Youtube, Multichannel Networks and the Accelerated Evolution of the New Screen Ecology
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Top 1000 Searches in Youtube New Zealand
Top 1000 Searches in YouTube New Zealand https://www.iconicfreelancer.com/top-1000-youtube-new-zealand/ # Keyword Volume 1 pewdiepie 109000 2 music 109000 3 asmr 77000 4 songs 68000 5 fortnite 65000 6 old town road 60000 7 billie eilish 59000 8 pewdiepie vs t series 57000 9 david dobrik 48000 10 baby shark 45000 11 bts 44000 12 james charles 43000 13 dantdm 42000 14 joe rogan 41000 15 peppa pig 40000 16 minecraft 39000 17 norris nuts 36000 18 lazarbeam 34000 19 movies 33000 20 ufc 32000 21 ksi 32000 22 wwe 32000 23 eminem 29000 24 t series 28000 25 jacksepticeye 28000 26 lofi 26000 27 crime patrol 2019 26000 28 senorita 26000 29 ariana grande 25000 30 blippi 25000 31 jake paul 25000 32 tik tok 25000 33 markiplier 25000 34 logan paul 24000 35 roblox 23000 36 song 23000 37 ed sheeran 23000 38 cocomelon 23000 39 nightcore 22000 40 rugby reaction 22000 41 shane dawson 22000 42 try not to laugh 22000 43 gacha life 22000 44 game of thrones 22000 45 jelly 22000 46 mrbeast 21000 47 post malone 21000 48 ssundee 21000 49 taylor swift 21000 50 ace family 20000 51 jre 20000 52 ryan's toy review 20000 53 unspeakable 20000 54 morgz 20000 55 chris brown 20000 56 boy with luv 20000 57 sex 19000 58 rachel maddow 19000 59 sidemen 19000 60 documentary 19000 61 mr beast 18000 62 paw patrol 18000 63 just dance 18000 64 sis vs bro 18000 65 blackpink 18000 66 fgteev 18000 67 bad guy 18000 68 tfue 18000 69 nba 18000 70 study music 17000 71 six60 17000 72 michael jackson 17000 73 trump 17000 74 stephen colbert 17000 75 cardi b 17000 76 slime 17000 77 funny videos -
Make a Mini Dance
OurStory: An American Story in Dance and Music Make a Mini Dance Parent Guide Read the “Directions” sheets for step-by-step instructions. SUMMARY In this activity children will watch two very short videos online, then create their own mini dances. WHY This activity will get children thinking about the ways their bodies move. They will think about how movements can represent shapes, such as letters in a word. TIME ■ 10–20 minutes RECOMMENDED AGE GROUP This activity will work best for children in kindergarten through 4th grade. GET READY ■ Read Ballet for Martha: Making Appalachian Spring together. Ballet for Martha tells the story of three artists who worked together to make a treasured work of American art. For tips on reading this book together, check out the Guided Reading Activity (http://americanhistory.si.edu/ourstory/pdf/dance/dance_reading.pdf). ■ Read the Step Back in Time sheets. YOU NEED ■ Directions sheets (attached) ■ Ballet for Martha book (optional) ■ Step Back in Time sheets (attached) ■ ThinkAbout sheet (attached) ■ Open space to move ■ Video camera (optional) ■ Computer with Internet and speakers/headphones More information at http://americanhistory.si.edu/ourstory/activities/dance/. OurStory: An American Story in Dance and Music Make a Mini Dance Directions, page 1 of 2 For adults and kids to follow together. 1. On May 11, 2011, the Internet search company Google celebrated Martha Graham’s birthday with a special “Google Doodle,” which spelled out G-o-o-g-l-e using a dancer’s movements. Take a look at the video (http://www.google.com/logos/2011/ graham.html). -
In What Way Is the Rhetoric Used in Youtube Videos Altering the Perception of the LGBTQ+ Community for Both Its Members and Non-Members?
