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TEXAS HIGH SCHOOL SUMMARY

SITUATION PLAY CLOCK GAME CLOCK STARTS WHEN LEGALLY TOUCHED/BALL KICKOFF 25 STARTS ON R CHOP CROSSES B'S GL COMING OUT RUNNING PLAY ENDS IN 40 SECOND CLOCK STARTS AT END OF CONTINUES RUNNING BOUNDS PLAY RUNNING PLAY ENDS OUT OF 40 SECOND CLOCK STARTS AT END OF STOPS AT END OF PLAY. STARTS ON BOUNDS PLAY SNAP FORWARD FUMBLE OUT OF 40 SECOND CLOCK STARTS AT END OF STOPS AT END OF PLAY. STARTS ON R BOUNDS PLAY SIGNAL BACKWARD FUMBLE OUT OF 40 SECOND CLOCK STARTS AT END OF STOPS AT END OF PLAY. STARTS ON BOUNDS PLAY SNAP BACKWARD PASS OUT OF 40 SECOND CLOCK STARTS AT END OF STOPS AT END OF PLAY. STARTS ON BOUNDS PLAY SNAP 40 SECOND CLOCK STARTS AT END OF STOPS AT END OF PLAY. STARTS ON INCOMPLETE PASS PLAY SNAP 40 SECOND CLOCK STARTS AT END OF STOPS UNTIL RE-SPOTTED IN BOUNDS FIRST DOWN IN BOUNDS PLAY AND CHAIN IS SET. START ON R SIGNAL FIRST DOWN OUT OF 40 SECOND CLOCK STARTS AT END OF STOPS AT END OF PLAY. STARTS ON BOUNDS PLAY SNAP -- PLAY ENDS 25 SECOND CLOCK STARTS ON R STOPS AT END OF PLAY. STARTS ON R IN BOUNDS SIGNAL (CHOP) SIGNAL {WIND) MEASUREMENT- PLAY ENDS 25 SECOND CLOCK STARTS ON R STOPS AT END OF PLAY. STARTS ON OUT OF BOUNDS SIGNAL (CHOP) SNAP PENALTV- DEAD BALL OR 25 SECOND CLOCK STARTS ON R STOPS. RETAINS STATUS PRIOR TO FOUL LIVE BALL SIGNAL (CHOP) PUNT PLAY- ENDS WITH A 25 SECOND CLOCK STARTS ON R STOPS. STARTS ON SNAP OR B POSSESSION SIGNAL (CHOP)

SITUATION PLAY CLOCK GAME CLOCK

25 SECOND CLOCK STARTS ON R OUT- TEAM STOPS. STARTS ON SNAP SIGNAL (CHOP) TIME OUT- OFFENSIVE 25 SECOND CLOCK STARTS ON R STOPS. CLOCK RETAINS STATUS PRIOR TO INJURY OR OFFENSIVE SIGNAL (CHOP) INJURY PLAYER'S HELMET COMES OFF TIME OUT- DEFENSIVE 40 SECOND CLOCK STARTS ON R STOPS. CLOCK RETAINS STATUS PRIOR TO INJURY OR DEFENSIVE SIGNAL (CHOP) INJURY PLAYER'S HELMET COMES OFF 25 SECOND CLOCK STARTS ON R STOPS. CLOCK WILL START ACCORDING SCORE- TD, PAT, FG, SAFETY SIGNAL (CHOP) TO FREE KICK OR OT RULES START OF A NEW PERIOD, 25 SECOND CLOCK STARTS ON R STARTS ON SNAP INCLUDING OT PERIODS SIGNAL (CHOP) 25 SECOND CLOCK STARTS ON R INADVERTANT WHISTLE STARTS ON R SIGNAL (WIND) SIGNAL (CHOP) OTHER ADMINISTRATIVE 25 SECOND C LOCK STARTS ON R STOPS. CLOCK RETAINS STATUS PRIOR TO STOPPAGES SIGNAL (CHOP) INTERRUPTION OR BY RULE

Notes:

1. If the 40-second clock does not start or the count is interrupted for reasons beyond the control of the officials or the play-clock operator (e.g., clock malfunction), the referee shall stop the game clock and signal (both palms open in an over-the-head pumping motion) that the play clock should be reset at 40 and started immediately.

2. In the that the 40-second clock is running and the ball is not ready to be snapped after 20 seconds into the count, the referee shall declare a timeout and signal that the play clock be set at 25 seconds. When play is to be resumed, the referee will give the ready-for-play signal and the play clock shall begin the 25-second count. The game clock will start on the snap unless it had been running when the referee declared a timeout: in that case, it will start on the referee's signal.