Microprocessor Interfacing Laboratory Bachelor Degree in Engineering
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Assembly Language Tutorial
Assembly Language Tutorial ASSEMBLY LANGUAGE TUTORIAL Simply Easy Learning by tutorialspoint.com tutorialspoint.com i ABOUT THE TUTORIAL Assembly Programming Tutorial Assembly language is a low-level programming language for a computer, or other programmable device specific to a particular computer architecture in contrast to most high- level programming languages, which are generally portable across multiple systems. Assembly language is converted into executable machine code by a utility program referred to as an assembler like NASM, MASM etc. Audience This tutorial has been designed for software programmers with a need to understand the Assembly programming language starting from scratch. This tutorial will give you enough understanding on Assembly programming language from where you can take yourself at higher level of expertise. Prerequisites Before proceeding with this tutorial you should have a basic understanding of Computer Programming terminologies. A basic understanding of any of the programming languages will help you in understanding the Assembly programming concepts and move fast on the learning track. TUTORIALS POINT Simply Easy Learning Copyright & Disclaimer Notice All the content and graphics on this tutorial are the property of tutorialspoint.com. Any content from tutorialspoint.com or this tutorial may not be redistributed or reproduced in any way, shape, or form without the written permission of tutorialspoint.com. Failure to do so is a violation of copyright laws. This tutorial may contain inaccuracies or errors and tutorialspoint provides no guarantee regarding the accuracy of the site or its contents including this tutorial. If you discover that the tutorialspoint.com site or this tutorial content contains some errors, please contact us at [email protected] TUTORIALS POINT Simply Easy Learning Table of Content Assembly Programming Tutorial ............................................. -
PC Assembly Language
PC Assembly Language Paul A. Carter August 25, 2002 Copyright c 2001, 2002 by Paul Carter This may be reproduced and distributed in its entirety (including this au- thorship, copyright and permission notice), provided that no charge is made for the document itself, without the author’s consent. This includes “fair use” excerpts like reviews and advertising, and derivative works like trans- lations. Note that this restriction is not intended to prohibit charging for the service of printing or copying the document. Instructors are encouraged to use this document as a class resource; however, the author would appreciate being notified in this case. Contents Preface iii 1 Introduction 1 1.1 Number Systems . 1 1.1.1 Decimal . 1 1.1.2 Binary . 1 1.1.3 Hexadecimal . 3 1.2 Computer Organization . 4 1.2.1 Memory . 4 1.2.2 The CPU . 5 1.2.3 The 80x86 family of CPUs . 5 1.2.4 8086 16-bit Registers . 6 1.2.5 80386 32-bit registers . 7 1.2.6 Real Mode . 8 1.2.7 16-bit Protected Mode . 8 1.2.8 32-bit Protected Mode . 9 1.2.9 Interrupts . 10 1.3 Assembly Language . 10 1.3.1 Machine language . 10 1.3.2 Assembly language . 11 1.3.3 Instruction operands . 11 1.3.4 Basic instructions . 12 1.3.5 Directives . 13 1.3.6 Input and Output . 15 1.3.7 Debugging . 16 1.4 Creating a Program . 17 1.4.1 First program . 18 1.4.2 Compiler dependencies . -
Assembly Language for X86 Processors
Assembly Language for x86 Processors Sixth Edition KIP R. IRVINE Florida International University School of Computing and Information Sciences Upper Saddle River Boston Columbus San Francisco New York Indianapolis London Toronto Sydney Singapore Tokyo Montreal Dubai Madrid Hong Kong Mexico City Munich Paris Amsterdam Cape Town Vice President and Editorial Director, ECS: Marcia J. Horton Editor-in-Chief: Michael Hirsch Executive Editor: Tracy Dunkelberger Assistant Editor: Melinda Haggerty Editorial Assistant: Allison Michael Vice President, Production: Vince O’Brien Senior Managing Editor: Scott Disanno Production Liaison: Jane Bonnell Production Editor: Maheswari PonSaravanan, TexTech International Senior Operations Supervisor: Alan Fischer Marketing Manager: Erin Davis Marketing Assistant: Mack Patterson Art Director: Kenny Beck Cover Designer: Laura C. Ierardi Cover Image: Color enhanced x-ray of nautilus shell / Bert Myers / Science Photo Library Art Editor: Greg Dulles Media Editor: Daniel Sandin Media Project Manager: Danielle Leone Composition/Full-Service Project Management: TexTech International IA-32, Pentium, i486, Intel64, Celeron, and Intel 386 are trademarks of Intel Corporation. Athlon, Phenom, and Opteron are trademarks of Advanced Micro Devices. TASM and Turbo Debugger are trademarks of Borland International. Microsoft Assembler (MASM), Windows Vista, Windows 7, Windows NT, Windows Me, Windows 95, Windows 98, Windows 2000, Windows XP, MS-Windows, PowerPoint, Win32, DEBUG, WinDbg, MS-DOS, Visual Studio, Visual C++, and CodeView are registered trademarks of Microsoft Corporation. Autocad is a trademark of Autodesk. Java is a trademark of Sun Microsystems. PartitionMagic is a trademark of Symantec. All other trademarks or product names are the property of their respective owners. Copyright © 2011, 2007, 2003, 1999 by Pearson Education, Inc., Upper Saddle River, New Jersey 07458. -
