Applications and Implementations

Total Page:16

File Type:pdf, Size:1020Kb

Applications and Implementations Applications and Implementations Hwanyong LEE CTO and Technical Marketing Director HUONE © Copyright Khronos Group, 2010 - Page 1 Khronos Family of Standards 3D Digital Asset Plugin-free Mobile OS accessibility Exchange format 3D Web Content Abstraction Authoring and Authoring A coordinated ecosystem of compute, graphics and media Cross platform Parallel Context and Surface Embedded 3D desktop 3D Computing Management standards and APIs Application Acceleration Acceleration Safety Critical 3D Steaming Media Advanced Audio Vector 2D Video, Audio and Window System System System Codec Creation Image Acceleration Acceleration Integration Integration Hundreds of man years invested by industry experts to create a coordinated visual computing ecosystem for accelerated parallel computation, 3D, video, audio and image processing on desktop, embedded and mobile systems © Copyright Khronos Group, 2010 - Page 2 OpenVG • Royalty-free open standard API • Low-level 2D vector graphics rendering API • OpenGL-style programming model • Advanced feature set enables - SVG, - Flash, - PDF, Postscript, Applications and UI - Java (JSR 287, 271, 226) SVG, Vector and - etc. Font Packages etc.. • Portable content • Map Applications • Hardware Acceleration Hardware Acceleration © Copyright Khronos Group, 2010 - Page 3 OpenVG Rendering Pipeline © Copyright Khronos Group, 2010 - Page 4 OpenVG with Native Graphics Processor • CPU sending data and commands to OpenVG hardware • OpenVG rendering pipeline is in the hardware CPU Native Vector Graphics Hardware © Copyright Khronos Group, 2010 - Page 5 Software Implementation • Many implementation alternatives • Everything is processed on the CPU (or +FPU) - Power consumption is often the CPU maximum power CPU © Copyright Khronos Group, 2010 - Page 6 OpenVG with a 3D GPU (tessellation) • 3D hardware is not tailored for tessellating arbitrary paths to triangles which causes significant pre-processing to the CPU • Frame-rates can be discontinuous when tessellation computed infrequently CPU Tessellation-based implementations require complex GPU polygon tessellation in the software driver © Copyright Khronos Group, 2010 - Page 7 OpenVG with a 3D GPU (stencil) • Path subdivision is computationally simpler than path tessellation • Stencil buffer rasterization consumes a lot of memory bandwidth CPU Triangles are rasterized into stencil buffer to GPU determine path areas Stencil-based implementations require path subdivision in the software driver © Copyright Khronos Group, 2010 - Page 8 OpenVG with Multimedia Hardware • Using• double buffer, fast image processing, BitBlt CPU Most of rasterization (Vector Graphics) MM Selective hardware acceleration © Copyright Khronos Group, 2010 - Page 9 Implementations • Conformant Products - Takumi GV series - DMP dandelion VG - Vivante GC series - ARM Mali series - Inst. for Information Industry DeltaVG - Imagination PowerVR SGX, MBX with VGP - Broadcom – VideoCore III - HUONE – AlexVG engine - NVIDIA – NVIDIA AP © Copyright Khronos Group, 2010 - Page 10 Implementations • Not conformant but based on OpenVG - ShivaVG – Open Source OpenVG on OpenGL - Mazatech – AmanithVG (Software and on OpenGL ES) - Hooked Wireless – Hooked OpenVG (on OpenGL ES) - HUONE – AlexVG forge (on OpenGL ES) © Copyright Khronos Group, 2010 - Page 11 Applications • GUI - Mobile Devices GUI – Samsung - Bitmap Graphics, Flash lite, OpenVG, Flash lite on OpenVG - Qt Rendering on OpenVG • Mapping - GPS, map drawing • Flash lite player - Flash 10.1 Accelerating on OpenGL ES 2.0 • SVG Mobile Player - MMS, DCD, MPEG4-LASeR, WAP, eBook, WebKit - Java Bindings - JSR226, JSR271, JSR287 • Games © Copyright Khronos Group, 2010 - Page 12 Applications: GUIs Croix GUI Magic Touch GUI TouchWiz GUI Multimedia Player BEAT DJ Simplified Main Menu © Copyright Khronos Group, 2010 - Page 13 Applications: Downloadable GUI Translucent Glow Translucent Glow Sensory Style C Vino HoneyComb (White) (Black) Surface Contrast Equalizer Disco Feminine1 Feminine2 Youth Business1 Business2 Yota Theme 1 Yota Theme2 Feminine3 Feminine4 © Copyright Khronos Group, 2010 - Page 14 