xamarin android downloader Android Player. Xamarin Android Player is a freeware software download filed under programming software and made available by Xamarin for Windows. The review for Xamarin Android Player has not been completed yet, but it was tested by an editor here on a PC and a list of features has been compiled; see below. Android emulation tool for development and running APK apps. Xamarin Android Player helps simulate, debug, demo or run Android apps in a fast and hassle-free environment. Running Android on an x86 virtual machine using hardware accelerated virtualization and OpenGL, Xamarin Android Player is significantly faster than the stock Android Emulator. Xamarin. JetBrains Rider supports creating and working with Xamarin applications for both Android and iOS. Although currently JetBrains Rider does not provide a designer or a previewer for Xamarin forms, you can still benefit from code analysis, coding assistance, and debugging features in #, VB.NET, and other languages, as well as from general IDE features, such as the integrated VCS client. If other tools that Xamarin relies on (for example, Android SDK, Android Emulator) are configured properly, you will be able to build and run your Xamarin application right from the JetBrains Rider IDE. Xamarin SDK. To develop Xamarin Applications you need to have a Xamarin SDK on your machine. There are two different Xamarin SDKs — for iOS/Mac and for Android . Xamarin SDK consists of two parts: Assemblies with .NET types for the target platform. For example, a .NET type to represent the base OSX NSObject . Using these assemblies, IDE and compiler resolve and build user code. Tools that transform .NET projects into native applications, which can be deployed and executed on the emulator or a physical device. For example, using these tools .apk packages for Android are built. JetBrains Xamarin SDK. JetBrains Rider can use different Xamarin SDKs, for example the one from Visual Studio. However, if you do not have Visual Studio on your machine, you can use JetBrains Xamarin SDK prepared and packed by the JetBrains Rider team. JetBrains Xamarin SDK is a custom build of Xamarin GitHub sources with some improvements and additional code. Currently JetBrains Xamarin SDK lacks some features compared to Visual Studio Xamarin SDK, but it is in the process of constant improvement. JetBrains Xamarin SDK is available for Windows and macOS: There are two JetBrains Xamarin SDK builds available on Windows targeting the following platforms: Apple platform (iOS, Mac, tvOS, watchOS) JetBrains Xamarin SDK for iOS development provides a limited feature set on Windows. For example, currently it does not support connecting to a remote Mac and perform full build/deploy. JetBrains Xamarin SDK for Apple platforms on Windows ships as a .zip file ( 60Mb) and installs into the JetBrains MsBuild directory: %LOCALAPPDATA%\JetBrains\BuildTools . JetBrains Xamarin SDK for Android development provides a solid feature set. However, fast deployment is currently not supported. JetBrains Xamarin SDK for Android platforms on Windows ships as a .zip file ( 700Mb) and installs into the JetBrains MsBuild directory: %LOCALAPPDATA%\JetBrains\BuildTools . There are two JetBrains Xamarin SDK builds available on macOS targeting the following platforms: Apple platform (iOS, Mac, tvOS, watchOS) On macOS, JetBrains Xamarin SDK for Apple platforms provides almost the same feature set as Visual Studio SDK, all known scenarios are supported. JetBrains Xamarin SDK for iOS development on macOS ships as a .dmg file ( 700Mb) and installs into: JetBrains Xamarin SDK for Android development provides a solid feature set. However, fast deployment is currently not supported. JetBrains Xamarin SDK for Android development on macOS ships as a .dmg file ( 700Mb) and installs into: Before you start. Xamarin aims to be executed on a variety of different platforms and therefore Xamarin development relies on several different tools for building and running your applications. On Windows, you can develop Xamarin applications for any platform, but local build and run/debug is limited to Android devices and emulators. If you use Visual Studio Xamarin SDK, you will be able to build and run your application on iOS and macOS. To do so, configure a Mac agent accessible on the network, and then connect to it ( Tools | iOS | Xamarin Mac Agent ). Install a Xamarin SDK for iOS on your machine in one of the following ways. Install Xamarin in Visual Studio. Note that you can use Visual Studio Community, which is free. If you already have Visual Studio installed, you have to add Xamarin support to it. Start installation of Xamarin iOS & Mac on the Environment page of JetBrains Rider settings Ctrl+Alt+S and follow the installation wizard. This way JetBrains Rider will automatically download and install JetBrains Xamarin SDK for iOS & Mac. Alternatively you can clone the Xamarin open-source repo from GitHub, build it and install on the machine. This way is quite complicated and we do not recommend it. Install Android development tools in one of the following ways: Start installation of Xamarin Android on the Environment page of JetBrains Rider settings