Axe-Fx & Axe-Fx ULTRA

Total Page:16

File Type:pdf, Size:1020Kb

Axe-Fx & Axe-Fx ULTRA Axe-Fx & Axe-Fx ULTRA Pre-Amp / Effects Processor User’s Manual For Firmware 9.xx and up Table of Contents Table of Contents .............................................................................. 1 Foreword............................................................................................ 3 About the Ultra Model................................................................................ 4 Introduction........................................................................................ 5 What is the Axe-Fx?.................................................................................. 5 Concept..................................................................................................... 8 Getting Set Up ................................................................................. 11 Rear Panel .............................................................................................. 11 Front Panel.............................................................................................. 12 Example Connections ............................................................................. 14 I/O Configuration ..................................................................................... 17 Editing.............................................................................................. 22 Placing Effects......................................................................................... 22 Routing.................................................................................................... 22 Moving Effects......................................................................................... 23 Editing Effects ......................................................................................... 23 Effect Mixer ............................................................................................. 23 Output Mixer............................................................................................ 25 Attaching Controllers............................................................................... 25 Saving Presets ........................................................................................ 25 Recalling Presets .................................................................................... 26 The Effects....................................................................................... 27 Noise Gate .............................................................................................. 27 Compressor............................................................................................. 27 Gate / Expander (Ultra Only)................................................................... 29 Multi-Band Compressor (Ultra Only) ....................................................... 30 Filter ........................................................................................................ 31 Graphic Equalizer.................................................................................... 32 Parametric Equalizer............................................................................... 32 Crossover (Ultra Only)............................................................................. 33 Resonator (Ultra Only) ............................................................................ 34 Chorus..................................................................................................... 35 Quad Chorus (Ultra Only)........................................................................ 37 Flanger .................................................................................................... 39 Phaser..................................................................................................... 41 Rotary Cabinet ........................................................................................ 42 Wah-Wah ................................................................................................ 43 Formant Filter.......................................................................................... 44 Vocoder (Ultra Only)................................................................................ 45 Pan / Tremolo.......................................................................................... 47 Delay ....................................................................................................... 48 Multi Delay............................................................................................... 53 MegaTap Delay (Ultra Only).................................................................... 59 Reverb..................................................................................................... 60 Amp Simulator......................................................................................... 63 Cabinet Simulator.................................................................................... 72 Drive........................................................................................................ 75 Pitch Shifter............................................................................................. 76 Synth (Ultra Only).................................................................................... 83 Ring Modulator (Ultra Only)..................................................................... 84 Stereo Enhancer ..................................................................................... 84 Effects Loop / Aux. Out ........................................................................... 84 Mixer........................................................................................................ 85 Volume / Pan........................................................................................... 86 Feedback Send / Return ......................................................................... 86 Controllers and Modifiers................................................................. 88 Tempo ..................................................................................................... 88 LFO's....................................................................................................... 89 ADSR's.................................................................................................... 89 Sequencer............................................................................................... 90 Envelope ................................................................................................. 90 Pitch ........................................................................................................ 91 External Controllers................................................................................. 91 Modifiers.................................................................................................. 91 Global Parameters........................................................................... 94 Tuner ............................................................................................... 96 Utilities ............................................................................................. 97 LCD ......................................................................................................... 