Qt Quick – Overview and Basic GUI SERIOUS ABOUT SOFTWARE Timo Strömmer, Jan 3, 2011 1 Contents
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Red Hat Enterprise Linux 6 Developer Guide
Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Dave Brolley William Cohen Roland Grunberg Aldy Hernandez Karsten Hopp Jakub Jelinek Developer Guide Jeff Johnston Benjamin Kosnik Aleksander Kurtakov Chris Moller Phil Muldoon Andrew Overholt Charley Wang Kent Sebastian Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Edition 0 Author Dave Brolley [email protected] Author William Cohen [email protected] Author Roland Grunberg [email protected] Author Aldy Hernandez [email protected] Author Karsten Hopp [email protected] Author Jakub Jelinek [email protected] Author Jeff Johnston [email protected] Author Benjamin Kosnik [email protected] Author Aleksander Kurtakov [email protected] Author Chris Moller [email protected] Author Phil Muldoon [email protected] Author Andrew Overholt [email protected] Author Charley Wang [email protected] Author Kent Sebastian [email protected] Editor Don Domingo [email protected] Editor Jacquelynn East [email protected] Copyright © 2010 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. -
BASIC CODE 2010 Edition by the League of Minnesota Cities Duke Addicks, Special Counsel Rachel Carlson, Staff Attorney
THE MINNESOTA BASIC CODE 2010 Edition By The League of Minnesota Cities Duke Addicks, Special Counsel Rachel Carlson, Staff Attorney Published by American Legal Publishing Corporation 432 Walnut Street, 12th Floor Cincinnati, Ohio 45202 Tel: (800) 445-5588 Fax: (513) 763-3562 E-Mail: [email protected] Internet: http://www.amlegal.com PREFACE TO THE MINNESOTA BASIC CODE, 2010 EDITION The Minnesota Basic Code This League of Minnesota Cities/American Legal Publishing (LMC/ALP) Minnesota Basic Code (MBC) is an effort to provide a modern and comprehensive code of ordinances for smaller Minnesota cities without the expense of a customized code of ordinances. Its provisions are also useful to all Minnesota cities that wish to have models for the basic city ordinances on the subjects contained in the code. The code reflects current state statutes, case law and rules through January, 2010. The MBC will be supplemented periodically to reflect legislative enactments and new case law and rules. The supplements will consist of new pages which will replace or be in addition to the pages contained in this edition. In addition, the supplements will contain new model ordinances that will be included into the MBC unless the city decides not to incorporate them into their code. Authors and Editors This Minnesota Basic Code is partly based on the Model Ordinance Code for Minnesota Cities, Revised Edition 1980, prepared by Orville C. Peterson, former Executive Director of the League of Minnesota Cities, and the 1989 Model Ordinance Code prepared by Thomas L. Grundhoefer, then Staff Attorney and now General Counsel for the League. -
Qml Controls from Scratch
CREATING QML CONTROLS FROM SCRATCH Chris Cortopassi Table of Contents Introduction ......................................................................................... 3 Part 0: Getting Started ......................................................................... 4 Part 1: Button ....................................................................................... 6 Part 2: CheckBox and RadioButton ...................................................... 8 Part 3: Switch ...................................................................................... 10 Part 4: Slider ........................................................................................ 12 Part 5: ScrollBar ................................................................................... 14 Part 6: ProgressBar.............................................................................. 15 Part 7: Spinner ..................................................................................... 16 Part 8: Dialog ....................................................................................... 17 Part 9: PageDots .................................................................................. 19 Part 10: Tabs ....................................................................................... 21 Part 11: Table ...................................................................................... 23 Part 12: TimePicker ............................................................................. 25 Part 13: DatePicker ............................................................................. -
