Its 2.0 Validation and Migration Tools for Html5 and Xhtml
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HTML5 and the Open Web Platform
HTML5 and the Open Web Platform Stuttgart 28 May 2013 Dave Raggett <[email protected]> The Open Web Platform What is the W3C? ● International community where Members, a full-time staff and the public collaborate to develop Web standards ● Led by Web inventor Tim Berners-Lee and CEO Jeff Jaffe ● Hosted by MIT, ERCIM, Keio and Beihang ● Community Groups open to all at no fee ● Business Groups get more staff support ● Technical Working Groups ● Develop specs into W3C Recommendations ● Participants from W3C Members and invited experts ● W3C Patent process for royalty free specifications 3 Who's involved ● W3C has 377 Members as of 11 May 2013 ● To name just a few ● ACCESS, Adobe, Akamai, Apple, Baidu, BBC, Blackberry (RIM), BT, Canon, Deutsche Telekom, eBay, Facebook, France Telecom, Fujitsu, Google, Hitachi, HP, Huawei, IBM, Intel, LG, Microsoft, Mozilla, NASA, NEC, NTT DoCoMo, Nuance, Opera Software, Oracle, Panasonic, Samsung, Siemens, Sony, Telefonica, Tencent, Vodafone, Yandex, … ● Full list at ● http://www.w3.org/Consortium/Member/List 4 The Open Web Platform 5 Open Web Platform ● Communicate with HTTP, Web Sockets, XML and JSON ● Markup with HTML5 ● Style sheets with CSS ● Rich graphics ● JPEG, PNG, GIF ● Canvas and SVG ● Audio and Video ● Scripting with JavaScript ● Expanding range of APIs ● Designed for the World's languages ● Accessibility with support for assistive technology 6 Hosted and Packaged Apps ● Hosted Web apps can be directly loaded from a website ● Packaged Web apps can be locally installed on a device and run without the need for access to a web server ● Zipped file containing all the necessary resources ● Manifest file with app meta-data – Old work on XML based manifests (Web Widgets) – New work on JSON based manifests ● http://w3c.github.io/manifest/ ● Pointer to app's cache manifest ● List of required features and permissions needed to run correctly ● Runtime and security model for web apps ● Privileged apps must be signed by installation origin's private key 7 HTML5 Markup ● Extensive range of features ● Structural, e.g. -
Platform Independent Web Application Modeling and Development with Netsilon Pierre-Alain Muller, Philippe Studer, Frédéric Fondement, Jean Bézivin
Platform independent Web application modeling and development with Netsilon Pierre-Alain Muller, Philippe Studer, Frédéric Fondement, Jean Bézivin To cite this version: Pierre-Alain Muller, Philippe Studer, Frédéric Fondement, Jean Bézivin. Platform independent Web application modeling and development with Netsilon. Software and Systems Modeling, Springer Ver- lag, 2005, 4 (4), pp.424-442. 10.1007/s10270-005-0091-4. inria-00120216 HAL Id: inria-00120216 https://hal.inria.fr/inria-00120216 Submitted on 21 Feb 2007 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Platform Independent Web Application Modeling and Development with Netsilon PIERRE-ALAIN MULLER INRIA Rennes Campus de Beaulieu, Avenue du Général Leclerc, 35042 Rennes, France pa.muller@ uha.fr PHILIPPE STUDER ESSAIM/MIPS, Université de Haute-Alsace, 12 rue des Frères Lumière, 68093 Mulhouse, France ph.studer@ uha.fr FREDERIC FONDEMENT EPFL / IC / UP-LGL, INJ œ Station 14, CH-1015 Lausanne EPFL, Switzerland frederic.fondement@ epfl.ch JEAN BEZIVIN ATLAS Group, INRIA & LINA, Université de Nantes, 2, rue de la Houssinière, BP 92208, 44322 Nantes, France jean.bezivin@ lina.univ-nantes.fr Abstract. This paper discusses platform independent Web application modeling and development in the context of model-driven engineering. -
Netscape 6.2.3 Software for Solaris Operating Environment
