Paralympic Administration Manual
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PARALYMPIC ADMINISTRATION MANUAL • NPC INFRASTRUCTURE • COMMUNICATION AND OUTREACH • FAIR PLAY • SPORTS EVENTS AND PROGRAMMES POWERED BY MODULE 5 MODULE 7 NPC INFRASTRUCTURE 3.7 FAIR PLAY 3.55 CHAPTER 1: TECHNOLOGY IN SPORT 3.9 CHAPTER 1: UNDERSTANDING FAIR PLAY 3.57 A. Telecommunications 3.10 A. Introduction 3.58 B. Information Technology 3.10 B. The Rules 3.59 C. Computer Technology 3.11 C. The Sporting Spirit 3.60 D. Facilities 3.11 E. The Internet 3.12 D. Theory into Practice 3.61 E. Promoting Fair Play 3.61 CHAPTER 2: FACILITIES MANAGEMENT 3.17 F. The Basis for Ethical Behaviour in Sport 3.64 A. Introduction 3.18 B. Design Considerations 3.18 CHAPTER 2: CLASSIFICATION 3.67 C. Building Considerations 3.19 A. What is Classification? 3.68 D. Operational Considerations 3.19 B. The Role of the NPC in Classification 3.70 E. Programme Considerations 3.21 C. Classification at theG ames 3.72 CHAPTER 3: ACCESSIBILITY 3.23 D. Classifiers’T raining and Development 3.73 A. Introduction 3.24 E. Questions 3.73 B. Accessible Paths 3.24 C. Main Design Standards for Accessibility CHAPTER 3: DOPING CONTROL 3.75 in a Sport Facility 3.24 A. What is Doping? 3.76 B. The Fight against Doping 3.78 MODULE 6 C. Therapeutic Use Exemptions 3.82 NPC COMMUNICATION AND OUTREACH 3.29 D. Prevention/Education 3.82 E. Step-by-Step Guide for Doping Control at the CHAPTER 1: COMMUNICATION 3.31 Paralympic Games 3.83 A. Introduction 3.32 F. Questions 3.85 B. Barriers to Effective Communication 3.32 C. Communications Network 3.32 CHAPTER 4: VIOLENCE & HARASSMENT 3.87 D. Types of Communication 3.33 CHAPTER 5: ARBITRATION AND E. Methods of Communication 3.33 DISPUTE RESOLUTION 3.95 F. The Press Release 3.36 G. The Media Conference 3.44 H. Tips on Short Speeches 3.45 I. Tips on Letters 3.46 J. Publications 3.47 K. Questions 3.47 CHAPTER 2: SEEKING GOVERNMENT SUPPORT 3.49 A. The Relationship between Government and Sport 3.50 B. The IPC’s Relationship with Governments and International Organizations 3.51 Image credits: Lieven Coudenys (cover image) Some of the contents of this document have been prepared using information contained in International Olympic Committee (IOC) publications, where applicable and PARALYMPIC ADMINISTRATION MANUAL 3.3 with the permission of IOC. We thank the IOC, as the owner of copyright for this material, for their assistance and co-operation. © Copyright International Paralympic Committee 2010 CHAPTER 5: THE COACH DEVELOPMENT MODULE 8 PROGRAMME 3.143 SPORT EVENTS AND PROGRAMMES 3.103 A. The Need for Trained Coaches 3.144 B. Challenges Facing Coaches 3.144 CHAPTER 1: ORGANIZING AN EVENT 3.105 C. How to Organize a Coaches Development A. Before Applying for or Taking on an Event 3.106 Programme 3.145 B. Having Been Awarded the Event 3.106 D. Hiring Foreign Coaches 3.146 C. Creating a Flow Chart 3.108 E. Should Coaches be Paid? 3.147 D. The Extras 3.109 F. Relationships Between Coaches and Others 3.147 E. Helpful Hints 3.109 G. Values and Ethics for Coaches 3.149 F. Information to and from Participants 3.111 G. Best Practices for Organizing a Paralympic Day 3.111 H. Best Practices for Organizing a Paralympic MODULE 9 School Day 3.113 ANNEX 3.151 CHAPTER 2: PLANNING A SPORTS TRIP 3.115 A. Index 3.152 A. Introduction 3.116 B. Glossary of Terms 3.153 B. Start Planning 3.116 C. Links 3.154 C. Travel Arrangements 3.119 D. What Else to Take 3.122 E. The Trip 3.123 F. Upon Your Return 3.124 CHAPTER 3: SPORT SCIENCE 3.127 A. Introduction 3.128 B. How Important is Sport Science to Paralympic Athletes? 3.128 C. Sports Counselling 3.129 D. What Role can a NPC play? 3.131 E. Questions 3.131 CHAPTER 4: SPORT MEDICINE 3.133 A. Introduction 3.134 B. The Role of the NPC 3.136 C. Medical Services at Home 3.136 D. Medical Services when Travelling 3.136 E. Your Situation 3.141 3.4 PARALYMPIC ADMINISTRATION MANUAL | MODULE 2 PARALYMPIC ADMINISTRATION MANUAL | MODULE 2 3.5 MODULE 5: NPC INFRASTRUCTURE5 PARALYMPIC ADMINISTRATION MANUAL 3.7 CHAPTER 1: TECHNOLOGY IN SPORT Image credit: Lieven Coudenys PARALYMPIC ADMINISTRATION MANUAL | MODULE 5 3.9 A. Telecommunications In terms of media, about 5,600 rep- The Games Results Systems and booking and scheduling tasks, and resentatives were in Beijing for the services are very complicated; they run interactive multi-media applica- Telecommunication and broadcast Paralympic Games. must provide information on compe- tions on many sports activities and tition schedules, Paralympic entries, topics. technologies are important keys in Further information about all past qualification systems, start lists, offi- bringing the Paralympic Movement Games can be found at http://www. cial results and other Games statistics The development of operating paralympic.org/ P a r a l y m p i c _ into the homes of people around to the media, the Games Family, tele- systems with sophisticated user Games/Past_Games/. the