Applications: Web, eBook, Rich Media © Copyright Khronos Group, 2010 - Page 15 Applications: Monitoring, Mapping © Copyright Khronos Group, 2010 - Page 16 Vector Graphics and Other Technologies Carriers Qualcomm Adobe Acrodea Requirements uiONE Flash Lite Player VividUI SVG Linux MS SilverLight Cairo OpenVG MM HW CPU’s OVG HW On 3D HW Multimedia HW General CPU’S Multimedia HW nVidia, imagenation, mTekVision, ARM, Cortex ARM, nvidia, AMD, AMD, ARM, Samsung Corelogic, Intel, Marvell, MIPS Qualcomm, vivante NXP, TI © Copyright Khronos Group, 2010 - Page 17 OpenVG Roadmap • OpenVG Inari – Future Version - Investigations - Various features including “shading language” • OpenVG Express – Streamlined, refactored - Investigations - Add no new functionality - Reduce HW and SW complexity - Fix Color Space - Objectives - Supports SVGT, Flash Lite - CTS - Making it more effective and more accessible to new vendor © Copyright Khronos Group, 2010 - Page 18 OpenVG upon / under • OpenVG Acceleration on - Available - On OpenGL / OpenGL ES / MM HW - Plan - On OpenCL / OpenGL SC (Partially) • OpenVG can accelerate - OpenWF (Partially) • * OpenGL SC on - Available - OpenGL ES, OpenGL © Copyright Khronos Group, 2010 - Page 19 HUONE © Copyright Khronos Group, 2010 - Page 20.
Recommended publications
  • Reverse Engineering Power Management on NVIDIA Gpus - Anatomy of an Autonomic-Ready System Martin Peres
    Reverse Engineering Power Management on NVIDIA GPUs - Anatomy of an Autonomic-ready System Martin Peres To cite this version: Martin Peres. Reverse Engineering Power Management on NVIDIA GPUs - Anatomy of an Autonomic-ready System. ECRTS, Operating Systems Platforms for Embedded Real-Time appli- cations 2013, Jul 2013, Paris, France. hal-00853849 HAL Id: hal-00853849 https://hal.archives-ouvertes.fr/hal-00853849 Submitted on 23 Aug 2013 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Reverse engineering power management on NVIDIA GPUs - Anatomy of an autonomic-ready system Martin Peres Ph.D. student at LaBRI University of Bordeaux Hobbyist Linux/Nouveau Developer Email: [email protected] Abstract—Research in power management is currently limited supported nor documented by NVIDIA. As GPUs are leading by the fact that companies do not release enough documentation the market in terms of performance-per-Watt [3], they are or interfaces to fully exploit the potential found in modern a good candidate for a reverse engineering effort of their processors. This problem is even more present in GPUs despite power management features. The choice of reverse engineering having the highest performance-per-Watt ratio found in today’s NVIDIA’s power management features makes sense as they processors.
    [Show full text]
  • GPU4S: Embedded Gpus in Space
    © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. “The final publication is available at: DOI: 10.1109/DSD.2019.00064 GPU4S: Embedded GPUs in Space Leonidas Kosmidis∗,Jer´ omeˆ Lachaizey, Jaume Abella∗ Olivier Notebaerty, Francisco J. Cazorla∗;z, David Steenarix ∗Barcelona Supercomputing Center (BSC), Spain yAirbus Defence and Space, France zSpanish National Research Council (IIIA-CSIC), Spain xEuropean Space Agency, The Netherlands Abstract—Following the same trend of automotive and avion- in space [1][2]. Those studies concluded that although their ics, the space domain is witnessing an increase in the on-board energy efficiency is high, their power consumption is an order computing performance demands. This raise in performance of magnitude higher than the limited power budget of a space needs comes from both control and payload parts of the space- craft and calls for advanced electronics able to provide high system, which is limited to a couple of Watts. computational power under the constraints of the harsh space Interestingly, GPUs entered in the embedded domain to environment. On the non-technical side, for strategic reasons it is satisfy the increasing demand for multimedia-based hand- mandatory to get European independence on the used computing held and consumer devices such as smartphones, in-vehicle technology. In this project, which is still in its early phases, we entertainment systems, televisions, set-top boxes etc.
