Introduction Welcome Jumper, to One of the Myriad Earth's in the DC
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Introduction Welcome jumper, to one of the myriad Earth’s in the DC multiverse. Gotham - Batman Metropolis - Superman Fawcett - Captain Marvel Coast - Green Lantern Race Human - Free The predominant species of sapient being present on Earth. Besides Homo Sapiens, this option lets you choose to be a “caveman”, much like the Prehistoric Batman or Kru'll the Eternal. Gorilla - 100 CP Whether you’re from Gorilla City or just a regular enhanced gorilla like Monsieur Mallah, you are talking intelligent gorilla, stronger and tougher than the average human. Contrary to this option’s name you can choose to be a chimp, increasing your dexterity instead of your strength. Robot - Variable Cost A mechanical being, whether you were built a robot or originally a man matters not. As a robot you will no longer need to breath, sleep, eat or perform the other biological needs of organic life. Besides that you’ll be slightly more durable and stronger than the average human. For an ??? CP upgrade you become stronger and get integrated weaponry and rocket boosters. GI ROBOT, Robot Man, Proto Boolet proof, tank thrower, bend cannons - Tornado Robot with wind powers. Also, you can die again and again - Metal Men The work of one Doctor William Milton Magnus, combining advanced robotics with cutting edge nanokineticmetallurgy. Your body now consists of a single element of metal, and is capable of extreme changes in shape and mass. You could shrink to a size small enough to act as dental implants or grow large enough to bowl over building sized monsters like Chemo. The forms that you shift into retain their function, so you’d be able to cut things as a scissor, bounce around as a spring and be played as a disc. These shapeshifting abilities become even more complex if you combine with other metalmen. For example, you could make a working cannon out of just gold and platinum and if you were to combine with at least 5 other metal men, you’d be able to form things like fighter jets and the ultimate Metal Man, Alloy, taller than a transmission tower and tough enough to go a few rounds with a giant amalgamation of alien starfish. Ghost - 200 CP Whether it was a failed attempt at immortality, a guilt and a curse of penance or a grudge you remain bound to this earthly plane, neither properly dead nor alive. Though your status as a ghost - Gas Gang - Deadman Amazon - 200 CP Warrior women from Themyscira, skilled in martial and mystical arts. - Born of Clay - 600 CP Oh right, she can just throw a tiara faster than an ICBM Demon Atlantean - 100 CP Denizen of the underwater city of Atlantis you are capable of breathing underwater and swimming far better than the average human. - Royal Atlantean - 300 CP The royal lineage of Atlantis possesses hydrokinetic powers and telepathic control over sea life and platelets and silverfish. Martian - 600 CP Go intangible, Fly, Shapeshift, strong enough to stop the batmobile. Oh yeah, and some ridonks teleapthy Strange Visitor - 800 CP A strange visitor from a distant world! Though you may have the strength of an ordinary man on their homeworld, here you’re more powerful than a locomotive, faster than a speeding bullet and able to leap tall buildings in a single bound … and fly. That and stranger abilities like heat vision, frost breath, x-ray sight and the like will make you a superman amongst the people of this world. Yet, exposure to a certain element will lethally poison and weaken you and variants of that element will have other effects. Starro -800 CP An alien starfish-like creature travels through space in search of new worlds to feed upon. The size of a football stadium, capable of detaching spores that can mindcontrol dudes. Living Planet - 800 CP Much like Mogo, you are a living planet, capable of controlling your own terrain and possessing great willpower. Age & Gender The hammers of justice are unisex and it seems that neither heroism nor villainy have age restrictions, as child heroes battle elderly villains and vice versa thus you have free reign over your age and gender. Origins - should I even bother? Hero Fighting for justice Villain Tragedy, neuroses, greed or maybe you even think you’re doing the right thing , whatever the cause you’ve gone off of the straight and narrow path. Drop In - Batmite Ambush Bug stuff Scientist Both noble heroes and vile villains have Batman origin Magicman origin Metahuman Perks Why Is It Always Bats? - Free Arrows, Bats, Clocks, Music, Calendars, Ancient Egypt, Clowns, being an British Fashion designer, hating Aquaman, whatever it is, heroes and villains alike have themes they stick to and