Hibridando El Saber

Total Page:16

File Type:pdf, Size:1020Kb

Hibridando El Saber Hibridando el saber. INVESTIGAR SOBRE COMUNICACIÓN Y MÚSICA. Miguel de Aguilera Ana Sedeño Eddy Borges Rey (Coordinadores) Hibridando el saber. Invesgar sobre comunicación y música. Miguel de Aguilera, Ana Sedeño, Eddy Borges Rey (Coordinadores) ISBN: 978-84-9747-325-5 Depósito legal: MA 1736-2010 Obra publicada en el Repositorio Institucional de la Universidad de Málaga (RIUMA) Disponible en la URI: http://hdl.handle.net/10630/4048 Comunicaciones presentadas para las I Jornadas de Invesgación Doctoral sobre Comunicación y Música, celebradas el 7 de junio de 2010 en el Aula Magna de la Facultad de Ciencias de la Comunicación de la Universidad de Málaga. Maquetación y diseño: Estefanía Marnez y Eddy Borges Rey Esta obra Esta obra está sujeta a una licencia Creative Commons: Reconocimiento - NoComercial - SinObraDerivada (cc-by-nc-nd): http://creativecommons.org/licenses/by-nc-nd/3.0/es/ Cualquier parte de esta obra se puede reproducir sin autorización pero con el reconocimiento y atribución a los autores. No se puede hacer uso comercial de la obra y no se puede alterar, transformar o hacer obras derivadas. Hibridando el saber. INVESTIGAR SOBRE COMUNICACIÓN Y MÚSICA. ÍNDICE 1. ENTRE EL PASADO Y EL FUTURO: LA INVESTIGACIÓN SOBRE COMUNICACIÓN Y MÚSICA EN MÁLAGA Miguel de Aguilera Ana Sedeño 9 2. EL PRECIO DE LA LIBERTAD REINVENTANDO LA ECONOMÍA ONLINE: CÓMO LOS CONTENIDOS “GRATUITOS” PUEDEN SER RENTABLES A LARGO PLAZO Gerd Leonhard 18 3. FILMOGRAFÍA MOZARTIANA PANORAMA HISTÓRICO POR LAS BANDAS SONORAS CON MÚSICA DE W. A. MOZART Alfonso Méndiz Noguero 24 4. APROXIMACIÓN A LA MEMÉTICA Y SUS POSIBLES APLICACIONES AL ESTUDIO DE LA MÚSICA EN EL CONTEXTO AUDIOVISUAL. EL CASO DE GEDDAN Diana Pérez Custodio 37 I. HIBRIDACIÓN EN PRÁCTICAS Y PATRONES MUSICALES 5. LAS FUNCIONES COMUNICATIVAS DEL PIANO ORQUESTAL EN PETROUCHKA DE STRAVINSKY Miguel Ángel Leiva Vera 44 6. LA POPULARIZACIÓN DE LA GUITARRA EN ESPAÑA DURANTE EL SIGLO XVII Francisco Alfonso Valdivia Sevilla 65 7. LA EXPLOTACIÓN DEL ÉXITO MUSICAL A TRAVÉS DEL FENÓMENO DE LA VERSIÓN José María Oyola Pérez 74 8. MÚSICA, POESÍA Y POLÍTICA. ESTUDIO DE LOS PATRONES MUSICALES A TRAVÉS DEL ÁLBUM “DEDICADO A ANTONIO MACHADO, POETA”, DE JOAN MANUEL SERRAT Crisna Gatón Lasheras 82 9. LA NUEVA CONVERGENCIA DE LA MÚSICA DIGITAL: IMAGINARIOS Y PROSUMO EMERGENTE Eddy L. Borges Rey 90 10. BREVE ESTUDIO DE LA RELACIÓN HÍBRIDA ENTRE LA MÚSICA ELECTRÓNICA Y LA IMAGEN ANIMADA Estefanía Marnez 100 11. CYBELINE: LA DIOSA CYBORG CONECTADA CON CABLES Y SU TROMBÓN Jesús Fernando Lloret González 111 12. FACTORES DE EMISIÓN Y RECEPCIÓN EN UN VIDEOJUEGO MUSICAL Daniel Díaz Baeza 120 13. PRESENCIA E INFLUENCIA DEL ROCK EN LA SOCIEDAD ESPAÑOLA DEL SIGLO XXI Ignacio Gallego Pedraza 129 II. LENGUAJES, ACTORES E INTERACCIÓN IMAGEN/MÚSICA 14. EL LEGADO PEDAGÓGICO DE GENRICH GUSTAVOVIČ NEJGAUZ: EL ASPECTO «MECÁNICO» DE LA TÉCNICA PIANÍSTICA Salve Pilar Márquez Sánchez 138 16. EL PODCAST COMO HERRAMIENTA EDUCATIVA: ANÁLISIS DE SU APLICACIÓN EN EL I.E.S. LA MAROMA DE BENAMOCARRA Ernesto J. Abad Fernández 149 17. TIMBRE MUSICAL, EVOLUCIÓN CULTURAL Y TECNOLOGÍA Caezar Marius Varvaroi 159 18. MÉTODO DE DATACIÓN DE EDICIONES MUSICALES A TRAVÉS DE SUS ELEMENTOS Y SU APLICACIÓN AL LIBRO DE POLIFONÍA Nº 3 DE LA CATEDRAL DE MÁLAGA Jose Carlos Rodrigo Herrera 166 19. EL SYNCHROCINÉ O CINÉ‐PUPITRE DE CHARLES DELACOMMUNE: UN DISPOSITIVO OLVIDADO (INTRODUCCIÓN AL CONTEXTO, FUNCIONAMIENTO Y DOCUMENTACIÓN ORIGINAL DISPONIBLE) Jesús Manuel Orz Morales 179 20. LA MÚSICA DE VIDEOJUEGO COMO MEDIO Y LENGUAJE Antonio González Porllo 190 