Computer-System Architecture (Cont.) Symmetrically Constructed Clusters (Cont.) Advantages: 1
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A Comprehensive Review for Central Processing Unit Scheduling Algorithm
IJCSI International Journal of Computer Science Issues, Vol. 10, Issue 1, No 2, January 2013 ISSN (Print): 1694-0784 | ISSN (Online): 1694-0814 www.IJCSI.org 353 A Comprehensive Review for Central Processing Unit Scheduling Algorithm Ryan Richard Guadaña1, Maria Rona Perez2 and Larry Rutaquio Jr.3 1 Computer Studies and System Department, University of the East Caloocan City, 1400, Philippines 2 Computer Studies and System Department, University of the East Caloocan City, 1400, Philippines 3 Computer Studies and System Department, University of the East Caloocan City, 1400, Philippines Abstract when an attempt is made to execute a program, its This paper describe how does CPU facilitates tasks given by a admission to the set of currently executing processes is user through a Scheduling Algorithm. CPU carries out each either authorized or delayed by the long-term scheduler. instruction of the program in sequence then performs the basic Second is the Mid-term Scheduler that temporarily arithmetical, logical, and input/output operations of the system removes processes from main memory and places them on while a scheduling algorithm is used by the CPU to handle every process. The authors also tackled different scheduling disciplines secondary memory (such as a disk drive) or vice versa. and examples were provided in each algorithm in order to know Last is the Short Term Scheduler that decides which of the which algorithm is appropriate for various CPU goals. ready, in-memory processes are to be executed. Keywords: Kernel, Process State, Schedulers, Scheduling Algorithm, Utilization. 2. CPU Utilization 1. Introduction In order for a computer to be able to handle multiple applications simultaneously there must be an effective way The central processing unit (CPU) is a component of a of using the CPU. -
The Different Unix Contexts
The different Unix contexts • User-level • Kernel “top half” - System call, page fault handler, kernel-only process, etc. • Software interrupt • Device interrupt • Timer interrupt (hardclock) • Context switch code Transitions between contexts • User ! top half: syscall, page fault • User/top half ! device/timer interrupt: hardware • Top half ! user/context switch: return • Top half ! context switch: sleep • Context switch ! user/top half Top/bottom half synchronization • Top half kernel procedures can mask interrupts int x = splhigh (); /* ... */ splx (x); • splhigh disables all interrupts, but also splnet, splbio, splsoftnet, . • Masking interrupts in hardware can be expensive - Optimistic implementation – set mask flag on splhigh, check interrupted flag on splx Kernel Synchronization • Need to relinquish CPU when waiting for events - Disk read, network packet arrival, pipe write, signal, etc. • int tsleep(void *ident, int priority, ...); - Switches to another process - ident is arbitrary pointer—e.g., buffer address - priority is priority at which to run when woken up - PCATCH, if ORed into priority, means wake up on signal - Returns 0 if awakened, or ERESTART/EINTR on signal • int wakeup(void *ident); - Awakens all processes sleeping on ident - Restores SPL a time they went to sleep (so fine to sleep at splhigh) Process scheduling • Goal: High throughput - Minimize context switches to avoid wasting CPU, TLB misses, cache misses, even page faults. • Goal: Low latency - People typing at editors want fast response - Network services can be latency-bound, not CPU-bound • BSD time quantum: 1=10 sec (since ∼1980) - Empirically longest tolerable latency - Computers now faster, but job queues also shorter Scheduling algorithms • Round-robin • Priority scheduling • Shortest process next (if you can estimate it) • Fair-Share Schedule (try to be fair at level of users, not processes) Multilevel feeedback queues (BSD) • Every runnable proc. -
Parallel Programming
Parallel Programming Parallel Programming Parallel Computing Hardware Shared memory: multiple cpus are attached to the BUS all processors share the same primary memory the same memory address on different CPU’s refer to the same memory location CPU-to-memory connection becomes a bottleneck: shared memory computers cannot scale very well Parallel Programming Parallel Computing Hardware Distributed memory: each processor has its own private memory computational tasks can only operate on local data infinite available memory through adding nodes requires more difficult programming Parallel Programming OpenMP versus MPI OpenMP (Open Multi-Processing): easy to use; loop-level parallelism non-loop-level parallelism is more difficult limited to shared memory computers cannot handle very large problems MPI(Message Passing Interface): require low-level programming; more difficult programming scalable cost/size can handle very large problems Parallel Programming MPI Distributed memory: Each processor can access only the instructions/data stored in its own memory. The machine has an interconnection network that supports passing messages between processors. A user specifies a number of concurrent processes when program begins. Every process executes the same program, though theflow of execution may depend on the processors unique ID number (e.g. “if (my id == 0) then ”). ··· Each process performs computations on its local variables, then communicates with other processes (repeat), to eventually achieve the computed result. In this model, processors pass messages both to send/receive information, and to synchronize with one another. Parallel Programming Introduction to MPI Communicators and Groups: MPI uses objects called communicators and groups to define which collection of processes may communicate with each other. -
