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Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Easter Eggs: Hidden Tracks and Messages in Musical Mediums
Proceedings ICMC|SMC|2014 14-20 September 2014, Athens, Greece Easter Eggs: Hidden Tracks and Messages in Musical Mediums Jonathan Weinel, Darryl Griffiths and Stuart Cunningham Creative & Applied Research for the Digital Society (CARDS) Glyndŵr University Plas Coch Campus, Mold Road, Wrexham, LL11 2AW, Wales +44 1978 293070 {j.weinel | Griffiths.d | s.cunningham}@glyndwr.ac.uk ABSTRACT the programmers’ office, in the style of the video game Doom [2]. The hidden game features credits and digital ‘Easter eggs’ are hidden components that can be found in images of the programmers. It is accessed by carrying computer software and various other media including out a particular series of actions on the 95th row of a music. In this paper the concept is explained, and various blank spreadsheet upon opening Excel. examples are discussed from a variety of mediums in- cluding analogue and digital audio formats. Through this discussion, the purpose of including easter eggs in musi- cal mediums is considered. We propose that easter eggs can serve to provide comic amusement within a work, but can also serve to support the artistic message of the art- work. Concealing easter eggs in music is partly depend- ent on the properties of the chosen medium; vinyl records Figure 1. Screenshots from the ‘hall of tortured souls’, in Mi- may use techniques such as double grooves, while digital crosoft Excel 95. formats such as CD may feature hidden tracks that follow long periods of empty space. Approaches such as these This paper will consider the purpose and realisation of and others are discussed. -
Visual Metaphors on Album Covers: an Analysis Into Graphic Design's
Visual Metaphors on Album Covers: An Analysis into Graphic Design’s Effectiveness at Conveying Music Genres by Vivian Le A THESIS submitted to Oregon State University Honors College in partial fulfillment of the requirements for the degree of Honors Baccalaureate of Science in Accounting and Business Information Systems (Honors Scholar) Presented May 29, 2020 Commencement June 2020 AN ABSTRACT OF THE THESIS OF Vivian Le for the degree of Honors Baccalaureate of Science in Accounting and Business Information Systems presented on May 29, 2020. Title: Visual Metaphors on Album Covers: An Analysis into Graphic Design’s Effectiveness at Conveying Music Genres. Abstract approved:_____________________________________________________ Ryann Reynolds-McIlnay The rise of digital streaming has largely impacted the way the average listener consumes music. Consequentially, while the role of album art has evolved to meet the changes in music technology, it is hard to measure the effect of digital streaming on modern album art. This research seeks to determine whether or not graphic design still plays a role in marketing information about the music, such as its genre, to the consumer. It does so through two studies: 1. A computer visual analysis that measures color dominance of an image, and 2. A mixed-design lab experiment with volunteer participants who attempt to assess the genre of a given album. Findings from the first study show that color scheme models created from album samples cannot be used to predict the genre of an album. Further findings from the second theory show that consumers pay a significant amount of attention to album covers, enough to be able to correctly assess the genre of an album most of the time. -
Real-Time Music Tracking Using Multiple Performances As a Reference
REAL-TIME MUSIC TRACKING USING MULTIPLE PERFORMANCES AS A REFERENCE Andreas Arzt, Gerhard Widmer Department of Computational Perception, Johannes Kepler University, Linz, Austria Austrian Research Institute for Artificial Intelligence (OFAI), Vienna, Austria [email protected] ABSTRACT e.g. [9, 19, 20]), is to start from a symbolic score represen- tation (e.g in the form of MIDI or MusicXML). Often, this In general, algorithms for real-time music tracking di- score representation is converted into a sound file using a rectly use a symbolic representation of the score, or a syn- software synthesizer. The result is a ‘machine-like’, low- thesised version thereof, as a reference for the on-line align- quality rendition of the piece, in which we know the time of ment process. In this paper we present an alternative ap- every event (e.g. note onsets). Then, a tracking algorithm proach. First, different performances of the piece in ques- is used to solve the problem of aligning the incoming live tion are collected and aligned (off-line) to the symbolic performance to this audio version of the score – thus, the score. Then, multiple instances of the on-line tracking al- problem of real-time music tracking can be treated as an gorithm (each using a different performance as a reference) on-line audio to audio alignment task. are used to follow the live performance, and their output is In this paper we follow a similar approach, but instead combined to come up with the current position in the score. of using the symbolic score directly, we propose to first As the evaluation shows, this strategy improves both the automatically align a recording of another performance of robustness and the precision, especially on pieces that are the same piece to the score. -