world. With these technologies vision viewers and the general public. interfaces and faster hardware has people can watch and admire the The continuing growth of telecommu- Also provided are the commenta- enabled easy-to-use application soft- strength and spirit of competitors in nications networks, new technologies tors’ information system, and an ware to evolve. Developments for the Paralympic Games. The footage and services throughout the world information system that enables all sport use include virtual reality. With helps to spread understanding of the means that more people than ever media personnel, the Games Family, virtual reality systems, users utilize Games. can share the excitement of sporting the general public and Internet surf- helmets with visual systems to view events like the Paralympic Games. ers to access general and historical 3-D simulations of the sporting envi- The Tokyo 1964 Paralympic Games information about the Games, includ- Sport and telecommunication have ronment and equipment. Athletes ing real-time results, medal standings, were covered extensively by one important feature in common. can watch their techniques and per- and press updates. Japanese radio and television. Since They both foster greater communica- formances in 3-D. then, interest in the Games, from tion among the people of the world, The Internet itself contains thousands Multi-media systems are also now both broadcasters and spectators, breaking down the barriers of race, of references to sport, and hundreds more readily available. For example, has grown tremendously. More than culture and geographical distance. of World Wide Web (www) pages for a Wheelchair Basketball coach could 3,100 media representatives attend- different organizations, including the capture on video a game as an elec- ed the Athens 2004 Paralympic IPC, most International Federations B. Information Technology tronic digital record. This allows the Games, and 617 hours of footage and many NPCs. [See Section E below.] coach to recall, instantaneously, all were broadcasted to 25 countries The Paralympic Games have spurred the plays of any player during the and Pan Europe. Although the live the development of technologies game. broadcast of the Opening Ceremony and their integration to meet today’s C. Computer Technology occurred in the middle of the night in demands for highly-integrated infor- mation at several remote locations some parts of the world, about 10 Computer technology advances D. Facilities simultaneously. Virtually every aspect million Chinese and 8 million Japanese have opened up many extraordinary of the Paralympic Games depends enjoyed the event. opportunities. Computer speeds and Facility design has been developing on the use of proven state-of-the-art applications increase enormously quickly, including floor and field sur- technologies. For the Beijing 2008 Paralympic every few months, and fortunately faces, lighting, structural engineering, Games a total of 64 rightsholders There have been enormous improve- costs decrease just as quickly. There and spectator and technology ser- covered more than 80 countries ments in hardware systems (e.g., are over 1,000 computer-assisted vices. Artificial snow surfaces permit worldwide, from all regions (Africa, scoreboards, timing systems, comput- learning tools and software applica- year-round skiing, and roller skates America, Asia, Europe and Oceania). ers), software applications, operating tions for coaches, athletes, sport and skis allow athletes to train on The Beijing 2008 Paralympic Games systems, integration technologies administrators, teachers and others roadways. There are now several and software that permit systems to available from downloadable soft- had the largest number of rightshold- indoor stadiums with removable function together. ware, DVD, CD Rom, or the Internet. ing broadcasters in the history of the roofs so sport can be played “out- Paralympic Games. The broadcaster For example, numerous Paralympic Other software can analyze human doors” when the weather is good, and indoors at other times. Spectator with the most number of hours was Games information systems must be movements, read text on a com- established and integrated to include conveniences and services at new China’s CCTV and BTV, with more puter screen for people with a accreditation, ticketing, VIP man- stadiums have advanced enormous- than 22 hours of Paralympic Games visual impairment, create individual- agement, management of staff and ized fitness programmes (such as ly; quality seating, improved private daily on different channels. This volunteers, transportation, planning, nutritional analysis and counselling, boxes, quality sound systems and included live programming, as well inventory of assets, and many other flexibility exercises, aerobic condition- better food concessions are keeping as news. functions. ing, strength conditioning), control spectators coming back.