97 Preset...................................................................................................... 97 Status ...................................................................................................... 98 Reset....................................................................................................... 98 Firmware ................................................................................................. 98 Tips and Tricks ................................................................................ 99 Achieving ultimate tone ........................................................................... 99 Using Your Axe-Fx with a Guitar Amp..................................................... 99 Using Your Axe-Fx Live......................................................................... 100 Computer Editing................................................................................... 101 Interference ........................................................................................... 101 Maintenance.......................................................................................... 101 Warranty Information ..................................................................... 102 Specifications................................................................................. 103 PORTANT SAFETY INSTRUCTIONS WARNING: To reduce the risk of fire or electric shock, do not expose this appliance to rain or moisture. CAUTION: To reduce the risk of fire or electric shock, do not remove screws. No user- serviceable parts inside. Refer servicing to qualified service personnel. IMPORTANT SAFETY INSTRUCTIONS 1. Obey all warnings on the Axe-Fx and in this User’s Guide. 2. Keep away from sources of heat such as heat registers or appliances which produce heat. 3. Connect only to a proper AC outlet of 100 - 240 V, 47 - 63 Hz. 4. Keep power cord in good condition. Do not kink, bend or pinch. If power cord becomes damaged discard and replace. 5. If not using your Axe-Fx for extended periods of time disconnect from AC mains. 6. Protect the unit from rain and excessive moisture. 7. Refer servicing to qualified personnel only. 8. Do not operate the unit and obtain service if: • liquids or excessive
Recommended publications
  • Using FXML in Javafx
    JavaFX and FXML How to use FXML to define the components in a user interface. FXML FXML is an XML format text file that describes an interface for a JavaFX application. You can define components, layouts, styles, and properties in FXML instead of writing code. <GridPane fx:id="root" hgap="10.0" vgap="5.0" xmlns="..."> <children> <Label fx:id="topMessage" GridPane.halignment="CENTER"/> <TextField fx:id="inputField" width="80.0" /> <Button fx:id="submitButton" onAction="#handleGuess" /> <!-- more components --> </children> </GridPane> Creating a UI from FXML The FXMLLoader class reads an FXML file and creates a scene graph for the UI (not the window or Stage). It creates objects for Buttons, Labels, Panes, etc. and performs layout according to the fxml file. creates FXMLLoader reads game.fxml Code to Provide Behavior The FXML scene define components, layouts, and property values, but no behavior or event handlers. You write a Java class called a Controller to provide behavior, including event handlers: class GameController { private TextField inputField; private Button submitButton; /** event handler */ void handleGuess(ActionEvent e)... Connecting References to Objects The FXML scene contains objects for Button, TextField, ... The Controller contains references to the objects, and methods to supply behavior. How to Connect Objects to References? class GameController { private TextField inputField; private Button submitButton; /** event handler */ void handleGuess(ActionEvent e)... fx:id and @FXML In the FXML file, you assign objects an "fx:id". The fx:id is the name of a variable in the Controller class annotated with @FXML. You can annotate methods, too. fx:id="inputField" class GameController { @FXML private TextField inputField; @FXML private Button submitButton; /** event handler */ @FXML void handleGuess(ActionEvent e) The fxml "code" You can use ScaneBuilder to create the fxml file.
    [Show full text]
  • Macroeconomic and Foreign Exchange Policies of Major Trading Partners of the United States
    REPORT TO CONGRESS Macroeconomic and Foreign Exchange Policies of Major Trading Partners of the United States U.S. DEPARTMENT OF THE TREASURY OFFICE OF INTERNATIONAL AFFAIRS December 2020 Contents EXECUTIVE SUMMARY ......................................................................................................................... 1 SECTION 1: GLOBAL ECONOMIC AND EXTERNAL DEVELOPMENTS ................................... 12 U.S. ECONOMIC TRENDS .................................................................................................................................... 12 ECONOMIC DEVELOPMENTS IN SELECTED MAJOR TRADING PARTNERS ...................................................... 24 ENHANCED ANALYSIS UNDER THE 2015 ACT ................................................................................................ 48 SECTION 2: INTENSIFIED EVALUATION OF MAJOR TRADING PARTNERS ....................... 63 KEY CRITERIA ..................................................................................................................................................... 63 SUMMARY OF FINDINGS ..................................................................................................................................... 67 GLOSSARY OF KEY TERMS IN THE REPORT ............................................................................... 69 This Report reviews developments in international economic and exchange rate policies and is submitted pursuant to the Omnibus Trade and Competitiveness Act of 1988, 22 U.S.C. § 5305, and Section
    [Show full text]
  • Differentiation Rules (Differential Calculus)
    Differentiation Rules (Differential Calculus) 1. Notation The derivative of a function f with respect to one independent variable (usually x or t) is a function that will be denoted by D f . Note that f (x) and (D f )(x) are the values of these functions at x. 2. Alternate Notations for (D f )(x) d d f (x) d f 0 (1) For functions f in one variable, x, alternate notations are: Dx f (x), dx f (x), dx , dx (x), f (x), f (x). The “(x)” part might be dropped although technically this changes the meaning: f is the name of a function, dy 0 whereas f (x) is the value of it at x. If y = f (x), then Dxy, dx , y , etc. can be used. If the variable t represents time then Dt f can be written f˙. The differential, “d f ”, and the change in f ,“D f ”, are related to the derivative but have special meanings and are never used to indicate ordinary differentiation. dy 0 Historical note: Newton used y,˙ while Leibniz used dx . About a century later Lagrange introduced y and Arbogast introduced the operator notation D. 3. Domains The domain of D f is always a subset of the domain of f . The conventional domain of f , if f (x) is given by an algebraic expression, is all values of x for which the expression is defined and results in a real number. If f has the conventional domain, then D f usually, but not always, has conventional domain. Exceptions are noted below.