Radium: a Music Editor Inspired by the Music Tracker
Radium: A Music Editor Inspired by the Music Tracker Kjetil Matheussen Norwegian Center for Technology in Music and the Arts. (NOTAM) Sandakerveien 24D, Bygg F3 N-0473 Oslo Norway [email protected] Abstract Musical events are defined with pure text. Radium is a new type of music editor inspired by The event C#3 5-32-000 plays the note C the music tracker. Radium's interface differs from sharp at octave 3 using instrument number 5 at the classical music tracker interface by using graphi- volume 32. The last three zeroes can be used cal elements instead of text and by allowing musical for various types of sound effects, or to set new events anywhere within a tracker line. tempo. Chapter 1: The classical music tracker interface The tables are called patterns, and a song and how Radium differs from it. Chapter 2: Ra- usually contains several patterns. To control dium Features: a) The Editor; b) The Modular the order patterns are playbed back, we use a Mixer; c) Instruments and Audio Effects; d) In- strument Configuration; e) Common Music Nota- playlist. For example, if we have three patterns, tion. Chapter 3: Implementation details: a) Paint- a typical song could have a playlist like this: ing the Editor; b) Smooth Scrolling; c) Embed- 1, 2, 1, 2, 3, 1, 2. ding Pure Data; d) Collecting Memory Garbage in C and C++. Chapter 4: Related software. 1.1 How Radium Differs from the Classical Tracker Interface Keywords Radium4 differs from the music tracker inter- Radium, Music Tracker, GUI, Pure Data, Graphics face by using graphical elements instead of text Programming. -
VIDEO GAME SUBCULTURES Playing at the Periphery of Mainstream Culture Edited by Marco Benoît Carbone & Paolo Ruffino
ISSN 2280-7705 www.gamejournal.it Published by LUDICA Issue 03, 2014 – volume 1: JOURNAL (PEER-REVIEWED) VIDEO GAME SUBCULTURES Playing at the periphery of mainstream culture Edited by Marco Benoît Carbone & Paolo Ruffino GAME JOURNAL – Peer Reviewed Section Issue 03 – 2014 GAME Journal A PROJECT BY SUPERVISING EDITORS Antioco Floris (Università di Cagliari), Roy Menarini (Università di Bologna), Peppino Ortoleva (Università di Torino), Leonardo Quaresima (Università di Udine). EDITORS WITH THE PATRONAGE OF Marco Benoît Carbone (University College London), Giovanni Caruso (Università di Udine), Riccardo Fassone (Università di Torino), Gabriele Ferri (Indiana University), Adam Gallimore (University of Warwick), Ivan Girina (University of Warwick), Federico Giordano (Università per Stranieri di Perugia), Dipartimento di Storia, Beni Culturali e Territorio Valentina Paggiarin, Justin Pickard, Paolo Ruffino (Goldsmiths, University of London), Mauro Salvador (Università Cattolica, Milano), Marco Teti (Università di Ferrara). PARTNERS ADVISORY BOARD Espen Aarseth (IT University of Copenaghen), Matteo Bittanti (California College of the Arts), Jay David Bolter (Georgia Institute of Technology), Gordon C. Calleja (IT University of Copenaghen), Gianni Canova (IULM, Milano), Antonio Catolfi (Università per Stranieri di Perugia), Mia Consalvo (Ohio University), Patrick Coppock (Università di Modena e Reggio Emilia), Ruggero Eugeni (Università Cattolica del Sacro Cuore, Milano), Roy Menarini (Università di Bologna), Enrico Menduni (Università di -
Creating Chiptune Music
Creating Chiptune Music Little Sound DJ Tutorial By Haeyoung Kim (aka Bubblyfish) Table of Content LSDJ structure …………………………………………………………….3 Hexadecimal system ……………………………………………………..5 Screen structure …………………………………………………………. 6 Copy & paste ……………………………………………………………...7 Exercise ………………………………………………………………….8 Project Screen …………………………………………………………….9 Instrument Screen ……………………………………………………….10 Table Screen ……………………………………………………………..12 Groove Screen ……………………………………………………………13 Commands ………………………………………………………………..15 Helpful site ………………………………………………………………..18 Emulator key press ………………………………………………………19 What is Little Sound DJ? Little Sound DJ is a tracker -based music-making tool designed for Nintendo Game Boy hardware. There are 4 channels of audio available to be played simultaneously. Music is created by navigating through different screens with combinations of buttons similar to playing a video game. Game Boy Sound The Little Sound DJ has 4 bit resolution, four channels sounds. Chan1 (pulse): Square wave with envelop and sweep functions. Chan2 (pulse): Square wave with envelop function. Chan3 (wave): Soft