PP-18-12-208- Removed.Pdf
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Educational Technology & Education Conferences #43 June
Educational Technology and Education Conferences for June to December 2020, Edition #43 Prepared by Clayton R. Wright, crwr77 at gmail.com, May 9, 2020 The 43rd edition of the conference list covers selected professional development opportunities that primarily focus on the use of technology in educational settings and on teaching, learning, and educational administration. Only listings until December 2020 are most complete as dates, locations, or Internet addresses (URLs) were not available for a number of events held after that date. In order to protect the privacy of individuals, only URLs are used in the listing as this enables readers of the list to obtain event information without submitting their e-mail addresses. A significant challenge during the assembly of this list is incomplete or conflicting information on websites and the lack of a link between conference websites from one year to the next. An explanation for the content and format of the list can be found at http://newsletter.alt.ac.uk/2011/08/why- distribute-documents-in-ms-word-or-openoffice-for-an-international-audience/. A Word or an OpenOffice format is used to enable people with limited or high-cost Internet access to find a conference that is congruent with their interests or obtain conference abstracts or proceedings. Consider using the “Find” tool under Microsoft Word’s “Edit” tab or similar tab in OpenOffice to locate the name of a particular conference, association, city, or country. If you enter the country “Australia” or place, such as “Hong Kong” in the “Find” tool, all conferences that occur in Australia or Hong Kong will be highlighted. -
Nycemf 2021 Program Book
NEW YORK CITY ELECTROACOUSTIC MUSIC FESTIVAL __ VIRTUAL ONLINE FESTIVAL __ www.nycemf.org CONTENTS DIRECTOR’S WELCOME 3 STEERING COMMITTEE 3 REVIEWING 6 PAPERS 7 WORKSHOPS 9 CONCERTS 10 INSTALLATIONS 51 BIOGRAPHIES 53 DIRECTOR’S NYCEMF 2021 WELCOME STEERING COMMITTEE Welcome to NYCEMF 2021. After a year of having Ioannis Andriotis, composer and audio engineer. virtually all live music in New York City and elsewhere https://www.andriotismusic.com/ completely shut down due to the coronavirus pandemic, we decided that we still wanted to provide an outlet to all Angelo Bello, composer. https://angelobello.net the composers who have continued to write music during this time. That is why we decided to plan another virtual Nathan Bowen, composer, Professor at Moorpark electroacoustic music festival for this year. Last year, College (http://nb23.com/blog/) after having planned a live festival, we had to cancel it and put on everything virtually; this year, we planned to George Brunner, composer, Director of Music go virtual from the start. We hope to be able to resume Technology, Brooklyn College C.U.N.Y. our live concerts in 2022. Daniel Fine, composer, New York City The limitations of a virtual festival meant that we could plan only to do events that could be done through the Travis Garrison, composer, Music Technology faculty at internet. Only stereo music could be played, and only the University of Central Missouri online installations could work. Paper sessions and (http://www.travisgarrison.com) workshops could be done through applications like zoom. We hope to be able to do all of these things in Doug Geers, composer, Professor of Music at Brooklyn person next year, and to resume concerts in full surround College sound. -
Clint Bajakian 361 Mountain View Avenue San Rafael, CA 94901 Tel: 415-225-4565 E-Mail: [email protected]
