The Third Winter
GAME SPECIFIC RULES The Third Winter ©2021 Multi-Man Publishing, LLC. All Rights Reserved. Updated 12 August 2021 late September 1943. By the campaign’s converted to Soviet gauge (ignore units Game Design: Antony Birkett end in late April 1944, four Axis armies being supplied by a Kessel HQ.) Development: Chip Saltsman will have faced four Soviet fronts in a titanic struggle. Several scenarios Design Note: By this point in the Series Design: Dean Essig supplement the main campaign, as the war, the Soviets had immense logistical Research Help: Stéphane Acquaviva, German army fights its “Third Winter” in activities that are not represented by units. Carl Fung, Hans Kishel, Roland LeBlanc Russia. 1.2a Off-Map Rail. Either player can use Mapping Research & Playtest their Rail Capacity to rail cargo off and Graphics: Hans Kishel back on any of their map-edges (as long as Graphics: Curtis Baer, Dean Essig the cargo does not cross the Black Sea). 1.0 General Special The only hexes that can be used for this Playtesting Honcho: Marcus Randall Rules purpose are those capable of normal rail Playtesting and Proofreading: Perry movement for that player. No ground unit Andrus, Stéphane Acquaviva, Curtis Baer, can ever end its movement off map. Daniel Broh-Kahn, Dave Barsness, Allen 1.1 Map & Terrain 1.2b Extra Detrainable Hexes. Point of Beach, John Bowen, Art Brochet, Eric Interest hexes on the map are detrainable. Brosius, Thomas Buettner, Malcolm There are four maps labeled A through D. Cameron, Stephen Campbell, Jeff Coyle, Hexes are identified by a map letter and Houndog Cross, Paolo De Francesco, number, e.g., hex B60.10 is a Kharkov city 1.3 Rumania Air Box Myk Deans, Mark Fazakarley, Mark hex.
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