Qt Creator Reference Card Mode File Editor Layout Editor Code Editor
sidebar opened files symbol overview Menu Qt Creator reference card Welcome (Ctrl+1) Edit Mode File (Ctrl+2) Debug Ctrl+1 activate welcome mode Ctrl+N create new file (Ctrl+3) Ctrl+2 activate edit mode Ctrl+Shift+N create new project Projects (Ctrl+4) Ctrl+3 activate debug mode Ctrl+O open file Help Ctrl+4 activate projects mode Ctrl+S save current document (Ctrl+5) Ctrl+5 activate help mode Ctrl+Shift+S save all documents Output Ctrl+6 activate output mode Ctrl+W close current document (Ctrl+6) Esc go back to code editor Ctrl+Shift+W close all documents Esc,Esc close all secondary windows in editor mode Document navigation Editor layout Ctrl+Tab previous document in history Ctrl+E,2 split run(Ctrl+R) Ctrl+Shift+Tab next document in history Ctrl+E,3 split side by side debug(F5) Alt+← go back Ctrl+E,0 remove current split build all Alt+→ go forward Ctrl+E,1 remove all splits (Ctrl+Shift+B) Ctrl+E,O go to other split (Alt+0) quick open (Ctrl+K) (Alt+1) (Alt+2) (Alt+3) (Alt+4) Quick open Editor Code editor Build & debug Ctrl+K activate locator Ctrl+Z undo Ctrl+I auto-indent selection Ctrl+B build current project <text> files in any project Ctrl+Shift+Z redo Ctrl+/ (un)comment selection Ctrl+Shift+B build all projects l <number> line in current document Ctrl+X cut Ctrl+< collapse block Ctrl+R run project m<text> methods Ctrl+C copy Ctrl+> expand block F5 start debugging c <text> classes Ctrl+V paste Ctrl+[ go to block start Shift+F5 stop debugger : <text> classes and methods Ctrl+A select all Ctrl+] go to block end Ctrl+Shift+F5 reset debugger -
Europass Curriculum Vitae
Europass Curriculum Vitae Personal Information Surname(s) / First name(s) Moreira da Mota, Eduardo Address(es) Rua Padre António Joaquim Freire 4, 4580-878 Bitarães, Portugal Telephone(s) Mobile #1: +351 910 565 777 / Mobile #2: +49 171 101 4297 Email(s) [email protected] Nationality(-ies) Portuguese Date of Birth 24th November 1988 Gender Male Desired employment/ Electrical and Computer Science Engineer Occupational field Work experience Dates Since June 2012 Occupation or position held Research Scholarship Main activities and Development of software in C/C++ for vehicular networks responsibilities Name and address of employer IT Porto – Rua Dr. Roberto Frias s/n, 4200-465 Porto Portugal Type of business or sector Research & Development Dates October 2011 – May 2012 Occupation or position held Software Engineer Main activities and Development of software/hardware in C/C++, Labview and Eagle responsibilities Name and address of employer Wolf-Messtechnik GmbH – Industriestrasse 6, 91126 Schwabach, Germany Type of business or sector Software/Hardware Development for Measuring and Automation Systems Dates February 2011 – July 2011 Occupation or position held Intern Main activities and Master Thesis development, entitled Motion and Teaching of a NAO Robot. responsibilities Research & Development. Level in national or international 18 out of 20 classification Name and address of employer INESC TEC – Rua Dr. Roberto Frias 378, 4200-465 Porto Portugal Type of business or sector Research & Development Education and training Dates September -
Lindoo2019 Miami Xojo Presentation