21. LA MÚSICA EN EL TRÁILER CINEMATOGRÁFICO José Manuel Recio Orz 199 1. ENTRE EL PASADO Y EL FUTURO: LA INVESTIGACIÓN SOBRE COMUNICACIÓN Y MÚSICA EN MÁLAGA Miguel de Aguilera Universidad de Málaga, [email protected] Ana Sedeño Universidad de Málaga, [email protected] 1.1. EL PESO DE LA HISTORIA Hace poco más de dos siglos que, en el marco de la serie de profundos cambios que cabe glosar aludiendo en general al proceso de industrialización, las sociedades occidentales experimentaron hondas transformaciones en su esfera cultural ‐que empezó entonces a conocer un extraordinario desarrollo. Lo que incluyó la arrolladora explosión de un ámbito de la creación humana, el de la música a la que desde hace empo llamamos clásica, que ha llegado a acumular un repertorio de obras de alta calidad ‐en algunos casos, sublimes. Pronto se desarrolló en esta misma sociedad un campo de estudio para ocuparse de esta música: la musicología, que ha dado a lo largo de todos esos años muchos y muy variados frutos, con frecuencia de gran interés, sobre todo en el estudio de diferentes facetas de la música clásica. Pero este campo de especialización cienfica no ha llegado a ocuparse con el mismo rigor e interés, sin embargo, de otros pos de música, recuperados, estabilizados o desarrollados también en nuestra sociedad a lo largo de esos dos siglos. Al estudio de esas otras manifestaciones musicales, desatendidas por la musicología, han debido pues acudir varias ciencias, entre otras la antropología, la sociología, la psicología o –más recientemente‐ la comunicación. Así, durante muchas décadas, las disntas facetas de la música, sus diferentes pos, se han contemplado desde ámbitos cienficos especiales, definiéndose en cada caso ciertos objetos de estudio y empleándose orientaciones metodológicas variadas. 1.1.1. Instuir esferas separadas Tradicionalmente, el estudio de la comunicación y el de la música han seguido caminos separados. Y ello, a pesar de que la música no sea, bajo cierto punto de vista, sino una de las formas sonoras que ha adoptado la comunicación humana, y de que la música parcipe plenamente de los rasgos que caracterizan los fenómenos que han venido interesando a la mayoría de los estudiosos de la comunicación, formando parte 9 Hibridando el saber. Invesgar sobre comunicación y música indisociable con mucha frecuencia de ellos. Para entender esta paradójica separación tradicional entre campos del saber hay que fijarse en una serie de razones que, obviamente, remiten a un contexto histórico que cabe glosar haciendo alusión a la Modernidad. Término que empleamos en ese sendo general que solemos darle para referirnos al establecimiento de una serie de fundamentos, en el nivel de las ideas, en los que se apoyó la construcción de la sociedad industrial –y que han contribuido a basar asimismo las acciones que los disntos sujetos han desplegado en su seno. Entre esos fundamentos, como es bien sabido, la razón y la cultura ocuparon un lugar preeminente. Ese marco ideal acogió también la arrolladora irrupción de la música clásica, inscrita en el marco del Arte ‐de esa esfera autónoma estructurada por el gusto y regida por los principios de autencidad y belleza. Junto con otras bellas artes, este po de música desempeñó un papel protagonista en el establecimiento de esa esfera arsca; entre otras formas, instuyendo ciertos modos de sonar, así como de parcipar en el desarrollo de las acvidades musicales (modalidades de acceso y uso según los disntos actores sociales, basadas en buena medida en los capitales económico y cultural de que dispusieran o estuvieran a su alcance) y de su estudio (escenario académico, objeto, método, bases