Moby: A Mobile Benchmark Suite for Architectural Simulators Yongbing Huang∗y, Zhongbin Zha∗y, Mingyu Chen∗, Lixin Zhang∗ ∗State Key Laboratory of Computer Architecture, Institute of Computing Technology, Chinese Academy of Sciences, Beijing, China yUniversity of Chinese Academy of Sciences, Beijing, China Email:fhuangyongbing, zhazhongbin, cmy,
[email protected] Abstract—Mobile devices such as smartphones and tablets Snapdragon [6] are more prevalent than processors like Intel’s have become the primary consumer computing devices, and Atom [7]. Generally, as the performance of these mobile their rate of adoption continues to grow. The applications that processors improves, their microarchitectures become more run on these mobile platforms vary in how they use hardware complicated. For example, mobile processors with four-cores, resources, and their diversity is increasing. Performance and an out-of-order execution model, and two-level caches have be- power limitations also vary widely across mobile platforms. Thus come the mainstream. Mobile system designers must consider there is a growing need for tools to help computer architects design systems to meet the needs of mobile workloads. Full-system how application and OS diversity affect their design choices simulators are invaluable tools for designing new architectures, in this increasingly complex design space. but we still need appropriate benchmark suites that capture the Benchmarking and architectural simulation are two im- behaviors of emerging mobile applications. Current benchmark portant tools for processor design and computer architecture suites cover only a small range of mobile applications, and many cannot run directly in simulators due to their user interaction research. To be relevant, a benchmark suite for architectural requirements.