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Between the Viewer and the Work: Encounters in Space. Essays on ZERO
Introduction: Please Turn … TIZIANA CAIANIELLO The conference Between the Viewer and the least thanks to the efforts of the ZERO founda- Work: Encounters in Space took place on October tion2 — ZERO’s involvement in the expansion of 18 19, 2018, at the unstakademie sseldorf the artwork into space and in breaking barriers to open the event ZERO: Please turn!, organized between the viewer and the work had not as yet by the ZERO foundation to celebrate its tenth been adequately explored.3 Thus the conference anniversary and the sixtieth anniversary of ZERO. was dedicated to this subject. In the following, I’ll Even if we were aware that the title ZERO: Please introduce some topics of the conference. turn! could sound obscure, we chose it not only because a work by Otto Piene in our collection is PLEASE TURN … THE PAGE! entitled Please turn (fig. 6) but also because it can In 1958, sixty years before the event ZERO: Please be completed in different ways that fit the topics turn!, the artists Heinz Mack and Otto Piene 15 of the conference, as we shall see below. “turned the page” by publishing in Düsseldorf the A general tendency toward abandoning painting first issue of the magazineZERO , which would be can be witnessed in the art around 1960: from the catalyst for a new artistic movement (fig. 1).4 two-dimensional pictures to relief-like objects Three years later, in 1961, appeared the third and and assemblages, spatial installations and the last issue of the magazine, which contained the integration of performative elements, the works contributions of over thirty artists from ten different increasingly encroach on the space of the view- countries (fig. -
The Impact of New Technologies on the Development of Architecture Julia Walker
The Impact of New Technologies on the Development of Architecture Julia Walker A view of the history of architectural technology can help us understand the stakes involved in the construction of buildings of different periods, styles, and structural systems. It can also help clarify why certain forms arose at particular moments in history, at specific sites, and under specific conditions. In all eras and geographical locations, technological innovation has influenced the development of architecture. This innovation has taken various forms—sometimes manifesting as new materials, either manmade or natural, and sometimes as new design tools or structural methods. The practical necessities of any given moment determine the technology that will arise to suit these demands, whether it relates to shelter, fortification, or religious ideas. Technology has been used to solve practical problems, but also to create symbolic orders, such as the assertion of human will over natural forces that arose in prehistoric building. Since antiquity, architects have stressed the significance of such knowledge to their field; the Roman architect and theorist Marcus Vitruvius Pollio (see box text on p. 174), for example, was trained as an engineer and frequently underscored the importance of technological understanding to the execution of architecture. In fact, we see this theme repeated in architectural theory across the globe. The Manasara-silpasastra, a seventh- century Indian building manual named for its author (see box text on p. 273), and the Chinese treatise Yingzao Fashi by Li Jie, a Song Dynasty book of architectural standards (see box text on p. 435), likewise argue that no architect can prosper without a thorough technical education. -
Great Inventors of the Ancient World Preliminary Syllabus & Course Outline
CLA 46 Dr. Patrick Hunt Spring Quarter 2014 Stanford Continuing Studies http://www.patrickhunt.net Great Inventors Of the Ancient World Preliminary Syllabus & Course Outline A Note from the Instructor: Homo faber is a Latin description of humans as makers. Human technology has been a long process of adapting to circumstances with ingenuity, and while there has been gradual progress, sometimes technology takes a downturn when literacy and numeracy are lost over time or when humans forget how to maintain or make things work due to cataclysmic change. Reconstructing ancient technology is at times a reminder that progress is not always guaranteed, as when Classical civilization crumbled in the West, but the history of technology is a fascinating one. Global revolutions in technology occur in cycles, often when necessity pushes great minds to innovate or adapt existing tools, as happened when humans first started using stone tools and gradually improved them, often incrementally, over tens of thousands of years. In this third course examining the greats of the ancient world, we take a close look at inventions and their inventors (some of whom might be more legendary than actually known), such as vizier Imhotep of early dynastic Egypt, who is said to have built the first pyramid, and King Gudea of Lagash, who is credited with developing the Mesopotamian irrigation canals. Other somewhat better-known figures are Glaucus of Chios, a metallurgist sculptor who possibly invented welding; pioneering astronomer Aristarchus of Samos; engineering genius Archimedes of Siracusa; Hipparchus of Rhodes, who made celestial globes depicting the stars; Ctesibius of Alexandria, who invented hydraulic water organs; and Hero of Alexandria, who made steam engines. -