teóricas). La música clásica sirvió –con notable eficacia‐ en la sociedad industrial para cumplir ciertas funciones y proporcionar algunas graficaciones. Aunque sea obvio que esa misma sociedad estableció una serie más extensa de recursos culturales, que puso a disposición de los integrantes de esa sociedad para que pudieran sasfacer –bajo condicionamientos vinculados a la estructura social‐ algunas de sus necesidades en el marco de las práccas culturales. Entre esos recursos se cuentan otras formas de música –también sujetas a instucionalización‐, que se clasificaron en los ámbitos de la cultura popular y de la cultura de masas. De esos tres pos ideales establecidos en el escenario de la Modernidad para encuadrar –encauzar y marcar socialmente‐ las práccas culturales de la población, el de la cultura de masas quedó desde el principio lastrado por componentes negavos, ya que no gustaba a la cultura culta, al no responder a los cánones de autencidad y belleza exigidos y descansar además en mediaciones asociadas a su condición industrial: la tecnológica, la económica y la social; y fue desde el principio despreciada en consecuencia. Y ello, como si la música clásica y la popular no descansaran siempre en una tecnología determinada, o como si fueran del todo ajenas a la obtención de resultados económicos basados en los derechos de autor o en el pago por acceder al disfrute de la obra o como si, en definiva, todos los pos de música no fueran productos culturales propios de un medio histórico –con ciertos sendos y usos posibles para individuos y grupos socialmente situados. La instucionalización de esas tres esferas culturales –alta cultura, cultura popular, cultura de masas‐ incluyó la de sus campos y modos de estudio (comprendiendo, pues, la de sus orientaciones teóricas y metodológicas dominantes). De modo que si de la música clásica se ocupaba, sobre todo, la musicología, de la popular lo haría la antropología, mientras que de la de masas se habría de ocupar la más joven ciencia de 10 10 Entre el pasado y el futuro: la invesgación sobre comunicación y música en Málaga la comunicación. Pero la música no sería de verdad tomada en consideración por la ciencia de la comunicación (paradojas de la ciencia propia de la Modernidad). Y es que, por más que la ciencia de la comunicación se crease para ocuparse sobre
Recommended publications
  • U2 to Perform at the 2009 MTV Europe Music Awards
    U2 To Perform at the 2009 MTV Europe Music Awards HISTORIC PERFORMANCE AT BERLIN'S BRANDENBURG GATE LONDON, Oct 27, 2009 -- U2 will perform in front of Berlin's Brandenburg Gate on November 5, as part of the 16th MTV Europe Music Awards (EMAs), the news was announced today by MTV Networks International (MTVNI), owned by Viacom Inc. (NYSE: VIA, VIA.B). As a prelude to the Fall of The Wall celebrations in Berlin, U2 return to the city for a free ticketed performance which will be beamed into the 2009 MTV Europe Music Awards. U2's manager Paul McGuinness said: "It'll be an exciting spot to be in, 20 years almost to the day since the wall came down. Should be fun." Tickets to attend MTV EMAs present U2 at the Brandenburg Gate will be free of charge and available by registering on www.u2.com or www.mtvema.com from 9pm (CET) on Wednesday 28 October 2009. Tickets, which will take the form of a bar- coded e-ticket, will be available on a first-come, first-served basis and will be restricted to a maximum of 2 per applicant. Access to the performance will be strictly via one advance, scanned e-ticket per person. Tickets will not be available on the night of the show. Commented Antonio Campo Dall'Orto, EVP, Music Brands, MTV Networks International and Executive Producer for the MTV Europe Music Awards: "The exceptional musical heritage of this year's EMAs spans genres and generations and we are extremely proud to be bringing U2 to Berlin for this extraordinary performance.