    [Show full text]
  • TV CHANNEL LINEUP by Channel Name
    TV CHANNEL LINEUP By Channel Name: 34: A&E 373: Encore Black 56: History 343: Showtime 2 834: A&E HD 473: Encore Black HD 856: History HD 443: Showtime 2 HD 50: Freeform 376: Encore Suspense 26: HLN 345: Showtime Beyond 850: Freeform HD 476: Encore Suspense 826: HLN HD 445: Showtime Beyond HD 324: ActionMax 377: Encore Westerns 6: HSN 341: Showtime 130: American Heroes Channel 477: Encore Westerns 23: Investigation Discovery 346: Showtime Extreme 930: American Heroes 35: ESPN 823: Investigation Discovery HD 446: Showtime Extreme HD Channel HD 36: ESPN Classic 79: Ion TV 348: Showtime Family Zone 58: Animal Planet 835: ESPN HD 879: Ion TV HD 340: Showtime HD 858: Animal Planet HD 38: ESPN2 2: Jewelry TV 344: Showtime Showcase 117: Boomerang 838: ESPN2 HD 10: KMIZ - ABC 444: Showtime Showcase HD 72: Bravo 37: ESPNews 810: KMIZ - ABC HD 447: Showtime Woman HD 872: Bravo HD 837: ESPNews HD 9: KMOS - PBS 347: Showtime Women 45: Cartoon Network 108: ESPNU 809: KMOS - PBS HD 22: Smile of a Child 845: Cartoon Network HD 908: ESPNU HD 5: KNLJ - IND 139: Sportsman Channel 18: Charge! 21: EWTN 7: KOMU - CW 939: Sportsman Channel HD 321: Cinemax East 62: Food Network 807: KOMU - CW HD 361: Starz 320: Cinemax HD 862: Food Network HD 8: KOMU - NBC 365: Starz Cinema 322: Cinemax West 133: Fox Business Network 808: KOMU - NBC HD 465: Starz Cinema HD 163: Classic Arts 933: Fox Business Network HD 11: KQFX - Fox 366: Starz Comedy 963: Classic Arts HD 48: Fox News Channel 811: KQFX - Fox HD 466: Starz Comedy HD 17: Comet 848: Fox News Channel HD 13: KRCG
    [Show full text]
  • Rendering Hypercomplex Fractals Anthony Atella [email protected]
    Rhode Island College Digital Commons @ RIC Honors Projects Overview Honors Projects 2018 Rendering Hypercomplex Fractals Anthony Atella [email protected] Follow this and additional works at: https://digitalcommons.ric.edu/honors_projects Part of the Computer Sciences Commons, and the Other Mathematics Commons Recommended Citation Atella, Anthony, "Rendering Hypercomplex Fractals" (2018). Honors Projects Overview. 136. https://digitalcommons.ric.edu/honors_projects/136 This Honors is brought to you for free and open access by the Honors Projects at Digital Commons @ RIC. It has been accepted for inclusion in Honors Projects Overview by an authorized administrator of Digital Commons @ RIC. For more information, please contact [email protected]. Rendering Hypercomplex Fractals by Anthony Atella An Honors Project Submitted in Partial Fulfillment of the Requirements for Honors in The Department of Mathematics and Computer Science The School of Arts and Sciences Rhode Island College 2018 Abstract Fractal mathematics and geometry are useful for applications in science, engineering, and art, but acquiring the tools to explore and graph fractals can be frustrating. Tools available online have limited fractals, rendering methods, and shaders. They often fail to abstract these concepts in a reusable way. This means that multiple programs and interfaces must be learned and used to fully explore the topic. Chaos is an abstract fractal geometry rendering program created to solve this problem. This application builds off previous work done by myself and others [1] to create an extensible, abstract solution to rendering fractals. This paper covers what fractals are, how they are rendered and colored, implementation, issues that were encountered, and finally planned future improvements.