Clint Bajakian 361 Mountain View Avenue San Rafael, CA 94901 Tel: 415-225-4565 E-Mail: [email protected] • 23-year game industry music composer, manager, producer, with over 200 credits • Proven leader in music design, direction and production for top video games • Often recipient of awards, nominations and accolades for musical scores and soundtracks • Industry leader in development, management, methodology, quality and efficiency • Budgetary oversight of up to 20 million dollars annually • Solution oriented team player with honed client services and communication skills • Extensive experience and skillset in orchestral music production Professional Experience Sr. Music Manager, VP of Development, Pyramind Studios, Inc. 2013-present Responsible for composing musical scores, developing internal staff and production practices, and developing business Senior Manager of Music, Sony Computer Entertainment America LLC 2004-2013 Co-recruited and led 16-person music team in pioneering strategy, musical score design, production, resource allocation, budgeting and scheduling for Sony PlayStation video games • Responsible for portfolio of up to 30 titles annually with music budgets ranging from $100,000 to 1,000,000, including God of War, Uncharted, SOCOM and inFamous franchises • Provided creative and technical scoring direction working closely with director and fellow staff • Constant emphasis on creative and technical excellence, and industry benchmark quality Hired to Sony in 2004 at a time when the music department had been prompted to win more awards by senior management. Initially produced music for God of War, and it won an AIAS award for best music in 2005. Managed continually growing world-class music staff at Sony to consistently receive prestigious music awards and nominations every year since, including prized BAFTA and AIAS awards and nominations for best music. -
A Retrospective Analysis and the Future for Game Music. Bbw Hochschule
Interactive Music writing in the Age of AI: A retrospective analysis and the future for game music. bbw Hochschule – Management of Creative Industries MA Ugur, Huseyin Can Matriculation Number: 037201 Course Code: HM029 Primary supervisor – Peter Mathias Konhäusner Secondary supervisor – Prof. Dr. Ingo Schünemann Submitted on: 26/09/2020 Abstract In this thesis, the practices, workers and monetary aspects of interactive music industry has been investigated. As the terminology regarding this industry is observed to be ambiguous, each of the elements that make up the industry and where they came from were explored. Once the definitions and their relevance to industry have been established, the effects of progressive technology on this industry have been hypothesized. As technologies such as Virtual Reality and Augmented reality are still limited to niche area of console gaming and just recently making their appearance on mainstream, they have been only mentioned. However, with the all-encompassing nature of Artificial Intelligence technologies and what they offer to software industry int this thesis it is hypothesized to impact the industry on its population of workers and their financial and professional practices. As the industry has been observed to be in a stable state financially and dependent on the gaming industry itself, it is proposed that the biggest impact will be in their use of technology and how they can bring new dimensions to future games have been discussed. Furthermore, as these effects have been described anecdotally, to observe the psychosomatic experience a more developed game music can offer, an experiment game based on earlier studies in the field have been conducted. -
Waltman Spreadsheet
Video Game Website Link Notes IGN https://www.IGN.com Xbox Wire https://news.xbox.com/en-us Xbox-Focused Nintendo Life https://www.nintendolife.com Nintendo-Focused Game informer https://www.gameinformer.com Polygon https://www.polygon.com/gaming Xbox Live's Major Nelson https://www.majornelson.com Xbox-Focused VG247 https://www.vg247.com Eurogamer https://www.eurogamer.net My Nintendo News https://www.mynintendonews.com Nintendo-Focused Official PlayStation Blog https://blog.us.playstation.com Playstation-Focused PC Gamer Magazine https://www.pcgamer.com PC-Focused Kotaku https://www.kotaku.com Fextralife https://www.fextralife.com PCGamesN https://www.pcgamesn.com PC-Focused Rock, Paper, Shotgun https://www.rockpapershotgun.com Green Man Gaming