    [Show full text]
  • MTV Games, Harmonix and EA Announce Superstar Lineup for Rock Band(TM) Country Track Pack(TM)
    MTV Games, Harmonix and EA Announce Superstar Lineup for Rock Band(TM) Country Track Pack(TM) Country's Biggest Artists Bring All New Tracks to The Rock Band Platform Including Willie Nelson, Trace Adkins, Miranda Lambert, Sara Evans and More CAMBRIDGE, Mass., June 15 -- Harmonix, the leading developer of music-based games, and MTV Games, a part of Viacom's MTV Networks, (NYSE: VIA, VIA.B), along with distribution partner Electronic Arts Inc. (Nasdaq: ERTS), today revealed the full setlist for Rock Band™ Country Track Pack™, which includes some of country's biggest artists from Willie Nelson, Alan Jackson and Montgomery Gentry to Kenny Chesney, Miranda Lambert, Sara Evans and more! Rock Band Country Track Pack hits store shelves in North America July 21, 2009 for a suggested retail price of $29.99 and will be available for Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, and Wii™ system from Nintendo. Rock Band Country Track Pack, featuring 21 tracks from country music's superstars of yesterday and today, is a standalone software product that allows owners of Rock Band® and Rock Band®2 to keep the party going with a whole new setlist. Thirteen of the on disc tracks are brand new to the Rock Band platform and will be exclusive to the Rock Band Country Track Pack disc for a limited time before joining the Rock Band® Music Store as downloadable content. In addition, Rock Band Country Track Pack, like all Rock Band software, is compatible with all Rock Band controllers, as well as most Guitar Hero® and authorized third party controllers and microphones.
    [Show full text]
  • Before the Concert Begins, Please Turn on Your Cellphones
    Comments Subscribe Members Starting at 99 cents Sign In Before the concert begins, please turn on your cellphones JOHNTLUMACKI/GLOBE STAFF NoteStream app developer Eran Egozy and research assistant Nathan Gutierrez. By Zoë Madonna GLOBE STAFF FEBRUARY 24, 2017 CAMBRIDGE — You may not know Eran Egozy’s name, but if you either were between the ages of 10 and 24 in the mid-2000s or had children in that ballpark, you may be familiar with one of the wildly successful video games on his resumé. Harmonix Music Systems, the video game development company he founded with fellow Massachusetts Institute of Technology graduate Alex Rigopulos, brought the “Guitar Hero” and “Rock Band” franchises to living rooms and dorm lounges everywhere, introducing immersive, interactive technology through which non-musicians could play music. Now Egozy is turning his attention from the video game console to the concert hall with the app NoteStream. The app offers an alternative to the traditional program book, which delivers listeners a static wall of text that may be difficult to take in before the lights go down. NoteStream is designed to run on smartphones, displaying images and insights about a piece in real time as it is performed. “Our purpose is to engage with the audience more,” Egozy said at MIT, where he teaches. “We want people who are listening to music, especially if they’re listening for the first time, to be able to appreciate more of it as they’re listening to it.” NoteStream’s prototype outing was during an MIT Wind Ensemble performance of Percy Grainger’s English folk tune-inspired “A Lincolnshire Posy” in December.
