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Foundations for Music-Based Games
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). MASTERARBEIT Foundations for Music-Based Games Ausgeführt am Institut für Gestaltungs- und Wirkungsforschung der Technischen Universität Wien unter der Anleitung von Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer und Univ.Ass. Dipl.-Ing. Dr.techn. Martin Pichlmair durch Marc-Oliver Marschner Arndtstrasse 60/5a, A-1120 WIEN 01.02.2008 Abstract The goal of this document is to establish a foundation for the creation of music-based computer and video games. The first part is intended to give an overview of sound in video and computer games. It starts with a summary of the history of game sound, beginning with the arguably first documented game, Tennis for Two, and leading up to current developments in the field. Next I present a short introduction to audio, including descriptions of the basic properties of sound waves, as well as of the special characteristics of digital audio. I continue with a presentation of the possibilities of storing digital audio and a summary of the methods used to play back sound with an emphasis on the recreation of realistic environments and the positioning of sound sources in three dimensional space. The chapter is concluded with an overview of possible categorizations of game audio including a method to differentiate between music-based games. -
Radium: a Music Editor Inspired by the Music Tracker
Radium: A Music Editor Inspired by the Music Tracker Kjetil Matheussen Norwegian Center for Technology in Music and the Arts. (NOTAM) Sandakerveien 24D, Bygg F3 N-0473 Oslo Norway [email protected] Abstract Musical events are defined with pure text. Radium is a new type of music editor inspired by The event C#3 5-32-000 plays the note C the music tracker. Radium's interface differs from sharp at octave 3 using instrument number 5 at the classical music tracker interface by using graphi- volume 32. The last three zeroes can be used cal elements instead of text and by allowing musical for various types of sound effects, or to set new events anywhere within a tracker line. tempo. Chapter 1: The classical music tracker interface The tables are called patterns, and a song and how Radium differs from it. Chapter 2: Ra- usually contains several patterns. To control dium Features: a) The Editor; b) The Modular the order patterns are playbed back, we use a Mixer; c) Instruments and Audio Effects; d) In- strument Configuration; e) Common Music Nota- playlist. For example, if we have three patterns, tion. Chapter 3: Implementation details: a) Paint- a typical song could have a playlist like this: ing the Editor; b) Smooth Scrolling; c) Embed- 1, 2, 1, 2, 3, 1, 2. ding Pure Data; d) Collecting Memory Garbage in C and C++. Chapter 4: Related software. 1.1 How Radium Differs from the Classical Tracker Interface Keywords Radium4 differs from the music tracker inter- Radium, Music Tracker, GUI, Pure Data, Graphics face by using graphical elements instead of text Programming. -
Computer Demos—What Makes Them Tick?
AALTO UNIVERSITY School of Science and Technology Faculty of Information and Natural Sciences Department of Media Technology Markku Reunanen Computer Demos—What Makes Them Tick? Licentiate Thesis Helsinki, April 23, 2010 Supervisor: Professor Tapio Takala AALTO UNIVERSITY ABSTRACT OF LICENTIATE THESIS School of Science and Technology Faculty of Information and Natural Sciences Department of Media Technology Author Date Markku Reunanen April 23, 2010 Pages 134 Title of thesis Computer Demos—What Makes Them Tick? Professorship Professorship code Contents Production T013Z Supervisor Professor Tapio Takala Instructor - This licentiate thesis deals with a worldwide community of hobbyists called the demoscene. The activities of the community in question revolve around real-time multimedia demonstrations known as demos. The historical frame of the study spans from the late 1970s, and the advent of affordable home computers, up to 2009. So far little academic research has been conducted on the topic and the number of other publications is almost equally low. The work done by other researchers is discussed and additional connections are made to other related fields of study such as computer history and media research. The material of the study consists principally of demos, contemporary disk magazines and online sources such as community websites and archives. A general overview of the demoscene and its practices is provided to the reader as a foundation for understanding the more in-depth topics. One chapter is dedicated to the analysis of the artifacts produced by the community and another to the discussion of the computer hardware in relation to the creative aspirations of the community members. -
GAME CAREER GUIDE July 2016 Breaking in the Easy(Ish) Way!