    [Show full text]
  • Thermal Covert Channels Leveraging Package-On-Package DRAM
    Thermal Covert Channels Leveraging Package-On-Package DRAM Shuai Chen∗, Wenjie Xiongy, Yehan Xu∗, Bing Li∗ and Jakub Szefery ∗Southeast University, Nanjing, China fchenshuai ic,220174472, bernie [email protected] yYale University, New Haven, CT, USA fwenjie.xiong, [email protected] Abstract—Package-on-Package (PoP) is an intergraded circuit observation of execution time [2], [3], or on observation packaging technique where multiple separate packages are of physical emanation, such as heat [4] or electromagnetic mounted vertically one on top of the other, allowing for more (EM) field [5], for example. This work focuses on thermal compact system design and reduction in the distance between channels, and shows how the heat, or temperature, can modules. However, this can introduce security vulnerabilities. be measured without special measurement equipment or In particular, this work shows that due to the close physical physical access in commodity SoC devices. Especially, this proximity of a System-on-a-Chip (SoC) package and a PoP work focuses on an SoC DRAM Package-on-Package (PoP) DRAM that is on top of it, a thermal covert channel exists configuration [6] where two chips (SoC and DRAM) are between the SoC and the PoP DRAM. The thermal covert stacked on top of each other. The heat transfers between the channel can allow multiple cores in the SoC to communicate two can be observed by measuring decay rate of DRAM by modulating the temperature of the PoP DRAM. Especially, cells, which is the basis for this work. it is possible for one core in the SoC to generate heat patterns, Previously, heat-based or thermal covert channels have which encode data that is to be transmitted, and another been demonstrated in data centers [7], or in multicore core to observe the transmitted pattern by measuring the processors [8], but these require dedicated thermal sensors decay rate of DRAM cells.
    [Show full text]
  • Paul Waring @Pwaring [email protected]
    Low Cost Computing with Linux Paul Waring @pwaring [email protected] Low cost? £25-160 Creator CI20 Image: http://elinux.org/MIPS_Creator_CI20 Creator CI20 Release date May 2015 (v2) Cost £55-65 CPU Dual core 1.2Ghz MIPS 512 KB L2 cache GPU PowerVR SGX540 RAM 1 GB USB 2 ports (1 x OTG, 1 x Host) Networking 10/100Mbps Ethernet 802.11 b/g/n wireless Bluetooth 4.0 Onboard storage 8 GB flash 1 x SD MIPS Microprocessor without Interlocked Pipeline Stages Imagination Technologies – UK quoted company (LSE) MIPS Reduced Instruction Set Computer 32 and 64 bit MIPS Tend to be at the low/cheap end of the market DSL routers often have a MIPS CPU (e.g. Technicolour TG582n) Business model: License designs Raspberry Pi Image: https://www.raspberrypi.org/blog/raspberry-pi-3-on-sale/ Raspberry Pi B+ Release date February 2012 Cost £25-30 CPU Single core 700Mhz ARM11 128 KB L2 cache (shared with GPU) GPU Broadcom VideoCore IV RAM 512 MB (shared with GPU) USB 4 ports (via on-board hub) Networking 10/100Mbps Ethernet (USB) Onboard storage 1 x SD Raspberry Pi 2 Release date February 2015 Cost £25-30 CPU Quad core 900Mhz ARM Cortex-A7 256 KB L2 cache GPU Broadcom VideoCore IV RAM 1 GB USB 4 ports (via on-board hub) Networking 10/100Mbps Ethernet (USB) Onboard storage 1 x MicroSD Raspberry Pi 3 Release date February 2016 Cost £25-30 CPU Quad core 1.2Ghz ARM Cortex-A53 512 KB L2 cache GPU Broadcom VideoCore IV (at higher clock frequencies than B+ and 2) RAM 1 GB USB 4 ports (via on-board hub) Networking 10/100Mbps Ethernet 802.11 b/g/n wireless Bluetooth 4.1 Onboard
    [Show full text]