    [Show full text]
  • Abstract the Goal of This Project Is Primarily to Establish a Collection of Video Games Developed by Companies Based Here In
    Abstract The goal of this project is primarily to establish a collection of video games developed by companies based here in Massachusetts. In preparation for a proposal to the companies, information was collected from each company concerning how, when, where, and why they were founded. A proposal was then written and submitted to each company requesting copies of their games. With this special collection, both students and staff will be able to use them as tools for the IMGD program. 1 Introduction WPI has established relationships with Massachusetts game companies since the Interactive Media and Game Development (IMGD) program’s beginning in 2005. With the growing popularity of game development, and the ever increasing numbers of companies, it is difficult to establish and maintain solid relationships for each and every company. As part of this project, new relationships will be founded with a number of greater-Boston area companies in order to establish a repository of local video games. This project will not only bolster any previous relationships with companies, but establish new ones as well. With these donated materials, a special collection will be established at the WPI Library, and will include a number of retail video games. This collection should inspire more people to be interested in the IMGD program here at WPI. Knowing that there are many opportunities locally for graduates is an important part of deciding one’s major. I knew I wanted to do something with the library for this IQP, but I was not sure exactly what I wanted when I first went to establish a project.
    [Show full text]
  • MTV Games, Harmonix and EA Ship Rock Band(TM) in the United Kingdom, France and Germany
    MTV Games, Harmonix and EA Ship Rock Band(TM) in the United Kingdom, France and Germany Award-Winning Rock Band Will Be Available on Retail Shelves by End of Week GENEVA--(BUSINESS WIRE)--May 21, 2008--Rock Band begins its European invasion this week as Harmonix, the leading developer of music-based games, and MTV Games, a division of Viacom's MTV Networks (NYSE:VIA)(NYSE:VIA.B), along with marketing and distribution partner Electronic Arts Inc. (NASDAQ:ERTS), today announced that Rock Band has shipped to retail and will be available in the United Kingdom, France and Germany by the end of the week. Rock Band will have an exclusive launch window on the Xbox 360® video game and entertainment system from Microsoft beginning on May 23. Rock Band will be available for additional platforms later this summer. Rock Band is an all-new platform for music fans and gamers to interact with music. The game challenges players to put together a band and tour for fame and fortune, mastering lead/bass guitar, drums and vocals. With more master recordings than any other music game, Rock Band features some of the world's biggest rock artists and spans every genre of rock ranging from alternative and classic rock to heavy metal and punk. In addition to the 58 tracks from the North American release, Rock Band will feature nine new tracks spanning German, French and UK hits including: -- Blur "Beetlebum" (English)(1) -- Oasis "Rock 'n' Roll Star" (English) -- Tokio Hotel "Monsoon" (English) -- Muse "Hysteria" (English) -- Les Wampas "Manu Chao" (French) -- Playmo "New Wave" (French) -- Die Toten Hosen "Hier Kommt Alex" (German) -- Juli "Perfekte Welle" (German) -- H-Block X "Countdown to Insanity" (German) (1) indicates cover song In addition, Rock Band's unprecedented library of more than 110 songs available for purchase and download to date in North America is now available in Europe.
