Extending Mandelbox Fractals with Shape Inversions
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Fractal (Mandelbrot and Julia) Zero-Knowledge Proof of Identity
Journal of Computer Science 4 (5): 408-414, 2008 ISSN 1549-3636 © 2008 Science Publications Fractal (Mandelbrot and Julia) Zero-Knowledge Proof of Identity Mohammad Ahmad Alia and Azman Bin Samsudin School of Computer Sciences, University Sains Malaysia, 11800 Penang, Malaysia Abstract: We proposed a new zero-knowledge proof of identity protocol based on Mandelbrot and Julia Fractal sets. The Fractal based zero-knowledge protocol was possible because of the intrinsic connection between the Mandelbrot and Julia Fractal sets. In the proposed protocol, the private key was used as an input parameter for Mandelbrot Fractal function to generate the corresponding public key. Julia Fractal function was then used to calculate the verified value based on the existing private key and the received public key. The proposed protocol was designed to be resistant against attacks. Fractal based zero-knowledge protocol was an attractive alternative to the traditional number theory zero-knowledge protocol. Key words: Zero-knowledge, cryptography, fractal, mandelbrot fractal set and julia fractal set INTRODUCTION Zero-knowledge proof of identity system is a cryptographic protocol between two parties. Whereby, the first party wants to prove that he/she has the identity (secret word) to the second party, without revealing anything about his/her secret to the second party. Following are the three main properties of zero- knowledge proof of identity[1]: Completeness: The honest prover convinces the honest verifier that the secret statement is true. Soundness: Cheating prover can’t convince the honest verifier that a statement is true (if the statement is really false). Fig. 1: Zero-knowledge cave Zero-knowledge: Cheating verifier can’t get anything Zero-knowledge cave: Zero-Knowledge Cave is a other than prover’s public data sent from the honest well-known scenario used to describe the idea of zero- prover. -
Transformations in Sirigu Wall Painting and Fractal Art
TRANSFORMATIONS IN SIRIGU WALL PAINTING AND FRACTAL ART SIMULATIONS By Michael Nyarkoh, BFA, MFA (Painting) A Thesis Submitted to the School of Graduate Studies, Kwame Nkrumah University of Science and Technology in partial fulfilment of the requirements for the degree of DOCTOR OF PHILOSOPHY Faculty of Fine Art, College of Art and Social Sciences © September 2009, Department of Painting and Sculpture DECLARATION I hereby declare that this submission is my own work towards the PhD and that, to the best of my knowledge, it contains no material previously published by another person nor material which has been accepted for the award of any other degree of the University, except where due acknowledgement has been made in the text. Michael Nyarkoh (PG9130006) .................................... .......................... (Student’s Name and ID Number) Signature Date Certified by: Dr. Prof. Richmond Teye Ackam ................................. .......................... (Supervisor’s Name) Signature Date Certified by: K. B. Kissiedu .............................. ........................ (Head of Department) Signature Date CHAPTER ONE INTRODUCTION Background to the study Traditional wall painting is an old art practiced in many different parts of the world. This art form has existed since pre-historic times according to (Skira, 1950) and (Kissick, 1993). In Africa, cave paintings exist in many countries such as “Egypt, Algeria, Libya, Zimbabwe and South Africa”, (Wilcox, 1984). Traditional wall painting mostly by women can be found in many parts of Africa including Ghana, Southern Africa and Nigeria. These paintings are done mostly to enhance the appearance of the buildings and also serve other purposes as well. “Wall painting has been practiced in Northern Ghana for centuries after the collapse of the Songhai Empire,” (Ross and Cole, 1977). -
Rendering Hypercomplex Fractals Anthony Atella [email protected]