Blog https://www.greenmangaming.com/blog N4G https://www.n4g.com SKOAR! https://skoar.digit.in Twinfinite https://www.twinfinite.net Gamasutra https://www.gamasutra.com/topic/console-pc Push Square https://www.pushsquare.com Playstation-Focused GamesIndustry International https://www.gamesindustry.biz Dev-Focused Siliconera https://www.siliconera.com Destructoid https://www.destructoid.com The Game Fanatics https://www.thegamefanatics.com Gamers Heroes www.gamersheroes.com PCInvasion https://www.pcinvasion.com DualShockers https://www.dualshockers.com Operation Sports https://www.operationsports.com Sports Game-Focused TouchArcade https://toucharcade.com Mobile Game-Focused ASTRO Gaming Blog blog.astrogaming.com GamingBolt.com https://www.gamingbolt.com Nintendo Everything https://www.nintendoeverything.com -
Educational Technology Conferences
Educational Technology and Education Conferences for June to December 2020, Edition #43 Prepared by Clayton R. Wright, crwr77 at gmail.com, May 9, 2020 The 43rd edition of the conference list covers selected professional development opportunities that primarily focus on the use of technology in educational settings and on teaching, learning, and educational administration. Only listings until December 2020 are most complete as dates, locations, or Internet addresses (URLs) were not available for a number of events held after that date. In order to protect the privacy of individuals, only URLs are used in the listing as this enables readers of the list to obtain event information without submitting their e-mail addresses. A significant challenge during the assembly of this list is incomplete or conflicting information on websites and the lack of a link between conference websites from one year to the next. An explanation for the content and format of the list can be found at http://newsletter.alt.ac.uk/2011/08/why- distribute-documents-in-ms-word-or-openoffice-for-an-international-audience/. A Word or an OpenOffice format is used to enable people with limited or high-cost Internet access to find a conference that is congruent with their interests or obtain conference abstracts or proceedings. Consider using the “Find” tool under Microsoft Word’s “Edit” tab or similar tab in OpenOffice to locate the name of a particular conference, association, city, or country. If you enter the country “Australia” or place, such as “Hong Kong” in the “Find” tool, all conferences that occur in Australia or Hong Kong will be highlighted. -
HEAR the MUSIC, PLAY the GAME Music and Game Design: Interplays and Perspectives Edited by H
ISSN 2280-7705 The Italian Journal www.gamejournal.it Associazione Culturale LUDICA of Game Studies Games as Art, Media, Entertainment Issue 06, 2017 – volume 1 JOURNAL (PEER-REVIEWED) HEAR THE MUSIC, PLAY THE GAME Music and Game Design: Interplays and Perspectives Edited by H. C. Rietveld & M. B. Carbone Extase (ERE Informatique, 1991) – Graphics by Michel Rho. GAME JOURNAL – Peer-Reviewed Section Issue 06 – 2017 GAME Journal Games as Art, Media, Entertainment G|A|M|E is an international, peer-reviewed, free access games studies journal. G|A|M|E publishes one monographic issue per year A PROJECT BY SUPERVISING EDITORS Associazione Culturale LUDICA Antioco Floris (Università di Cagliari), Roy Menarini (Università di Bologna), Peppino Ortoleva (Università di Torino), Reggio Calabria IT & London UK Leonardo Quaresima (Università di Udine). HQ: Via Vittorio Veneto 33 89123 Reggio Calabria, Italy Offices: 52 Kelly Avenue, EDITORS London SE15 5LH, UK Marco Benoît Carbone (University College London), Giovanni Caruso (Università di Udine), Riccardo Fassone (Università di Torino), Gabriele Ferri (Amsterdam University of Applied Sciences), Ivan Girina (Brunel University In association with filmforumfestival.it London), Federico Giordano (Università Telematica San Raffaele, Roma), Ilaria Mariani (Politecnico di Milano), Valentina Paggiarin (Hive Division), Paolo Ruffino (University of Lincoln), Mauro Salvador (Università di Modena e Reggio Emilia), Marco Teti (Università eCampus). WITH THE PATRONAGE OF Università di Cagliari ASSOCIATED EDITORS Dipartimento di Storia, Beni Culturali e Territorio Stefano Baschiera (Queen’s University, Belfast), Stefano Gualeni (University of Malta). PARTNERS ADVISORY BOARD Espen Aarseth (IT University of Copenaghen), Matteo Bittanti (IULM Milano), Jay David Bolter (Georgia Institute of Technology), Gordon C. -