    [Show full text]
  • The FX Global Code
    ALERT MEMORANDUM The FX Global Code July 6, 2017 On May 25, 2017, central banks, regulatory bodies, If you have any questions concerning market participants, and industry working groups from this memorandum, please reach out to your regular firm contact or the a range of jurisdictions released the FX Global Code following authors (the “Code”).1 The Code is a common set of principles intended to enhance the integrity and effective LONDON functioning of the wholesale foreign exchange markets Bob Penn (“FX markets”), certain segments of which have, to +44 20 7614 2277 [email protected] date, been largely unregulated. The Code will Anna Lewis-Martinez supplement, rather than replace, the legal and +44 20 7847 6823 regulatory obligations of adherents. [email protected] Although the Code includes principles that are akin to Christina Edward +44 20 7614 2201 many of the requirements under the new Markets in [email protected] Financial Instruments Directive package (“MiFID II”) and U.S. Commodity Futures Trading Commission NEW YORK Colin D. Lloyd (“CFTC”) rules under the Dodd-Frank Wall Street +1 212 225 2809 [email protected] Reform and Consumer Protection Act of 2010 (“Dodd-Frank Act”), in several respects the Code Brian Morris +1 212 225 2795 goes beyond those requirements. As such, for many [email protected] market participants, adherence to the Code will require Truc Doan material changes to existing operating models, +1 212 225 2305 compliance procedures, client disclosures, and other [email protected] documentation. Adherence to the Code is voluntary, but several regulators have expressed that they expect market participants to adhere, and there will be public and private sector pressure to publicize adherence.
    [Show full text]
  • Sending a File Via Uso-Fx 2 ****Only Firefox and Google
    SENDING A FILE VIA USO-FX 2 ****ONLY FIREFOX AND GOOGLE CHROME BROWSER MUST BE USED TO SEND/RECEIVE FILES **** 1. Go To https://my.uso.im/home and use your lgfl username to login (ie: name.211) 2. Click on (left menu) then to bring the files sharing interface. You can share files with specific people: if you know their username, enter it in the recipient box, or search by name by selecting . Click once done. Enter username here To look for users when if known (name.211) username unknown (it will open a pop up window) 3. You can enter a title and comment on the next screen (optional), click once done. 4. You can select files which are either stored on My Drive, but you will most commonly from your computer. Browse for the file you need and click . To upload files To select files from your computer stored on MyDrive 5. On the next screen, check that all details are correct and click .YOUR FILE HAS NOW BEEN SENT TO THE RECIPIENT. RECEIVING A FILE VIA USO-FX2 ****ONLY FIREFOX AND GOOGLE CHROME BROWSER MUST BE USED TO SEND/RECEIVE FILES **** 1. You will receive a notification email from atomwide in the following format: 2. Go To https://my.uso.im/home and use your lgfl username to login (ie: name.211) 3. Click on (left menu) and select . It will bring the received files interface where you can see all the files sent to you with the sender’s details, the type of file, when it was sent (uploaded) and the title and comments.