TOP FREE GAME TOOLS JULY 2016 GAME FROM GAME EXPO TO GAME JOB Indie intro to VR Brought to you by GRADUATE #2 PROGRAM JULY 2016 CONTENTS DEPARTMENTS 4 EDITOR’S NOTE IT'S ALL ABOUT TASTE! 96 FREE TOOLS FREE DEVELOPMENT TOOLS 2016 53 GAME SCHOOL DIRECTORY 104 ARRESTED DEVELOPMENT There are tons of options out there in terms INDIE DREAMIN' of viable game schools, and this list is just the starting point to get you acquainted with the schools near you (or far from you, if that’s what STUDENT POSTMORTEM you prefer!). 32 BEGLITCHED 72 VIRTUALLY DESIGNED NYU Game Center students Alec Thomson and Jennu Jiao Hsia discuss their IGF Award- VR has quickly moved from buzzword, to proto- winning match three game about insecurity type, to viable business. This guide will help you within computers, and within ourselves. get started in VR development, avoiding some common pitfalls. FEATURES 78 SOUNDS GOOD TO ME! 8 BREAKING IN THE EASY(ISH) WAY! Advice for making audio (with or without) How attending expos can land you a job. an audio specialist. 18 ZERO TO HERO Hey! You want to learn low poly modeling but 84 A SELLER’S MARKET don’t know where to start? Look no further! Marketing fundamentals for your first game. With this guide, we hope to provide a good introduction to not only the software, but 90 INTRO TO GAME ENGINES also the concepts and theory at play. A brief discussion of some of the newest and most popular DO YOU NEED A PUBLISHER? 34 game engines. -
Aros Research Operating System
AROSAROS RESEARCH OPERATING SYSTEM Paolo Besser AROS AROS Research Operating System AROS Research Operating System is a desktop operating system - lightweight, efficient and flexible - designed to help you make the most of your computer - It's an independent, portable and free project - aiming at being compatible with AmigaOS 3.1 at the API level - while improving on it in many areas. - the source code is available under an open source license - which allows anyone to freely improve upon it. (from www.aros.org introduction) AROS AROS Research Operating System ABOUT AROS - Its developers are talented and addicted to Amiga behavior - It brings back AmigaOS' structure, concepts, graphic interface and habits on modern, fast and cheap hardware - It allows small and efficient executables - Its light and simple structure allows fast program execution, and immediate switch from a program to another - It reprises AmigaOS look and feel, bringing it to any platform AROS AROS Research Operating System - Coding on AROS is practically no-way different from doing it on real Amigas - You can code your software both on Linux or AROS - Porting of already-written C applications from Amiga is quite easy - Original Amiga documentation is still working on AROS, but you can easily find coding tips on www.aros.org - Any further information is available joining AROS developers mailing list, or contacting AROS-EXEC forums. AROS AROS Research Operating System LATEST UPDATES AROS AROS Research Operating System - Poseidon USB stack integrated - Added SATA support for most chipsets and controllers - Updated MESA and SDL libraries for games and graphic apps - Added more network drivers - Modern Web browser now available - Modern media player now available supporting most formats Available in three versions - Icaros Desktop Live! Full feature AROS distribution with all applications, games and extra software. -
Pipenightdreams Osgcal-Doc Mumudvb Mpg123-Alsa Tbb