Comparing Systems Using Sample Data
Operating System and Process Monitoring Tools Arik Brooks, [email protected] Abstract: Monitoring the performance of operating systems and processes is essential to debug processes and systems, effectively manage system resources, making system decisions, and evaluating and examining systems. These tools are primarily divided into two main categories: real time and log-based. Real time monitoring tools are concerned with measuring the current system state and provide up to date information about the system performance. Log-based monitoring tools record system performance information for post-processing and analysis and to find trends in the system performance. This paper presents a survey of the most commonly used tools for monitoring operating system and process performance in Windows- and Unix-based systems and describes the unique challenges of real time and log-based performance monitoring. See Also: Table of Contents: 1. Introduction 2. Real Time Performance Monitoring Tools 2.1 Windows-Based Tools 2.1.1 Task Manager (taskmgr) 2.1.2 Performance Monitor (perfmon) 2.1.3 Process Monitor (pmon) 2.1.4 Process Explode (pview) 2.1.5 Process Viewer (pviewer) 2.2 Unix-Based Tools 2.2.1 Process Status (ps) 2.2.2 Top 2.2.3 Xosview 2.2.4 Treeps 2.3 Summary of Real Time Monitoring Tools 3. Log-Based Performance Monitoring Tools 3.1 Windows-Based Tools 3.1.1 Event Log Service and Event Viewer 3.1.2 Performance Logs and Alerts 3.1.3 Performance Data Log Service 3.2 Unix-Based Tools 3.2.1 System Activity Reporter (sar) 3.2.2 Cpustat 3.3 Summary of Log-Based Monitoring Tools 4. -
Real-Time Performance During CUDA™ a Demonstration and Analysis of Redhawk™ CUDA RT Optimizations
A Concurrent Real-Time White Paper 2881 Gateway Drive Pompano Beach, FL 33069 (954) 974-1700 www.concurrent-rt.com Real-Time Performance During CUDA™ A Demonstration and Analysis of RedHawk™ CUDA RT Optimizations By: Concurrent Real-Time Linux® Development Team November 2010 Overview There are many challenges to creating a real-time Linux distribution that provides guaranteed low process-dispatch latencies and minimal process run-time jitter. Concurrent Real Time’s RedHawk Linux distribution meets and exceeds these challenges, providing a hard real-time environment on many qualified hardware configurations, even in the presence of a heavy system load. However, there are additional challenges faced when guaranteeing real-time performance of processes while CUDA applications are simultaneously running on the system. The proprietary CUDA driver supplied by NVIDIA® frequently makes demands upon kernel resources that can dramatically impact real-time performance. This paper discusses a demonstration application developed by Concurrent to illustrate that RedHawk Linux kernel optimizations allow hard real-time performance guarantees to be preserved even while demanding CUDA applications are running. The test results will show how RedHawk performance compares to CentOS performance running the same application. The design and implementation details of the demonstration application are also discussed in this paper. Demonstration This demonstration features two selectable real-time test modes: 1. Jitter Mode: measure and graph the run-time jitter of a real-time process 2. PDL Mode: measure and graph the process-dispatch latency of a real-time process While the demonstration is running, it is possible to switch between these different modes at any time. -
A Simple Chargeback System for SAS® Applications Running on UNIX and Linux Servers
SAS Global Forum 2007 Systems Architecture Paper: 194-2007 A Simple Chargeback System For SAS® Applications Running on UNIX and Linux Servers Michael A. Raithel, Westat, Rockville, MD Abstract Organizations that run SAS on UNIX and Linux servers often have a need to measure overall SAS usage and to charge the projects and users who utilize the servers. This allows an organization to pay for the hardware, software, and labor necessary to maintain and run these types of shared servers. However, performance management and accounting software is normally expensive. Purchasing such software, configuring it, and managing it may be prohibitive in terms of cost and in terms of having staff with the right skill sets to do so. Consequently, many organizations with UNIX or Linux servers do not have a reliable way to measure the overall use of SAS software and to charge individuals and projects for its use. This paper presents a simple methodology for creating a chargeback system on UNIX and Linux servers. It uses basic accounting programs found in the UNIX and Linux operating systems, and exploits them using SAS software. The paper presents an overview of the UNIX/Linux “sa” command and the basic accounting system. Then, it provides a SAS program that utilizes this command to capture and store monthly SAS usage statistics. The paper presents a second SAS program that reads the monthly SAS usage SAS data set and creates both a chargeback report and a general usage report. After reading this paper, you should be able to easily adapt the sample SAS programs to run on servers in your own environment. -
