CALL for SPONSORS for the KDE Developers and Contributors Conference 2006 (In Dublin, Ireland, 23Th to 30Th of September)
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Red Hat Enterprise Linux 6 Developer Guide
Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Dave Brolley William Cohen Roland Grunberg Aldy Hernandez Karsten Hopp Jakub Jelinek Developer Guide Jeff Johnston Benjamin Kosnik Aleksander Kurtakov Chris Moller Phil Muldoon Andrew Overholt Charley Wang Kent Sebastian Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Edition 0 Author Dave Brolley [email protected] Author William Cohen [email protected] Author Roland Grunberg [email protected] Author Aldy Hernandez [email protected] Author Karsten Hopp [email protected] Author Jakub Jelinek [email protected] Author Jeff Johnston [email protected] Author Benjamin Kosnik [email protected] Author Aleksander Kurtakov [email protected] Author Chris Moller [email protected] Author Phil Muldoon [email protected] Author Andrew Overholt [email protected] Author Charley Wang [email protected] Author Kent Sebastian [email protected] Editor Don Domingo [email protected] Editor Jacquelynn East [email protected] Copyright © 2010 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. -
Kde-Guide-De-Developpement.Web.Pdf
KDE Published : 2017-06-26 License : GPLv2+ 1 KDE DU POINT DE VUE D'UN DÉVELOPPEUR 1. AVEZ-VOUS BESOIN DE CE LIVRE ? 2. LA PHILOSOPHIE DE KDE 3. COMMENT OBTENIR DE L'AIDE 2 1. AVEZ-VOUS BESOIN DE CE LIVRE ? Vous devriez lire ce livre si vous voulez développer pour KDE. Nous utilisons le terme développement très largement pour couvrir tout ce qui peut conduire à un changement dans le code source, ce qui inclut : Soumettre une correction de bogue Écrire une nouvelle application optimisée par la technologie KDE Contribuer à un projet existant Ajouter de la fonctionnalité aux bibliothèques de développement de KDE Dans ce livre, nous vous livrerons les bases dont vous avez besoin pour être un développeur productif. Nous décrirons les outils que vous devrez installer, montrer comment lire la documentation (et écrire la vôtre propre, une fois que vous aurez créé la nouvelle fonctionnalité !) et comment obtenir de l'aide par d'autres moyens. Nous vous présenterons la communauté KDE, qui est essentielle pour comprendre KDE parce que nous sommes un projet « open source », libre (gratuit). Les utilisateurs finaux du logiciel n'ont PAS besoin de ce livre ! Cependant, ils pourraient le trouver intéressant pour les aider à comprendre comment les logiciels complexes et riches en fonctionnalités qu'ils utilisent ont vu le jour. 3 2. LA PHILOSOPHIE DE KDE Le succès de KDE repose sur une vue globale, que nous avons trouvée à la fois pratique et motivante. Les éléments de cette philosophie de développement comprennent : L'utilisation des outils disponibles plutôt que de ré-inventer ceux existants : beaucoup des bases dont vous avez besoin pour travailler font déjà partie de KDE, comme les bibliothèques principales ou les « Kparts », et sont tout à fait au point. -
KDE Galaxy 4.13
KDE Galaxy 4.13 - Devaja Shah About Me ●3rd Year Alienatic Student at DA- !"# Gandhinagar ●Dot-editor %or KDE &romo "ea' ●Member of KDE e.(. ●&a))ion for Technology# Literature ●+un the Google Developer Group in !olle$e ●-rganizin$ Tea' of KDE Meetup# con%./de.in 14 -/ay, sooooo....... ●Ho1 many of you are %an) of Science Fiction3 ●Astronomy3 ● 0o1 is it Related to KDE3 ●That i) precisely 1hat the talk is about. ●Analogy to $et you to kno1 everythin$ that you should about ● “Galaxy KDE 4.13” 4ait, isn't it 4.14? ●KDE5) late)t ver)ion S! 4.14 6 7ove'ber 8914 ●KDE Soft1are !o',ilation ::.xx ●Significance o% +elea)e) ●- -r$ani.ed# )y)te'atic co',ilation o% %eature) < develo,'ent) ●- 2ive )erie) of relea)e) till date. ●7o Synchronized +elea)e) Any lon$er: ● - KDE 2ra'e1ork) > ?'onthly@ ● - KDE &la)'a > ?3 'onth)@ ● - KDE Ap,lication) ?date ba)ed@ ●Au)t *i/e Ap, (er)ion) But, 1hat am I to do o% the Galaxy 7umber? ●4ork in a "eam ●4ork acros) a Deadline ●-%;ce Space Si'ulation ●Added 'petus %or Deliverin$ your 2eature) ●You 1ork a) a ,art of the C!oreD Developer "ea' ● nstils Discipline ●Better +e),onse# Better 2eedbac/ ●Better Deliverance ●Synchronized 1ork with other C)ea)onedD developer) Enough of the bore....... ●Ho1 do $et started3 ● - Hope you didn't )nooze yesterday ● +!# Subscribe to Mailing Lists ●Mentoring Progra') ●GsoC# Season of KDE, O2W Progra') ●Bootstra,pin$ Training Session) Strap yourself onto the Rocket ●And Blast O%%......... ● ● ● Entered A 4ormhole and Ea,ped into the KDE Galaxy ●No1 what? ●Pick a Planet to nhabit ●But.... -