Back to the Basics, in an Two Effort to Improve Student distinct retention in Intro to schools Programming Classes CS Dr. Ed Lindoo Associate Professor Computer Information Systems (CC&IS) 3 year average CS and CIS Drop/Fail rate • 3 year average • 50+ percent drop/fail rate in intro to programming class Two CIS classes taught by CS • Specifically CC&IS students were failing at a 62% rate! • Big problem! • If they fail this course, they don’t continue in the program • Represents a huge loss of revenue to the school • Intro to programming class taught by CS department • I was asked by our Dean to “Fix it” • Computer Science students and Information Systems students • Performed extensive research on why students fail. (business students) took the class together. • After sifting through all the research, I decided to go back to • Business students don’t have the strong technical skills to the basics, BASIC programing that is. jump into a Java or C++ course • I started thinking back to my days of BASIC and QBASIC • Certainly not as an intro class • Remember BASIC? • But that’s what was happening • Well that wasn’t going to cut it! • Further research found a common theme • Visual Programming Environments • Easier to understand languages. DON’T START WITH C++ • I thought long and hard about it • Re-wrote the entire course, Intro to Programming based on Xojo • Even though I had done a lot of work in VB.net, I felt like that was too heavy for this course • Ahh, but there’s a catch…………………isn’t there always? • Then I remembered back to my days of using Real Basic, so I • Must pass a Java course once they pass this class. -
Extending Qt Creator (Without Writing Code)
Extending Qt Creator (without writing code) Tobias Hunger Configuration Configuration User configuration ● ~/.config/QtProject/(QtCreator*|qtcreator/*) ● Can be changed by “-settingspath <path>” argument ● sqlite db + .ini file ● XML files (and more) in qtcreator subfolder ● Leave alone ● Possible exception: Sessions (*.qws) Configuration System wide configuration ● ../share/qtcreator/QtProject/* ● Same as above (without sqlite file) ● XML files, .ini-file ● Use sdktool to edit XML files Configuration Project configuration ● .user and .shared file ● XML files ● No tool for .shared file, leave .user alone ● Do not check in .user files! Built-in Tools Editors Generic Highlighters ● Configure via Tools>Options> Text Editor> Generic Highlighter ● or by putting files into ../share/qtcreator/ generic-highlighter Editors Macros ● Custom complex edit operations ● Configure via Tools>Macros ● No global configuration, user configuration in .../QtProject/qtcreator/macros (binary files) Documentation Custom Documentation ● Configure via Tools>Options> Help>Documentation ● or by putting [Help] InstalledDocumentation=/path/to/dir (Comma separated list of paths) into QtCreator.ini Debugger ● GDB/LLDB Python code in shared/qtcreator/dumper/qttypes.py or register own files in Tools>Options>Debugger>GDB> Additional Startup Commands – qtdump__type__name(d, value) – qtedit__type__name(d, value) ● CDB C++ code in src/libs/qtcreatorcdbext (Qt Creator sources!) Designer ● Designer plugins for custom widgets Pitfall: Plugin needs to be built for Qt Creator, not for your project! ● Qml Designer offers similar feature for custom QML components Projects ● Custom Build-/Clean-/Deploy Steps ● Run Custom Executables ● Environment ● Variable Substitution: – %{CurrentBuild:Name}, – %{CurrentProject:FilePath}, – %{CurrentDocument:Row}, – %{CurrentKit:Id}, ... many more! External Tools External Tools ● Run stand-alone tools from Qt Creator – Configure executable, arguments, stdin, etc. -
Sailfish OS Interview Questions and Answers Guide
Sailfish OS Interview Questions And Answers Guide. Global Guideline. https://www.globalguideline.com/ Sailfish OS Interview Questions And Answers Global Guideline . COM Sailfish OS Job Interview Preparation Guide. Question # 1 Tell us what you know about Sailfish OS? Answer:- Sailfish is a Linux-based mobile operating system developed by Jolla in cooperation with the Mer project and supported by the Sailfish Alliance. It is to be used in upcoming smartphones by Jolla and other licencees. Although it is primarily targeted at mobile phones, it is also intended to support other categories of devices. Read More Answers. Question # 2 Explain Sailfish OS Components? Answer:- Jolla has revealed its plans to use the following technologies in Sailfish