Syracuse University SURFACE School of Information Studies - Faculty Scholarship School of Information Studies (iSchool) 3-1-2016 A Conceptual Model for Video Games and Interactive Media Rachel I. Clarke Syracuse University Jacob Jett University of Illinois at Urbana-Champaign Simone Sacchi Columbia University Jin Ha Lee University of Washington Follow this and additional works at: https://surface.syr.edu/istpub Part of the Computer Sciences Commons, Game Design Commons, and the Library and Information Science Commons Recommended Citation Clarke, Rachel I.; Jett, Jacob; Sacchi, Simone; and Lee, Jin Ha, "A Conceptual Model for Video Games and Interactive Media" (2016). School of Information Studies - Faculty Scholarship. 171. https://surface.syr.edu/istpub/171 This Article is brought to you for free and open access by the School of Information Studies (iSchool) at SURFACE. It has been accepted for inclusion in School of Information Studies - Faculty Scholarship by an authorized administrator of SURFACE. For more information, please contact
[email protected]. A Conceptual Model for Video Games and Interactive Media Jacob Jett Graduate School of Library and Information Science, University of Illinois at Urbana-Champaign 501 E Daniel St, Champaign, IL 61820 +1.217.244.2164
[email protected] Simone Sacchi Center for Digital Research and Scholarship, Columbia University 201 Lehman Library, International Affairs Building, 420 West 118th Street, New York, NY 10027 +1.212.851.7338
[email protected] Jin Ha Lee Information School, University of Washington Mary Gates Hall, Suite 370, Seattle WA 98195 +1.206.685.0153
[email protected] Rachel Ivy Clarke Information School, University of Washington Mary Gates Hall, Suite 370, Seattle WA 98195 +1.206.685.0153
[email protected] ABSTRACT In this paper, we describe a conceptual model for video games and interactive media.