pipenightdreams osgcal-doc mumudvb mpg123-alsa tbb-examples libgammu4-dbg gcc-4.1-doc snort-rules-default davical cutmp3 libevolution5.0-cil aspell-am python-gobject-doc openoffice.org-l10n-mn libc6-xen xserver-xorg trophy-data t38modem pioneers-console libnb-platform10-java libgtkglext1-ruby libboost-wave1.39-dev drgenius bfbtester libchromexvmcpro1 isdnutils-xtools ubuntuone-client openoffice.org2-math openoffice.org-l10n-lt lsb-cxx-ia32 kdeartwork-emoticons-kde4 wmpuzzle trafshow python-plplot lx-gdb link-monitor-applet libscm-dev liblog-agent-logger-perl libccrtp-doc libclass-throwable-perl kde-i18n-csb jack-jconv hamradio-menus coinor-libvol-doc msx-emulator bitbake nabi language-pack-gnome-zh libpaperg popularity-contest xracer-tools xfont-nexus opendrim-lmp-baseserver libvorbisfile-ruby liblinebreak-doc libgfcui-2.0-0c2a-dbg libblacs-mpi-dev dict-freedict-spa-eng blender-ogrexml aspell-da x11-apps openoffice.org-l10n-lv openoffice.org-l10n-nl pnmtopng libodbcinstq1 libhsqldb-java-doc libmono-addins-gui0.2-cil sg3-utils linux-backports-modules-alsa-2.6.31-19-generic yorick-yeti-gsl python-pymssql plasma-widget-cpuload mcpp gpsim-lcd cl-csv libhtml-clean-perl asterisk-dbg apt-dater-dbg libgnome-mag1-dev language-pack-gnome-yo python-crypto svn-autoreleasedeb sugar-terminal-activity mii-diag maria-doc libplexus-component-api-java-doc libhugs-hgl-bundled libchipcard-libgwenhywfar47-plugins libghc6-random-dev freefem3d ezmlm cakephp-scripts aspell-ar ara-byte not+sparc openoffice.org-l10n-nn linux-backports-modules-karmic-generic-pae -
Openmpt Manual Help Document and Function Reference 1
OpenMPT Manual Help Document And Function Reference 1 Introduction Acknowledgments This manual, like OpenMPT itself, was created by a group of voluntary contributors to be able to offer a single, well-written, consistent and up-to-date help document for OpenMPT. It is largely based on the original works of Harbinger and his Offline Help Manual [1], which he wrote over the course of many years. It is very well possible that this manual still contains wrong facts, incomplete or hard to understand sections. Errors do not fix themselves, so you are invited to join our wiki at http:/ / wiki. openmpt. org/ where you can edit, fix and extend the manual’s source. OpenMPT is or has been maintained by: Name Years of activity Contact (@opеnmpt.өrg) Johannes Schultz 2008 - 2012 sagamusix Ahti Leppänen 2005 - 2011 relabs Robin Fernandes 2004 - 2007 rewbs Sergiy Pylypenko 2007 pelya Eric Chavanon 2004 - 2005 ericus Trevor Nunes 2004 plastik_s Olivier Lapicque 1997 - 2003 olivier Further code has been contributed by coda, kode54 and xaimus. This manual has been generated on September 22, 2012. References [1] http:/ / forum. openmpt. org/ index. php?topic=4387. 0 About OpenMPT 2 About OpenMPT What is Open ModPlug Tracker? To put it simply, Open ModPlug Tracker (OpenMPT) has always been and will always be an application that makes it easy to compose music. Using mostly a text-based event editing system, plus several expanded features including MIDI input and VST plugins, this free software has enough user-friendliness and flexibility to please all composers from the EDM tracker to the experimentalist to the classical composer. -
Procedural Sequencing 1 Göran Sandström
Procedural Sequencing 1 Göran Sandström Bachelor Thesis Spring 2013 School of Health and Society Department Design and Computer Science Procedural Sequencing A New Form of Procedural Music Creation Author: Göran Sandström Instructor: Anders-Petter Andersson Examiner: Daniel Einarsson Procedural Sequencing 2 Göran Sandström School of Health and Society Department Design and Computer Science Kristianstad University SE-291 88 Kristianstad Sweden Author, Program and Year: Göran Sandström, Interactive Sound Design, 2010 Instructor: Anders-Petter Andersson, PhD. Sc., HKr Examination: This graduation work on 15 higher education credits is a part of the requirements for a Degree of Bachelor in Computer Science Title: Procedural Sequencing Language: English Approved By: _________________________________ Daniel Einarsson Date Examiner Procedural Sequencing 3 Göran Sandström Table of Contents List of Abbreviations and Acronyms............................................................................4 