Kdesrc-Build Script Manual
kdesrc-build Script Manual Michael Pyne Carlos Woelz kdesrc-build Script Manual 2 Contents 1 Introduction 8 1.1 A brief introduction to kdesrc-build . .8 1.1.1 What is kdesrc-build? . .8 1.1.2 kdesrc-build operation ‘in a nutshell’ . .8 1.2 Documentation Overview . .9 2 Getting Started 10 2.1 Preparing the System to Build KDE . 10 2.1.1 Setup a new user account . 10 2.1.2 Ensure your system is ready to build KDE software . 10 2.1.3 Setup kdesrc-build . 12 2.1.3.1 Install kdesrc-build . 12 2.1.3.2 Prepare the configuration file . 12 2.1.3.2.1 Manual setup of configuration file . 12 2.2 Setting the Configuration Data . 13 2.3 Using the kdesrc-build script . 14 2.3.1 Loading project metadata . 14 2.3.2 Previewing what will happen when kdesrc-build runs . 14 2.3.3 Resolving build failures . 15 2.4 Building specific modules . 16 2.5 Setting the Environment to Run Your KDEPlasma Desktop . 17 2.5.1 Automatically installing a login driver . 18 2.5.1.1 Adding xsession support for distributions . 18 2.5.1.2 Manually adding support for xsession . 18 2.5.2 Setting up the environment manually . 19 2.6 Module Organization and selection . 19 2.6.1 KDE Software Organization . 19 2.6.2 Selecting modules to build . 19 2.6.3 Module Sets . 20 2.6.3.1 The basic module set concept . 20 2.6.3.2 Special Support for KDE module sets . -
Qt Quick – Overview and Basic GUI SERIOUS ABOUT SOFTWARE Timo Strömmer, Jan 3, 2011 1 Contents
Qt Quick – Overview and basic GUI SERIOUS ABOUT SOFTWARE Timo Strömmer, Jan 3, 2011 1 Contents • Quick start • Environment installation, • Hello world • Qt Quick overview • Qt Quick components • QML language overview • Qt modules overview • Programming with QML • Basic concepts and GUI elements Creating a hello world project with QtCreator QUICK START 3 Installation • Qt SDK mess • http://qt.nokia.com/downloads/downloads • Latest Qt meant for desktop • http://www.forum.nokia.com/Develop/Qt/ • Meant for mobile devices (but not desktop) • Only ”preliminary support for Qt 4.7” • Will be merged into one product in the future 4 Installation • Install Qt 4.7 from Ubuntu repositories • Needed, for running in desktop • sudo apt-get install build-essential libqt4-dev qt4-qmlviewer • Download and install the forum Nokia version of Nokia Qt SDK • Run qtcreator • ~/NokiaQtSDK/QtCreator/bin/qtcreator 5 Installation • Select Help / About plugins from menu • Enable QmlDesigner and re-start qtcreator 6 Installation • Check Tools / Options that Qt libraries exist • Rebuild debug helper for C++ development 7 Quick start • Select File / New File or Project 8 Quick start 9 Quick start 10 Quick start 11 Quick start • Run the program with Ctrl+R 12 Excercise • Try it out, create and run a QML application project • Add some other text entries • Optional: Add an image 13 Overview QT QUICK 14 What is Qt Quick • QML – a language for UI design and development • Qt declarative – Module for integrating QML and Qt C++ libraries • Qt Creator tools – Complete development -
Migrating from Qt 4 to Qt 5
Migrating from Qt 4 to Qt 5 Nils Christian Roscher-Nielsen Product Manager, The Qt Company David Faure Managing Director and migration expert, KDAB France 2 © 2015 Moving to Qt 5 Motivation • New user interface requirements • Embedded devices • New technologies available • 7 years of Qt 4 • Time to fix many smaller and larger issues with a new major release 3 © 2015 QML / Qt Quick Age of the new User Interfaces • New industry standards • More devices than ever • 60 frames per seconds • Multi modal interaction • Enter the SceneGraph • Powerful QML User Interfaces • Full utilization of OpenGL hardware • Full control of your User Interface on all devices 4 © 2015 Embedded Devices Qt powers the world • Qt Platform Abstraction • Enables easy porting to any platform or operating system • Modular architecture • Easier to tailor for embedded HW • Boot to Qt • Premade embedded Linux based stack for device creation • Device