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[Home à ¢ â,¬ "> games à ¢ â,¬"> Dynasty Warriors 5 à ¢ â,¬ "> Rare and special items] Dynasty Warriors 5 Special articles features that you can only get with special conditions on certain phases (On any difficulty), saddles and harnesses used to start stages with special support and elemental spheres, which add special features to your charging attacks. This section explains what these articles do, and where they can be found. Requests to This page is more than welcome; all you need to do is send us an e-mail with the addition you wish to carry out applicable credit information (name, e-mail, website). Rare articles (red articles) ^ Superiore you get rare items by satisfying special requirements on the phases. Find on any difficulty. Accessory effect of the arm guards: no damage taken during charging attacks. Stage: Si Shui Gate ( Force) Location: valuable rapport Object to the object. Requirements: Defeat before arrives with reinforcements of him. Accessory effect Art of War: the capacity enhancement articles last longer. Internship: Battle of Chi Bi (Cao Cao "Force) Location: Precious article report. Requirements: Defeat immediately after your unit begins to retreat. Bodyguard manual accessory effect: your bodyguard becomes stronger. Stage: Escape (Guan Yu Force) Location: Precious ratio of the object. Requirements: Defeat and . Accessory effect of the demon band: Museou Rage lasts longer. Stage: Battle of Xi Liang (Yellow Turban Forces) Location : Precious article report. Requirements: Defeat the Chao within three minutes from its appearance. Accessory effect Arrows of fire: your arrows become arrows of fire. Stage: Battle of Ji Province (, Strength strength) Location: Precious article report . Requirements: After defeating Zhang Bao and Zhang Liang, defeating Pei Yuanshao. Green scroll accessory effect: Attack and defense increases decreases. Stage: Battle of Jie Ting (Shu Forces) Location: prez Ioso article report. Requirements: defeat within three minutes from the Xu Zhu defeat. Accessory effect Armor Musou: no more stunned from bow attacks. Stage: Conquest of Nan Zhong (Nanman Forces) Location: Precious article report. Requirements: Defeat all seven Juggernauts within seven minutes from first destruction. Effect accessories for snake earrings: permanent attack +2 for each hundred kills. Stage: Battle of He Fei (Wu Forces) Location: Precious article Report. Requirements: Defeat Xu Huang and within a minute of their appearance. Accessory effect survival guide: X2 attack after being cut into red health. Stage: Battle of Hu Lao Gate (Dong Zhuo, Force strength) Location: Precious article Report. Requirements: Defeat Cao Cao, , Sun Jian and Gongsun Zan. Tiger collar accessory effect: the phase begins with a tiger body guard. Stage: Fight for Nan Zhong (Nanman Forces) Location: Precious article Report. Requirements: Defeat three Beastmaster units within the first minute of the stage. Accessory effect Tribal remedy: Health recovery every hundred kills. Stage: Battle of He Fei Castle (Wei Forces) Location: Precious article Report. Requirements: Defeat , and Sun Shao, along with both RAM. MUSOO accessory effect mode: always use the real MUSOU. Stage: Battle of Mt. Ding Jun (Shu Forces) Location: Precious article Report. Requirements: defeat Xiahou Yuan before the arrival of Cao Cao. Accessory effect for wind scrolling: increases attack range. Stage: Battle of He Fei Castle (Wu Forces) Location: Precious article Report. Requirements: Defeat within the first five minutes of the stage. Rare items (harnesses) ^ Get rare items by satisfying special requirements on the phases. Find on any difficulty. Effect for elephant harness: Start the stage mounted on an elephant. Stage: Battle of Nan Zhong (Nanman Forces) Location: Precious article Report. Requirements: without allowing no enemy officer in your main field, save Wu Tugu, King Duosi and King Mulu. Hexagonal hexagonal wiring effect effect: the stage mounted on HEX Mark begins (luck increases) Stadium: Battle of Cheng Cheng (Liu bei force) Location: precious ratio of the object. Requirements: Defeat within a minute of his getaway and save . Increase of the red hare wiring Effect: Begin Stage on Red Hare (fastest horse) Stadio: Battle of Chang Shan (Yuan Shao Force) Location: Precious article report. Requirements: Defeat Liu bei, Guan Yu and , all in a minute. Effect for shadow harness Effect: Begin Stage On Shadow Runner (cannot be disassembled) Stadium: Battle of Liang Province (Allies Forces) Location: Precious article report. Requirements: Defeat both and Hu Zhen within 45 seconds their