Unit: 4 Processes and Threads in Distributed Systems
Unit: 4 Processes and Threads in Distributed Systems Thread A program has one or more locus of execution. Each execution is called a thread of execution. In traditional operating systems, each process has an address space and a single thread of execution. It is the smallest unit of processing that can be scheduled by an operating system. A thread is a single sequence stream within in a process. Because threads have some of the properties of processes, they are sometimes called lightweight processes. In a process, threads allow multiple executions of streams. Thread Structure Process is used to group resources together and threads are the entities scheduled for execution on the CPU. The thread has a program counter that keeps track of which instruction to execute next. It has registers, which holds its current working variables. It has a stack, which contains the execution history, with one frame for each procedure called but not yet returned from. Although a thread must execute in some process, the thread and its process are different concepts and can be treated separately. What threads add to the process model is to allow multiple executions to take place in the same process environment, to a large degree independent of one another. Having multiple threads running in parallel in one process is similar to having multiple processes running in parallel in one computer. Figure: (a) Three processes each with one thread. (b) One process with three threads. In former case, the threads share an address space, open files, and other resources. In the latter case, process share physical memory, disks, printers and other resources. -
Gpu Concurrency
GPU CONCURRENCY ROBERT SEARLES 5/26/2021 EXECUTION SCHEDULING & MANAGEMENT Pre-emptive scheduling Concurrent scheduling Processes share GPU through time-slicing Processes run on GPU simultaneously Scheduling managed by system User creates & manages scheduling streams C B A B C A B A time time time- slice 2 CUDA CONCURRENCY MECHANISMS Streams MPS MIG Partition Type Single process Logical Physical Max Partitions Unlimited 48 7 Performance Isolation No By percentage Yes Memory Protection No Yes Yes Memory Bandwidth QoS No No Yes Error Isolation No No Yes Cross-Partition Interop Always IPC Limited IPC Reconfigure Dynamic Process launch When idle MPS: Multi-Process Service MIG: Multi-Instance GPU 3 CUDA STREAMS 4 STREAM SEMANTICS 1. Two operations issued into the same stream will execute in issue- order. Operation B issued after Operation A will not begin to execute until Operation A has completed. 2. Two operations issued into separate streams have no ordering prescribed by CUDA. Operation A issued into stream 1 may execute before, during, or after Operation B issued into stream 2. Operation: Usually, cudaMemcpyAsync or a kernel call. More generally, most CUDA API calls that take a stream parameter, as well as stream callbacks. 5 STREAM EXAMPLES Host/Device execution concurrency: Kernel<<<b, t>>>(…); // this kernel execution can overlap with cpuFunction(…); // this host code Concurrent kernels: Kernel<<<b, t, 0, streamA>>>(…); // these kernels have the possibility Kernel<<<b, t, 0, streamB>>>(…); // to execute concurrently In practice, concurrent -
Hyper-Threading Technology Architecture and Microarchitecture
Hyper-Threading Technology Architecture and Microarchitecture Deborah T. Marr, Desktop Products Group, Intel Corp. Frank Binns, Desktop ProductsGroup, Intel Corp. David L. Hill, Desktop Products Group, Intel Corp. Glenn Hinton, Desktop Products Group, Intel Corp. David A. Koufaty, Desktop Products Group, Intel Corp. J. Alan Miller, Desktop Products Group, Intel Corp. Michael Upton, CPU Architecture, Desktop Products Group, Intel Corp. Index words: architecture, microarchitecture, Hyper-Threading Technology, simultaneous multi- threading, multiprocessor INTRODUCTION ABSTRACT The amazing growth of the Internet and telecommunications is powered by ever-faster systems Intel’s Hyper-Threading Technology brings the concept demanding increasingly higher levels of processor of simultaneous multi-threading to the Intel performance. To keep up with this demand we cannot Architecture. Hyper-Threading Technology makes a rely entirely on traditional approaches to processor single physical processor appear as two logical design. Microarchitecture techniques used to achieve processors; the physical execution resources are shared past processor performance improvement–super- and the architecture state is duplicated for the two pipelining, branch prediction, super-scalar execution, logical processors. From a software or architecture out-of-order execution, caches–have made perspective, this means operating systems and user microprocessors increasingly more complex, have more programs can schedule processes or threads to logical transistors, and consume more power. In fact, transistor processors as they would on multiple physical counts and power are increasing at rates greater than processors. From a microarchitecture perspective, this processor performance. Processor architects are means that instructions from both logical processors therefore looking for ways to improve performance at a will persist and execute simultaneously on shared greater rate than transistor counts and power execution resources. -