deployment • Greatly improved tooling • On device debugging and profiling 5 © 2015 Wide Platform support • Seamless experiences across all major platforms • Windows, Mac, Linux • Windows Phone, iOS and Android • Jolla, Tizen, Ubuntu Touch, BB10, and more • VxWorks and QNX • High DPI Support • Dynamic GL switching • Simplified deployment process • Charts and 3D Visualization • Location and positioning 6 © 2015 Increased speed of development For your own applications and for Qt itself • Qt Creator 3 • Stable Plugin API • Qt Quick Designer • QML Profiler • Modularization • More stable and reliable Qt code base • Faster module development • Easier to create and maintain new modules • Qt Open Governance model 7 © 2015 Qt UI Offering – Choose the Best of All Worlds Qt Quick Qt Widgets Web / Hybrid C++ on the back, declarative UI Customizable C++ UI controls for Use HTML5 for dynamic web design (QML) in the front for traditional desktop look-and-feel. -
Glossary.Pdf
2 Contents 1 Glossary 4 3 1 Glossary Technologies Akonadi The data storage access mechanism for all PIM (Personal Information Manager) data in KDE SC 4. One single storage and retrieval system allows efficiency and extensibility not possible under KDE 3, where each PIM component had its own system. Note that use of Akonadi does not change data storage formats (vcard, iCalendar, mbox, maildir etc.) - it just provides a new way of accessing and updating the data.</p><p> The main reasons for design and development of Akonadi are of technical nature, e.g. having a unique way to ac- cess PIM-data (contacts, calendars, emails..) from different applications (e.g. KMail, KWord etc.), thus eliminating the need to write similar code here and there.</p><p> Another goal is to de-couple GUI applications like KMail from the direct access to external resources like mail-servers - which was a major reason for bug-reports/wishes with regard to perfor- mance/responsiveness in the past.</p><p> More info:</p><p> <a href=https://community.kde.org/KDE_PIM/Akonadi target=_top>Akonadi for KDE’s PIM</a></p><p> <a href=https://en.wikipedia.org/wiki/Akonadi target=_top>Wikipedia: Akonadi</a></p><p> <a href=https://techbase.kde.org/KDE_PIM/Akonadi target=_top>Techbase - Akonadi</a> See Also "GUI". See Also "KDE". Applications Applications are based on the core libraries projects by the KDE community, currently KDE Frameworks and previously KDE Platform.</p><p> More info:</p><p> <a href=https://community.kde.org/Promo/Guidance/Branding/Quick_Guide/ target=_top>KDE Branding</a> See Also "Plasma". -
Technical Notes All Changes in Fedora 13
Fedora 13 Technical Notes All changes in Fedora 13 Edited by The Fedora Docs Team Copyright © 2010 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. The original authors of this document, and Red Hat, designate the Fedora Project as the "Attribution Party" for purposes of CC-BY-SA. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, JBoss, MetaMatrix, Fedora, the Infinity Logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. For guidelines on the permitted uses of the Fedora trademarks, refer to https:// fedoraproject.org/wiki/Legal:Trademark_guidelines. Linux® is the registered trademark of Linus Torvalds in the United States and other countries. Java® is a registered trademark of Oracle and/or its affiliates. XFS® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. All other trademarks are the property of their respective owners. Abstract This document lists all changed packages between Fedora 12 and Fedora 13. -
* His Is the Original Ubuntuguide. You Are Free to Copy This Guide but Not to Sell It Or Any Derivative of It. Copyright Of
* his is the original Ubuntuguide. You are free to copy this guide but not to sell it or any derivative of it. Copyright of the names Ubuntuguide and Ubuntu Guide reside solely with this site. This guide is neither sold nor distributed in any other medium. Beware of copies that are for sale or are similarly named; they are neither endorsed nor sanctioned by this guide. Ubuntuguide is not associated with Canonical Ltd nor with any commercial enterprise. * Ubuntu allows a user to accomplish tasks from either a menu-driven Graphical User Interface (GUI) or from a text-based command-line interface (CLI). In Ubuntu, the command-line-interface terminal is called Terminal, which is started: Applications -> Accessories -> Terminal. Text inside the grey dotted box like this should be put into the command-line Terminal. * Many changes to the operating system can only be done by a User with Administrative privileges. 