Programming the IBM Cell
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Remote Play - Wikipedia Case 1:19-Cv-07529-DLC Document 28-4 Filed 10/14/19 Page 2 of 9
Case 1:19-cv-07529-DLC Document 28-4 Filed 10/14/19 Page 1 of 9 EXHIBIT D Remote Play - Wikipedia Case 1:19-cv-07529-DLC Document 28-4 Filed 10/14/19 Page 2 of 9 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history Remote Play From Wikipedia, the free encyclopedia Main page Remote Play is a feature of Sony video game Contents Remote Play Featured content consoles that allows the PlayStation 3 and Current events PlayStation 4 to transmit its video and audio Random article output to another device; previously this could Donate to Wikipedia only be a PlayStation Portable or PlayStation Vita. Wikipedia store In 2014, it was expanded to include the use of Interaction PlayStation TV, Xperia smartphones and tablets Help (Z2 and later), and PlayStation Now. In 2016, it About Wikipedia was expanded to Microsoft Windows PCs and Community portal macOS. Finally, iOS and Android are supported. Recent changes Similar functionality is provided on Nintendo's Wii Contact page U console, using the Off-TV Play function. This Developer(s) Sony Interactive Tools feature essentially allows compatible home Entertainment What links here console games to be played on the handheld. Initial release 2006; 13 years ago Related changes While seldom implemented on PS3, Remote Play Stable release(s) [±] Upload file is a mandatory feature on all PS4 games, except Special pages Windows 2.5 / October 2, 2017; 2 years [1] Permanent link for games that utilize peripherals such as PC ago Page information PlayStation Move. Android 2.5.0 -
Remote Play - Wikipedia Case 3:19-Cv-07027-WHA Document 28-4 Filed 10/14/19 Page 2 of 9
Case 3:19-cv-07027-WHA Document 28-4 Filed 10/14/19 Page 1 of 9 EXHIBIT D Remote Play - Wikipedia Case 3:19-cv-07027-WHA Document 28-4 Filed 10/14/19 Page 2 of 9 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history Remote Play From Wikipedia, the free encyclopedia Main page Remote Play is a feature of Sony video game Contents Remote Play Featured content consoles that allows the PlayStation 3 and Current events PlayStation 4 to transmit its video and audio Random article output to another device; previously this could Donate to Wikipedia only be a PlayStation Portable or PlayStation Vita. Wikipedia store In 2014, it was expanded to include the use of Interaction PlayStation TV, Xperia smartphones and tablets Help (Z2 and later), and PlayStation Now. In 2016, it About Wikipedia was expanded to Microsoft Windows PCs and Community portal macOS. Finally, iOS and Android are supported. Recent changes Similar functionality is provided on Nintendo's Wii Contact page U console, using the Off-TV Play function. This Developer(s) Sony Interactive Tools feature essentially allows compatible home Entertainment What links here console games to be played on the handheld. Initial release 2006; 13 years ago Related changes While seldom implemented on PS3, Remote Play Stable release(s) [±] Upload file is a mandatory feature on all PS4 games, except Special pages Windows 2.5 / October 2, 2017; 2 years [1] Permanent link for games that utilize peripherals such as PC ago Page information PlayStation Move. Android 2.5.0 -
Console Architecture
Console Architecture 1 Overview • What is a console? • Console components • Differences between consoles and PCs • Benefits of console development • The development environment • Console game design • PS3 in detail • Console transitions What is a Console? • Consoles are dedicated game machines • The active platforms – Nintendo Switch, WiiU, Wii, GameCube, Nintendo64 – Microsoft Xbox Series X, Series S, Xbox One X, Xbox One, Xbox 360, Xbox – Sony Playstation 5 (PS5), PS4, PS3, PS2, Playstation (PSX) • Interesting lineages that have died out – Nintendo DS / 3DS (Mostly dead) – Playstation Portable (PSP), Vita – Dreamcast, Saturn – 2D consoles like the NES and SNES – Failed attempts like Ouya Console Benefits • Fixed target – Makes it easier to eke out performance – More exposure of underlying hardware • Consoles are dedicated to games – Dedicated hardware, dedicated software platform (e.g. trophies, matchmaking), dedicated sales channels • Bigger market – Consoles are cheaper – More accessible – More people have them • PC hardware market is bigger, but a lot of that is for businesses – Consoles are more secure • Arr matey, there be less copyright infringement! – More people buy games – More $$$ for developers Console Liabilities • Underpowered – Particularly near the end of it’s life • No keyboard, mouse – Makes control systems for FPS and RTS games difficult – Some modern consoles have capability to use them, but can’t generally depend on them • Less open production / distribution models The Development Environment • Games are written on -