  • Effective Opengl 5 September 2016, Christophe Riccio
    Effective OpenGL 5 September 2016, Christophe Riccio Table of Contents 0. Cross platform support 3 1. Internal texture formats 4 2. Configurable texture swizzling 5 3. BGRA texture swizzling using texture formats 6 4. Texture alpha swizzling 7 5. Half type constants 8 6. Color read format queries 9 7. sRGB texture 10 8. sRGB framebuffer object 11 9. sRGB default framebuffer 12 10. sRGB framebuffer blending precision 13 11. Compressed texture internal format support 14 12. Sized texture internal format support 15 13. Surviving without gl_DrawID 16 14. Cross architecture control of framebuffer restore and resolve to save bandwidth 17 15 Building platform specific code paths 18 16 Max texture sizes 19 17 Hardware compression format support 20 18 Draw buffers differences between APIs 21 19 iOS OpenGL ES extensions 22 20 Asynchronous pixel transfers 23 Change log 24 0. Cross platform support Initially released on January 1992, OpenGL has a long history which led to many versions; market specific variations such as OpenGL ES in July 2003 and WebGL in 2011; a backward compatibility break with OpenGL core profile in August 2009; and many vendor specifics, multi vendors (EXT), standard (ARB, OES), and cross API extensions (KHR). OpenGL is massively cross platform but it doesn’t mean it comes automagically. Just like C and C++ languages, it allows cross platform support but we have to work hard for it. The amount of work depends on the range of the application- targeted market. Across vendors? Eg: AMD, ARM, Intel, NVIDIA, PowerVR and Qualcomm GPUs. Across hardware generations? Eg: Tesla, Fermi, Kepler, Maxwell and Pascal architectures.
    [Show full text]
  • Reverse Engineering Power Management on NVIDIA Gpus - a Detailed Overview
    Reverse engineering power management on NVIDIA GPUs - A detailed overview Martin Peres Ph.D. student at LaBRI University of Bordeaux Hobbyist Linux/Nouveau Developer Email: [email protected] Abstract—Power management in Open Source operating sys- by Linus Torvalds [2], creator of Linux. With the exception of tems is currently limited by the fact that hardware companies the ARM-based Tegra, NVIDIA has never released enough do not release enough documentation to write the most power- documentation to provide 3D acceleration to a single GPU efficient drivers. This problem is even more present in GPUs after the Geforce 4 (2002). Power management was never despite having the highest performance-per-Watt ratio found in supported nor documented by NVIDIA. Reverse engineering today’s processors. This paper presents an overview of GPUs from a power management point of view and what power management the power management features of NVIDIA GPUs would allow features have been found when reverse engineering modern to improve the efficiency of the Linux community driver for NVIDIA GPUs. This paper finally discusses about the possibility NVIDIA GPUs called Nouveau [3]. This work will allow of achieving self-management on NVIDIA GPUs and also dis- driving the hardware more efficiently which should reduce the cusses the future challenges that will be faced by the community temperature, lower the fan noise and improve the battery-life when autonomic systems like Broadcom’s videocore R will become of laptops. mainstream. I. INTRODUCTION Nouveau is a fork of NVIDIA’s limited Open Source driver, xf86-video-nv [4] by Stephane Marchesin aimed at delivering Historically, CPU and GPU manufacturers were aiming Open Source 3D acceleration along with a port to the new to increase performance as it was the usual metric used by graphics Open Source architecture DRI [5].