List of Figures...............................................................................................................4 Abstract.........................................................................................................................5 1. Introduction.............................................................................................6 1.1 Aim and Purpose.....................................................................................................6 1.2 Method....................................................................................................................6 -
GNU Guix Reference Manual Using the GNU Guix Functional Package Manager
GNU Guix Reference Manual Using the GNU Guix Functional Package Manager The GNU Guix Developers Edition 34cf1f4 29 September 2021 Copyright c 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021 Ludovic Court`es Copyright c 2013, 2014, 2016 Andreas Enge Copyright c 2013 Nikita Karetnikov Copyright c 2014, 2015, 2016 Alex Kost Copyright c 2015, 2016 Mathieu Lirzin Copyright c 2014 Pierre-Antoine Rault Copyright c 2015 Taylan Ulrich Bayırlı/Kammer Copyright c 2015, 2016, 2017, 2019, 2020, 2021 Leo Famulari Copyright c 2015, 2016, 2017, 2018, 2019, 2020 Ricardo Wurmus Copyright c 2016 Ben Woodcroft Copyright c 2016, 2017, 2018, 2021 Chris Marusich Copyright c 2016, 2017, 2018, 2019, 2020, 2021 Efraim Flashner Copyright c 2016 John Darrington Copyright c 2016, 2017 Nikita Gillmann Copyright c 2016, 2017, 2018, 2019, 2020 Jan Nieuwenhuizen Copyright c 2016, 2017, 2018, 2019, 2020, 2021 Julien Lepiller Copyright c 2016 Alex ter Weele Copyright c 2016, 2017, 2018, 2019, 2020, 2021 Christopher Baines Copyright c 2017, 2018, 2019 Cl´ement Lassieur Copyright c 2017, 2018, 2020, 2021 Mathieu Othacehe Copyright c 2017 Federico Beffa Copyright c 2017, 2018 Carlo Zancanaro Copyright c 2017 Thomas Danckaert Copyright c 2017 humanitiesNerd Copyright c 2017, 2021 Christine Lemmer-Webber Copyright c 2017, 2018, 2019, 2020, 2021 Marius Bakke Copyright c 2017, 2019, 2020 Hartmut Goebel Copyright c 2017, 2019, 2020, 2021 Maxim Cournoyer Copyright c 2017, 2018, 2019, 2020, 2021 Tobias Geerinckx-Rice Copyright c 2017 George Clemmer Copyright c 2017 Andy Wingo Copyright c 2017, 2018, 2019, 2020 Arun Isaac Copyright c 2017 nee Copyright c 2018 Rutger Helling Copyright c 2018, 2021 Oleg Pykhalov Copyright c 2018 Mike Gerwitz Copyright c 2018 Pierre-Antoine Rouby Copyright c 2018, 2019 G´abor Boskovits Copyright c 2018, 2019, 2020 Florian Pelz Copyright c 2018 Laura Lazzati Copyright c 2018 Alex Vong Copyright c 2019 Josh Holland Copyright c 2019, 2020 Diego Nicola Barbato Copyright c 2019 Ivan Petkov Copyright c 2019 Jakob L. -
2D Game Development: from Zero to Hero
python edition 2D Game Development: From Zero to Hero A compendium of the community knowledge on game design and development 2D Game Development: From Zero To Hero (python edition, version v0.5.6) is licensed under the CC-BY-NC 4.0 license. This book can be found in the following official repositories: • https://github.com/Penaz91/2DGD_F0TH/ • https://gitlab.com/Penaz/2dgd_f0th Perseverance is the backbone of success. Anonymous To my family To my friends, both international and not To whom never gives up Daniele Penazzo 2D Game Development: From Zero To Hero Contents 1 Foreword 1 2 Introduction 2 2.1 Why another game development book?...............................2 2.2 Conventions used in this book....................................2 2.2.1 Logic Conventions......................................2 2.2.2 Code Listings.........................................3 2.2.3 Block Quotes.........................................3 2.3 Structure of this Book........................................3 3 The Maths Behind Game Development5 3.1 The modulo operator.........................................5 3.2 Vectors................................................5 3.2.1 Adding and Subtracting Vectors..............................5 3.2.2 Scaling Vectors........................................6 3.2.3 Dot Product.........................................7 3.2.4 Vector Length and Normalization..............................7 3.3 Matrices................................................8 3.3.1 What is a matrix.......................................8 3.3.2 Matrix -