Placas De Vídeo - O Dicionário De a a Z - Tecmundo
8/16/2016 Placas de vídeo - O dicionário de A a Z - TecMundo BUSCAR NOTÍCIAS COMPARADOR FÓRUM GAMES TECMUNDO TV DESCONTOS TECMUNDO PRO Placas de vídeo - O dicionário de A a Z POR FABIO JORDÃO - EM PLACA DE VÍDEO - 11 MAR 2013 — 16H52 COMPARTILHAR 68 659 compartilhamentos 69.568 o início, as placas grácas tinham o simples QUENTES HOJE N objetivo de transformar os dados em imagens. O tempo passou e as placas de vídeo Niantic nalmente vai banir para sempre ganharam mais responsabilidades. Atualmente elas cheaters de Pokémon GO processam pixels, texturas, polígonos, vértices e há 1 dia A maior de todas diversos outros elementos que fazem parte de jogos vai quebrar a internet! e aplicativos grácos. Pokémon GO: aprenda a Todavia, as placas de vídeo não evoluíram apenas em jogar pokébolas da hardware, mas em software também. Assim, elas se melhor maneira possível tornaram mais do que simples dispositivos para há 22 h e 48 min brincar no computador. Hoje, os processadores dessas placas são capazes de assumir parte das tarefas da CPU, utilizar uma innidade de instruções e entregar resultados visuais absurdamente Demais: dublê de detalhados. Assassin's Creed faz o 'Salto de Fé' de 38 metros Pensando na amplitude desse ramo, o Tecmundo decidiu criar mais um dicionário para você tirar suas [vídeo] dúvidas e atualizar alguns conceitos. Salientamos que não vamos abordar os termos com há 1 dia profundidade de detalhes, visto que a quantidade de informações é absurdamente grande. Uma nova brecha da Internet que pode fazer Escolha uma das letras para visualizar os termos disponíveis: você faturar muito STARTUP365 123 - A - B - C - D - E - F - G - H - I - L - M - N - O - P - Q - R - S - T - U - V - X - Z Faça parte dos jogos mais conectados da história. -
Lesson 6 - Introduction to GCM
Lesson 6 - Introduction to GCM Summary This lesson will introduce GCM - The primary graphics library for creating 3D scenes on the Playsta- tion 3. We start simple, by getting GCM to output a coloured triangle. Nvidia's Cg shader language will also be introduced, as it's required for displaying any output in GCM. New Concepts GCM, Cg, Accessing the RSX graphics memory, loading shaders, vertices, buffer switching Tutorial Overview In this lesson we're going to be performing the graphics equivelent of 'Hello World' - outputting a single coloured triangle. If you've ever used OpenGL, you've probably done this before. As GCM is a much lower-level library than OpenGL, it's a bit trickier to get anything outputting on the screen, even moreso as GCM requires you to use shaders before it'll even display any output! We'll keep things 'simple' this lesson, and not use any of the Playstation's SPUs, so all you'll need is a PPU program, set up in the usual way. We are also going to follow the same class hierarchy model as the Graphics For Games module - with a GCMRenderer base class to encapsulate the generic graphics programming functions (equivalent to the OGLRenderer class), and derived Renderer classes to implement application-specific functionality. For this series of tutorials, you are provided with enough code to get started with - the GCMRenderer class, and Playstation specific Mesh and Shader class, with the tutorial text discussing differences with the OpenGL equivalent classes you are familiar with. GCM Overview There are two rendering APIs available for use on the Playstation 3 - an OpenGL ES derived library called psGL, and the Playstation specific GCM library. -
Console Architecture