arrival. This can seem very difficult, but in reality there isn't much. Make sure that your officer has the killings directly and uses the red hare to move from one to the other (if you use another horse, you will have to cut it close enough). Cancel both the strong Norvest and south-eastern before you arrive Zhuo dong, and wait in one of them. Will you say, à ¢ â,¬ "Do you think I would come without a plan?" And both officers will arrive. Kill the first, then run towards the second, which move towards the center of the map. Storm Harness Harness Effect: Begin Stage on Storm Runner (increase in earnings of 50%) Stadio: Battle of Guan du (Forza Cao Cao) Location: Precious article Report. Requirements: Defeat and within the first five minutes of the stage. Elemental orbs ^ Top Olemental Orbs Add an item to your charging attacks. Obtained on hard or higher difficulty. Fire Orb Elemental Orb Effect: Adds fire damage to charge attacks. Stage: Battle of Si Shui Gate (Allied Forces) Location: Precious article Report. Requirements : Defeat 200 enemies within two minutes. ELEMENTAL GLAY ORB effect: Temporarily freeze charging attacks Enemies. Stage: Battle of Guan du (Yuan Shao Force) Location: Precious article report. Requirements: Deficities Re Cao more within the first four minutes of the stage. Orb Orb clear orb effect: attacks break on the protection of the enemy. Stage: Battle of Wu Zhang Plains (Shu Forces) Location: Precious article Report. Requirements: Defeat Cao Ren, Zhen Ji and Xu Zhu within the first five minutes. Shadow Orb Elemental Orb Effect: use MUSOU gauge. Enemies can be killed in a single attack. Stage: Battle of Wu Zhang Plains (Wei Forces) Location: Precious article report. Requirements: Defeat Jiang Wei While Zhuge Liang is still alive. Dynasty Warriors 5 is a trademark of Koei Corporation and Koei Co., Ltd.  © 2004 Koei Co., Ltd. Home> ISO> Sony Playstation 2> Dynasty Warriors 5 (USA) ISO PS2 Dynasty Warriors 5 is a ' Action / Beat 'EM Up / Hack and Slash Video Game Posted by admin on March 29, 2005 for Sony PlayStation 2. How to emulate with PCSX2 (Sharing game for your friends) Name Dynasty Warriors 5 Language Multi year 2005 Action Dynasty gender Warriors 5 - USA Download: Mega à ¢ â,¬ "Password: VN-Sharking.net Link Mirror: 1File à ¢ â,¬" Password: Byalvro Note Guide Play PS2 Games on PS3: Here Guide Play the PS2 games on PS4: here driving play PS2 games on PC (Windows, Mac): here before downloading any PS2 game, you need to check the name of the list Classics PS2 Emulator game Compatibility: PS3: here or PS4: here (other games will work perfectly, Many will have minor problems, and others will have more problems problems or may not work. There is a to the ever increasing list of PS2 classics that are tested and documented D on the PSdevwiki) Dynasty Warriors 5 - ISO - NTSC - (EN) Guide Play PS2 PS2 games on PS3: Here guide PS2 games on PS4: Here guide PS2 games on PC (Windows, Mac): Here before downloading any PS2 game, you need to check the name of the PS2 Classics Emulator game list: for PS3: here or for PS4: here (different games Perfectly, different will have minor problems, and others will have important problems or may not work. There is an ever increasing list of PS2 classics that is tested and documented on the PSdevwiki) Dynasty Warriors 5 - EUR Link Download: 1File à ¢ â,¬ "Password: Byalvro Note Guide Note PS2 Games on PS3: Here Guide Games Ps2 Games on PS4: Here Guide Games PS2 Games on PC (Windows, Mac): Here before downloading any PS2 game, you need to control List game name for PS2 Classics Emulator Compatibility: for PS3 : Here or for PS4: here (. Several games will work perfectly, many will have minor problems, and others will have great problems or may not work there is an ever-increasing list of PS2 Classics in the test and documented on the PSdevwiki) in Dynasty Warriors 5, you can become a hero in feudal Japan. Enemy combat armies using weapons, mounts, and special attacks. Dynasty Warriors 5 adds new playable characters, weapons, combo, maps and game mode. Now, maps are bigger, and enemies are more intelligent. Dynasty Warriors 5 also adds the teammates of animals and a renovated weapon system to your arsenal to help you win 38 newly designed maps. Download PS2 ISO by Dynasty Warriors 5 (Europe) (EN): Download PS2 ISO by Dynasty Warriors 5 (USA) (EN): Edit Dynasty Warriors 5 Developer (s): Omega Force Publisher (s): Koei Release Date: PlayStation 2 Version: 24 February 2005 /: March 29, 2005 /: June 24, 2005 Xbox Version: 25 August 2005 /: September 13, 2005 /: 23 September 2005 Genre: Hack and Slash Game Mode: Single Player, Multiplayer