    [Show full text]
  • Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
    “Cementing gaming’s role in music’s evolution, Steinberg has done pop culture a laudable service.” – Nick Catucci, Rolling Stone RHYTHM GAMING’S GREATEST HITS OF ALL TIME By SCOTT STEINBERG Author of Get Rich Playing Games Feat. Martin Mathers and Nadia Oxford Foreword By ALEX RIGOPULOS Co-Creator, Guitar Hero and Rock Band Praise for Music Games Rock “Hits all the right notes—and some you don’t expect. A great account of the music game story so far!” – Mike Snider, Entertainment Reporter, USA Today “An exhaustive compendia. Chocked full of fascinating detail...” – Alex Pham, Technology Reporter, Los Angeles Times “It’ll make you want to celebrate by trashing a gaming unit the way Pete Townshend destroys a guitar.” –Jason Pettigrew, Editor-in-Chief, ALTERNATIVE PRESS “I’ve never seen such a well-collected reference... it serves an important role in letting readers consider all sides of the music and rhythm game debate.” –Masaya Matsuura, Creator, PaRappa the Rapper “A must read for the game-obsessed...” –Jermaine Hall, Editor-in-Chief, VIBE MUSIC GAMES ROCK RHYTHM GAMING’S GREATEST HITS OF ALL TIME SCOTT STEINBERG DEDICATION MUSIC GAMES ROCK: RHYTHM GAMING’S GREATEST HITS OF ALL TIME All Rights Reserved © 2011 by Scott Steinberg “Behind the Music: The Making of Sex ‘N Drugs ‘N Rock ‘N Roll” © 2009 Jon Hare No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher.
    [Show full text]
  • Mktg5mktg5mktg
    MKTG5MKTG5MKTG Chapter 1 Case Study: Harmonix Embrace Your Inner Rock Star Little more than three years ago, you had probably In 2000, Rigopulos and Egozy hit on a concept never heard of Harmonix. In 2005, the video game de- that would engage consumers, and Harmonix became sign studio released Guitar Hero, which subsequently a video game company. Where The Axe software pro- became the fastest video game in history to top $1 bil- vided an improvisation program with no set goal, most lion in North American sales. The game concept focuses video games were designed with a purpose and offered around a plastic guitar-shaped controller. Players press competition, which helped engage, direct, and motivate colored buttons along the guitar neck to match a se- players. At the time, the market for music-based games ries of dots that scroll down the TV in time with mu- had not fully developed, but especially in Japan, rhythm- sic from a famous rock tune, such as the Ramones’ “I based games, in which players would tap different com- Wanna Be Sedated” and Deep Purple’s “Smoke on the binations of buttons in time with a beat or a tune, were Water.” Players score points based on their accuracy. In becoming increasingly more popular. Harmonix created November 2007, Harmonix released Rock Band, adding two games, Frequency and Amplitude, in which play- drums, vocals, and bass guitar options to the game. Rock ers hit buttons along with a beat, unlocking tracks for Band has sold over 3.5 million units with a $169 price different layers of instruments in a song.