What’s New in Netscape 6.2 Netscape 6.2 builds on the successful release of Netscape 6.1 and allows you to do more online with power, efficiency and safety. New is this release are: Support for the latest operating systems ¨ BETTER INTEGRATION WITH WINDOWS XP q Netscape 6.2 is now only one click away within the Windows XP Start menu if you choose Netscape as your default browser and mail applications. Also, you can view the number of incoming email messages you have from your Windows XP login screen. ¨ FULL SUPPORT FOR MACINTOSH OS X Other enhancements Netscape 6.2 offers a more seamless experience between Netscape Mail and other applications on the Windows platform. For example, you can now easily send documents from within Microsoft Word, Excel or Power Point without leaving that application. Simply choose File, “Send To” to invoke the Netscape Mail client to send the document. What follows is a more comprehensive list of the enhancements delivered in Netscape 6.1 CONFIDENTIAL UNTIL AUGUST 8, 2001 Netscape 6.1 Highlights PR Contact: Catherine Corre – (650) 937-4046 CONFIDENTIAL UNTIL AUGUST 8, 2001 Netscape Communications Corporation ("Netscape") and its licensors retain all ownership rights to this document (the "Document"). Use of the Document is governed by applicable copyright law. Netscape may revise this Document from time to time without notice. THIS DOCUMENT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. IN NO EVENT SHALL NETSCAPE BE LIABLE FOR INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY KIND ARISING FROM ANY ERROR IN THIS DOCUMENT, INCLUDING WITHOUT LIMITATION ANY LOSS OR INTERRUPTION OF BUSINESS, PROFITS, USE OR DATA. -
Seamless Offloading of Web App Computations from Mobile Device to Edge Clouds Via HTML5 Web Worker Migration
Seamless Offloading of Web App Computations From Mobile Device to Edge Clouds via HTML5 Web Worker Migration Hyuk Jin Jeong Seoul National University SoCC 2019 Virtual Machine & Optimization Laboratory Department of Electrical and Computer Engineering Seoul National University Computation Offloading Mobile clients have limited hardware resources Require computation offloading to servers E.g., cloud gaming or cloud ML services for mobile Traditional cloud servers are located far from clients Suffer from high latency 60~70 ms (RTT from our lab to the closest Google Cloud DC) Latency<50 ms is preferred for time-critical games Cloud data center End device [Kjetil Raaen, NIK 2014] 2 Virtual Machine & Optimization Laboratory Edge Cloud Edge servers are located at the edge of the network Provide ultra low (~a few ms) latency Central Clouds Mobile WiFi APs Small cells Edge Device Cloud Clouds What if a user moves? 3 Virtual Machine & Optimization Laboratory A Major Issue: User Mobility How to seamlessly provide a service when a user moves to a different server? Resume the service at the new server What if execution state (e.g., game data) remains on the previous server? This is a challenging problem Edge computing community has struggled to solve it • VM Handoff [Ha et al. SEC’ 17], Container Migration [Lele Ma et al. SEC’ 17], Serverless Edge Computing [Claudio Cicconetti et al. PerCom’ 19] We propose a new approach for web apps based on app migration techniques 4 Virtual Machine & Optimization Laboratory Outline Motivation Proposed system WebAssembly -
Qumu HTML5 Multicast Extension Deliver Video Across the Enterprise—With No Plugins Required
DATASHEET Qumu HTML5 Multicast Extension Deliver video across the enterprise—with no plugins required What is it? The Qumu HTML5 Multicast Extension is a revolutionary solution to the problem introduced by modern browsers— delivering Multicast video behind the firewall, to users who no longer have browsers that support Microsoft Silverlight. The HTML5 Multicast Extension from Qumu provides a seamless way to play a Multicast live broadcast natively in newer versions of Google Chrome, Internet Explorer, Microsoft Edge and Firefox. How does it work? Deployed with Qumu’s on premise solution, enterprises simply install the extension on each desktop to allow employees to experience live streaming with Multicast on the browser of their choice. By working together with the Qumu VideoNet Edge that originates multicast throughout the corporate network, the HTML5 Multicast Extension provides a complete solution for delivering and rendering multicast video in corporate environment. What are the benefits? Organizations can leverage current infrastructure on the Network and WAN to support multicast in modern browsers The extension supports HTML5 with no additional requirements for Windows Media, Flash, or Silverlight The Qumu HTML5 