Ctrl+Alt+S and follow the installation wizard. This way JetBrains Rider will automatically download and install JetBrains Xamarin SDK for Android. Alternatively, all components that are automatically installed on the the Environment page of JetBrains Rider settings Ctrl+Alt+S , could be also installed manually: Rider Xamarin Android Support plugin. It has all necessary features, like Android SDK manager. Android SDK developed and provided by Google. You can install it from Visual Studio, , Rider (with Rider Xamarin Android Support plugin), or downloaded as a set of command line tools. On macOS, you can develop, build and run fully cross-platform Xamarin applications. Install a Xamarin SDK on your machine in one of the following ways. Start installation of Xamarin iOS & Mac on the Environment page of JetBrains Rider settings Ctrl+Alt+S and follow the installation wizard. This way JetBrains Rider will automatically download and install JetBrains Xamarin SDK for iOS & Mac. Alternatively you can clone the Xamarin open-source repo from GitHub, build it and install on the machine. This way is quite complicated and we do not recommend it. For iOS and Mac development, install . You will need an Apple ID for installing and signing into Xcode. If you do not already have it, you can create a new one at https://appleid.apple.com. JetBrains Rider will detect Xcode automatically. If you have several Xcode versions, you can choose which one to use on the Build, Execution, Deployment | iOS page of JetBrains Rider settings Ctrl+Alt+S . Install Android development tools in one of the following ways: Start installation of Xamarin Android on the Environment page of JetBrains Rider settings Ctrl+Alt+S and follow the installation wizard. This way JetBrains Rider will automatically download and install JetBrains Xamarin SDK for Android. Alternatively, all components that are automatically installed on the the Environment page of JetBrains Rider settings Ctrl+Alt+S , could be also installed manually: Rider Xamarin Android Support plugin. It has all necessary features, like Android SDK manager. Android SDK developed and provided by Google. You can install it from Visual Studio, Android Studio, Rider (with Rider Xamarin Android Support plugin), or downloaded as a set of command line tools. You can check the status of Xamarin tools and install or update them on the Environment page of JetBrains Rider settings Ctrl+Alt+S : Create and open Xamarin projects. JetBrains Rider supports creating new and working with existing projects. Project templates are available, too. You can create a new Xamarin project in a new solution using File | New. or add a new Xamarin project to the existing solution by right-clicking the solution or solution folder node in the Solution Explorer, and choosing Add | New Project . Xcode integration on macOS. When developing Xamarin applications on macOS, it is recommended to edit resource files and connect resources to code using Xcode. You can use context menus of .storyboard , .xib , .plist files or of the Xamarin macios project node to open them in Xcode. If the file or project has never been opened in Xcode before, JetBrains Rider will generate an Xcode project as follows: xcodeproj project specifications (a project descriptor similar to csproj but for Xcode) is generated. Source files for all user types inherited NSObject (forms, delegates, views, controls, and so on) in Objective C are generated. All resources (images, designer files) are copied. When the project structure is ready, Xcode will start automatically and you can use it to edit resources. Every time Rider receives focus, it looks for changes (edits in existing files, new files, removed files) and integrates these changes into the Xamarin .NET project. It modifies .designer.cs parts of user types (inherited from NSObject ) and copies back all changed resources. All Xcode-related events are printed in the Xcode console tool window, which appears when you open resources or projects in Xcode: How it works under the hood. When you create a new Xamarin macios project. JetBrains Rider creates the corresponding xcodeproj project ( pbxproj and other necessary files) project in the obj\xcode subdirectory with all required settings and configurations. Copies of all content files (views, plist files, images, and so on) are created in that directory. For each ViewController type JetBrains Rider generates an objc class with actions and outlets. The generated project is opened automatically in Xcode. When you made changes in Xcode and then switch to Rider. All modified content files are copied back into .NET project. Settings are updated. objc files are parsed and *.designer.cs files are regenerated for view controllers. For all these files you will see a generated header: Run and debug Xamarin applications. When you create or open a Xamarin project, JetBrains Rider automatically creates run/debug configurations for each Xamarin project in the solution. If you want to adjust something in the way your application starts and executes, you can edit and create new run/debug configurations. When you start a Xamarin application from the IDE, you can use the corresponding selector on the