Streamlined, refactored - Investigations - Add no new functionality - Reduce HW and SW complexity - Fix Color Space - Objectives - Supports SVGT, Flash Lite - CTS - Making it more effective and more accessible to new vendor
© Copyright Khronos Group, 2010 - Page 18 OpenVG upon / under
• OpenVG Acceleration on - Available - On OpenGL / OpenGL ES / MM HW - Plan - On OpenCL / OpenGL SC (Partially) • OpenVG can accelerate - OpenWF (Partially) • * OpenGL SC on - Available - OpenGL ES, OpenGL
© Copyright Khronos Group, 2010 - Page 19 HUONE
© Copyright Khronos Group, 2010 - Page 20