Multicast Extension delivers high-quality video to the entire organization with minimal network impact Qumu on premise platform customers can expand their video delivery footprint to thousands of users—quickly and cost effectively The extension can be deployed and managed via a software- only solution, 100% behind the firewall. Playlist failover from RTP Multicast to RTSP Unicast is supported, and so are in-band slides and events What are the technical details? Client Support: Formats Supported: · Windows 7, 8.1 and 10 · IE11 (Win10) Live – RTP Multicast, RTSP Unicast · Google Chrome · Microsoft Edge · Firefox Want to Know More? Contact Us. -
The Viability of the Web Browser As a Computer Music Platform
Lonce Wyse and Srikumar Subramanian The Viability of the Web Communications and New Media Department National University of Singapore Blk AS6, #03-41 Browser as a Computer 11 Computing Drive Singapore 117416 Music Platform [email protected] [email protected] Abstract: The computer music community has historically pushed the boundaries of technologies for music-making, using and developing cutting-edge computing, communication, and interfaces in a wide variety of creative practices to meet exacting standards of quality. Several separate systems and protocols have been developed to serve this community, such as Max/MSP and Pd for synthesis and teaching, JackTrip for networked audio, MIDI/OSC for communication, as well as Max/MSP and TouchOSC for interface design, to name a few. With the still-nascent Web Audio API standard and related technologies, we are now, more than ever, seeing an increase in these capabilities and their integration in a single ubiquitous platform: the Web browser. In this article, we examine the suitability of the Web browser as a computer music platform in critical aspects of audio synthesis, timing, I/O, and communication. We focus on the new Web Audio API and situate it in the context of associated technologies to understand how well they together can be expected to meet the musical, computational, and development needs of the computer music community. We identify timing and extensibility as two key areas that still need work in order to meet those needs. To date, despite the work of a few intrepid musical Why would musicians care about working in explorers, the Web browser platform has not been the browser, a platform not specifically designed widely considered as a viable platform for the de- for computer music? Max/MSP is an example of a velopment of computer music. -
HTML5 Indexeddb
HHTTMMLL55 -- IINNDDEEXXEEDDDDBB http://www.tutorialspoint.com/html5/html5_indexeddb.htm Copyright © tutorialspoint.com The indexeddb is a new HTML5 concept to store the data inside user's browser. indexeddb is more power than local storage and useful for applications that requires to store large amount of the data. These applications can run more efficiency and load faster. Why to use indexeddb? The W3C has announced that the Web SQL database is a deprecated local storage specification so web developer should not use this technology any more. indexeddb is an alternative for web SQL data base and more effective than older technologies. Features it stores key-pair values it is not a relational database IndexedDB API is mostly asynchronous it is not a structured query language it has supported to access the data from same domain IndexedDB Before enter into an indexeddb, we need to add some prefixes of implementation as shown below window.indexedDB = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB; window.IDBTransaction = window.IDBTransaction || window.webkitIDBTransaction || window.msIDBTransaction; window.IDBKeyRange = window.IDBKeyRange || window.webkitIDBKeyRange || window.msIDBKeyRange if (!window.indexedDB) { window.alert("Your browser doesn't support a stable version of IndexedDB.") } Open an IndexedDB database Before creating a database, we have to prepare some data for the data base.let's start with company employee details. const employeeData = [ { id: "01", name: "Gopal K Varma", age: 35, -
Coding Your First HTML5 Game