Scheduling Many-Task Workloads on Supercomputers: Dealing with Trailing Tasks
Scheduling Many-Task Workloads on Supercomputers: Dealing with Trailing Tasks Timothy G. Armstrong, Zhao Zhang Daniel S. Katz, Michael Wilde, Ian T. Foster Department of Computer Science Computation Institute University of Chicago University of Chicago & Argonne National Laboratory [email protected], [email protected] [email protected], [email protected], [email protected] Abstract—In order for many-task applications to be attrac- as a worker and allocate one task per node. If tasks are tive candidates for running on high-end supercomputers, they single-threaded, each core or virtual thread can be treated must be able to benefit from the additional compute, I/O, as a worker. and communication performance provided by high-end HPC hardware relative to clusters, grids, or clouds. Typically this The second feature of many-task applications is an empha- means that the application should use the HPC resource in sis on high performance. The many tasks that make up the such a way that it can reduce time to solution beyond what application effectively collaborate to produce some result, is possible otherwise. Furthermore, it is necessary to make and in many cases it is important to get the results quickly. efficient use of the computational resources, achieving high This feature motivates the development of techniques to levels of utilization. Satisfying these twin goals is not trivial, because while the efficiently run many-task applications on HPC hardware. It parallelism in many task computations can vary over time, allows people to design and develop performance-critical on many large machines the allocation policy requires that applications in a many-task style and enables the scaling worker CPUs be provisioned and also relinquished in large up of existing many-task applications to run on much larger blocks rather than individually. -
CS414 SP 2007 Assignment 1
CS414 SP 2007 Assignment 1 Due Feb. 07 at 11:59pm Submit your assignment using CMS 1. Which of the following should NOT be allowed in user mode? Briefly explain. a) Disable all interrupts. b) Read the time-of-day clock c) Set the time-of-day clock d) Perform a trap e) TSL (test-and-set instruction used for synchronization) Answer: (a), (c) should not be allowed. Which of the following components of a program state are shared across threads in a multi-threaded process ? Briefly explain. a) Register Values b) Heap memory c) Global variables d) Stack memory Answer: (b) and (c) are shared 2. After an interrupt occurs, hardware needs to save its current state (content of registers etc.) before starting the interrupt service routine. One issue is where to save this information. Here are two options: a) Put them in some special purpose internal registers which are exclusively used by interrupt service routine. b) Put them on the stack of the interrupted process. Briefly discuss the problems with above two options. Answer: (a) The problem is that second interrupt might occur while OS is in the middle of handling the first one. OS must prevent the second interrupt from overwriting the internal registers. This strategy leads to long dead times when interrupts are disabled and possibly lost interrupts and lost data. (b) The stack of the interrupted process might be a user stack. The stack pointer may not be legal which would cause a fatal error when the hardware tried to write some word at it. -
Intel's Hyper-Threading
Intel’s Hyper-Threading Cody Tinker & Christopher Valerino Introduction ● How to handle a thread, or the smallest portion of code that can be run independently, plays a core component in enhancing a program's parallelism. ● Due to the fact that modern computers process many tasks and programs simultaneously, techniques that allow for threads to be handled more efficiently to lower processor downtime are valuable. ● Motive is to reduce the number of idle resources of a processor. ● Examples of processors that use hyperthreading ○ Intel Xeon D-1529 ○ Intel i7-6785R ○ Intel Pentium D1517 Introduction ● Two main trends have been followed to increase parallelism: ○ Increase number of cores on a chip ○ Increase core throughput What is Multithreading? ● Executing more than one thread at a time ● Normally, an operating system handles a program by scheduling individual threads and then passing them to the processor. ● Two different types of hardware multithreading ○ Temporal ■ One thread per pipeline stage ○ Simultaneous (SMT) ■ Multiple threads per pipeline stage ● Intel’s hyper-threading is a SMT design Hyper-threading ● Hyper-threading is the hardware solution to increasing processor throughput by decreasing resource idle time. ● Allows multiple concurrent threads to be executed ○ Threads are interleaved so that resources not being used by one thread are used by others ○ Most processors are limited to 2 concurrent threads per physical core ○ Some do support 8 concurrent threads per physical core ● Needs the ability to fetch instructions from