Kristine Stiles
Concerning Consequences STUDIES IN ART, DESTRUCTION, AND TRAUMA Kristine Stiles The University of Chicago Press Chicago and London KRISTINE STILES is the France Family Professor of Art, Art Flistory, and Visual Studies at Duke University. The University of Chicago Press, Chicago 60637 The University of Chicago Press, Ltd., London © 2016 by Kristine Stiles All rights reserved. Published 2016. Printed in the United States of America 24 23 22 21 20 19 18 17 16 15 12345 ISBN13: 9780226774510 (cloth) ISBN13: 9780226774534 (paper) ISBN13: 9780226304403 (ebook) DOI: 10.7208/chicago/9780226304403.001.0001 Library of Congress CataloguinginPublication Data Stiles, Kristine, author. Concerning consequences : studies in art, destruction, and trauma / Kristine Stiles, pages cm Includes bibliographical references and index. ISBN 9780226774510 (cloth : alkaline paper) — ISBN 9780226774534 (paperback : alkaline paper) — ISBN 9780226304403 (ebook) 1. Art, Modern — 20th century. 2. Psychic trauma in art. 3. Violence in art. I. Title. N6490.S767 2016 709.04'075 —dc23 2015025618 © This paper meets the requirements of ANSI/NISO z39.481992 (Permanence of Paper). In conversation with Susan Swenson, Kim Jones explained that the drawing on the cover of this book depicts directional forces in "an Xman, dotman war game." The rectangles represent tanks and fortresses, and the lines are for tank movement, combat, and containment: "They're symbols. They're erased to show movement. 111 draw a tank, or I'll draw an X, and erase it, then redraw it in a different posmon... -
Human Brain Evolution, Theories of Innovation, and Lessons
MAX-PLANCK-INSTITUT FÜR WISSENSCHAFTSGESCHICHTE Max Planck Institute for the History of Science 2004 PREPRINT 254 Alfred Gierer Human Brain Evolution, Theories of Innovation, and Lessons from the History of Technology Human Brain Evolution, Theories of Innovation, and Lessons from the History of Technology1 Alfred Gierer Max-Planck-Institute for Developmental Biology, T¨ubingen Abstract Biological evolution and technological innovation, while differing in many respects, also share common features. In particular, the implementation of a new technology in the market is analogous to the spreading of a new genetic trait in a population. Technological innovation may occur either through the accumulation of quantitative changes, as in the development of the ocean clipper, or it may be initiated by a new combination of features or subsystems, as in the case of steamships. Other examples of the latter type are electric networks that combine the generation, distribution, and use of electricity, and containerized transportation that combines standardized containers, logistics, and ships. Biological evolution proceeds, phenotypically, in many small steps, but at the genetic level novel features may arise not only through the accumulation of many small, common mutational changes, but also when dis- tinct, relatively rare genetic changes are followed by many further mutations. New evolutionary directions may be initiated by, in particular, some rare combinations of regulatory sections within the genome. The combinatorial type of mechanism may not be a logical prerequisite for bio- logical innovation, but it can be efficient, especially when novel features arise out of already highly developed systems. Such is the case with the evolution of general, widely applicable capabilities of the human brain. -
Course Reader, Table of Contents
Envision Art 01: the responsive screen Prof. Fabian Winkler Spring 2007 Course Reader, Table of contents History / Visions Erkki Huhtamo: “Media Art in the Third Dimension: Stereoscopic Imaging and Contemporary Art”, in: “Future Cinema: The Cinematic Imaginary After Film (Electronic Culture: History, Theory, and Practice Series)” edited by Jeffrey Shaw and Peter Weibel. The MIT Press, 2003, pp. 466-473. Oliver Grau: “Virtual Art: From Illusion to Immersion”. The MIT Press, 2002. - Chapter 4: “Intermedia Stages of Virtual Reality in the 20th Century: Art as Inspiration of Evolving Media”, pp.140-190. Morton Heilig: “The Cinema of the Future”, in: Randall Packer: “Multimedia: From Wagner to Virtual Reality”. W. W.Norton & Company, 2002, pp.219-232. Designs / Structures Norman M. Klein: “The Vatican to Vegas: A History of Special Effects”. New Press, 2004 - “Introduction: The Vatican to Vegas”, pp. 1-18. - “Happy Imprisonment: Labyrinths”, pp. 97-115. - “Movie F/X: Making Heads Roll”, pp. 213-228. Michael Heim: “Virtual Realism” paper, 1998. Frank Popper: “Art of the Electronic Age”. Thames & Hudson, 1997. - Chapter 4: “Computer Art”, pp. 78-122. Pierre Levy: “Cyberculture”. University of Minnesota Press, 2001. - 1. “The Impact of Technology”, pp. 3-13. - 2. “The Technical Infrastructure of the Virtual”, pp.13-27. - 3. “Digital Technology and the virtualization of Information”, pp. 27-57. Interactivity David Rokeby: “The Construction of Experience: Interface as Content”, in: "Digital Illusion: Entertaining the Future with High Technology," edited by Clark Dodsworth, Jr., Addison-Wesley Publishing Company, 1998. Krueger, W. Myron: “Responsive Environments”, in: Randall Packer: Multimedia: From Wagner to Virtual Reality. W. -
Course Catalogue 2016 /2017