Coding Your First HTML5 Game Randy Hoyt @randyhoyt randyhoyt.com/launchgame @randyhoyt Overview • Code • HTML5 • Games @randyhoyt Overview • Games • HTML5 • Code @randyhoyt Games Games • Games are fun I love games! @randyhoyt A Theory of Fun (2004), by Ralph Koster Games • Games are fun • Games are everywhere I love games! @randyhoyt Homo Ludens (1938), by Johan Huizinga Games • Games are fun • Games are everywhere • Games exercise the brain I love games! @randyhoyt Play engages the prefrontal cortex, responsible for your highest-level cognitive functions – including self- knowledge, memory, mental imagery, and incentive and reward processing. Brain Workout, Life Optimizer, http://trhou.se/WHkaR7 Brain Workout, Life Optimizer, http://trhou.se/WHkaR7 Games • Games are fun • Games are everywhere • Games exercise the brain • Games are practice for the real world I love games! @randyhoyt 7 TED Talks on Gaming, http://trhou.se/gamesTED Games And Me @randyhoyt HTML5 Buzzword Alert! HTML5 and Related Technologies • Canvas @randyhoyt HTML5 and Related Technologies • Canvas • WebGL http://trhou.se/whyWebGL @randyhoyt HTML5 and Related Technologies • Canvas • WebGL http://trhou.se/whyWebGL • WebSocket http://trhou.se/introwebsockets @randyhoyt HTML5 and Related Technologies • Canvas • WebGL http://trhou.se/whyWebGL • WebSocket http://trhou.se/introwebsockets • SVG @randyhoyt HTML5 Games It’s official: with HTML5 today the browser has become a full- fledged gaming platform. HTML5 Gaming, http://html5rocks.com/gaming Behind the Scenes, http://www.cuttherope.ie/dev/ -
Document Object Model
Document Object Model CITS3403: Agile Web Development Semester 1, 2021 Introduction • We’ve seen JavaScript core – provides a general scripting language – but why is it so useful for the web? • Client-side JavaScript adds collection of objects, methods and properties that allow scripts to interact with HTML documents dynamic documents client-side programming • This is done by bindings to the Document Object Model (DOM) – “The Document Object Model is a platform- and language-neutral interface that will allow programs and scripts to dynamically access and update the content, structure and style of documents.” – “The document can be further processed and the results of that processing can be incorporated back into the presented page.” • DOM specifications describe an abstract model of a document – API between HTML document and program – Interfaces describe methods and properties – Different languages will bind the interfaces to specific implementations – Data are represented as properties and operations as methods • https://www.w3schools.com/js/js_htmldom.asp The DOM Tree • DOM API describes a tree structure – reflects the hierarchy in the XTML document – example... <html xmlns = "http://www.w3.org/1999/xhtml"> <head> <title> A simple document </title> </head> <body> <table> <tr> <th>Breakfast</th> <td>0</td> <td>1</td> </tr> <tr> <th>Lunch</th> <td>1</td> <td>0</td> </tr> </table> </body> </html> Execution Environment • The DOM tree also includes nodes for the execution environment in a browser • Window object represents the window displaying a document – All properties are visible to all scripts – Global variables are properties of the Window object • Document object represents the HTML document displayed – Accessed through document property of Window – Property arrays for forms, links, images, anchors, … • The Browser Object Model is sometimes used to refer to bindings to the browser, not specific to the current page (document) being rendered. -
Chapter 10 Document Object Model and Dynamic HTML
Chapter 10 Document Object Model and Dynamic HTML The term Dynamic HTML, often abbreviated as DHTML, refers to the technique of making Web pages dynamic by client-side scripting to manipulate the document content and presen- tation. Web pages can be made more lively, dynamic, or interactive by DHTML techniques. With DHTML you can prescribe actions triggered by browser events to make the page more lively and responsive. Such actions may alter the content and appearance of any parts of the page. The changes are fast and e±cient because they are made by the browser without having to network with any servers. Typically the client-side scripting is written in Javascript which