OS: The Mer software distribution core A custom built user interface HTML5 QML and Qt Read More Answers. Question # 3 Do you know about Sailfish OS software availability? Answer:- Sailfish will be able to run most applications that were originally developed for MeeGo and Android, in addition to native Sailfish applications. This will give it a large catalogue of available apps on launch. Considering upon Jolla's declarations that Sailfish OS is be able to use software from following platforms Sailfish (natively created + ported like from Qt, Symbian, MeeGo - developers have reported that porting a Qt written software with Sailfish SDK takes a few hours only) Android applications are directly running in Sailfish OS. They are compatible as they are in third-party Android stores, with no needed modification (in most cases). MeeGo (because of backward compatibility thanks to MeeGo code legacy included in the Mer core) Unix and Linux (as Sailfish is Linux then using such a software is possible, especially RPM packages, either in terminal/console mode or with limitations implying from using Sailfish UI, if not ported and adjusted) HTML5 Read More Answers. -
Programming Manual Version 2.0
www.tinybasic.de programming manual version 2.0 TinyBasic Programming Manual Version 2.0 April 2008 altenburg © 2006-2008 by U. Altenburg CHAPTER 1 Introduction.....................................................8 EDITOR, COMPILER, DOWNLOAD, CONSOLE, SCOPE CHAPTER 2 Preprocessor……….........................................12 #TARGET, #INCLUDE, #DEFINE, #UNDEF, #IFDEF, #IFNDEF, #ELSE, #ENDIF CHAPTER 3 Variables and Types.......................................14 CHAR, BYTE, WORD, INTEGER, LONG, FLOAT, DATA, READ, RESTORE, LOAD, STORE, INC, DEC CHAPTER 4 Maths and Expressions..................................19 +, -, *, /, <, >, <=, >=, <>, <<, >>, (), [], NOT, AND, OR, XOR, MOD CHAPTER 5 Control Flow...................................................22 IF, THEN, ELSE, ELSIF, ENDIF, DO, LOOP, FOR, NEXT, WHILE, WEND, EXIT, ON, GOTO, GOSUB, RETURN, WAIT, PAUSE TinyBasic Programming www.tinybasic.de 5 CHAPTER 6 Functions.......................................................28 LO, HI, MIN, MAX, LEN, POS, VAL, PI, SIN, COS, TAN, ATN, DEG, RAD, SQR, EXP, LOG, POW, ABS, INT, ROUND, POINT, PEEK, EOF CHAPTER 7 Input and Output...........................................33 PUT, GET, PRINT, INPUT, OPEN, CLOSE, FLUSH, FIND, INITGSM, SENDSMS, RECVSMS, ERR, CR, NL, CHR, HEX, SPC, TAB, USING CHAPTER 8 Date and Time................................................40 SETCLOCK, DATE, TIME, HOUR, MINUTE, SECOND, DAY, MONTH, YEAR CHAPTER 9 Displays and Graphics...................................42 SETDISPLAY, SETSYMBOL, CLS, FONT, COLOR, PLOT, MOVE, DRAW, FRAME, -
Kde-Guide-De-Developpement.Web.Pdf
KDE Published : 2017-06-26 License : GPLv2+ 1 KDE DU POINT DE VUE D'UN DÉVELOPPEUR 1. AVEZ-VOUS BESOIN DE CE LIVRE ? 2. LA PHILOSOPHIE DE KDE 3. COMMENT OBTENIR DE L'AIDE 2 1. AVEZ-VOUS BESOIN DE CE LIVRE ? Vous devriez lire ce livre si vous voulez développer pour KDE. Nous utilisons le terme développement très largement pour couvrir tout ce qui peut conduire à un changement dans le code source, ce qui inclut : Soumettre une correction de bogue Écrire une nouvelle application optimisée par la technologie KDE Contribuer à un projet existant Ajouter de la fonctionnalité aux bibliothèques de développement de KDE Dans ce livre, nous vous livrerons les bases dont vous avez besoin pour être un développeur productif. Nous décrirons les outils que vous devrez installer, montrer comment lire la documentation (et écrire la vôtre propre, une fois que vous aurez créé la nouvelle fonctionnalité !) et comment obtenir de l'aide par d'autres moyens. Nous vous présenterons la communauté KDE, qui est essentielle pour comprendre KDE parce que nous sommes un projet « open source », libre (gratuit). Les utilisateurs finaux du logiciel n'ont PAS besoin de ce livre ! Cependant, ils pourraient le trouver intéressant pour les aider à comprendre comment les logiciels complexes et riches en fonctionnalités qu'ils utilisent ont vu le jour. 3 2. LA PHILOSOPHIE DE KDE Le succès de KDE repose sur une vue globale, que nous avons trouvée à la fois pratique et motivante. Les éléments de cette philosophie de développement comprennent : L'utilisation des outils disponibles plutôt que de ré-inventer ceux existants : beaucoup des bases dont vous avez besoin pour travailler font déjà partie de KDE, comme les bibliothèques principales ou les « Kparts », et sont tout à fait au point. -