Rhode Island College Digital Commons @ RIC Honors Projects Overview Honors Projects 2018 Rendering Hypercomplex Fractals Anthony Atella [email protected] Follow this and additional works at: https://digitalcommons.ric.edu/honors_projects Part of the Computer Sciences Commons, and the Other Mathematics Commons Recommended Citation Atella, Anthony, "Rendering Hypercomplex Fractals" (2018). Honors Projects Overview. 136. https://digitalcommons.ric.edu/honors_projects/136 This Honors is brought to you for free and open access by the Honors Projects at Digital Commons @ RIC. It has been accepted for inclusion in Honors Projects Overview by an authorized administrator of Digital Commons @ RIC. For more information, please contact [email protected]. Rendering Hypercomplex Fractals by Anthony Atella An Honors Project Submitted in Partial Fulfillment of the Requirements for Honors in The Department of Mathematics and Computer Science The School of Arts and Sciences Rhode Island College 2018 Abstract Fractal mathematics and geometry are useful for applications in science, engineering, and art, but acquiring the tools to explore and graph fractals can be frustrating. Tools available online have limited fractals, rendering methods, and shaders. They often fail to abstract these concepts in a reusable way. This means that multiple programs and interfaces must be learned and used to fully explore the topic. Chaos is an abstract fractal geometry rendering program created to solve this problem. This application builds off previous work done by myself and others [1] to create an extensible, abstract solution to rendering fractals. This paper covers what fractals are, how they are rendered and colored, implementation, issues that were encountered, and finally planned future improvements. -
Generating Fractals Using Complex Functions
Generating Fractals Using Complex Functions Avery Wengler and Eric Wasser What is a Fractal? ● Fractals are infinitely complex patterns that are self-similar across different scales. ● Created by repeating simple processes over and over in a feedback loop. ● Often represented on the complex plane as 2-dimensional images Where do we find fractals? Fractals in Nature Lungs Neurons from the Oak Tree human cortex Regardless of scale, these patterns are all formed by repeating a simple branching process. Geometric Fractals “A rough or fragmented geometric shape that can be split into parts, each of which is (at least approximately) a reduced-size copy of the whole.” Mandelbrot (1983) The Sierpinski Triangle Algebraic Fractals ● Fractals created by repeatedly calculating a simple equation over and over. ● Were discovered later because computers were needed to explore them ● Examples: ○ Mandelbrot Set ○ Julia Set ○ Burning Ship Fractal Mandelbrot Set ● Benoit Mandelbrot discovered this set in 1980, shortly after the invention of the personal computer 2 ● zn+1=zn + c ● That is, a complex number c is part of the Mandelbrot set if, when starting with z0 = 0 and applying the iteration repeatedly, the absolute value of zn remains bounded however large n gets. Animation based on a static number of iterations per pixel. The Mandelbrot set is the complex numbers c for which the sequence ( c, c² + c, (c²+c)² + c, ((c²+c)²+c)² + c, (((c²+c)²+c)²+c)² + c, ...) does not approach infinity. Julia Set ● Closely related to the Mandelbrot fractal ● Complementary to the Fatou Set Featherino Fractal Newton’s method for the roots of a real valued function Burning Ship Fractal z2 Mandelbrot Render Generic Mandelbrot set. -
Glossaire Infographique
Glossaire Infographique André PASCUAL [email protected] Glossaire Infographique Table des Matières GLOSSAIRE ILLUSTRÉ...............................................................................................................................................................1 des Termes techniques & autres,.....................................................................................................................................1 Prologue.......................................................................................................................................................................................2 Notice Légale...............................................................................................................................................................................3 Définitions