Digital Movie-Making Digital
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BLENDER Your project guide to preproduction, animation, and visual effects using the short fi lm Mercator YOU CAN DO IT WITH BLENDER, AND HERE’S HOW Create professional assets for fi lm, video, and games with open-source Blender 3D animation software and this project guide. Using the Blender-created short fi lm Mercator as a real-world tutorial, this unique book reveals animation and STUDIO PROJECTS movie-making techniques and tricks straight from the studio. Master the essentials of preproduction. Organize sequences and shots and build an asset library. Re-create an action BLENDER STUDIO PROJECTS scene from Mercator using actual movie assets. It’s all here and more in this hands-on guide. • Learn key Blender attributes, tools, and pipelines for professional results • Conceptualize, write a story, sketch the art, and storyboard your concepts • Organize sequences and shots, build an asset library, and create 2D and 3D animatics • See step by step how to add textures and materials for added realism Digital Movie-Making • Learn organic and inorganic mesh modeling and add clothing that wrinkles and moves • Master the rigging of objects, environments, and characters Digital Movie-Making Assemble 3D animatics Learn character rigging Create driven normal Set up cloth simulations maps using sculpting VALUABLE COMPANION DVD The DVD includes starter, intermediate, and fi nal fi les, as well as movie fi les to help you every step of the way. About the Authors Tony Mullen, PhD, teaches computer graphics and programming at Tsuda College and Musashino Art College in Tokyo. His screen credits include writer, codirector, or lead animator on several short fi lms, including the award-winning live-action/stop-motion fi lm Gustav Braustache and the Auto-Debilitator. He is the author of Mastering Blender, Introducing Character Animation with Blender, and Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D, all from Sybex. Claudio “malefi co” Andaur is an artist with extensive experience in the use of open-source tools. He works for Licuadora Studio, an animation studio in Buenos Aires, and was cowriter, TD, modeler, animator, and animation supervisor on the 3D CG feature fi lm Plumiferos, produced in Argentina. He won the Blender Foundation’s Suzanne Award for Best Character Animation in 2009. ISBN: 978-0-470-54313-9 MULLEN ANDAUR TONY MULLEN www.sybex.com/go/bspmovie $49.99 US SERIOUS SKILLS. COMPUTERS/Computer Graphics $59.99 CAN CLAUDIO ANDAUR Blender Studio Projects Blender Studio Projects DIGITAL MOVIE-MAKING TONY MULLEN CLAUDIO ANDAUR Acquisitions Editor: Mariann Barsolo Development Editor: David Clark Technical Editor: Carlos Ivan Hoffmann Production Editor: Elizabeth Ginns Britten Copy Editor: Sharon Wilkey Editorial Manager: Pete Gaughan Production Manager: Tim Tate Vice President and Executive Group Publisher: Richard Swadley Vice President and Publisher: Neil Edde Media Associate Project Manager: Jenny Swisher Media Associate Producer: Shawn Patrick Media Quality Assurance: Doug Kuhn Book Designers: Frank Baumhackl, Lori Barra Compositor: Kate Kaminski, Happenstance Type-O-Rama Proofreader: Nancy Bell Indexer: Ted Laux Project Coordinator, Cover: Lynsey Stanford Cover Designer: Ryan Sneed Copyright © 2010 by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada ISBN: 978-0-470-54313-9 ISBN: 978-0-470-87583-4 (ebk) ISBN: 978-0-470-87584-1 (ebk) ISBN: 978-0-470-87586-5 (ebk) No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions. Limit of Liability/Disclaimer of Warranty: The publisher and the author make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose. No warranty may be created or extended by sales or promotional materials. The advice and strategies contained herein may not be suitable for every situation. This work is sold with the understanding that the publisher is not engaged in rendering legal, accounting, or other professional services. If professional assistance is required, the services of a competent professional person should be sought. 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TRADEMARKS: Wiley, the Wiley logo, and the Sybex logo are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates, in the United States and other countries, and may not be used without written permission. All other trade- marks are the property of their respective owners. Wiley Publishing, Inc., is not associated with any product or vendor mentioned in this book. 10 9 8 7 6 5 4 3 2 1 Dear Reader, Thank you for choosing Blender Studio Projects: Digital Movie-Making. This book is part of a family of premium-quality Sybex books, all of which are written by outstanding authors who combine practical experience with a gift for teaching. Sybex was founded in 1976. More than 30 years later, we’re still committed to produc- ing consistently exceptional books. With each of our titles, we’re working hard to set a new standard for the industry. From the paper we print on, to the authors we work with, our goal is to bring you the best books available. I hope you see all that reflected in these pages. I’d be very interested to hear your com- ments and get your feedback on how we’re doing. Feel free to let me know what you think about this or any other Sybex book by sending me an email at [email protected]. If you think you’ve found a technical error in this book, please visit http://sybex.custhelp.com. Customer feedback is critical to our efforts at Sybex. Best regards, Neil Edde Vice President and Publisher Sybex, an Imprint of Wiley To all the tenacious dreamers Acknowledgments More than any of the other books I’ve worked on, creating the con- tent for this book was a highly collaborative affair. I’d like to thank my coauthor, Claudio “Malefico” Andaur; the book’s technical editor, Ivan Hoffmann; and the rest of the team at Licuadora Studio: Manuel Perez, Diego Borghetti, and Juan Redondo. It’s no exaggeration to say that this book couldn’t have happened without them. I truly appreciate their involvement in making this book an enjoyable and educational experience for me. ■ I’m very grateful to the editing and production teams at Sybex for bringing all of this to the printed page. Thank you to Mariann Barsolo, Pete Gaughan, David Clark, Liz Britten, and all involved in editing and producing this book. ■ No Blender-related thank-you list is complete without a nod to Ton Roosendaal and the extraordinary team of developers, both paid and volunteer, who make the software what it is. Thank you very much for your won- derful work, all of you. ■ Finally, I’d like to thank my wife, Yuka, and my daugh- ter, Hana, for their love and patience. —Tony I’d like to thank Tony and Mariann for inviting us to be part of this book, for their interest in our little short movie, and for the trust they put in the project from the very beginning. ■ My gratefulness and respect to my comrades at Licuadora Studio, Manuel, Diego, Ivan, and Juan, who were always there trying to get things done in time (for so many years now), and of course to Ton and the Blender developers, for giving me the tools I needed to change my life. ■ Finally, I’d like to thank my wife, Laura, and my little girl, Rocío, for being so patient with me having long hours “playing” with the computer. :) —Claudio About the Authors Tony Mullen, PhD, teaches computer graphics and program- ming at Tsuda College and Musashino Art University in Tokyo. His screen credits include writer, codirector, or lead animator on several short films, including the award-winning live-action/stop-motion film Gustav Braustache and the Auto- Debilitator. He is the author of Mastering Blender, Introducing Character Animation with Blender, and Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D, all from Sybex. Claudio “Malefico” Andaur was born in Buenos Aires, Argentina in 1970. After graduating as a chemical engineer from National Techno- logical University in Buenos Aires, he worked in nuclear fuel research for several years.