navigation bar to choose which configuration should be used: Debug a Xamarin project, which was not created with JetBrains Rider. Press Ctrl+Alt+S to open IDE settings and select Environment . Enable Xamarin Android and Xamarin iOS & Mac support. If you are on Windows and have Xamarin SDK installed via Visual Studio, it will be detected automatically. Otherwise, JetBrains Rider will suggest installing JetBrains Xamarin SDK. JetBrains Xamarin SDK cannot be installed alongside with Visual Studio Xamarin SDK. Once Xamarin SDK is installed, you can create Xamarin-specific run/debug configurations. Open the Run/Debug Configuration dialog in one of the following ways: Select Run | Edit Configurations from the main menu. With the Navigation bar visible ( View | Appearance | Navigation Bar ), choose Edit Configurations from the run/debug configuration selector. Press Alt+Shift+F10 , then press 0 or select the configuration from the popup and press F4 . In the Run/Debug Configuration dialog that opens, press Alt+Insert or click , then choose Xamarin.Android , Xamarin.iOS , or Xamarin.Mac from the list. Specify the target project and other parameters if necessary, then click OK . Use the newly created configuration to run and debug your Xamarin project. Webinar recording: Better Xamarin Development with Rider for Mac. You can also watch this webinar recording where Dylan Berry explores the various ways Rider can help you improve your coding speed and quality when developing Xamarin apps. Android Emulator Setup. The Android Emulator can be run in a variety of configurations to simulate different devices. Each configuration is called a virtual device . When you deploy and test your app on the emulator, you select a pre-configured or custom virtual device that simulates a physical Android device such as a Nexus or Pixel phone. The sections listed below describe how to accelerate the Android emulator for maximum performance, how to use the Android Device Manager to create and customize virtual devices, and how to customize the profile properties of a virtual device. In addition, a troubleshooting section explains common emulator problems and workarounds. Sections. Hardware Acceleration for Emulator Performance. How to prepare your computer for maximum Android Emulator performance by using either Hyper-V or HAXM virtualization technology. Because the Android Emulator can be prohibitively slow without hardware acceleration, we recommend that you enable hardware acceleration on your computer before you use the emulator. Managing Virtual Devices with the Android Device Manager. How to use the Android Device Manager to create and customize virtual devices. Editing Android Virtual Device Properties. How to use the Android Device Manager to edit the profile properties of a virtual device. Android Emulator Troubleshooting. In this article, the most common warning messages and issues that occur while running the Android Emulator are described, along with workarounds and tips. If you are using a Mac with an Apple chip, such as the M1, you will need to install the Android Emulator for M1 preview from GitHub. After you have configured the Android Emulator, see Debugging on the Android Emulator for information about how to launch the emulator and use it for testing and debugging your app. Install and setup Xamarin.Android. The topics in this section explain how to install and configure Xamarin.Android to work with Visual Studio on Windows and macOS, how to use the Android SDK Manager to download and install Android SDK tools and components that are required for building and testing your app, how to configure the Android emulator for debugging, and how to connect a physical Android device to your development computer for debugging and final testing your app. Windows Installation. This guide walks you through the installation steps and configuration details required to install Xamarin.Android on Windows. By the end of this article, you will have a working Xamarin.Android installation integrated into Visual Studio, and you'll be ready to start building your first Xamarin.Android application. Mac Installation. This article walks you through the installation steps and configuration details required to install Xamarin.Android on a Mac. By the end of this article, you will have a working Xamarin.Android installation integrated into Visual Studio for Mac, and you'll be ready to start building your first Xamarin.Android application. Android SDK Setup. Visual Studio includes an Android SDK Manager that replaces Google's standalone Android SDK Manager. This article explains how to use the SDK Manager to download Android SDK tools, platforms, and other components that you need for developing Xamarin.Android apps. Android Emulator Setup. These articles explain how to setup the Android Emulator for testing and debugging Xamarin.Android applications. Android Device Setup. This article explains how to setup a physical Android device and connect it to a development computer so that the device may be used to run and debug Xamarin.Android applications. Mobile OpenJDK Preview. This guide describes the steps for switching to the preview release of Microsoft's distribution of the