synthesizer, sample playback and speech synthesis. Chan4 (Noise): Noise with envelope and shape functions. Hexadecimal Number System Little Sound DJ represents parameter values with hexadecimal system,’ base 16’ number system. Little Sound DJ Screen Structure LSDJ consists of multiple screens. Each screen has different functions. Song, Chain, and Phrase are used to compose and arrange a song, and instrument, table and groove screens are used for sound programming. Song Screen - the highest level of the screens where you construct a song by stringing chains together. Chain Screen – chains series of phrases. Phrase Screen - where the patterns are created. However, you cannot hear unless an instrument is assigned. Instrument Screen - allows you to create and modify an instrument by selecting different waveforms and changing parameters. Table Screen - where you can alter and automate the sounds of pattern or a chain. -
2016-Program-Book-Corrected.Pdf
A flagship project of the New York Philharmonic, the NY PHIL BIENNIAL is a wide-ranging exploration of today’s music that brings together an international roster of composers, performers, and curatorial voices for concerts presented both on the Lincoln Center campus and with partners in venues throughout the city. The second NY PHIL BIENNIAL, taking place May 23–June 11, 2016, features diverse programs — ranging from solo works and a chamber opera to large scale symphonies — by more than 100 composers, more than half of whom are American; presents some of the country’s top music schools and youth choruses; and expands to more New York City neighborhoods. A range of events and activities has been created to engender an ongoing dialogue among artists, composers, and audience members. Partners in the 2016 NY PHIL BIENNIAL include National Sawdust; 92nd Street Y; Aspen Music Festival and School; Interlochen Center for the Arts; League of Composers/ISCM; Lincoln Center for the Performing Arts; LUCERNE FESTIVAL; MetLiveArts; New York City Electroacoustic Music Festival; Whitney Museum of American Art; WQXR’s Q2 Music; and Yale School of Music. Major support for the NY PHIL BIENNIAL is provided by The Andrew W. Mellon Foundation, The Fan Fox and Leslie R. Samuels Foundation, and The Francis Goelet Fund. Additional funding is provided by the Howard Gilman Foundation and Honey M. Kurtz. NEW YORK CITY ELECTROACOUSTIC MUSIC FESTIVAL __ JUNE 5-7, 2016 JUNE 13-19, 2016 __ www.nycemf.org CONTENTS ACKNOWLEDGEMENTS 4 DIRECTOR’S WELCOME 5 LOCATIONS 5 FESTIVAL SCHEDULE 7 COMMITTEE & STAFF 10 PROGRAMS AND NOTES 11 INSTALLATIONS 88 PRESENTATIONS 90 COMPOSERS 92 PERFORMERS 141 ACKNOWLEDGEMENTS THE NEW YORK PHILHARMONIC ORCHESTRA THE AMPHION FOUNDATION DIRECTOR’S LOCATIONS WELCOME NATIONAL SAWDUST 80 North Sixth Street Brooklyn, NY 11249 Welcome to NYCEMF 2016! Corner of Sixth Street and Wythe Avenue. -
1 SWR 2 Radiophon, 03.01.2018, 21:03 Uhr Musikcollagen Von
1 SWR 2 Radiophon, 03.01.2018, 21:03 Uhr Musikcollagen Von Ulrich Bassenge 01 Stefan Goldmann: engine reprise (Goldmann, Stefan) MACRO M56 (LC 18346). Album: An Ardent Heart 02 Tomasz Bednarczyk: Theme I (Bednarczyk, Tomasz) Room40 RM495 (LC o.A.). Album: Illustrations For Those Who 03 Venetian Snares x Daniel Lanois: HPSHK5050 P127 (Funk, Aaron / Lanois, Daniel) PlanetMu TIMESIG008 (LC o.A.). Album: Venetian Snares x Daniel Lanois 04 Carla Bozulich: Sha Sha (Bozulich, Carla) Constellation CST132 (LC o.A.). LP: Quieter 05 Black Spirituals: Anti Up (Trammell, Marshall / Watkins, Zachary) SIGE SIGE052 (LC o.A.). Album: Black Access / Black Axes 06 Leonie Klein: Gathering II (Fischer, Johannes Julius) WERGO WER 7375 2 (LC 00846). Album: Gathering Thunder 07 Ana Silvera: When the Heart is a Lonely Hunter (K: Silvera, Ana) Gearbox GB1548CD (LC o.A.). CD: Oracles 08 Machinefabriek (with Marissa Nadler) VIII (Zuydervelt, Rutger / Nadler, Marissa) Western Vinyl WV185CD (LC o.A.). Album: With Voices 09 Mary Lattimore: Hello from the Edge of the Earth (Lattimore, Mary) Ghostly International GI-317 (LC 47536). Album: Hundreds of Days 10 Benjamin Finger, James Plotkin, Mia Zabelka: Hostile Structures (Finger / Plotkin / Zabelka Karlrecords KR061 (LC18598). Album: Pleasure-Voltage 11 The Mon: Hedy Lamarr (Urlo) Supernatural Cat CAT022 (LC o.A.). Album: Doppelleben 12 Ekin Fil: On the Move (Üzeltüzency, Ekin). The Helen Scarsdale Agency HMS048 (LC o.A.). Album: Maps 13 Grouper: Parking Lot (Harris, Liz) KRANKY Krank217 (LC o.A.). Album: Grid of Points 14 Erik Griswold: Shinkansen (Griswold, Eric) Room40 RM4101 (LC o.A.). Album: Yokohama Flowers 15 Marc Sarrazy & Laurent Rochelle: Bartok a la fenêtre 2 (Bartok, Bela / Sarrazy, Marc / Rochelle, Laurent) Linoleum Records LIN017 (LC o.A.). -
Ironman Atari