des termes & Illustrations.......................................................................................................................................4 −AaA−...........................................................................................................................................................................................5 Aberration chromatique :..................................................................................................................................................5 Accrochage − Snap :........................................................................................................................................................5 Aérosol, -
Biological Agency in Art
1 Vol 16 Issue 2 – 3 Biological Agency in Art Allison N. Kudla Artist, PhD Student Center for Digital Arts and Experimental Media: DXARTS, University of Washington 207 Raitt Hall Seattle, WA 98195 USA allisonx[at]u[dot]washington[dot]edu Keywords Agency, Semiotics, Biology, Technology, Emulation, Behavioral, Emergent, Earth Art, Systems Art, Bio-Tech Art Abstract This paper will discuss how the pictorial dilemma guided traditional art towards formalism and again guides new media art away from the screen and towards the generation of physical, phenomenologically based and often bio-technological artistic systems. This takes art into experiential territories, as it is no longer an illusory representation of an idea but an actual instantiation of its beauty and significance. Thus the process of making art is reinstated as a marker to physically manifest and accentuate an experience that takes the perceivers to their own edges so as to see themselves as open systems within a vast and interweaving non-linear network. Introduction “The artist is a positive force in perceiving how technology can be translated to new environments to serve needs and provide variety and enrichment of life.” Billy Klüver, Pavilion ([13] p x). “Art is not a mirror held up to reality, but a hammer with which to shape it.” Bertolt Brecht [2] When looking at the history of art through the lens of a new media artist engaged in several disciplines that interlace fields as varying as biology, algorithmic programming and signal processing, a fairly recent paradigm for art emerges that takes artistic practice away from depiction and towards a more systems based and biologically driven approach. -
Sphere Tracing, Distance Fields, and Fractals Alexander Simes
Sphere Tracing, Distance Fields, and Fractals Alexander Simes Advisor: Angus Forbes Secondary: Andrew Johnson Fall 2014 - 654108177 Figure 1: Sphere Traced images of Menger Cubes and Mandelboxes shaded by ambient occlusion approximation on the left and Blinn-Phong with shadows on the right Abstract Methods to realistically display complex surfaces which are not practical to visualize using traditional techniques are presented. Additionally an application is presented which is capable of utilizing some of these techniques in real time. Properties of these surfaces and their implications to a real time application are discussed. Table of Contents 1 Introduction 3 2 Minimal CPU Sphere Tracing Model 4 2.1 Camera Model 4 2.2 Marching with Distance Fields Introduction 5 2.3 Ambient Occlusion Approximation 6 3 Distance Fields 9 3.1 Signed Sphere 9 3.2 Unsigned Box 9 3.3 Distance Field Operations 10 4 Blinn-Phong Shadow Sphere Tracing Model 11 4.1 Scene Composition 11 4.2 Maximum Marching Iteration Limitation 12 4.3 Surface Normals 12 4.4 Blinn-Phong Shading 13 4.5 Hard Shadows 14 4.6 Translation to GPU 14 5 Menger Cube 15 5.1 Introduction 15 5.2 Iterative Definition 16 6 Mandelbox 18 6.1 Introduction 18 6.2 boxFold() 19 6.3 sphereFold() 19 6.4 Scale and Translate 20 6.5 Distance Function 20 6.6 Computational Efficiency 20 7 Conclusion 2 1 Introduction Sphere Tracing is a rendering technique for visualizing surfaces using geometric distance. Typically surfaces applicable to Sphere Tracing have no explicit geometry and are implicitly defined by a distance field. -
Computer-Generated Music Through Fractals and Genetic Theory
