Ultimate in Ten Simple Rules

1. The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep. 2. Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team. 3. Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score. 4. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count. 5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense. 6. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout. 7. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made. 8. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone. 9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes. 10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play. ULTIMATE FRISBEE RULES

The game of ultimate Frisbee is played with 2 teams of 7 players on the field at one time. The object of the game is to move the disc down the field, using a series of throws and catches, in any direction, but ultimately trying to catch the disc in the other team’s end zone. If the disc is intercepted, not caught or knocked down but the opposing team, then that is a turn-over and the opposing team gains possession of the disc.

The game begins by a coin toss to decide who will throw the first pull and who will receive. In order to start the game each team must be on their own endline. The throwing team will raise the disc indicating that they are ready to start – the receiving team will raise their hands to signal that they are ready to receive the disc. The throwing team should try to throw the disc as far down the field as possible.

The receiving team will either catch the disc in the air (without dropping – if you drop on the first pull then it is considered a turnover – most people let it drop to the ground to ensure they will have possession), or let it drop and play the disc from wherever it lands.

The team with possession of the disc has 10 seconds to throw it to a teammate (there needs to be a defensive marker counting stalls : stall 1, stall 2, stall 3..to 10) The defensive player calling stalls must be within 3m of the player with the disc. A thrower may not take any steps with the disc and must establish a clear pivot foot. Play will continue within the boundaries of the field and any out of bounds play will result in a turn-over. A point occurs when a disc is cleanly caught within the endzone. When possession changes occur the defense immediately becomes the offense: 1. throw-away – the thrower misses the target and disc falls to the ground 2. miss- the receiver is not able to catch the disc 3. deflection – a defender deflects the disc in mid-flight, causing it to hit the ground 4. out-of-bounds – the disc lands out-of-bounds, or is caught by a player who lands out of bounds or leaves the playing field 5. stall 10 – the handler does not release the disc before the defender has counted out ten stalls

After a score the “losing” team will do a “walk of shame” back to receive the disc from the team who earned the point. The purpose of switching endzones is to make the game fair to all who play because of possible wind and or sun conditions that may exist.

Ultimate involves no referees and players make their own calls. It is typically a game of sportsmanship, honesty, respect and hard-work and it is known for its “spirit of the game”.

Strategies for ultimate include making cuts to get open and using stacks where all teammates line up and perform individual cuts in order. Defensively, you want to force a player to throw with their weaker hand so you would guard their strong side.