    [Show full text]
  • Generating Fractals Using Complex Functions
    Generating Fractals Using Complex Functions Avery Wengler and Eric Wasser What is a Fractal? ● Fractals are infinitely complex patterns that are self-similar across different scales. ● Created by repeating simple processes over and over in a feedback loop. ● Often represented on the complex plane as 2-dimensional images Where do we find fractals? Fractals in Nature Lungs Neurons from the Oak Tree human cortex Regardless of scale, these patterns are all formed by repeating a simple branching process. Geometric Fractals “A rough or fragmented geometric shape that can be split into parts, each of which is (at least approximately) a reduced-size copy of the whole.” Mandelbrot (1983) The Sierpinski Triangle Algebraic Fractals ● Fractals created by repeatedly calculating a simple equation over and over. ● Were discovered later because computers were needed to explore them ● Examples: ○ Mandelbrot Set ○ Julia Set ○ Burning Ship Fractal Mandelbrot Set ● Benoit Mandelbrot discovered this set in 1980, shortly after the invention of the personal computer 2 ● zn+1=zn + c ● That is, a complex number c is part of the Mandelbrot set if, when starting with z0 = 0 and applying the iteration repeatedly, the absolute value of zn remains bounded however large n gets. Animation based on a static number of iterations per pixel. The Mandelbrot set is the complex numbers c for which the sequence ( c, c² + c, (c²+c)² + c, ((c²+c)²+c)² + c, (((c²+c)²+c)²+c)² + c, ...) does not approach infinity. Julia Set ● Closely related to the Mandelbrot fractal ● Complementary to the Fatou Set Featherino Fractal Newton’s method for the roots of a real valued function Burning Ship Fractal z2 Mandelbrot Render Generic Mandelbrot set.
    [Show full text]
  • Poweredge Fx2 Enclosure
    POWEREDGE FX2 ENCLOSURE The Dell PowerEdge FX2 enclosure is the uniquely small modular foundation for the PowerEdge FX architecture, an extremely flexible and efficient platform for building an IT infrastructure that precisely fits your computing needs. The PowerEdge FX2 is a 2U hybrid rack-based computing platform Innovative management with intelligent automation that combines the density and efficiencies of blades with the The Dell OpenManage systems management portfolio simplifies and simplicity and cost benefits of rack-based systems. automates server lifecycle management — making IT operations Flexible configurations, more choice more efficient and Dell servers the most productive, reliable and cost The FX architecture’s innovative modular design supports IT resource effective. Dell’s agent-free integrated Dell Remote Access Controller building blocks of varying sizes (compute, storage, networking and (iDRAC) with Lifecycle Controller makes server deployment, management) so data centers have greater flexibility to construct configuration and updates automated and efficient. Using Chassis their infrastructures. The FX architecture includes the following Management Controller (CMC), an embedded component that is server nodes and storage block: part of every FX2 chassis, you’ll have the choice of managing server nodes individually or collectively via a browser-based interface. • PowerEdge FC830: 4-socket scale-up server with unprecedented density and expandability OpenManage Essentials provides enterprise-level monitoring and control
    [Show full text]
  • Sphere Tracing, Distance Fields, and Fractals Alexander Simes
    Sphere Tracing, Distance Fields, and Fractals Alexander Simes Advisor: Angus Forbes Secondary: Andrew Johnson Fall 2014 - 654108177 Figure 1: Sphere Traced images of Menger Cubes and Mandelboxes shaded by ambient occlusion approximation on the left and Blinn-Phong with shadows on the right Abstract Methods to realistically display complex surfaces which are not practical to visualize using traditional techniques are presented. Additionally an application is presented which is capable of utilizing some of these techniques in real time. Properties of these surfaces and their implications to a real time application are discussed. Table of Contents 1 Introduction 3 2 Minimal CPU Sphere Tracing Model 4 2.1 Camera Model 4 2.2 Marching with Distance Fields Introduction 5 2.3 Ambient Occlusion Approximation 6 3 Distance Fields 9 3.1 Signed Sphere 9 3.2 Unsigned Box 9 3.3 Distance Field Operations 10 4 Blinn-Phong Shadow Sphere Tracing Model 11 4.1 Scene Composition 11 4.2 Maximum Marching Iteration Limitation 12 4.3 Surface Normals 12 4.4 Blinn-Phong Shading 13 4.5 Hard Shadows 14 4.6 Translation to GPU 14 5 Menger Cube 15 5.1 Introduction 15 5.2 Iterative Definition 16 6 Mandelbox 18 6.1 Introduction 18 6.2 boxFold() 19 6.3 sphereFold() 19 6.4 Scale and Translate 20 6.5 Distance Function 20 6.6 Computational Efficiency 20 7 Conclusion 2 1 Introduction Sphere Tracing is a rendering technique for visualizing surfaces using geometric distance. Typically surfaces applicable to Sphere Tracing have no explicit geometry and are implicitly defined by a distance field.
