SUSPECT the Crime Wins! CARD GAME Extra Cards for the Advanced Game (Marked with a ) • 3 Orange Evidence Cards • 12 White Case File Cards

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SUSPECT the Crime Wins! CARD GAME Extra Cards for the Advanced Game (Marked with a ) • 3 Orange Evidence Cards • 12 White Case File Cards 1 Setup Contents Object of the Game ® Take all the cards marked with a • 2 Decks of Cards It’s all the intrigue of Clue®, out of the game (3x orange cards and • 1 Confidential Envelope 12x white cards). in minutes! • Illustrated Instructions The cards are only for the advanced Use your detective skills to solve the 2-4 player game. mystery and make an accusation – who did it, with what and where! The first person to solve CRIME SCENE – DO NOT CROSS SUSPECT the crime wins! CARD GAME Extra cards for the advanced game (marked with a ) • 3 orange evidence cards • 12 white case file cards 2 Your Case Files 3 The Crime 4 The Evidence IMPORTANT! • Give each player a set of 12 case Keep all your cards file cards. hidden from other SHUFFLE! • Each set is marked in the corner with a suspects players. , , or . Make sure all cards in x1 Confidential GUILTY! a set have the same symbol. Envelope Played Clue® before? x1 INNOCENT! This game is similar. 6 suspects Played Clue before? This weapons GUILTY! 1 Shuffle the rest of the evidence cards together. game is similar. You will x1 Deal them out facedown so everyone has an be trying to deduce who equal number. Spare cards go face up in the committed the crime, with what weapon middle, for all to see. and where, by asking players questions. 3 locations 2 Look at your own case file cards and evidence The first player to solve the crime wins. locations cards (including any face up in the middle). Any Every time a player shows you an evidence card, you know it’s not in the Confidential 3 weapons 1 Separate the orange evidence cards into 3 piles evidence cards you can see are innocent – they can’t be underneath the crime card. Envelope. Put its matching case file card from (suspects, weapons and locations). Shuffle your hand onto your innocent pile–this is like each pile, keeping them facedown. 3 Secretly put any case file cards that match the crossing things out on a Clue notepad. 2 Without looking, place one card from each evidence cards you can see facedown in a pile – Everyone starts with the same case file • pile facedown in the Confidential Envelope. This this is your “innocent pile”. Time to start investigating! card items. is the crime, and stays secret until someone Keep your evidence cards in your The oldest player goes first. • Put aside any spare sets. makes an accusation. hand at all times. 5 How to Play 6 How to Accuse On Your Turn On your next turn, say you want to Advanced Game for accuse, and lay the three case file cards you think Top Detectives 1 Player Asking I suspect Scarlet and the rope were involved facedown on the table (separate to Look at your cards. Ask the player to your left may have been involved in the • crime. Can you help me? your innocent pile). (2-4 Players) about any two items you think might have been involved in the crime. Think you’re ready • You can ask about different item types like for a bigger case? “Scarlet and the rope”, or the same type like Add in the cards. Now “the rope or the candlestick”. See the example. (your accusation: who, what, where) there’ll be 1 extra weapon 2 Player Answering and 2 extra locations to I’ll show this one.... Ask if anyone else wants to accuse. ask questions about. • When a player asks you a question, check the orange evidence cards in your hand. Setup is the same • Do you have one of the evidence cards they Is it only you accusing? as before except: asked about? Show it to the asker and no one • Peek at the cards in the Envelope • Each player now gets a else. Be honest! If you lie, the game won’t work! (don’t show anyone else!). set of 15 case file cards • Do you have both evidence cards they asked • If the 3 cards in the Envelope match your (6 suspects, 5 locations, about? Choose only one of these cards to show • If you have none of the evidence cards, accusation, you win! Pull the three cards out 4 weapons). the asker (without revealing that you have both). say “No, I can’t help you.” of the Envelope to prove it. • There are now 3 extra orange evidence cards that could be 3 Player Asking • If your cards don’t match, you lose! Other players keep playing. You can no longer ask innocent or guilty (pistol, living room, hall). If the first player on your left can’t help you, ask • Once you’ve seen an evidence card, you know • questions or accuse, but you must truthfully the next player the same question. Keep asking it’s not in the Envelope – it’s innocent. answer questions when asked. SPECIAL RULE FOR 2 PLAYERS until someone shows you an evidence card, or Put its matching case file card facedown onto Ask questions and accuse as before except: until you’ve asked everyone. your innocent pile. • If it’s just 2 of you playing, when one of • If nobody has any of the evidence cards you • Unsure of a card’s innocence? you accuses, the other player must do asked about, you know that one or both of those Keep it in your hand. More than one person accusing? the same. pieces of evidence is under the crime card. See Your turn is over. Now the player on your left Everyone must do the same. For more information about Winning ITEM #1210 Tips and Tactics for details. Moves product safety and compliance asks a question. Decide who was first, second, third or • please visit http://www.winning- Made & last to accuse. All players put their three moves.com/product_safety Marketed by: Keep playing like this until you think you’ve figured outwho did it, with what and where. accusation case file cardsfacedown . We are happy to answer your questions Ready to accuse? See How to Accuse. or receive your comments about the Clue Everyone ready? Turn your accusations Suspect Card Game. Pay attention even when it’s not your turn. You could learn vital clues. faceup at the same time. Contact us: Winning Moves Games Under License Accuser #1: Turn over the cards under 75 Sylvan Street Suite C-104 • From: Tips and Tactics the crime card. If they match your Danvers, MA 01923 accusation, you win! Phone: 1-800-664-7788 ext. 114 • When you’re 100% sure a piece of evidence Remember which players have seen your Fax: 978-739-4847 • Email: [email protected] was involved, get rid of all other cards of that evidence cards so that you reveal the least • Accuser #1 didn’t win? The next player type. For example, if you’re sure the knife was amount of information possible. (in order of who was second, third or last to Parents, Check Us Out! involved, put all the other weapon case file • Accuse before you have all the evidence if you accuse) with a matching accusation wins. cards facedown onto your innocent pile. think someone else might get there before • If nobody wins, the criminal has outwitted HASBRO GAMING, its logo, CLUE and all related names are trademarks of Hasbro, • Bluff by asking about one evidence card you you – but wait for your turn to do this! you all. Go back to detective school! Inc. and are used with permission. © 2016 Hasbro, Inc., Pawtucket, RI 02862. All DO have and one you don’t. Rights Reserved. Manufactured by Winning Moves Inc. WINNING MOVES, WINNING MOVES GAMES, and CLASSIC, RETRO, COOL, & FUN, and Logos thereof, are registered trademarks of Winning Moves Inc. © 2016 Winning Moves Inc., 75 Sylvan Street, Suite C-104, Danvers, MA 01923. Colors and parts may vary. Made in CHINA.
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