Ouachita Baptist University Scholarly Commons @ Ouachita Honors Theses Carl Goodson Honors Program 2000 MasterPiece: Computer-generated Music through Fractals and Genetic Theory Amanda Broyles Ouachita Baptist University Follow this and additional works at: https://scholarlycommons.obu.edu/honors_theses Part of the Artificial Intelligence and Robotics Commons, Music Commons, and the Programming Languages and Compilers Commons Recommended Citation Broyles, Amanda, "MasterPiece: Computer-generated Music through Fractals and Genetic Theory" (2000). Honors Theses. 91. https://scholarlycommons.obu.edu/honors_theses/91 This Thesis is brought to you for free and open access by the Carl Goodson Honors Program at Scholarly Commons @ Ouachita. It has been accepted for inclusion in Honors Theses by an authorized administrator of Scholarly Commons @ Ouachita. For more information, please contact [email protected]. D MasterPiece: Computer-generated ~1usic through Fractals and Genetic Theory Amanda Broyles 15 April 2000 Contents 1 Introduction 3 2 Previous Examples of Computer-generated Music 3 3 Genetic Theory 4 3.1 Genetic Algorithms . 4 3.2 Ylodified Genetic Theory . 5 4 Fractals 6 4.1 Cantor's Dust and Fractal Dimensions 6 4.2 Koch Curve . 7 4.3 The Classic Example and Evrrvday Life 7 5 MasterPiece 8 5.1 Introduction . 8 5.2 In Detail . 9 6 Analysis 14 6.1 Analysis of Purpose . 14 6.2 Analysis of a Piece 14 7 Improvements 15 8 Conclusion 16 1 A Prelude2.txt 17 B Read.cc 21 c MasterPiece.cc 24 D Write.cc 32 E Temp.txt 35 F Ternpout. txt 36 G Tempoutmid. txt 37 H Untitledl 39 2 Abstract A wide variety of computer-generated music exists. -
How Math Makes Movies Like Doctor Strange So Otherworldly | Science News for Students
3/13/2020 How math makes movies like Doctor Strange so otherworldly | Science News for Students MATH How math makes movies like Doctor Strange so otherworldly Patterns called fractals are inspiring filmmakers with ideas for mind-bending worlds Kaecilius, on the right, is a villain and sorcerer in Doctor Strange. He can twist and manipulate the fabric of reality. The film’s visual-effects artists used mathematical patterns, called fractals, illustrate Kaecilius’s abilities on the big screen. MARVEL STUDIOS By Stephen Ornes January 9, 2020 at 6:45 am For wild chase scenes, it’s hard to beat Doctor Strange. In this 2016 film, the fictional doctor-turned-sorcerer has to stop villains who want to destroy reality. To further complicate matters, the evildoers have unusual powers of their own. “The bad guys in the film have the power to reshape the world around them,” explains Alexis Wajsbrot. He’s a film director who lives in Paris, France. But for Doctor Strange, Wajsbrot instead served as the film’s visual-effects artist. Those bad guys make ordinary objects move and change forms. Bringing this to the big screen makes for chases that are spectacular to watch. City blocks and streets appear and disappear around the fighting foes. Adversaries clash in what’s called the “mirror dimension” — a place where the laws of nature don’t apply. Forget gravity: Skyscrapers twist and then split. Waves ripple across walls, knocking people sideways and up. At times, multiple copies of the entire city seem to appear at once, but at different sizes. -
Analysis of the Fractal Structures for the Information Encrypting Process
INTERNATIONAL JOURNAL OF COMPUTERS Issue 4, Volume 6, 2012 Analysis of the Fractal Structures for the Information Encrypting Process Ivo Motýl, Roman Jašek, Pavel Vařacha The aim of this study was describe to using fractal geometry Abstract— This article is focused on the analysis of the fractal structures for securing information inside of the information structures for purpose of encrypting information. For this purpose system. were used principles of fractal orbits on the fractal structures. The algorithm here uses a wide range of the fractal sets and the speed of its generation. The system is based on polynomial fractal sets, II. PROBLEM SOLUTION specifically on the Mandelbrot set. In the research were used also Bird of Prey fractal, Julia sets, 4Th Degree Multibrot, Burning Ship Using of fractal geometry for the encryption is an alternative to and Water plane fractals. commonly solutions based on classical mathematical principles. For proper function of the process is necessary to