    [Show full text]
  • Computer-Generated Music Through Fractals and Genetic Theory
    Ouachita Baptist University Scholarly Commons @ Ouachita Honors Theses Carl Goodson Honors Program 2000 MasterPiece: Computer-generated Music through Fractals and Genetic Theory Amanda Broyles Ouachita Baptist University Follow this and additional works at: https://scholarlycommons.obu.edu/honors_theses Part of the Artificial Intelligence and Robotics Commons, Music Commons, and the Programming Languages and Compilers Commons Recommended Citation Broyles, Amanda, "MasterPiece: Computer-generated Music through Fractals and Genetic Theory" (2000). Honors Theses. 91. https://scholarlycommons.obu.edu/honors_theses/91 This Thesis is brought to you for free and open access by the Carl Goodson Honors Program at Scholarly Commons @ Ouachita. It has been accepted for inclusion in Honors Theses by an authorized administrator of Scholarly Commons @ Ouachita. For more information, please contact [email protected]. D MasterPiece: Computer-generated ~1usic through Fractals and Genetic Theory Amanda Broyles 15 April 2000 Contents 1 Introduction 3 2 Previous Examples of Computer-generated Music 3 3 Genetic Theory 4 3.1 Genetic Algorithms . 4 3.2 Ylodified Genetic Theory . 5 4 Fractals 6 4.1 Cantor's Dust and Fractal Dimensions 6 4.2 Koch Curve . 7 4.3 The Classic Example and Evrrvday Life 7 5 MasterPiece 8 5.1 Introduction . 8 5.2 In Detail . 9 6 Analysis 14 6.1 Analysis of Purpose . 14 6.2 Analysis of a Piece 14 7 Improvements 15 8 Conclusion 16 1 A Prelude2.txt 17 B Read.cc 21 c MasterPiece.cc 24 D Write.cc 32 E Temp.txt 35 F Ternpout. txt 36 G Tempoutmid. txt 37 H Untitledl 39 2 Abstract A wide variety of computer-generated music exists.
    [Show full text]
  • Javafx Compiler Maven Plugin
    JavaFX Compiler Maven Plugin New version found at JavaFX Maven Plugin What does it do? The unique goal of this plugin is "compile". The plugin will compile javafx source files without interfering with the java compiler. It activates the javafxc Ant task using the Maven model to fill the classpath and other parameters. All generated class files will be generated under the standard maven dir "target /classes" and so packaged and distributed by Maven automatically. Resources Binaries distribution On JFrog public Artifactory repository jfrog-javafx-plugin The source code on JFrog subversion repository: jfrog-javafx-plugin The JIRA project for bug reports and next features: JFXCP The maven generated site: jfrog-javafx-plugin Activating the plugin Just add the following plugin to your pom.xml file: <plugin> <groupId>org.jfrog.maven.plugins</groupId> <artifactId>jfrog-javafx-plugin</artifactId> <executions> <execution> <goals> <goal>compile</goal> </goals> </execution> </executions> </plugin> And the following plugin repository to your settings.xml or pom.xml (best practice is to do it in a profile): <pluginRepository> <id>jfrog-plugins-dist</id> <name>jfrog-plugins-dist</name> <url>http://repo.jfrog.org/artifactory/plugins-releases-local</url> <snapshots> <enabled>false</enabled> </snapshots> </pluginRepository> JavaFX dependencies has Maven2 POM declaration To use javafx SDK jars in your project you need to declare the following dependencies in your POM file: <dependencies> <dependency> <groupId>javafx</groupId> <artifactId>javafxrt</artifactId> <version>1.1.1</version> </dependency> <dependency> <groupId>javafx</groupId> <artifactId>javafxgui</artifactId> <version>1.1.1</version> </dependency> </dependencies> Standard configuration The default source path for javafx project is: src/main/javafx and if you have resources under it you need to add in your POM: <resource> <directory>${project.basedir}/src/main/javafx</directory> <excludes> <exclude>**/*.fx</exclude> </excludes> </resource>.
    [Show full text]