MICROPROCESSOR INTERFACING LABORATORY Course / Branch Computer Engineering (2012 Course)
Microprocessor & Interfacing techniques SE (Comp) SHREE RAMCHANDRA COLLEGE OF ENGINEERING LAB MANUAL S.E. Computer Semester- IV Dec 2015 –Apr 2016 Subject Code / Subject (210248) MICROPROCESSOR INTERFACING LABORATORY Course / Branch Computer Engineering (2012 course) Teaching Scheme Examination Scheme Lectures:3Hrs/Week Theory: 50 Marks Practical: 4Hrs/Week Online: 50 Marks Term Work: 50 Marks Department of Computer Engineering SRCOE, Pune-412216 Page 1 Microprocessor & Interfacing techniques SE (Comp) Sr. Name of the Practical No. GROUP A 1 Write X86/64 Assembly language program (ALP) to add array of N hexadecimal numbers stored in thememory. Accept input from the user. 2 Write X86/64 ALP to perform non-overlapped and overlapped block transfer (with and without stringspecific instructions). Block containing data can be defined in the data segment. 3 Write 64 bit ALP to convert 4-digit Hex number into its equivalent BCD number and 5-digit BCD numberinto its equivalent HEX number. Make your program user friendly to accept the choice from user for: (a) HEX to BCD b) BCD to HEX (c) EXIT. Display proper strings to prompt the user while accepting the input and displaying the result. (use of 64-bitregisters is expected) 4 Write X86/64 ALP for the following operations on the string entered by the user. (use of 64-bit registers isexpected) Make your program user friendly by providing MENU like: (a) Enter the string b) Calculate length of string c) Reverse string d) Check palindrome e) Exit Display appropriate messages to prompt the user while accepting the input and displaying the result. 5 Write X86/64 ALP to perform multiplication of two 8-bit hexadecimal numbers. -
The Art of Assembly Language the Art of Assembly Language (Brief Contents)
The Art of Assembly Language The Art of Assembly Language (Brief Contents) Forward Why Would Anyone Learn This Stuff? ................................................................ 1 Section One: ...................................................................................................................... 9 Chapter One Data Representation ..................................................................................... 11 Chapter Two Boolean Algebra .......................................................................................... 43 Chapter Three System Organization .................................................................................. 83 Chapter Four Memory Layout and Access ......................................................................... 145 Section Two: ...................................................................................................................... 193 Chapter Five Variables and Data Structures ...................................................................... 195 Chapter Six The 80x86 Instruction Set ............................................................................... 243 Chapter Seven The UCR Standard Library ......................................................................... 333 Chapter Eight MASM: Directives & Pseudo-Opcodes ....................................................... 355 Chapter Nine Arithmetic and Logical Operations ............................................................. 459 Chapter 10 Control Structures ........................................................................................... -
Programming Interrupts for DOS-Based Data Acquisition on 80X86-Based Computers T
Application Note 010 Programming Interrupts for DOS-Based Data Acquisition on 80x86-Based Computers T. Hayles and D. Potter Introduction This application note explains how to use interrupt programming on computers based on the 80x86 family of microprocessors running the DOS operating system. This family includes the 8086, 8088, 80286, 80386, and 80486 microprocessors that are used in PC/XT/AT, EISA, and IBM PS/2 computers. This application note describes interrupts, explains how interrupts work and how they are implemented on 80x86-based computers, and discusses programming guidelines when designing an interrupt-driven DOS application. Finally, this application note contains example programming code to demonstrate how to program interrupts for a DOS-based data acquisition application. What Are Interrupts? Interrupts are very important to the operation of any computer. Interrupts give the processor the ability to respond quickly to its peripherals (such as the keyboard and the hard disk) and to the outside world in general. Without interrupts, a processor would be unable to service more than one task efficiently and reliably. The importance of the interrupt is illustrated when comparing an interrupt to a doorbell. If your door did not have a doorbell, you would have to periodically go to the door to see if anyone happened to be there at that time. Of course, that would be very inefficient. With a doorbell, you only need to go to the door when the doorbell rings, and you are then confident that someone is there waiting. Likewise, it is not efficient for the processor to continually check whether any of its peripherals require attention at a given time.