In What Way Is the Rhetoric Used in YouTube Videos Altering the Perception of the LGBTQ+ Community for Both Its Members and Non-Members? NATALIE MAURER Produced in Thomas Wright’s Spring 2018 ENC 1102 Introduction The LBGTQ community has become a much more prevalent part of today's society. Over the past several years, the LGBTQ community has been recognized more equally in comparison to other groups in society. June 2015 was a huge turning point for the community due to the legalization of same sex marriage. The legalization of same sex marriage in June 2015 had a great impact on the LBGTQ community, as well as non-members. With an increase in new media platforms like YouTube, content on the LGBTQ community has become more accessible and more prevalent than decades ago. LGBTQ media has been represented in movies, television shows, short videos, and even books. The exposure of LQBTQ characters in a popular 2000s sitcom called Will & Grace paved the way for LGBTQ representation in media. A study conducted by Edward Schiappa and others concluded that exposure to LGBTQ communities through TV helped educate Americans, therefore reducing sexual prejudice. Unfortunately, the way the LBGTQ community is portrayed through online media such as YouTube has an effect on LGBTQ members and non-members, and it has yet to be studied. Most “young people's experiences are affected by the present context characterized by the rapidly increasing prevalence of new (online) media” because of their exposure to several media outlets (McInroy and Craig 32). This gap has led to the research question does the LGBTQ representation on YouTube negatively or positively represent this community to its members, and in what way is the community impacted by this representation as well as non- members? One positive way the LGBTQ community was represented through media was on the popular TV show Will & Grace. -
Audio-Visual Genres and Polymediation in Successful Spanish Youtubers †,‡
future internet Article Audio-Visual Genres and Polymediation in Successful Spanish YouTubers †,‡ Lorenzo J. Torres Hortelano Department of Sciences of Communication, Universidad Rey Juan Carlos, 28943 Fuenlabrada, Madrid, Spain; [email protected]; Tel.: +34-914888445 † This paper is dedicated to our colleague in INFOCENT, Javier López Villanueva, who died on 31 December 2018 during the finalization of this article, RIP. ‡ A short version of this article was presented as “Populism, Media, Politics, and Immigration in a Globalized World”, in Proceedings of the 13th Global Communication Association Conference Rey Juan Carlos University, Madrid, Spain, 17–19 May 2018. Received: 8 January 2019; Accepted: 2 February 2019; Published: 11 February 2019 Abstract: This paper is part of broader research entitled “Analysis of the YouTuber Phenomenon in Spain: An Exploration to Identify the Vectors of Change in the Audio-Visual Market”. My main objective was to determine the predominant audio-visual genres among the 10 most influential Spanish YouTubers in 2018. Using a quantitative extrapolation method, I extracted these data from SocialBlade, an independent website, whose main objective is to track YouTube statistics. Other secondary objectives in this research were to analyze: (1) Gender visualization, (2) the originality of these YouTube audio-visual genres with respect to others, and (3) to answer the question as to whether YouTube channels form a new audio-visual genre. I quantitatively analyzed these data to determine how these genres are influenced by the presence of polymediation as an integrated communicative environment working in relational terms with other media. My conclusion is that we can talk about a new audio-visual genre. -
Qurrat Ann Kadwani: Still Calling Her Q!
1 More Next Blog» Create Blog Sign In InfiniteBody art and creative consciousness by Eva Yaa Asantewaa Tuesday, May 6, 2014 Your Host Qurrat Ann Kadwani: Still calling her Q! Eva Yaa Asantewaa Follow View my complete profile My Pages Home About Eva Yaa Asantewaa Getting to know Eva (interview) Qurrat Ann Kadwani Eva's Tarot site (photo Bolti Studios) Interview on Tarot Talk Contact Eva Name Email * Message * Send Contribute to InfiniteBody Subscribe to IB's feed Click to subscribe to InfiniteBody RSS Get InfiniteBody by Email Talented and personable Qurrat Ann Kadwani (whose solo show, They Call Me Q!, I wrote about Email address... Submit here) is back and, I hope, every bit as "wicked smart and genuinely funny" as I observed back in September. Now she's bringing the show to the Off Broadway St. Luke's Theatre , May 19-June 4, Mondays at 7pm and Wednesdays at 8pm. THEY CALL ME Q is the story of an Indian girl growing up in the Boogie Down Bronx who gracefully seeks balance between the cultural pressures brought forth by her traditional InfiniteBody Archive parents and wanting acceptance into her new culture. Along the journey, Qurrat Ann Kadwani transforms into 13 characters that have shaped her life including her parents, ► 2015 (222) Caucasian teachers, Puerto Rican classmates, and African-American friends. Laden with ▼ 2014 (648) heart and abundant humor, THEY CALL ME Q speaks to the universal search for identity ► December (55) experienced by immigrants of all nationalities. ► November (55) Program, schedule and ticket information ► October (56) ► September (42) St. -
Pewdiepie, Popularity, and Profitability
