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Introduction Welcome jumper, to one of the myriad Earth’s in the DC . - Metropolis - Fawcett - Captain Marvel Coast - Green Lantern Race Human - Free The predominant species of sapient being present on Earth. Besides Homo Sapiens, this option lets you choose to be a “caveman”, much like the Prehistoric Batman or Kru'll the Eternal.

Gorilla - 100 CP Whether you’re from Gorilla City or just a regular enhanced gorilla like Monsieur Mallah, you are talking intelligent gorilla, stronger and tougher than the average human. Contrary to this option’s name you can choose to be a chimp, increasing your dexterity instead of your strength.

Robot - Variable Cost A mechanical being, whether you were built a robot or originally a man matters not. As a robot you will no longer need to breath, sleep, eat or perform the other biological needs of organic life. Besides that you’ll be slightly more durable and stronger than the average human. For an ??? CP upgrade you become stronger and get integrated weaponry and boosters. GI ROBOT, Robot Man, Proto Boolet proof, tank thrower, bend cannons - Tornado Robot with wind powers. Also, you can die again and again

- Metal Men The work of one Doctor William Milton Magnus, combining advanced robotics with cutting edge nanokineticmetallurgy. Your body now consists of a single element of metal, and is capable of extreme changes in shape and mass. You could shrink to a size small enough to act as dental implants or grow large enough to bowl over building sized monsters like Chemo. The forms that you shift into retain their function, so you’d be able to cut things as a scissor, bounce around as a spring and be played as a disc. These shapeshifting abilities become even more complex if you combine with other metalmen. For example, you could make a working cannon out of just gold and platinum and if you were to combine with at least 5 other metal men, you’d be able to form things like fighter jets and the ultimate Metal Man, Alloy, taller than a transmission tower and tough enough to go a few rounds with a giant amalgamation of alien starfish.

Ghost - 200 CP Whether it was a failed attempt at immortality, a guilt and a curse of penance or a grudge you remain bound to this earthly plane, neither properly dead nor alive. Though your status as a ghost - Gas Gang

- Amazon - 200 CP Warrior women from Themyscira, skilled in martial and mystical arts. - Born of Clay - 600 CP Oh right, she can just throw a tiara faster than an ICBM

Demon Atlantean - 100 CP Denizen of the underwater city of Atlantis you are capable of breathing underwater and swimming far better than the average human. - Royal Atlantean - 300 CP The royal lineage of Atlantis possesses hydrokinetic powers and telepathic control over sea life and platelets and silverfish.

Martian - 600 CP Go intangible, Fly, Shapeshift, strong enough to stop the . Oh yeah, and some ridonks teleapthy

Strange Visitor - 800 CP A strange visitor from a distant world! Though you may have the strength of an ordinary man on their homeworld, here you’re more powerful than a locomotive, faster than a speeding bullet and able to leap tall buildings in a single bound … and fly. That and stranger abilities like heat vision, frost breath, x-ray sight and the like will make you a superman amongst the people of this world. Yet, exposure to a certain element will lethally poison and weaken you and variants of that element will have other effects.

Starro -800 CP An alien starfish-like creature travels through space in search of new worlds to feed upon. The size of a football stadium, capable of detaching spores that can mindcontrol dudes.

Living Planet - 800 CP Much like Mogo, you are a living planet, capable of controlling your own terrain and possessing great willpower.

Age & Gender The hammers of justice are unisex and it seems that neither heroism nor villainy have age restrictions, as child heroes battle elderly villains and vice versa thus you have free reign over your age and gender.

Origins - should I even bother? Hero Fighting for justice Villain Tragedy, neuroses, greed or maybe you even think you’re doing the right thing , whatever the cause you’ve gone off of the straight and narrow path. Drop In - Batmite Ambush Bug stuff Scientist Both noble heroes and vile villains have Batman origin Magicman origin

Perks Why Is It Always ? - Free Arrows, Bats, Clocks, Music, Calendars, Ancient Egypt, Clowns, being an British Fashion designer, hating , whatever it is, heroes and villains alike have themes they stick to and now you do too. Finding henchmen willing to dress up to your specifications, modifying your equipment, vehicles and hypothetical deathtraps to fit your chosen aesthetic whilst still maintaining regular functionality and finding opportunities to commit crimes based on your theme if you’re a supervillain all come naturally to you.