    [Show full text]
  • (12) United States Patent (10) Patent No.: US 8,686,269 B2 Schmidt Et Al
    USOO8686269B2 (12) United States Patent (10) Patent No.: US 8,686,269 B2 Schmidt et al. (45) Date of Patent: * Apr. 1, 2014 (54) PROVIDING REALISTIC INTERACTION TO (56) References Cited A PLAYER OF A MUSIC-BASED VIDEO GAME U.S. PATENT DOCUMENTS (75) Inventors: Daniel A. Schmidt, Somery ille, MA 3.430,530D211,666 AS 3/19697/1968 GrindingerMacGillavry (US); Gregory B. LoPiccolo, Brookline, 3,897,711 A 8/1975 Elledge MA (US); Eran Egozy, Brookline, MA D245,038 S 7, 1977 Ebata et al. (US) D247,795 S 4, 1978 Darrell 4,128,037 A 12, 1978 Montemurro (73) Assignee: Harmonix Music Systems, Inc., E. 88: Sushida et al. Cambridge, MA (US) D262,017 S 11/1981 Frakes, Jr. D265,821 S 8, 1982 Okada et al. (*) Notice: Subject to any disclaimer, the term of this D266,664 S 10, 1982 Hoshino et al. patent is extended or adjusted under 35 (Continued) U.S.C. 154(b) by 823 days. This patent is Subject to a terminal dis- FOREIGN PATENT DOCUMENTS claimer. AT 468071 T 6, 2010 AU T41239 B2 4f1999 (21) Appl. No.: 12/263,434 (Continued) (22) Filed: Oct. 31, 2008 OTHER PUBLICATIONS (65) Prior Publication Data Guitar Hero (video game) Wikipedia, the free encyclopedia— US 2009/OO82O78A1 Mar. 26, 2009 (Publisher RedOctane) Release Date Nov. 2005.* Related U.S. Application Data (Continued) (63) Continuation of application No. 1 1/683,136, filed on Mar. 7, 2007, now Pat. No. 7,459,624. Primary Examiner — Marlon Fletcher (74) Attorney, Agent, or Firm — Wilmer Cutler Pickering (60) Provisional application No.
    [Show full text]
  • Beyonce Dazzles & U2 Scorches at Berlin Edition of MTV Europe Music
    Beyonce Dazzles & U2 Scorches at Berlin Edition of MTV Europe Music Awards BERLIN, Nov 05, 2009 -- Beyonce was the major winner of the evening at the 2009 MTV Europe Music Awards (EMAs) in Berlin. The versatile singer, writer and producer took home a total of three EMA trophies - Best Female, Best Song and Best Video - from the glittering music celebration, held at the O2 World on 5 November 2009. The MTV Europe Music Awards were sponsored by Sony Ericsson, MTV Games / Harmonix's The Beatles™: Rock Band™ and Dell. Eminem won the coveted Best Male category at the Awards, which honours and celebrates Europe's contemporary music stars, while Jay-Z triumphed in the Best Urban category. U2 clinched a well-deserved Best Live Act - scoring their third EMA award win since the MTV Europe Music Awards debuted in 1994. Creative powerhouse Lady Gaga was honoured in the Best New Act category while Green Day scored a victory over the Best Rock contenders. Best Group went to German rockers Tokio Hotel, who also wowed the 9,000-strong crowd with a stunning rendition of their hit The World Behind My Wall, culminating in an explosive pyrotechnical display and the band's instruments consumed by flames. Placebo captured the Best Alternative prize while Turkey's maNga carried off the crown for Best European Act. Best World Stage Performance was won by Linkin Park while Pixie Lott was pronounced the first ever MTV Push Artist - both categories were added to this year's EMAs for the first time in recognition of the artists who have been championed by MTV on their global music franchises.
    [Show full text]
  • Harmonix Music Systems, Inc. and MTV Games Make a Donation to Starlight and Bring Rock Band(R) to Thousands of Seriously Ill Children
    Harmonix Music Systems, Inc. and MTV Games Make a Donation to Starlight and Bring Rock Band(R) to Thousands of Seriously Ill Children Harmonix and MTV Games give a minimum $50,000 contribution and more than 650 Rock Band(R) bundles in support of Starlight Children's Foundation programs LOS ANGELES, Feb. 19 -- Harmonix Music Systems, Inc. and MTV Games are making a generous minimum $50,000 gift to Starlight Children's Foundation to bring the power of music to children facing chronic and life-threatening illnesses. The partnership will allow Harmonix, the world's premiere music video game development company and creators of Rock Band®, and MTV Games, publisher of Rock Band, to give Starlight children the chance to relax, enjoy and rock out to music in a fully interactive and social setting. In addition, more than 650 Rock Band® bundles have been provided to Starlight's seriously ill children at its Great Escape™ family events and to hospitals around the country. "We're honored to work with Starlight, which has an amazing tradition of offering support to seriously ill children," said Alex Rigopulos, CEO and co-founder of Harmonix Music Systems. "We hope that our contribution will give these deserving families a new avenue to spend time together and enjoy great music." Paul DeGooyer, Senior Vice President of Electronic Games and Music for MTV Networks Music & Logo Group, added: "We're very excited to be part of a program enabling Starlight kids and their families to rock out a bit through our placement of games in hospitals and at family events, facilitating once-in-a-lifetime getaways, and donations.