Pepperdine Journal of Communication Research Volume 8 Article 4 2020 The 3 P's: Pewdiepie, Popularity, and Profitability Lea Medina Pepperdine University, [email protected] Eric Reed Pepperdine University, [email protected] Cameron Davis Pepperdine University, [email protected] Follow this and additional works at: https://digitalcommons.pepperdine.edu/pjcr Part of the Communication Commons Recommended Citation Medina, Lea; Reed, Eric; and Davis, Cameron (2020) "The 3 P's: Pewdiepie, Popularity, and Profitability," Pepperdine Journal of Communication Research: Vol. 8 , Article 4. Available at: https://digitalcommons.pepperdine.edu/pjcr/vol8/iss1/4 This Article is brought to you for free and open access by the Communication at Pepperdine Digital Commons. It has been accepted for inclusion in Pepperdine Journal of Communication Research by an authorized editor of Pepperdine Digital Commons. For more information, please contact [email protected], [email protected], [email protected]. 21 The 3 P’s: Pewdiepie, Popularity, & Popularity Lea Medina Written for COM 300: Media Research (Dr. Klive Oh) Introduction Channel is an online prole created on the Felix Arvid Ul Kjellberg—more website YouTube where users can upload their aectionately referred to as Pewdiepie—is original video content to the site. e factors statistically the most successful YouTuber, o his channel that will be explored are his with a net worth o over $15 million and over relationships with the viewers, his personality, 100 million subscribers. With a channel that relationship with his wife, and behavioral has uploaded over 4,000 videos, it becomes patterns. natural to uestion how one person can gain Horton and Wohl’s Parasocial such popularity and prot just by sitting in Interaction eory states that interacting front o a camera. -
CNTV 457 Fall 2021 Syllabus.Docx
CNTV 457 The Entertainment Entrepreneur: Getting your First Project Made Units: 2 Term: Fall 2021 Day—Time: Tuesdays, 7-10pm Location: SCA 110 Professors Sam Canter CEO/Partner, Psycho Films E-mail: [email protected] Office: (303)956-0609 Christian Sutton Partner/Director, Psycho Films E-mail: [email protected] Course Description This course will cover the practical aspects of why it is essential to be entrepreneurial within the changing landscape of the entertainment industry. Whether you strive to be a content creator, producer, writer, director, executive, or form your own business/creative venture, this course will help you identify how and why you should be creating your own projects. The content of this course will cover the benefits and pitfalls of developing your own content, companies, and/or partnerships. We will also explore the practical and real obstacles and opportunities you face as you leave USC SCA and begin to work in the entertainment industry. Where should I work? How do I make my projects? How do I start my own company or brand? In addition, key aspects of the producing process from both a creative and business executive side will be covered in the Film, TV, VR, and digital media spaces. The class will be broken down into 3 sections, “The Creative Process,” “Development and Production,” and “Marketing and Selling your Project.” Each class will feature panels or select speakers of industry professionals. Including top talent, producers, directors, studio executives, heads of production companies, lawyers, agents, managers, etc. In addition to seasoned veterans of the entertainment industry, this course will also include a series of guest speakers, all who began forging their own path in the industry during or immediately after college. -
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HOW to MAKE MONEY with Youtube Earn Cash, Market Yourself, Reach Your Customers, and Grow Your Business on the World’S Most Popular Video-Sharing Site
HOW TO MAKE MONEY WITH YouTube Earn Cash, Market Yourself, Reach Your Customers, and Grow Your Business on the World’s Most Popular Video-Sharing Site BRAD AND DEBRA SCHEPP New York Chicago San Francisco Lisbon London Madrid Mexico City Milan New Delhi San Juan Seoul Singapore Sydney Toronto Copyright © 2009 by Brad and Debra Schepp. All rights reserved. Except as permitted under the United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the pub- lisher. ISBN: 978-0-07-162618-7 MHID: 0-07-162618-2 The material in this eBook also appears in the print version of this title: ISBN: 978-0-07-162136-6, MHID: 0-07-162136-9. All trademarks are trademarks of their respective owners. Rather than put a trademark symbol after every occurrence of a trademarked name, we use names in an editorial fashion only, and to the benefit of the trade- mark owner, with no intention of infringement of the trademark. Where such designations appear in this book, they have been printed with initial caps. McGraw-Hill eBooks are available at special quantity discounts to use as premiums and sales promotions, or for use in corporate training programs. To contact a representative please visit the Contact Us page at www.mhprofessional.com. How to Make Money with YouTube is no way authorized by, endorsed, or affiliated with YouTube or its sub- sidiaries. All references to YouTube and other trademarkedproperties are used in accordance with the Fair Use Doctrine and are not meant to imply that this book is a YouTube product for advertising or other com- mercial purposes. -
Live Nation Revenue Wiped out by COVID; CEO Michael Rapino Sees Live Events in Full Swing Next Summer by Jill Goldsmith August 5, 2020 5:05Pm