Crime and Pun-ishment - Free With all the colourful characters and situations present in this universe, there’s plenty of opportunities to dish out wisecracks, jokes, puns and wordplay in general. As even the stoicest of heroes indulges in them, it’d be a shame if you couldn’t join in. This perk will make you well e-quipped for any situation that requires some heroic or villainous banter.

Escape Artist - 100 CP Free For Heroes? Supervillains find the allure of a good death trap, filled with as many murderous moving parts possible, irresistible. It’s the only reasonable explanation as to why villains keep putting you into them whenever you’re captured. Good thing you’re great at slipping out of them even when you’re getting zapped with electricity, scorched by convection, or arguing with your fellow captives . Even if your enemies have the foresight to strip you of your utility belt, they usually won’t put it in a place that’s too far out of your reach and you can escape fine without tools anyway, if a bit slower.

Acro--ics - 100 CP It’s all well and good for a crimefighter to be able to knock out their foes with their fists or boxing glove arrows but there’s not much point if their ringleader gets away because you're too slow. That’s why you’re a trained freerunner/ parkourist/ acrobat. Whatever you are, you’re a dab hand at chasing people down cramped alleyways, running across the Gothic rooftops of gotham and using grappling hooks to traverse. Your acrobatic skill isn’t just limited to movement on foot, you know how to maneuver vehicles through high speed chases and how to perform basic aerobatics.

The is very good at showing up at the last second to solve problems

Fighting as baby or some shit apparently

Tinted Toxotai - 200 CP Well, with colourful clothes or without them, you’re certainly the skilled marksman. With a regular bow and arrow, your aim is impeccable and your ability to creatively use special “gimmick” arrowheads is the stuff of legends. Not only that, a shaft tipped with a boxing glove will fly as true as a regular arrow and you can shoot things that aren’t even arrows from your bow, like enchanted swords. You aren’t half bad at using your arrows as a melee weapon either or beating people with your bow.

Brawler - 200 CP Whether you were trained under , oriental martial artists, your predecessor, you’re an expert at cracking skulls and throwing rangs.

Pilot

Stealthy - 400 CP Undercover schtuff too

World’s Greatest Detective - 400 CP Even against the fricking man dang son

Peak Human Condition - 400 CP Tossed around like ragdoll, kick and stagger monsters far larger than you are, you sure you’re human?

Zeta Beam Master - 400 CP

Mind of - 600 CP An organized mind is a disciplined mind and a disciplined mind is a powerful mind. Your willpower and ability to remain true to your convictions

The Chief - 600 CP Both now and back in the past, heroes (and villains) were never a singular cohesive family unit. They bickered and argued, fought over who should be leader and in general Bringing together teenagers with attitude

Because He’s Batman - 600 CP “He’s got no superpowers! He’s just a flying rat!” And in spite of that, Batman has saved countless lives in his crusade against crime, defeated some of the greatest threats to Gotham, nay the Earth, nay the entire universe. Though he was not alone in his endeavours, with superpowered allies his non superpowered partners like the Robins, , and The Question have contributed just as well as they have. Why is it that they roll out of the way of the worst of their superpowered enemy’s blows, infiltrate the most dangerous of places and have their words taken seriously by gods? No one truly knows but it seems that you are similarly blessed as they are.

Henchmen Hiring - 100 CP What’s a villain without any help? “Some boy wonder at his call!”

Revolving Doors of Arkham - 200 CP

Being actually good at crime lol

Being actually good at being a crime boss lol

Flirterers! () - 200 CP Seducing

Insidious Invader - 600 CP Many villains in this world have found defeat when their plans are discovered prematurely. You won’t succumb to this fate as your machinations are stealthy, even when they concern the fate of the entire world. Those who seek to oppose you will be denied opportunities to warn their allies and will fall one by one. You could even keep this up until only a handful remain to oppose you and your plan is near fruition.

National Heroes and Villains - 200 CP Powers based on national stereotypes

How the fuck did cheetah get into the fortress of solitude

Gone the form of jumper/SHAZAM

Mystical Might - 600 CP Other heroes or villains may need to train for years, honing their mind and body, mastering and improving their technology.You, on the other hand just need to say some hocus pocus and waggle a stick around for results. Animating objects to serve as your minions, transmutation, shooting energy blasts and teleportation, these only scratch the surface of what you could do.

Seeing use for powers FH and Bwana

Overextend use of power Bwana

Evil Science Stuff

Non evil science stuff?