    [Show full text]
  • ARM Linux Kernels and Graphics Drivers on Popular "Open" Hardware: Bleeding Edge Vs
    SCaLE 13x – Open Source Hardware ARM Linux Kernels and Graphics Drivers on Popular "Open" Hardware: Bleeding Edge vs. Vendor Blobs and Kernel Forks - How Much is in Mainline, and How Open is Open? Prepared / Presented by Stephen Arnold, Principal Scientist VCT Labs Gentoo Linux / OpenEmbedded Developer What is ARM/Embedded? · Small Single Board Computer (SBC) or System on Chip (SoC) · Very resource-constrained · Zaurus 5000-D – 32 MB RAM, StrongARM SA-1100 (DEC/ARM) · Kurobox HG – 128 MB RAM, 256 MB flash, no display (G3, no altivec) · Modern devices blurring the lines between “embedded” and desktop/server-class hardware · Multicore CPUs – 2/4/8 cores · Per-core FPUs - VFP3/VFP4, NEON · Multicore GPUs – 192-core Cuda on Tegra K1 · Accelerated HD video processing · USB3, 10/100/1000 Ethernet, SATA, HDMI ARM Devices and Graphics Hardware · ARMv7 HardFloat VFP/NEON · Wandboard / udoo / cubox-i - iMX.6 quad core, Vivante GPU · Beaglebone black / white - AM335X single core, OMAP3 / SGX GPU, PRUs · Sunxi MK802-II 1GB TV stick - Allwinner A10 single core, Mali GPU · Samsung Chromebook - Exynos5 dual core, Mali GPU · Acer Chromebook / Jetson TK1 – Tegra K1 quad-core, NVDIA Cuda GPU · Genesi SmartBook - Freescale iMX.5 single core, AMD z430 GPU ARM Graphics Hardware cont. · ARMv7 HardFloat VFP (no NEON) · Trimslice Diskless - NVIDIA Tegra 2 dual core CPU/GPU · ARMv6 HardFloat VFP (no NEON) · Raspberry Pi - Broadcom SoC single core, VideoCore IV GPU The State of ARM Graphics · (mostly) Current Vendor Blobs · Cubox-i4Pro (iMX.6) · RaspberryPi (VideoCore IV) · Allwinner (Mali) · ChromeOS K1 (Tegra124) · TI (OMAP/SGX) · Open Source Graphics · Tegra/Nouveau – opentegra/grate, nouveau w/firmware · Broadcom/VideoCore IV – weston/wayland, fbturbo · Mali – lima, fbturbo · OMAP – omapfb, omap3 · Vivante – etna-viv, fbturbo · Adreno – freedreno (2D/3D, xorg) Vendor Kernel Forks · Typically a single (older) kernel branch with lots of patches · Minimal backporting (maybe none) · Forwardporting to new branch can take a long time..
    [Show full text]
  • Does Your GPU Work with Free Graphics Drivers?
    Does your GPU work with free graphics drivers? Alyssa Rosenzweig Software Engineer [email protected] Status ● Intel ✓ ● AMD ✓ ● VideoCore ✓ ● Mali ✓ ● Adreno ✓ ● Vivante ✓ ● NVIDIA ✓ 2 Status ● Intel ✓ ● AMD ✓ ● VideoCore ✓ ● Mali ✓ ● Adreno ✓ ● Vivante ✓ ● NVIDIA ✓ ● Imagination ✗ 3 The Past ● Downstream kernels ● Proprietary userspace ● No documentation ● Devices EOL after 5 years ● A distant memory... 4 The Present ● Upstream-first ● Free kernel, free userspace ● Machine-readable architecture docs (XML) ● Long-term maintenance ● Cross-vendor collaboration 5 The Present We aren’t disrupting the status quo... 6 The Present We aren’t disrupting the status quo… ...we are the status quo. 7 Case VideoCore Study 8 Before ● Blob, coprocessor in charge ● Reverse-engineering + pressure = change ● Eric Anholt, Graphics Ninja, enter Stage Left 9 After ● OpenGL ES 3.1, OpenGL 2.1, Vulkan 1.0 ● v3d, v3dv shipping in production (Raspberry Pi 4) ● XML architecture description ● Conformant! 10 Case Freedreno Study 11 Before ● Blob ● Rob Clark, Diviner of Hardware, to the rescue ● Red Hat? 12 After ● OpenGL ES 3.2[*], OpenGL 3.3, Vulkan 1.0 ● Google picks up the tab? ● Valve? ● Freedreno shipping in Chromebooks ● We don’t need Qualcomm blobs! 13 Case Panfrost Study 14 Before ● Blob ● Connor Abbott, Wizard Of Mesa ● Me, High School Witch ● Familiar story.. 15 After ● OpenGL ES 3.0, OpenGL 3.1, and counting ● Q3’20: “Arm are now working together with Collabora to provide us with… documentation” ● We don’t need reverse-engineering! ● Mali T760+, G71+ ● Pinebook Pro! 16 Challenges 17 Firmware ● Lot of work! ● As an activists, do we care? ● (Yes, with caveats) 18 Vulkan ● Lot of work! ● As an activists, do we care? ● (Yes, with caveats) 19 OpenCL ● Lot of work! ● As an activists, do we care? ● (Yes, with caveats) 20 Thank you Message { config { priority: "high" body: "Collabora is hiring" // Many open positions recipient: "you" // Please join us calltoaction: "http://col.la/join" } } 21.