'sudo' elevates a User's privileges to the Administrator level temporarily (i.e. when installing programs or making changes to the system). Example: sudo bash * 'gksudo' should be used instead of 'sudo' when opening a Graphical Application through the "Run Command" dialog box. Example: gksudo gedit /etc/apt/sources.list * "man" command can be used to find help manual for a command. For example, "man sudo" will display the manual page for the "sudo" command: man sudo * While "apt-get" and "aptitude" are fast ways of installing programs/packages, you can also use the Synaptic Package Manager, a GUI method for installing programs/packages. Most (but not all) programs/packages available with apt-get install will also be available from the Synaptic Package Manager. -
Towards Left Duff S Mdbg Holt Winters Gai Incl Tax Drupal Fapi Icici
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Ubuntu:Precise Ubuntu 12.04 LTS (Precise Pangolin)
Ubuntu:Precise - http://ubuntuguide.org/index.php?title=Ubuntu:Precise&prin... Ubuntu:Precise From Ubuntu 12.04 LTS (Precise Pangolin) Introduction On April 26, 2012, Ubuntu (http://www.ubuntu.com/) 12.04 LTS was released. It is codenamed Precise Pangolin and is the successor to Oneiric Ocelot 11.10 (http://ubuntuguide.org/wiki/Ubuntu_Oneiric) (Oneiric+1). Precise Pangolin is an LTS (Long Term Support) release. It will be supported with security updates for both the desktop and server versions until April 2017. Contents 1 Ubuntu 12.04 LTS (Precise Pangolin) 1.1 Introduction 1.2 General Notes 1.2.1 General Notes 1.3 Other versions 1.3.1 How to find out which version of Ubuntu you're using 1.3.2 How to find out which kernel you are using 1.3.3 Newer Versions of Ubuntu 1.3.4 Older Versions of Ubuntu 1.4 Other Resources 1.4.1 Ubuntu Resources 1.4.1.1 Unity Desktop 1.4.1.2 Gnome Project 1.4.1.3 Ubuntu Screenshots and Screencasts 1.4.1.4 New Applications Resources 1.4.2 Other *buntu guides and help manuals 2 Installing Ubuntu 2.1 Hardware requirements 2.2 Fresh Installation 2.3 Install a classic Gnome-appearing User Interface 2.4 Dual-Booting Windows and Ubuntu 1 of 212 05/24/2012 07:12 AM Ubuntu:Precise - http://ubuntuguide.org/index.php?title=Ubuntu:Precise&prin... 2.5 Installing multiple OS on a single computer 2.6 Use Startup Manager to change Grub settings 2.7 Dual-Booting Mac OS X and Ubuntu 2.7.1 Installing Mac OS X after Ubuntu 2.7.2 Installing Ubuntu after Mac OS X 2.7.3 Upgrading from older versions 2.7.4 Reinstalling applications after -
KDE 4 – the Future of the K Desktop
KDE 4 – the future of the K Desktop Beside KDE and GNOME, Mandriva 2008.1 contains also the future great evolution of the KDE desktop: KDE 4. The Mandriva 2008.1 is shipped with KDE 4.0.3, which can be seen as a technology preview of what will be the KDE 4 desktop. That’s why KDE 4 is not proposed by default and is not replacing KDE 3.5.9. DE 4 will be a major update of the KDE desktop featuring Kmany new technologies and some radical changes in the KDE underlying infrastructures. KDE 4 is based on Qt 4 which brings many improvements concerning the text handling (Arthur), graphical effects, performances improvements, Web- kit HTML engine integration. Many new infrastructure components have been introduced like Phonon for basic multimedia usage, Solid for hardware interaction and detection, or the new desktop shell Plasma (see Figure 1). For further informations you can visit the KDE 4 dedicated web pages: http://kde.org/announcements/ Figure 1. The default KDE 4 desktop 4.0/guide.php http://kde.org/announcements/ announce-4.0.3.php Installing and testing KDE 4 KDE 4 is provided for testing purposes. You are not supposed to use it as your default desktop. Indeed as this is a technology preview, don’t be surprised if you encounter some crashes or bugs. Installing KDE 4.0.3 Now the first thing to do before testing KDE is... installing KDE 4. Installing KDE 4 under Mandriva is very easy and straightforward. First, all the Man- driva official repositories need to be configured.