Techno-Giants: The Giant, the Machine and the Human Dom Ford IT University of Copenhagen Rued Langgaards Vej 7 2300 Copenhagen S
[email protected] ABSTRACT The relationship between humankind and technology is fundamental, but also a longstanding source of unease, particularly as that relationship has become ever more intimate and irreversible. In this paper, I connect this age-old anxiety with the age-old figure of the giant, a monster similarly intertwined with ancient questions on the boundaries of humanity. I focus on two examples: the Human-Reaper larva in Mass Effect 2 and Liberty Prime in Fallout 3 and 4. Although different in approach, these examples demonstrate a use of a phenomenon I call the ‘techno-giant’ to explore and reflect the powerful anxieties in our cultures to do with the future of the human– technology relationship. In particular, both examples expose the human–nonhuman boundary as being exceeding difficult to define and place, despite a constant desire to. The figure of the giant offers a powerful focal point for these representations. Keywords technology, giants, monsters, cyborgs, robots, androids, mechas, posthumanism, transhumanism, abject, satire, nostalgia, retrofuture, Mass Effect, Fallout INTRODUCTION Our relationship with technology has only become more intimate in recent decades. But alongside that relationship has always been an anxiety, one not often identified but which is concerned with the boundary between the human and the nonhuman. At what point does a human who is augmented and repaired by technology cease to be human? When does a machine become human enough to be considered as human? The cyborg was (and still is) one of the central battlegrounds for this question, a boundary-blurring entity that “has no origin story in the Western sense”, according to one of the cyborg’s most influential theorists, Donna J.