Colleen Nachtrieb
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Colleen Nachtrieb [email protected] Blog: http://seasidecorgi.wordpress.com/ Profile: Detail oriented Game Designer with a passion for developing engaging user experiences and game systems. +5 years of game industry experience as well as a keen eye for graphic art, interface functionality, UI/UX standards, and UI systems. Strengths: Exceptionally skilled at multitasking across both art and design disciplines. Highly organized with the ability to plan and meet short term goals, build contingency options, while keeping higher long term goals in sight. Thrives on learning new skill sets that build on previous knowledge; highly adaptable. Challenged by taking on additional tasks to improve and streamline production. Skilled at analyzing and formulating functionality throughout development and testing. Technical Skills: Adobe Suite (Flash, Photoshop, Illustrator, Bridge, Action Script 2.0), Perforce, 3D Studio Max, Microsoft Office 2010 (Word, Visio, Power Point, Excel), Outlook, After Effects, Maya, Knowledge of C++, C#, JavaScript, HTML, Lua scripting, Traditional Art Mediums, Film Editing, UDK Game Engine, Unity. Leadership & Management: Led and mentored other designers and artists on various projects as well as researched and presented new theories/technologies relevant to upcoming projects. Creates new solutions to difficult problems under limited timelines. Innovates and improves existing work pipelines in order to iterate faster on design work. Creates interesting encounters in gameplay resulting in an excellent end user experience. Lead Designer on 3+ projects, collaborations and prototypes with 8+ released titles in the game industry. Collaborated and drew feedback from the rest of the development team, promoting a sense of community and inspiration. Created proof of concepts, maintained project documentation, and presented pitches to executives & development team that lead to fully released titles. Documented and championed UI standards going forward on LEGO Universe and at 38 Studios. Game Design/UI/UX Design Implementation: Passion for creating and implementing gameplay systems, user interfaces and game challenges. Design owner for UI systems at 38 Studios, including world Map system, Window Standards and Depth Management Systems, Raid and targeting systems. Designed UI prototypes, wireframes, and layouts across multiple aspects of LEGO Universe and 38 Studios, under strict technical limitations. Implemented basic prototypes using flash in game using action scripting 2.0 as well as created prototypes in various game engines such as Unreal, and Unity with C# using in game play. Designed layouts and implemented levels, along with collectibles, enemy placements and additional content. Scripted various level hazards and enemy behaviors in Unity Engine (C#) as well as in house engine. Prototyped game elements, balanced peripheral play and standard Wii mote controls. Animated and created sprites in Photoshop and Flash for mobile and DSi titles. Professional Experience: 38 Studios Feb 2012 – May 2012 UI Game Systems Designer LEGO Play Well Studios/Net Devil 2011 – 2012 UI Game Systems Designer Budcat Creations/ Activision 2007 – 2011 Lead Designer/ Game Artist Guest Lecturer – TC3 Community College, Ithaca, NY Summer 2010 EGenisis Pittsburgh, PA 2006-2007 Artist Vicarious Visions/Activision Summer 2003 Quality Assurance Tester Education & Certifications: BS| Media Arts and Animation 2007 Art Institute of Pittsburgh BFA| Computer Graphics 2004 Syracuse University Certificate of Leadership 2006 Art Institute of Pittsburgh Published Game Titles: 1. Title: Unreleased MMO 38 Studios – Designed various UI related Systems 2. Title: LEGO Universe (PC MMO currently Live) 1.9, 1.10, 1.10x, 1.11 & 1.12 content releases. 3. Title: Skylanders: Spyro’s Adventure (Wii, short term level/content designer) 4. Title: Top Shot Arcade (Wii with shot gun peripheral, release scheduled 2011) 5. Title: Pix Maze (iPhone mobile game) 6. Title: Guitar Hero 3: Legends of Rock, & GH: Metallica, & GH: Aerosmith (PS2 & Wii) 7. Title: Our House Party (Wii) 8. Title: Blast-works: Build, Trade & Destroy (Wii) 9. Title: A Tale in the Desert (PC MMO): Created 3d art assets and implemented assets in game world.) 10. Crash Nitro Kart (PS2, XBOX) Vicarious Visions – QA Tester .