MICHEL (WOLF.LU) Automotive Embedded Software Developer
MICHEL (WOLF.LU) automotive embedded software developer PROFILE CONTACT I am a Software Developer with over 7 years of Address : 10, Rue de Zoufftgen professional experience in position with top notch 57330 ROUSSY LE VILLAGE - France automotive organizations, mentored software Phone : +33 6 74 63 97 90 developer, brilliant and innovative thinking ability, E-Mail : [email protected] professional and simplified approach in organization. LinkedIn : linkedin.com/michelwolflux I also have several web experiences in freelance or as part of a self-built website. LANGUAGES PROFESSIONAL EXPERIENCES French DELPHI TECHNOLOGIES August 2017-Present English Software Developer German • Responsible for analysis of requirements, design and coding of product SKILLS software for engine control modules. • Generates software code for real-time embedded systems. System : Arduino, Rasberry Pi, Windows XP/7/10, Unix (Shell programmation) FREELANCE June 2016-July 2017 Front End Web Developer Language : .Net, Apache Velocity, C, C#, C++, Java SE, PHP, Perl, Python, Qt, UML, Visual • Development of responsive websites using HTML5, CSS3 and Basic JavaScript. • Search Engine Optimization to increase business online conversion Web : Ajax, CSS3, Bootstrap 3, HTML5, Ionic, rate. Javascript, jQuery BRACE AUTOMOTIVE October 2013-May 2016 Database : MSSQL, MySQL Software Architect Software : ClearQuest, Eclipse, Enterprise • Development on Polarion software to ensure the completeness of the Architect, Git, Qt Creator, Telelogic Synergy, information about every step of development process. Introduction to WinCVS, Tortoise SVN, WAMP, PlasticSCM, Application Lifecycle Management. Trace32, Etas Inca • Development of a cross-company solution (AE-ISSUE) to ease the exchange of work requests, to ensure consistencies and to improve Quality : Object Oriented Software, the tracking of customer requirements implementation. -
Microsoft Small Basic
Microsoft Small Basic An introduction to Programming Chapter 1 An Introduction Small Basic and Programming Computer Programming is defined as the process of creating computer software using programming languages. Just like we speak and understand English or Spanish or French, computers can understand programs written in certain languages. These are called programming languages. In the beginning there were just a few programming languages and they were really easy to learn and comprehend. But as computers and software became more and more sophisticated, programming languages evolved fast, gathering more complex concepts along the way. As a result most modern programming languages and their concepts are pretty challenging to grasp by a beginner. This fact has started discouraging people from learning or attempting computer programming. Small Basic is a programming language that is designed to make programming extremely easy, approachable and fun for beginners. Small Basic’s intention is to bring down the barrier and serve as a stepping stone to the amazing world of computer programming. The Small Basic Environment Let us start with a quick introduction to the Small Basic Environment. When you first launch SmallBasic, you will see a window that looks like the following figure. Figure 1 - The Small Basic Environment This is the Small Basic Environment, where we’ll write and run our Small Basic programs. This environment has several distinct elements which are identified by numbers. The Editor, identified by [1] is where we will write our Small Basic programs. When you open a sample program or a previously saved program, it will show up on this editor.