    [Show full text]
  • Sir Paul Mccartney, Ringo Starr, Along with Yoko Ono Lennon and Olivia Harrison Come Together for World Premiere of the Beatles™: Rock Band™
    Sir Paul McCartney, Ringo Starr, along with Yoko Ono Lennon and Olivia Harrison Come Together for World Premiere of The Beatles™: Rock Band™ --Unique Experiential Journey Through The Beatles' Career to Feature Introduction of Three-Part Vocal Harmonies, 45 Songs On-Disc and Reveal of First Downloadable Album, Abbey Road --"All You Need Is Love" To Be Released Exclusively as Downloadable Song Through Xbox LIVE on 9/9/09 with Charity Proceeds to Benefit Doctors Without Borders NEW YORK, June 1, 2009 /PRNewswire-FirstCall via COMTEX News Network/ -- Original band members Sir Paul McCartney and Ringo Starr, along with Yoko Ono Lennon and Olivia Harrison, came together today to kick off the 2009 E3 Media & Business Summit with the world premiere of The Beatles: Rock Band. The first-of-its-kind music-based video game offers a revolutionary tour of The Beatles' music, career, and legacy. Presented by Apple Corps, Ltd., and MTV Games' Harmonix Music Systems, a part of Viacom's MTV Networks (NYSE: VIA, VIA.B), The Beatles: Rock Band will be released worldwide on 9/9/09, as will the release of the entire, original, digitally re-mastered Beatles CD catalogue. Unveiled at Microsoft's E3 press conference, the game represents the first time fans will be able to experience The Beatles' musical career for themselves. From the early touring days in 1963 Liverpool to the immortal, final performance on the Apple Corps rooftop, fans can follow in the band's footsteps as they traverse the globe during the height of Beatlemania. Adding to the experience is the introduction of three-part vocal harmonies to game play, allowing gamers to revel in the unparalleled vocal stylings of the Fab Four.
    [Show full text]
  • The Harmonix Set: Beats, Downbeats, and Functional Segment Annotations of Western Popular Music
    THE HARMONIX SET: BEATS, DOWNBEATS, AND FUNCTIONAL SEGMENT ANNOTATIONS OF WESTERN POPULAR MUSIC Oriol Nieto1 Matthew McCallum1 Matthew E. P. Davies2 Andrew Robertson3 Adam Stark4 Eran Egozy5 1 Pandora Media, Inc., Oakland, CA, USA 2 INESC TEC, Porto, Portugal 3 Ableton AG, Berlin, Germany 4 MI·MU, London, UK 5 MIT, Cambridge, MA, USA [email protected] ABSTRACT posed [2,11,25], the amount of human annotated data con- taining the three of them for a single collection is scarce. We introduce the Harmonix set: a collection of annotations This limits the training potential of certain methods, espe- of beats, downbeats, and functional segmentation for over cially those that require large amounts of information (e.g., 900 full tracks that covers a wide range of western popular deep learning [18]). music. Given the variety of annotated music information In this paper we present the Harmonix set: human an- types in this set, and how strongly these three types of data notations of beats, downbeats, and functional segmentation are typically intertwined, we seek to foster research that for 912 tracks of western popular music. These annotations focuses on multiple retrieval tasks at once. The dataset in- were gathered with the aim of having a significant amount cludes additional metadata such as MusicBrainz identifiers of data to train models to improve the prediction of such to support the linking of the dataset to third-party informa- musical attributes, which would later be applied to various tion or audio data when available. We describe the method- products offered by Harmonix, a video game company that ology employed in acquiring this set, including the annota- specializes in musically-inspired games.
    [Show full text]