    [Show full text]
  • Brook GLES Pi: Democratising Accelerator Programming
    www.bsc.es Brook GLES Pi: Democratising Accelerator Programming Matina Maria Trompouki, Leonidas Kosmidis HPG 2018 Introduction and Motivation Modern and future computing relies on general purpose accelerators Increased public and scientific interest Increased importance of learning and experimenting with their programming paradigm However their cost is high Accelerator is expensive Requires a high-end host computer to be used GPUs manycores FPGAs 2 Introduction and Motivation Traditional educational model shifted to self-education Homework practice Massively Open Online Courses (MOOC) Experimentation with educational computers Unaffordable for these target groups Accelerator programming opportunities are limited! GPUs manycores FPGAs 3 Brook GLES Pi Port of the open-source accelerator programming language Brook on the low-cost ($25) educational computer Raspberry Pi Enables the use of its embedded GPU VideoCore IV, capable of 24 Gflops Standalone development on the device Large and collaborative community Open-source implementation Portability across every embedded GPU supporting OpenGL ES 2 (99% of the embedded devices with a GPU in the market) Allows teaching, experimenting and learning GPGPU programming with affordable devices 4 Brook We implemented our solution in the Brook programming language [1] open source language developed circa 2004 predecessor of CUDA and OpenCL Commercially adopted by AMD before OpenCL, rebranded as Brook+ Source-to-Source compiler and Runtime Restricted subset of C (no recursion, no goto, no pointers) transforms
    [Show full text]
  • Raspberry Pi I Architecture David Lor Kaiwen Zheng Table of Contents
    Raspberry Pi I Architecture David Lor Kaiwen Zheng Table of Contents 1. Introduction 2. History 3. Specification Overview 4. CPU 5. Pipeline 6. Branch Prediction 7. GPU 8. I/O 9. Projects and Applications What is a Raspberry Pi? Raspberry Pi is a credit-card sized single-board computer designed and manufactured by the Raspberry Pi foundation in the United Kingdom. Raspberry Pi has an ARMv6 700 MHz single-core processor, a VideoCore IV GPU and 512MB of RAM. it uses an SD card for its operating system and data storage. The Raspberry Pi officially supports Raspbian, a lightweight linux OS based on Debian. A Little History of the Raspberry Pi Back in 2006, while Eben Upton, his colleagues at University of Cambridge, in conjunction with Pete Lomas and David Braben, formed the Raspberry Pi Foundation. Early prototypes of the Raspberry Pi were based on the 8-bit Atmel ATMega644 in order to reduce cost. Following prototypes utilized an ARM processor similar to what was used in the release version of the Raspberry Pi. History cont. In 2012, the team started its first production run consisted of 10,000 Raspberry Pi unites manufactured by foundries in China and Taiwan. Unfortunately, there was a manufacturing issue where the ethernet jack on the Raspberry Pi. This incident caused some minor shipping delays It took the team six years of hardware development to create the Raspberry Pi makers and electronics enthusiasts adore today Model B In April 2012, the original Raspberry Pi, also known as the model B, was launched. It offered an ARMv6 700 MHz single-core processor, a VideoCore IV GPU and 512MB of RAM, all packed in a credit card size board.