6/8/2020 Live Nation Revenue Wiped Out By COVID – Deadline TIP US HOME / BUSINESS / BREAKING NEWS Live Nation Revenue Wiped Out By COVID; CEO Michael Rapino Sees Live Events In Full Swing Next Summer By Jill Goldsmith August 5, 2020 5:05pm Courtesy Paramount Pictures https://deadline.com/2020/08/live-nation-revenue-wiped-out-by-covid-ceo-michael-rapino-sees-live-events-in-full-swing-next-summer-1203005595/ 1/10 6/8/2020 Live Nation Revenue Wiped Out By COVID – Deadline Let’s get this over with. Live Nation, which makes a living on live events, saw revenue plunge 98% last TIP US quarter to $74 million and swung to a loss of $588 million from a profit of $176 million the year before. It was the first full COVID-19 quarter and the company was expected to bleed red ink. CEO Michael Rapino can only look ahead. And he did as the company reported financial results for the three months ended in June. He said he expects live events to “return at scale in the summer of 2021,” with ticket sales ramping up in the quarters leading up to summer shows. He noted that 86% of fans opted to keep tickets for rescheduled shows and that two-thirds of fans are keeping tickets for canceled festivals so they can go to next year’s show. The company cited strong early ticket sales for festivals in the U.K. next summer, for example, with Download and Isle of Wight pacing well ahead of last year. ADVERTISEMENT RELATED STORY AMC Entertainment Q2 Revenues Plunge, Swings To The Red In "Most Challenging Quarter In 100-Year History" - CEO Adam Aron Between tickets held by fans for rescheduled shows and festival sales, the company, which owns Ticketmaster, said it’s already sold 19 million tickets to more than four thousand concerts and festivals scheduled for 2021, “creating a strong baseload of demand that is pacing well ahead of this point last year.” Can Live Nation last that long? Rapino says yes. -
(2 Credits) TECHNOLOGY's IMPACT on ENTERTAINMENT and MEDIA
BEMT DRAFT SYLLABUS COURSE IS UNDER REVISION TO GO DEEPER ON FEWER SUBJECT AREAS MKTG–UB.0023.04 (2 credits) TECHNOLOGY’S IMPACT ON ENTERTAINMENT AND MEDIA Spring 2018 |Wednesdays 6:30p -7:45pm Classroom: UC24 Professor: Scott Schiller Office Hours : By Appointment Phone: 917-513-7469 Email: [email protected] TF: Charlie Walters Email [email protected] COURSE BACKGROUND From the eyes of most consumers, media is very simple today: You want your content, your searches, your clicks, your social media comments. Whatever. Whenever. Wherever. Everyone’s a media publisher; everyone’s a media company. Technology has changed consumer behavior and expectations forever and is forcing dramatic evolutions of all forms of media and entertainment. How did this happen? Why did this happen? What will happen next? This course is designed to provide you with a r eal-world perspective for understanding the entertainment and media industry through the eyes of the technology -driven disruption that it is currently experiencing. By the end of this class, we hope that you will be conversant in the major issues, challenges, and opportunities that currently consume the management teams and investors/boards of media entities – both large and small. Through group work, class discussions and the investigation of real -life examples, you will further develop the skills/currency needed to succeed in any fast -moving business today. Having been fortunate to work at some of the most esteemed companies in media, I have experienced the dramatic changes that have consumed the media ecosystem. Today, with more content than ever, the proliferation of social media to distribute it, on- demand content like Netflix and Amazon, technology such as gaming computers and consoles, smartphones, and hardware like Roku and Amazon Fire, media players are all fighting for market share and revenues like never before. -
Mediax Research Project Update, Fall 2013
THE FUTURE OF CONTENT Contests as a catalyst for content creation: Contrasting cases to advance theory and practice UPDATE FALL 2013 FALL mediaX STANFORD UNIVERSITY mediaX connects businesses with Stanford University’s world-renowned faculty to study new ways for people and technology to intersect. We are the industry-affiliate program to Stanford’s H-STAR Institute. We help our members explore how the thoughtful use of technology can impact a range of fields, from entertainment to learning to commerce. Together, we’re researching innovative ways for people to collaborate, communicate and interact with the information, products, and industries of tomorrow. __________________________________________________________________ Contests as a catalyst for content creation: Contrasting cases to advance theory and practice Future of Content Project Update October 2013 __________________________________________________________________ Research Team: Brigid Barron, Associate Professor of Education; Caitlin K. Martin, Senior Researcher, Stanford YouthLab, Stanford Graduate School of Education (SGSE); Sarah Morrisseau, Researcher, Vital Signs Program; Christine Voyer, Researcher, Vital Signs Program; Sarah Kirn, Researcher, Vital Signs Program; Mohamed Yassine, Research Assistant, SGSE __________________________________________________________________ Background New generative platforms and increasing accessibility are changing the nature of who contributes content to the Web and how they do it. Networked learning communities offer young people opportunities to pursue interests and hobbies on their own time while letting them contribute to others’ learning by producing content, engaging in discussion and providing feedback. Qualitative research offers rich portraits of how contributing content actively to online communities can develop social networks, a sense of agency, technical skills, content knowledge and confidence in one’s ability to create (Ito et al., 2009; Barron, Gomez, Pinkard, Martin, in press; Jenkins, 2006).