Course Catalogue 2016 /2017 1 Contents Art, Architecture, Music & Cinema page 3 Arabic 19 Business & Economics 19 Chinese 32 Communication, Culture, Media Studies 33 (including Journalism) Computer Science 53 Education 56 English 57 French 71 Geography 79 German 85 History 89 Italian 101 Latin 102 Law 103 Mathematics & Finance 104 Political Science 107 Psychology 120 Russian 126 Sociology & Anthropology 126 Spanish 128 Tourism 138 2 the diversity of its main players. It will thus establish Art, Architecture, the historical context of this production and to identify the protagonists, before defining the movements that Music & Cinema appear in their pulse. If the development of the course is structured around a chronological continuity, their links and how these trends overlap in reality into each IMPORTANT: ALL OUR ART COURSES ARE other will be raised and studied. TAUGHT IN FRENCH UNLESS OTHERWISE INDICATED COURSE CONTENT : Course Outline: AS1/1b : HISTORY OF CLASSIC CINEMA introduction Fall Semester • Impressionism • Project Genesis Lectures: 2 hours ECTS credits: 3 • "Impressionist" • The Post-Impressionism OBJECTIVE: • The néoimpressionnism To discover the great movements in the history of • The synthetism American and European cinema from 1895 to 1942. • The symbolism • Gauguin and the Nabis PontAven COURSE PROGRAM: • Modern and avantgarde The three cinematic eras: • Fauvism and Expressionism Original: • Cubism - The Lumière brothers : realistic art • Futurism - Mélies : the beginnings of illusion • Abstraction Avant-garde : - Expressionism -
Education + Technology + Innovation = Learning? T
Thank you for downloading Education + Technology + Innovation = Learning? T. V. Joe Layng and Janet S. Twyman from the Center on Innovations in Learning website www.centeril.org This report is in the public domain. While permission to reprint this publication is not necessary, it should be cited as: Layng, T. V. J., & Twyman, J. S. (2013). Education + technology + innovation = learning? In M. Murphy, S. Redding, & J. Twyman (Eds.), Handbook on innovations in learning (pp. 13 –1 ). Philadelphia, PA: Center on Innovations in Learning, Temple University; Charlotte, NC: Information Age Publishing.3 48 Retrieved from http://www.centeril.org/ 2 <body> e = mc2 e = mc </body> </html> Part 3 Technology in Learning Innovation Education + Technology + Innovation = Learning? T.V. Joe Layng and Janet S. Twyman Close your eyes, and think of the word “technology.” What thoughts and images come to mind? Your smart phone? Computers? Hardware or digital head? Now, pause to pay attention to the feelings that you associate with “tech- nology”?things, or Do information you feel comfortable, in bits and bytes or sense floating stirrings around of concern? in the “cloud” Is there above eager your- Technology is the use and knowledge of tools, techniques, systems, or meth- ness, or do you have a sense that things could very easily be out of control? ods in order to solve a problem or serve some purpose. What we view as new technology evolves and advances persistently. A technological innovation— stone tools—is said to be a driver behind early human migration (Jacobs et al., 2008). Agriculture and pottery were innovative “technologies” to our Neolithic - ancestors (Cole, 1970), as was the light bulb to Edison and his contemporaries (Hargadon & Douglas, 2001). -
History of Science and History of Technology (Class Q, R, S, T, and Applicable Z)
LIBRARY OF CONGRESS COLLECTIONS POLICY STATEMENTS History of Science and History of Technology (Class Q, R, S, T, and applicable Z) Contents I. Scope II. Research strengths III. General collecting policy IV. Best editions and preferred formats V. Acquisitions sources: current and future VI. Collecting levels I. Scope This Collections Policy Statement covers all of the subclasses of Science and Technology and treats the history of these disciplines together. In a certain sense, most of the materials in Q, R, S, and T are part of the history of science and technology. The Library has extensive resources in the history of medicine and agriculture, but many years ago a decision was made that the Library should not intensively collect materials in clinical medicine and technical agriculture, as they are subject specialties of the National Library of Medicine and the National Agricultural Library, respectively. In addition, some of the numerous abstracting and indexing services, catalogs of other scientific and technical collections and libraries, specialized bibliographies, and finding aids for the history of science and technology are maintained in class Z. See the list of finding aids online: http://findingaids.loc.gov/. II. Research strengths 1. General The Library’s collections are robust in both the history of science and the history of technology. Both collections comprise two major elements: the seminal works of science and technology themselves, and historiographies on notable scientific and technological works. The former comprise the original classic works of science and technology as they were composed by the men and women who ushered in the era of modern science and invention. -
Media Ecologies: Materialist Energies in Art and Technoculture, Matthew Fuller, 2005 Media Ecologies