    [Show full text]
  • LLVM Clang Integration Into Buildroot
    International Master of Computer Science E5 Internship Report LLVM/Clang integration into Buildroot Valent´ın Korenblit Tutor Supervisor Romain Naour Dr. Yasmina Abdedda¨ım 9th July, 2018 Acknowledgements I would like to thank my tutor, Romain Naour, for his continuous guidance and feedback throughout this project. It would not have been possible without his help and expertise. I would also like to thank Smile for trusting and supporting me since the beginning of my internship. Another person who made this possible is my supervisor, Yasmina Abdedda¨ım. She has encouraged me and offered me a listening ear at all times, which gave me the strength to continue when I was about to give up. Additionally, I want to thank the Buildroot community for taking the time to review my contributions and give me the necessary feedback to make the project go in the right direction. Finally, I want to thank my parents and sister. They know how hard it is for me to be so far from them but they continue to bring me their support and motivation everyday despite the distance. Contents 1 Introduction 4 1.1 Organization . .4 2 Smile 5 2.1 Organizational structure . .5 2.2 Open Source School . .5 3 Buildroot 6 3.1 Cross-compilation toolchain . .6 3.2 Packages . .7 3.3 Contributing to the project . .7 4 LLVM 8 4.1 The project . .8 4.2 Internal aspects . .9 4.2.1 Frontend . .9 4.2.2 LLVM IR . .9 4.2.3 Optimizer . 10 4.2.4 Backend . 11 4.2.5 Retargetability .
    [Show full text]
  • Raspberry Pi, Intel NUC, Etc
    Raspberry Pi, Intel NUC, etc. ROBERT LUTES Pacific Northwest National Laboratory VOLTTRON™ 2017 May 29, 2017 1 VOLTTRON™ Hardware May 29, 2017 2 Intel NUC ► CPU/GPU are Intel architecture so wide software support ► Models range in capabilities but typically higher power and cost than ARM devices (e.g., Raspberry Pi): ■ N3050 Celeron Dual Core with 4GB DDR2 RAM to I7 Quad Core with 16 GB RAM ■ $200 - $600 ► NUCs are suitable for all deployments but are significantly more expensive than alternatives like the Raspberry PI: ■ Use as a server (VC managing multiple VOLTTRON nodes) ■ large deployment is usually May 29, 2017 3 Raspberry Pi 3 ► SoC: Broadcom BCM2837 (roughly 50% faster than the Pi 2) ► CPU: 1.2 GHZ quad-core ARM Cortex A53 (ARMv8 Instruction Set) ► GPU: Broadcom VideoCore IV @ 400 Kits including 2.5 A power MHz. supply, enclosure, and micro SD card ~ $75 dollars ► Memory: 1 GB LPDDR2-900 SDRAM. ► USB ports: 4 ► Network: 10/100 MBPS Ethernet, 802.11n Wireless LAN, Bluetooth 4.0. May 29, 2017 4 ODROID-XU4 ► CPU: Samsung Exynos5422 Cortex™- A15 2Ghz and Cortex™-A7 Octa core ► GPU: Mali-T628 MP6(OpenGL ES 3.1/2.0/1.1 and OpenCL 1.2 Full profile) ► Storage: eMMC5.0 HS400 Flash Storage ► Memory: 2GB LPDDR3 RAM PoP stacked Kits including 4 A power supply, enclosure, and eMMC ~ $95 dollars ► USB ports: 2 x USB 3.0 Host, 1 x USB 2.0 Host ► Network: Gigabit Ethernet (no wifi) May 29, 2017 5 ODROID-C2 ► SoC: Amlogic S905 SoC ► CPU: Amlogic ARM® Cortex®- A53(ARMv8) 1.5Ghz quad core CPUs ► GPU: Mali™-450 GPU (3 Pixel- processors + 2 Vertex
    [Show full text]