MARC CARLTON :: SOUND DESIGNER :: marccarlton.com ::
[email protected] Sound Designer on Warframe at Digital Extremes, 2019 Webby Winner for Best Sound Design 10+ yrs developing interactive audio for 13 video games, 8 toys, multiple TV shows, films, videos. MS Immersive Media, BA Telecom Production, AS Recording Arts, Indiana University. Enthusiastic team player eager to learn, audio-nerd with a positive attitude. WORK HISTORY Sound Designer, Digital Extremes - Warframe (03/2018 - 11/2019) Design, implement, script, mix sound for UI, weapons, props, ambiance, creatures. Record, edit, design creative vocal fx, master, implement dialog. Design, mix, master promo videos and other show material. Sacrifice Quest, Venus, Orb Heist, Rail Jack, Ember Rework, Nightwave, Water Fight. Sound Designer, Fisher-Price, Mattel (01/2014 – 03/2018) Design, implement, sound and speech for Smart Cycle titles; Best of CES 2017 Create interactive sound, speech, music content for learning products, toys and robots. Fisher-Price Award for scripting dialog pipeline between Wwise and Google Sheets. Leveraged Max MSP and Arduino for rapid prototyping of hardware products. Sound Designer, Clean Cuts Music and Sound (07/2012 – 12/2013) Design, implement sound, expand game-audio services to include implementation. Helped team learn middleware audio tools (Wwise, Fmod) Served as general audio engineer for broadcast TV: Record, Edit, Mix, Master, VO Clients: Microsoft, Sony, Big Fish, Discovery, Travel, Nat Geo Audio Engineer / Sound Designer, Freelance (02/2011 – 06/2012) Post-production audio engineer for 2011 Cannes Film Fest Official Selection (Short) Contract Audio Designer for multiple mobile game titles (iOS/Android). Sound Designer, Budcat Creations, Activision (01/2009 – 02/2011) Produced and Implemented audio for titles released on Wii, NDS, Playstation, XBox.