M796883front.qxd 8/1/05 11:15 AM Page 1 Media Ecologies Media Ecologies Materialist Energies in Art and Technoculture Matthew Fuller In Media Ecologies, Matthew Fuller asks what happens when media systems interact. Complex objects such as media systems—understood here as processes, or ele- ments in a composition as much as “things”—have become informational as much as physical, but without losing any of their fundamental materiality. Fuller looks at this multi- plicitous materiality—how it can be sensed, made use of, and how it makes other possibilities tangible. He investi- gates the ways the different qualities in media systems can be said to mix and interrelate, and, as he writes, “to produce patterns, dangers, and potentials.” Fuller draws on texts by Félix Guattari and Gilles Deleuze, as well as writings by Friedrich Nietzsche, Marshall McLuhan, Donna Haraway, Friedrich Kittler, and others, to define and extend the idea of “media ecology.” Arguing that the only way to find out about what happens new media/technology when media systems interact is to carry out such interac- tions, Fuller traces a series of media ecologies—“taking every path in a labyrinth simultaneously,” as he describes one chapter. He looks at contemporary London-based pirate radio and its interweaving of high- and low-tech “Media Ecologies offers an exciting first map of the mutational body of media systems; the “medial will to power” illustrated by analog and digital media technologies. Fuller rethinks the generation and “the camera that ate itself”; how, as seen in a range of interaction of media by connecting the ethical and aesthetic dimensions compelling interpretations of new media works, the capac- of perception.” ities and behaviors of media objects are affected when —Luciana Parisi, Leader, MA Program in Cybernetic Culture, University of they are in “abnormal” relationships with other objects; East London and each step in a sequence of Web pages, Cctv—world wide watch, that encourages viewers to report crimes seen Media Ecologies via webcams. -
The History of Computing in the History of Technology
The History of Computing in the History of Technology Michael S. Mahoney Program in History of Science Princeton University, Princeton, NJ (Annals of the History of Computing 10(1988), 113-125) After surveying the current state of the literature in the history of computing, this paper discusses some of the major issues addressed by recent work in the history of technology. It suggests aspects of the development of computing which are pertinent to those issues and hence for which that recent work could provide models of historical analysis. As a new scientific technology with unique features, computing in turn can provide new perspectives on the history of technology. Introduction record-keeping by a new industry of data processing. As a primary vehicle of Since World War II 'information' has emerged communication over both space and t ime, it as a fundamental scientific and technological has come to form the core of modern concept applied to phenomena ranging from information technolo gy. What the black holes to DNA, from the organization of English-speaking world refers to as "computer cells to the processes of human thought, and science" is known to the rest of western from the management of corporations to the Europe as informatique (or Informatik or allocation of global resources. In addition to informatica). Much of the concern over reshaping established disciplines, it has information as a commodity and as a natural stimulated the formation of a panoply of new resource derives from the computer and from subjects and areas of inquiry concerned with computer-based communications technolo gy. -
A Brief View of the Evolution of Technology and Engineering Education
OPEN ACCESS EURASIA Journal of Mathematics Science and Technology Education ISSN: 1305-8223 (online) 1305-8215 (print) 2017 13(10):6749-6760 DOI: 10.12973/ejmste/61857 A Brief View of the Evolution of Technology and Engineering Education Zohreh Bagherzadeh PhD Student, Department of Educational Science, Islamic Azad University, Isfahan (Khorasgan) Branch, Isfahan, IRAN Narges Keshtiaray Associate Professor, Department of Educational Science, Islamic Azad University, Isfahan (Khorasgan) Branch, Isfahan, IRAN Alireza Assareh Associate Professor, Curriculum Studies of Shahid Rajaee Teacher Training University, Tehran, IRAN Received 22 April 2017 ▪ Revised 29 August 2017 ▪ Accepted 20 September 2017 ABSTRACT The purpose of this study is to review and investigate the evolutionary course of technological education together with engineering before and after the industrial revolution. A brief history of technology and engineering is provided in this study with regards to Daniel Bell’s documents who believed that mankind has so far experienced three technological revolutions. The first one is the invention of heat pumps, the second a result of advancements in chemistry and electricity, and the third revolution, which occurred after world war 2, is when new information technology and communication and thought technology entered the era of post-industrialism. This period was divided into 5 segments including before the industrial revolution, the emergence of the industrial revolution until 1913, from 1913 to the launching of the Sputnik satellite, from 1950-1980, and from 1980 to now. Considering the developments taken place, it can be concluded that educational approaches for engineering have changed following the changes in technological education. Keywords: history-technological education, engineering education INTRODUCTION According to the documents of Baskette and Fantz (2013), Hampshire Technology Education (2012), ITEA/ITEEA (2007), T.