now you do too. Finding henchmen willing to dress up to your specifications, modifying your equipment, vehicles and hypothetical deathtraps to fit your chosen aesthetic whilst still maintaining regular functionality and finding opportunities to commit crimes based on your theme if you’re a supervillain all come naturally to you. Crime and Pun-ishment - Free With all the colourful characters and situations present in this universe, there’s plenty of opportunities to dish out wisecracks, jokes, puns and wordplay in general. As even the stoicest of heroes indulges in them, it’d be a shame if you couldn’t join in. This perk will make you well e-quipped for any situation that requires some heroic or villainous banter. Escape Artist - 100 CP Free For Heroes? Supervillains find the allure of a good death trap, filled with as many murderous moving parts possible, irresistible. It’s the only reasonable explanation as to why villains keep putting you into them whenever you’re captured. Good thing you’re great at slipping out of them even when you’re getting zapped with electricity, scorched by convection, or arguing with your fellow captives . Even if your enemies have the foresight to strip you of your utility belt, they usually won’t put it in a place that’s too far out of your reach and you can escape fine without tools anyway, if a bit slower. Acro-bat-ics - 100 CP It’s all well and good for a crimefighter to be able to knock out their foes with their fists or boxing glove arrows but there’s not much point if their ringleader gets away because you're too slow. That’s why you’re a trained freerunner/ parkourist/ acrobat. Whatever you are, you’re a dab hand at chasing people down cramped alleyways, running across the Gothic rooftops of gotham and using grappling hooks to traverse. Your acrobatic skill isn’t just limited to movement on foot, you know how to maneuver vehicles through high speed chases and how to perform basic aerobatics. The Question is very good at showing up at the last second to solve problems Fighting as baby or some shit apparently Tinted Toxotai - 200 CP Well, with colourful clothes or without them, you’re certainly the skilled marksman. With a regular bow and arrow, your aim is impeccable and your ability to creatively use special “gimmick” arrowheads is the stuff of legends. Not only that, a shaft tipped with a boxing glove will fly as true as a regular arrow and you can shoot things that aren’t even arrows from your bow, like enchanted swords. You aren’t half bad at using your arrows as a melee weapon either or beating people with your bow. Brawler - 200 CP Whether you were trained under Wildcat, oriental martial artists, your predecessor, you’re an expert at cracking skulls and throwing rangs. Pilot Stealthy - 400 CP Undercover schtuff too World’s Greatest Detective - 400 CP Even against the fricking flash man dang son Peak Human Condition - 400 CP Tossed around like ragdoll, kick and stagger monsters far larger than you are, you sure you’re human? Zeta Beam Master - 400 CP Mind of Steel - 600 CP An organized mind is a disciplined mind and a disciplined mind is a powerful mind. Your willpower and ability to remain true to your convictions The Chief - 600 CP Both now and back in the past, heroes (and villains) were never a singular cohesive family unit. They bickered and argued, fought over who should be leader and in general Bringing together teenagers with attitude Because He’s Batman - 600 CP “He’s got no superpowers! He’s just a flying rat!” And in spite of that, Batman has saved countless lives in his crusade against crime, defeated some of the greatest threats to Gotham, nay the Earth, nay the entire universe. Though he was not alone in his endeavours, with superpowered allies his non superpowered partners like the Robins, Green Arrow, Adam Strange and The Question have contributed just as well as they have. Why is it that they roll out of the way of the worst of their superpowered enemy’s blows, infiltrate the most dangerous of places and have their words taken seriously by gods? No one truly knows but it seems that you are similarly blessed as they are. Henchmen Hiring - 100 CP What’s a villain without any help? “Some boy wonder at his call!” Revolving Doors of Arkham - 200 CP Being actually good at crime lol Being actually good at being a crime boss lol Flirterers! (Birds of Prey) - 200 CP Seducing Insidious Invader - 600 CP Many villains in this world have found defeat when their plans are discovered prematurely. You won’t succumb to this fate as your machinations are stealthy, even when they concern the fate of the entire world. Those who seek to oppose you will be denied opportunities to warn their allies and will fall one by one.