Mcafee Foundstone Fsl Update
2018-MAR-02 FSL version 7.6.6 MCAFEE FOUNDSTONE FSL UPDATE To better protect your environment McAfee has created this FSL check update for the Foundstone Product Suite. The following is a detailed summary of the new and updated checks included with this release. NEW CHECKS 23151 - (HPESBHF03813) HPE Intelligent Management Center Remote Code Execution Vulnerability Category: Windows Host Assessment -> Miscellaneous (CATEGORY REQUIRES CREDENTIALS) Risk Level: High CVE: CVE-2017-8981 Description A vulnerability is present in some versions of HPE Intelligent Management Center. Observation HPE Intelligent Management Center (iMC) is an enterprise-class network management platform. A vulnerability is present in some versions of HPE Intelligent Management Center. The flaw is due to a lack of proper validation of user-supplied data's length. Successful exploitation could allow an attacker to remotely execute arbitrary code on the target system. 23170 - Trend Micro Email Encryption Gateway Multiple Vulnerabilities Category: SSH Module -> NonIntrusive -> SSH Miscellaneous Risk Level: High CVE: CVE-2018-6219, CVE-2018-6220, CVE-2018-6221, CVE-2018-6222, CVE-2018-6223, CVE-2018-6224, CVE-2018-6225, CVE-2018-6226, CVE-2018-6227, CVE-2018-6228, CVE-2018-6229, CVE-2018-6230 Description Multiple vulnerabilities are present in some versions of Trend Micro Email Encryption Gateway. Observation Trend Micro Email Encryption Gateway is a Linux-based product to perform the encryption and decryption of email at the corporate gateway. Multiple vulnerabilities are present in some versions of Trend Micro Email Encryption Gateway. Successful exploitation could allow an attacker to obtain sensitive information, bypass certain security restrictions, or execute arbitrary code. -
Free and Open Source Software
Free and open source software Copyleft ·Events and Awards ·Free software ·Free Software Definition ·Gratis versus General Libre ·List of free and open source software packages ·Open-source software Operating system AROS ·BSD ·Darwin ·FreeDOS ·GNU ·Haiku ·Inferno ·Linux ·Mach ·MINIX ·OpenSolaris ·Sym families bian ·Plan 9 ·ReactOS Eclipse ·Free Development Pascal ·GCC ·Java ·LLVM ·Lua ·NetBeans ·Open64 ·Perl ·PHP ·Python ·ROSE ·Ruby ·Tcl History GNU ·Haiku ·Linux ·Mozilla (Application Suite ·Firefox ·Thunderbird ) Apache Software Foundation ·Blender Foundation ·Eclipse Foundation ·freedesktop.org ·Free Software Foundation (Europe ·India ·Latin America ) ·FSMI ·GNOME Foundation ·GNU Project ·Google Code ·KDE e.V. ·Linux Organizations Foundation ·Mozilla Foundation ·Open Source Geospatial Foundation ·Open Source Initiative ·SourceForge ·Symbian Foundation ·Xiph.Org Foundation ·XMPP Standards Foundation ·X.Org Foundation Apache ·Artistic ·BSD ·GNU GPL ·GNU LGPL ·ISC ·MIT ·MPL ·Ms-PL/RL ·zlib ·FSF approved Licences licenses License standards Open Source Definition ·The Free Software Definition ·Debian Free Software Guidelines Binary blob ·Digital rights management ·Graphics hardware compatibility ·License proliferation ·Mozilla software rebranding ·Proprietary software ·SCO-Linux Challenges controversies ·Security ·Software patents ·Hardware restrictions ·Trusted Computing ·Viral license Alternative terms ·Community ·Linux distribution ·Forking ·Movement ·Microsoft Open Other topics Specification Promise ·Revolution OS ·Comparison with closed