A Graph-Based Real-Time Spatial Sound Framework
A Graph-Based Real-Time Spatial Sound Framework by Brent B. D. Cowan A thesis submitted to the School of Graduate and Postdoctoral Studies in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computer Science Faculty of Science Ontario Tech University Oshawa, Ontario, Canada January 2020 © Brent Cowan, 2020 THESIS EXAMINATION INFORMATION Submitted by: Brent Cowan Doctor of Philosophy in Computer Science Thesis title: A Graph-Based Real-Time Spatial Sound Framework An oral defense of this thesis took place on December 9, 2019 in front of the following examining committee: Examining Committee: Chair of Examining Committee Dr. Faisal Qureshi Research Supervisor Dr. Bill Kapralos Examining Committee Member Dr. Alvaro Quevedo Examining Committee Member Dr. Karen Collins University Examiner Dr. Richard Pazzi External Examiner Dr. George Tzanetakis, University of Victoria The above committee determined that the thesis is acceptable in form and content and that a satisfactory knowledge of the field covered by the thesis was demonstrated by the candidate during an oral examination. A signed copy of the Certificate of Approval is available from the School of Graduate and Postdoctoral Studies. i Author’s Declaration I hereby declare that this thesis consists of original work of which I have authored. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I authorize the Ontario Tech University to lend this thesis to other institutions or individuals for the purpose of scholarly research. I further authorize the Ontario Tech University to reproduce this thesis by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. -
[ Pdf/ 8.5Mb ]Приказ Департамента От 23.10.2020 Г. № П-18
IIPABHTEJlbCTBO MOCKBbI AEOAPTAMEHT nPE^nPHHHMATEJTbCTBA M MHHOBALJHOHHOrO PA3BMTRB EOPOflA MOCKBBI I1PHKA3 /7~ /$•'/d -J>c£ds/jj? J3. /0. d£*U) No 7 O BHeceHHH H3MeHeHHH b npHKa3 flenapxaMeHTa ot 26 Mapxa 2020 r. JV2 II-l 8-12-89/20 Ha ocHOBaHHH peKOMCHAabHH 06mecTBeHHO-AeJiOBoro coBexa npH HIxaGe no samnxe npas h saKOHHBix HHxepecoB cySBCKTOB HHBecxHijHOHHOH n npeAnpHHHMaxejibCKOH ^e^TejiBHOCTH b ropOAe Mockbo (abjicc - OSmecxBeHHO-AejiOBon cobct) no pesyjTBTaxaM paccMOTpenna oSpamennH cySbeicroB Manoro n cpeAnero npeAnpnHHMaxejibCTBa n (hjih) npo(j)HJTbHbix oGmecxBennbix h (hjih) aenoBbix oprannsabHH n (hjih) o6beAHneHHH o BKjnonenHH b nepenenb KOHrpeccno-BbicxaBOHHbix MeponpHaxHH, saxpaxbi na ynacTHe b Koxopbix no^Jic^cax BOSMemennio 3a cnex cpe^cxE cy6cHAHH, npe^ocxaBjiHCMbix cySbexxaM Manoro h cpeAnero npeanpHHHMaxejibcxBa (npoxoKOJi saoHHoro saceAanHn OGmecxBenHO-AeJioBoro cosexa ox 15 oKxaGpa 2020 r.), npHKa3biBaio: 1. Bhccxh HSMeneHHH b npHKa3 flenapxaMenxa ox 26 Mapxa 2020 r. JVo H-18-12-89/20 «OG yxBep^enHH nepenna h KpHxepneB cooxbcxcxbhh KonrpeccHO- BbicxaBOHHbix MeponpH5ixHH», H3JioxcHB npHJio^ceHHe 1 k npHKa3y b pe^aKijHH corjiacno npHJio>KeHHK) k nacxonmeMy npHKasy. 2. YnpaBJICKHK) KOMMyHHKailHH H KOHrpeCCHO-BbICTaBOHHOH AGHXeJlbHOCXH cobmccxho c YnpaBJieHHeivi noAaepacKH h pa3BHXHH npe^npHHHMaxejibcxBa oGecnenHXb paBMemenne na otjiHHHajTbHOM canxe flenapxaMenxa B HH(|)OpMaU,HOHHO- xejieKOMMynHKaHHOHHOH cexH Hnxepnex naoxonmero npHKaaa ne no3Anee xpex paGonnx ^hch c Aaxw ero noAnncaHHa. 3. Konxpojib 3a BbinojinenHeM naoxonmero npHKaaa bosjio^hxb na saMecxnxejia pyKOBOAHxejin ^enapxaMenxa A.H.HcaeBHna. PyKOBOAHxejib /JenapxaMeHxa A.A.<l>ypcHH ripHJio}KeHHe k npHKasy ^enapTaMeuxa npe^npHHHMaTejibCTBa u HHHOBaUHOHHOrO pa3BHTHS FOpO^a Mockbbi ot /p. 2020 r. No /7~ /tf' /d DpHJicmeHiie 1 k npHKasy ^enapxaMeHTa npezinpHHHMaTejTbCTBa h HHHOBauHOHHoro pasBHTHa ropo/ia Mockbbi ot 26 Mapxa 2020 r.