Mad Mechanic - 400 CP Making menacing armies of metal menaces might seem like a momemtous task

Twisted Mind Twisted Logic

Powers oh boy Quilt

Clayface stuff

Poison Ivy Stuff

Canary Cry - 200 CP Capable of shattering glass and disrupting sounds

Metamorphic/AnimalVegatableMineralJumper - 300 CP You can become stuff

Vixen’s Power

B’wana Beast stuff

Elemental Control - 400 CP Pick an element, whether it’s Ice, Fire, Lightning,

Negative Man - 400 CP

Firestorm - 600 CP Freak nuclear accident

YJ Anon’s Favourite Power, probably - 400/600 CP BEEG Tier one is Elastigirl, Tier Two is Giganta

Chosen by Eternity - 800 CP It seems that the rock of eternity where the Shazam resides in

Plastic Man stuff - 600 CP

Music Meister - 800 CP

GOTTA GO FLASH

Chosen of Order and Chaos

Items Colourful Costumes - Free In many different colour variations in case you need to keep changing them every night to draw attention away from your young ward/child soldier’s arm injury. - Space Variant - Jetpack - Gasmask - In Built Weapons PEEL OFF LOGO BATARANG - Radiation-proof - 24th Century Shields and Blasters Pew pew. - Biobelt - 300 CP Utilizing the power of dwarf star matter, this belt allows you to shrink to the microscopic level, whilst still allowing you to punch at full force. You can reverse the polarity to grow but also that might kill you. - Teleport Spam - Powered Armour - 400 CP Bottled City - 50 CP

A jukebox - 50 CP

Comic Book Collection - 50 CP

Grappling Hook - 100 CP

25th Century Drone - 100 CP Loyal and smart Utility Belt (Or Quiver) It holds everything, can’t find that at the mall! It’s also a lightsaber

Jumpermobile It’s superfast, there is no car that is surpassed. - PLANE CAR - GHOST TANK - INVISIBLE Supply of

Venom - 200 CP Drugs. They make you stronger. Strong enough to put tear up concrete

Staff that shoots lasers - 200 CP These things are really common.

Magic Tattoos - 400 CP

Supply of Gas

Royal Regalia - Lasso of Truth, Bracers, Tiara

Camera Helmet - 400 CP

Batcave - 400 CP Filed with state of the art crime analysis

Brother Eye - 600 CP An AI controlled satellite capable of remote molecular rearrangement, glorious mullet optional

Time Travel Machine - 600 CP Time travel.

Phase Oscillator - 600 CP It’s a dimension travel machine.

Spear of Destiny - 800 CP

Magical Artifact - 200/400/800 CP

Scarab - 800 CP A highly advanced alien tech thingy that can attach to spine gib armour, strength and pew pews Capable of LEO flight, shielding from the vacuum of space etc etc “STARLIGHT BLOCKING ELECTROMAGNETIC PULSE”

Green Lantern Ring - 800 CP Green lantern ring stuff Powered by a lantern battery, controlled by willpower. Hal used it to pull Batman out of a black hole but he’s Hal.

Companions

Superfriends - 50 CP Each Import or create a companion with 800 CP to spend on perks, items and racial options.

Jumper

A League of Your Own - 400 CP Import all of your companions with 600 CP each to spend on perks, items and racial options

Canon Companion - 100 CP

Historical Jumper - 100 CP What’s this? Pirate jumper? Cave man Jumper? Rebelling Roman Gladiator Jumper? It seems that

Drawbacks - No Limits Comics Continuity + 0 CP Non Batmite people will remember you.

Zipped on Costume + 100 CP

Comic Relief + 100 CP

Outsider + 100 CP

Restrictions of a Ruler + 200 CP

Twisted Mind + 200 CP

Obsessed With Balance + 300 CP

If Only + 300 CP LOVE THE OTHER SIDE LOL

Ire of Equinox + 600 CP

Rage of a Fanboy + 800 CP

Cancellation Well, that’s all folks! You return home with all your purchases.

Renewal

A New Series This journey across world continues

Notes Time travel is basically, don’t change things too much or things will go bad. Re: Metal Man You can choose a metal that you have instead of one of the ones on the periodic table. Re:Why Is It Always Bats? Group companions can choose to have one theme for the entire group or have a theme for each individual member. Scarab, Brother Eye, 25th century drone are followers, but can be imported as a companion.

Changelog