Ironman Atari A compilation of advanced Atari 8-bit programming techniques PICTURE HERE version 0.3 – January 04.2004 Table of Contents Introduction..........................................................................................................................3 Programming Environment..................................................................................................4 Graphics Modes...................................................................................................................6 Introduction.....................................................................................................................6 Splitting modes vertically................................................................................................6 HIP/RIP...........................................................................................................................8 TIP.................................................................................................................................10 GTIA 9++......................................................................................................................10 MCS..............................................................................................................................15 Graphics Links and Resources......................................................................................15 Scrolling techniques...........................................................................................................15 MWP.............................................................................................................................15 -
BEAUTIFUL NOISE Directions in Electronic Music
BEAUTIFUL NOISE Directions in Electronic Music www.ele-mental.org/beautifulnoise/ A WORK IN PROGRESS (3rd rev., Oct 2003) Comments to [email protected] 1 A Few Antecedents The Age of Inventions The 1800s produce a whole series of inventions that set the stage for the creation of electronic music, including the telegraph (1839), the telephone (1876), the phonograph (1877), and many others. Many of the early electronic instruments come about by accident: Elisha Gray’s ‘musical telegraph’ (1876) is an extension of his research into telephone technology; William Du Bois Duddell’s ‘singing arc’ (1899) is an accidental discovery made from the sounds of electric street lights. “The musical telegraph” Elisha Gray’s interesting instrument, 1876 The Telharmonium Thaddeus Cahill's telharmonium (aka the dynamophone) is the most important of the early electronic instruments. Its first public performance is given in Massachusetts in 1906. It is later moved to NYC in the hopes of providing soothing electronic music to area homes, restaurants, and theatres. However, the enormous size, cost, and weight of the instrument (it weighed 200 tons and occupied an entire warehouse), not to mention its interference of local phone service, ensure the telharmonium’s swift demise. Telharmonic Hall No recordings of the instrument survive, but some of Cahill’s 200-ton experiment in canned music, ca. 1910 its principles are later incorporated into the Hammond organ. More importantly, Cahill’s idea of ‘canned music,’ later taken up by Muzak in the 1960s and more recent cable-style systems, is now an inescapable feature of the contemporary landscape. -
Easter Eggs: Hidden Tracks and Messages in Musical Mediums
Aalborg Universitet Easter Eggs: Hidden Tracks and Messages in Musical Mediums Weinel, Jonathan; Griffiths, Darryl; Cunningham, Stuart Published in: International Computer Music Conference Proceedings, 2014 Publication date: 2014 Document Version Publisher's PDF, also known as Version of record Link to publication from Aalborg University Citation for published version (APA): Weinel, J., Griffiths, D., & Cunningham, S. (2014). Easter Eggs: Hidden Tracks and Messages in Musical Mediums. In International Computer Music Conference Proceedings, 2014 International Computer Music Association. http://hdl.handle.net/2027/spo.bbp2372.2014.024 General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. ? Users may download and print one copy of any publication from the public portal for the purpose of private study or research. ? You may not further distribute the material or use it for any profit-making activity or commercial gain ? You may freely distribute the URL identifying the publication in the public portal ? Take down policy If you believe that this document breaches copyright please contact us at [email protected] providing details, and we will remove access to the work immediately and investigate your claim. Downloaded from vbn.aau.dk on: October 05, 2021 Easter Eggs: Hidden Tracks and Messages in Musical Mediums Jonathan Weinel, Darryl Griffiths and Stuart Cunningham Creative & Applied Research for the Digital Society (CARDS) Glyndŵr University Plas Coch Campus, Mold Road, Wrexham, LL11 2AW, Wales +44 1978 293070 {j.weinel | Griffiths.d | s.cunningham}@glyndwr.ac.uk ABSTRACT the programmers’ office, in the style of the video game Doom [2].