Console Architecture 1 Overview • What is a console? • Console components • Differences between consoles and PCs • Benefits of console development • The development environment • Console game design • PS3 in detail • Console transitions What is a Console? • Consoles are dedicated game machines – Nintendo WiiU, Wii – Nintendo GameCube (NGC) – Nintendo64 (N64) – Nintendo DS / 3DS – Nintendo GameBoy Advanced (GBA) – Xbox One, Xbox 360, Xbox – Sony Playstation 4 (PS4), PS3, PS2, Playstation (PSX) – Playstation Portable (PSP) – Playstation Vita – Sega Dreamcast (DC) Console Evolution • Sony Playstation (1995) – 33 MHz MIPS R3000 derivative – 2 MB RAM – CD-based storage (~650 MB / disc) • Sony Playstation 2 (2000) – 300 MHz MIPS R5000 derivative – 32 MB RAM – DVD-based storage (~9 GB / disc) • Sony Playstation 3 (2006) – 3 GHz Cell processor (PowerPC core plus 7 custom SPUs) – 256 MB CPU RAM plus 256 MB Video RAM – Blu-ray-based storage (50 GB / disc) • Sony Playstation 4 (2013) – 1.6 GHz 8-core x64 CPU – 8 GB Unified GDDR RAM – Blu-ray + 500GB HD Differences from PC • Output to TV rather than monitor – Lower resolution – Poor colour reproduction on older generations (NTSC) • Limited permanent storage until this generation – No hard disk on Xbox and Wii – No virtual memory • Can implement it yourself on PS3 though – Slow physical media access • As compared to HD access • No keyboard, mouse – Makes control systems for FPS and RTS games difficult – Some modern consoles have capability to use them, but can’t generally depend on them Console Benefits • Fixed target – Makes it easier to eke out performance – More exposure of underlying hardware • Consoles are dedicated to games – Dedicated hardware, dedicated software platform (e.g. -
Playstation Network - Wikipedia Case 3:19-Cv-07027-WHA Document 28-1 Filed 10/14/19 Page 2 of 8 Not Logged in Talk Contributions Create Account Log In
Case 3:19-cv-07027-WHA Document 28-1 Filed 10/14/19 Page 1 of 8 EXHIBIT A PlayStation Network - Wikipedia Case 3:19-cv-07027-WHA Document 28-1 Filed 10/14/19 Page 2 of 8 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history PlayStation Network From Wikipedia, the free encyclopedia Main page Contents "PSN" redirects here. For other uses, see PSN (disambiguation). Featured content PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November Current events PlayStation Network 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Random article Donate to Wikipedia Blu-ray players and high-definition televisions. As of April 2016, over 110 million users have been documented, with 94 million of them [2][3] Wikipedia store active monthly as of May 2019. Developer Sony Interactive Entertainment PlayStation Network's services are dedicated to an online marketplace (PlayStation Store), a premium subscription service for enhanced Interaction Type Online service gaming and social features (PlayStation Plus), movie streaming, rentals and purchases (PlayStation Video), a cloud-based television Help Launch November 11, 2006; 12 years ago programming service (PlayStation Vue), music streaming (PlayStation Music, powered by Spotify) and a cloud gaming service About Wikipedia date (PlayStation Now). The service is available in 73 territories.[4] Community portal Platform Video -
CONSOLE ARCHITECTUREARCHITECTURE Introductionintroduction –– Partpart 11
CONSOLECONSOLE ARCHITECTUREARCHITECTURE IntroductionIntroduction –– PartPart 11 WhatWhat isis aa console?console? ConsoleConsole componentscomponents DifferencesDifferences betweenbetween consolesconsoles andand PCsPCs BenefitsBenefits ofof consoleconsole developmentdevelopment TheThe developmentdevelopment environmentenvironment ConsoleConsole gamegame designdesign WhatWhat isis aa Console?Console? ConsolesConsoles areare dedicateddedicated gamegame machinesmachines – Nintendo Wii – Nintendo GameCube (NGC) – Nintendo64 (N64) – Sony Playstation 3 (PS3) – Sony Playstation 2 (PS2) – Sony Playstation (PSX) – Microsoft Xbox 360 – Microsoft Xbox – Sega Dreamcast (DC) – Nintendo DS (DS) ConsoleConsole EvolutionEvolution • Super Nintendo (1991) • 3.58 MHz 65816 (16 bit 6502) • 128 Kb RAM • Cartridge-based storage (~4 MB / cart) • Sony Playstation (1995) • 33 MHz MIPS R3000 derivative • 2 MB RAM • CD-based storage (~650 MB / disc) • Sony Playstation 2 (2000) • 300 MHz MIPS R5000 derivative • 32 MB RAM • DVD-based storage (~4 GB / disc) • Sony Playstation 3 (2005) • 3.2 GHz Power-PC • 512 MB Total RAM • Blu-Ray (~50GB) ConsoleConsole HardwareHardware TrendsTrends • MemoryMemory wallwall The "memory wall" is the growing disparity of speed between CPU and memory outside the CPU chip. An important reason for this disparity is the limited communication bandwidth beyond chip boundaries. From 1986 to 2000, CPU speed improved at an annual rate of 55% while memory speed only improved at 10%. – This is getting worse, currently potentially hundreds of cycles