Keywords—Fractal, fractal geometry, information system, ensure the following points: security, information security, authentication, protection, fractal set Generate fractal structure with appropriate parameters I. INTRODUCTION for a given application nformation systems are undoubtedly indispensable entity in Analyze the fractal structure and determine the ability Imodern society. [7] to handle a specific amount of information There are many definitions and methods for their separation use of fractal orbits to alphabet mapping and classification. These systems are located in almost all areas of human activity, such as education, health, industry, A. Principle of the Fractal Analysis in the Encryption defense and many others. Close links with the life of our Process information systems brings greater efficiency of human endeavor, which allows cooperation of man and machine. -
Fractal-Bits
fractal-bits Claude Heiland-Allen 2012{2019 Contents 1 buddhabrot/bb.c . 3 2 buddhabrot/bbcolourizelayers.c . 10 3 buddhabrot/bbrender.c . 18 4 buddhabrot/bbrenderlayers.c . 26 5 buddhabrot/bound-2.c . 33 6 buddhabrot/bound-2.gnuplot . 34 7 buddhabrot/bound.c . 35 8 buddhabrot/bs.c . 36 9 buddhabrot/bscolourizelayers.c . 37 10 buddhabrot/bsrenderlayers.c . 45 11 buddhabrot/cusp.c . 50 12 buddhabrot/expectmu.c . 51 13 buddhabrot/histogram.c . 57 14 buddhabrot/Makefile . 58 15 buddhabrot/spectrum.ppm . 59 16 buddhabrot/tip.c . 59 17 burning-ship-series-approximation/BossaNova2.cxx . 60 18 burning-ship-series-approximation/BossaNova.hs . 81 19 burning-ship-series-approximation/.gitignore . 90 20 burning-ship-series-approximation/Makefile . 90 21 .gitignore . 90 22 julia/.gitignore . 91 23 julia-iim/julia-de.c . 91 24 julia-iim/julia-iim.c . 94 25 julia-iim/julia-iim-rainbow.c . 94 26 julia-iim/julia-lsm.c . 98 27 julia-iim/Makefile . 100 28 julia/j-render.c . 100 29 mandelbrot-delta-cl/cl-extra.cc . 110 30 mandelbrot-delta-cl/delta.cl . 111 31 mandelbrot-delta-cl/Makefile . 116 32 mandelbrot-delta-cl/mandelbrot-delta-cl.cc . 117 33 mandelbrot-delta-cl/mandelbrot-delta-cl-exp.cc . 134 34 mandelbrot-delta-cl/README . 139 35 mandelbrot-delta-cl/render-library.sh . 142 36 mandelbrot-delta-cl/sft-library.txt . 142 37 mandelbrot-laurent/DM.gnuplot . 146 38 mandelbrot-laurent/Laurent.hs . 146 39 mandelbrot-laurent/Main.hs . 147 40 mandelbrot-series-approximation/args.h . 148 41 mandelbrot-series-approximation/emscripten.cpp . 150 42 mandelbrot-series-approximation/index.html . -
Understanding the Mandelbrot and Julia Set
Understanding the Mandelbrot and Julia Set Jake Zyons Wood August 31, 2015 Introduction Fractals infiltrate the disciplinary spectra of set theory, complex algebra, generative art, computer science, chaos theory, and more. Fractals visually embody recursive structures endowing them with the ability of nigh infinite complexity. The Sierpinski Triangle, Koch Snowflake, and Dragon Curve comprise a few of the more widely recognized iterated function fractals. These recursive structures possess an intuitive geometric simplicity which makes their creation, at least at a shallow recursive depth, easy to do by hand with pencil and paper. The Mandelbrot and Julia set, on the other hand, allow no such convenience. These fractals are part of the class: escape-time fractals, and have only really entered mathematicians’ consciousness in the late 1970’s[1]. The purpose of this paper is to clearly explain the logical procedures of creating escape-time fractals. This will include reviewing the necessary math for this type of fractal, then specifically explaining the algorithms commonly used in the Mandelbrot Set as well as its variations. By the end, the careful reader should, without too much effort, feel totally at ease with the underlying principles of these fractals. What Makes The Mandelbrot Set a set? 1 Figure 1: Black and white Mandelbrot visualization The Mandelbrot Set truly is a set in the mathematica sense of the word. A set is a collection of anything with a specific property, the Mandelbrot Set, for instance, is a collection of complex numbers which all share a common property (explained in Part II). All complex numbers can in fact be labeled as either a member of the Mandelbrot set, or not.