is being standardized. Chapter 9 already introduced Javascript and basic techniques for making Web pages dynamic. Contrary to what the name may suggest, DHTML is not a markup language or a software tool. It is a technique to make dynamic Web pages via client-side programming. In the past, DHTML relies on browser/vendor speci¯c features to work. Making such pages work for all browsers requires much e®ort, testing, and unnecessarily long programs. Standardization e®orts at W3C and elsewhere are making it possible to write standard- based DHTML that work for all compliant browsers. Standard-based DHTML involves three aspects: 447 448 CHAPTER 10. DOCUMENT OBJECT MODEL AND DYNAMIC HTML Figure 10.1: DOM Compliant Browser Browser Javascript DOM API XHTML Document 1. Javascript|for cross-browser scripting (Chapter 9) 2. Cascading Style Sheets (CSS)|for style and presentation control (Chapter 6) 3. Document Object Model (DOM)|for a uniform programming interface to access and manipulate the Web page as a document When these three aspects are combined, you get the ability to program changes in Web pages in reaction to user or browser generated events, and therefore to make HTML pages more dynamic. -
Preview HTML5 Tutorial
HTML5 HTML5 About the Tutorial HTML5 is the latest and most enhanced version of HTML. Technically, HTML is not a programming language, but rather a markup language. In this tutorial, we will discuss the features of HTML5 and how to use it in practice. Audience This tutorial has been designed for beginners in HTML5 to make them understand the basic- to-advanced concepts of the subject. Prerequisites Before starting this tutorial, you should have a basic understanding of HTML and its tags. Disclaimer & Copyright Copyright 2016 by Tutorials Point (I) Pvt. Ltd. All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book is prohibited to reuse, retain, copy, distribute, or republish any contents or a part of contents of this e-book in any manner without written consent of the publisher. We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt. Ltd. provides no guarantee regarding the accuracy, timeliness, or completeness of our website or its contents including this tutorial. If you discover any errors on our website or in this tutorial, please notify us at [email protected] HTML5 Execute HTML5 Online For most of the examples given in this tutorial you will find Try it option, so just make use of this option to execute your HTML5 programs at the spot and enjoy your learning. Try following example using Try it option available at the top right -
Framework for Developing Offline HTML5 Applications
MASARYK UNIVERSITY FACULTY}w¡¢£¤¥¦§¨ OF I !"#$%&'()+,-./012345<yA|NFORMATICS Framework for Developing Offline HTML5 Applications DIPLOMA THESIS Petr Kunc Brno, 2013 Declaration Hereby I declare, that this paper is my original authorial work, which I have worked out by my own. All sources, references and literature used or excerpted during elaboration of this work are properly cited and listed in complete reference to the due source. Advisor: doc. RNDr. Tomás Pitner, PhD. ii Acknowledgement Above all, I would like to thank my advisor doc. RNDr. Tomáš Pitner, PhD. for leading not only this diploma thesis but also for leading me during my studies. I would also like to thank my colleagues in Laboratory of Software Architectures and Information Systems, especially Mgr. Filip Nguyen and Mgr. Daniel Tovarˇnákfor priceless advice on implementation and for providing their knowledge. Nevertheless, I would like to thank my colleagues in Celebrio Software company. iii Abstract The aim of this thesis is to provide detailed information about developing offline web ap- plications. The thesis presents important technologies in the development and mostly deals with Application cache technology. It summarizes advantages and also disadvantages and problems of the technology. Then, it offers solutions to some of the problems and introduces framework for build- ing offline web applications more sophisticatedly. At last, demonstration application is pre- sented which shows the benefits of proposed technology. iv Keywords HTML5, offline, web applications, application