OpenJDK. This distribution of the OpenJDK is intended for mobile development. Xamarin android downloader. A cross platform download manager for Xamarin. Use Git or checkout with SVN using the web URL. Work fast with our official CLI. Learn more. Launching GitHub Desktop. If nothing happens, download GitHub Desktop and try again. Launching GitHub Desktop. If nothing happens, download GitHub Desktop and try again. Launching Xcode. If nothing happens, download Xcode and try again. Launching . Your codespace will open once ready. There was a problem preparing your codespace, please try again. Latest commit. Git stats. Files. Failed to load latest commit information. README.md. The CrossDownloadManager is a plugin that helps you downloading files in the background. Where can I use it? Platform Supported Version Xamarin.iOS Yes iOS 7+ Xamarin.iOS Unified Yes iOS 7+ Xamarin.Android Yes API 16+ Windows 10 UWP Yes 10.0.10240.0 Xamarin.Mac No. Add the nuget package to your cross-platform project and to every platform specific project. Now, you have to initialize the service for every platform. You also need to write some logic, which determines where the file will be saved. You can now start a download by adding the following code: This will add the file to a native library, which starts the download of that file. You can watch the properties of the IDownloadFile instance and execute some code if e.g. the status changes to COMPLETED , you can also watch the IDownloadManager.Queue and execute some code if the list of files, that will be downloaded or are currently downloading changes. After a download has been completed, the instance of IDownloadFile is then removed from IDownloadManager.Queue . You can also disallow downloading via a cellular network by setting the second parameter of CrossDownloadManager.Current.Start() . Where are the files stored? Default Option - Temporary Location. When you choose not to provide your own path before starting the download, the downloaded files are stored at a temporary directory and may be removed by the OS e.g. when the system runs out of space. You can move this file to a decided destination by listening on whether the status of the files changes to DownloadFileStatus.COMPLETED . You can find an implementation in the sample: https://github.com/SimonSimCity/Xamarin-CrossDownloadManager/issues/27. Recommended Option - Custom Location. Usually, you would expect to set the path to the IDownloadFile instance, you get when calling downloadManager.CreateDownloadFile(url) . But, as this download manager even continues downloading when the app crashed, you have to be able to reconstruct the path in every stage of the app. The correct way is to register a method as early as possible, that, in every circumstance, can reconstruct the path that the file should be saved. This method could look like following: Warning: Please check if the files exist. The CrossDownloadManager will overwrite the file if it already exists. Additional for Andriod. On Android, the destination location must be a located outside of your Apps internal directory (see #10 for details). To allow your app to write to that location, you either have to add the permission WRITE_EXTERNAL_STORAGE to the mainfest.xml file to require it when installing the app. or to request it at runtime (See #20). All finished downloads are registered in a native Downloads application. If you want your finished download not to be listed there, see #17. I want to use $FAVORITE_IOC_LIBRARY. Just register the instance in CrossDownloadManager.Current in the library. Here's an example how to do it on MvvmCross: Can I have a look at a sample implementation? I've created a quite implementation for UWP, iOS and Android which you can find here. Feel free to fork this repository and play around with it. It's right within the Sample folder. Why do the files show up in the native Android Download Manager? This is the default of the native download manager on Android. You can change this behavior by setting the property IsVisibleInDownloadsUi of the Android implementation of the download manager to false . Here's an example which you can copy into your Android application: Contribute / Bugs / Features. Everything you tell me is contributing to this project and helps me improving it. If you found a bug or want a feature, please file an issue to let me know. For bugs, please include as much information as you know. If you can, please fork this repository, reproduce the bug in the sample projects and include a link in the issue. For features, feel free to start developing them. I'm always willing to contribute, help and give advice. Moved the changelog to CHANGELOG.md. Exception .lang.IllegalArgumentException: Unknown URL content://downloads/my_downloads on Android when calling one of IDownloadManager.Start (downloadFile) , IDownloadManager.Abort (downloadFile) or IDownloadManager.AbortAll (downloadFile) This might occur because the user has disabled the system app Download Manager . You can kindly inform him using a message box after which you delegate him to the settings where he can enable it again. You can use the code-snippet I added in the sample (credits to dashika #82).