Evaluations: Cero: ESRB: PEGI: ACB: (previously) Platform (s): Playstation 2, Xbox Dynasty Warriors 5 (CA  »AAC ¡a 4, Shin Sangoku Musou 4) is the fifth number of the Dynasty Warriors series. So far, it is the title with the largest number of spin-offs. Characters of the game, graphics, and fighting style are also the most advertised versions to date. Kenji Tanigaki is the opening director. Gameplay [] The Musou Token is a new element that activates Museou rage that lights the character momentarily. The player can take him to earth by killing some soldiers, breaking some boxes, or getting 100 ko when he leaves a fourth weapon. To activate it, press R3 (right analogue lever). General enemies can also activate Musou anger as well. Evolutionary attacks add additional 4 attacks to a movie. When using a weapon that is a blue, swirling dot on it and also having a full museu bar, players can press an additional 4 times after ,,,,,. The first two additional attacks are regular with the third attack being a launch, and the purpose of the last attack is to clear crowds, but no elements are not activated despite some have charged attack animations; This is a nod to the normal samurai warriors string finishing inputs using the same connection effect does not charge for string start-up. Dynasty Warriors 5 adds a weight system for weapons. Weapon weights are classified as easy, medium, and heavy. Light weapons are faster than other types, but they have weak damage - only 75% of the ability. Pondered medium weapons have medium speed and power, with 100% of the attack power. Finally, heavy weapons make the attack more slow, but with a 125% damage percentage. By proxy, the system system system has been removed, and weapons can be acquired in this game independently despite being able to contain up to four. New for this game and reported by the Samurai Warriors however, it is the capacity to discard and replace any weapon in the inventory, which allows more copies of a weapon to keep. Bonus statistics on primary weapon power block weapons have also been re-added. Instead of the many original bodyguards that would accompany the player during a battle, a single bodyguard is available to have. Bodyguards are classified in degrees that influence their statistics, and can also have elements and capacity added to them. Spheres are Through particular conditions random reception. Furthermore, levels for spheres are inappertout in this game and no longer require a full MUSOU indicator to activate. However, all C1 and C2 attacks do not activate the elements, except for i-elementary rework attacks shot that are now elemental bomb attacks (for example Cao Cao, Cao, Yi, Zhuge Liang, etc.). As for the Musou indicator, disconnected beam and Shockwave attacks can now once again fill the indicator whenever they connect to enemy goals. Most statistics are combined together in this game, in particular both in attack and the defensive statistics of the same category (for example the attack and bow defense arc are both combined in a single STAT). Visual indicators To be able to drive mountains appear in the form of a soft white circle, which indicates the visibility of being able to mount horses and elephants. By lowering the towers now causes them to fall during a certain orientation according to what area they have been blocked at, and no more difficult difficulty making them be easy or more difficult to destroy. Towers can now fall up and damage all the units if you destroy, and will launch them on the stroke and damage more times. However, this damage cannot KO any unit as it counts such a danger damage. The self-lock-on associated with attacking units is now more lax, making the attacks easierous / direct while making them more difficult to bet for others. The C5 drive charge function has been removed, and is now replaced with a new C5 for all return characters. Several previous graphics of the previous installment has been removed, such as some types of bullets, as well as grabbing attacks can be blocked. Jump loaded connections are more diversified and unique depending on the character, and do not alter the camera during execution. Skip has no more horizontal thrust from earth moving, and only from recovery Somersault. PARRY animations different characters have changed. Parate can now be done without the camera orientation behind the character if both L1 and they knocked at the same time, and the parade animation attack no longer has a full-making Hitbox on its frames end. All the characters now have unique to the goal of true Museou attack. Most characters are now completely new and reduced victory animations. Difficulty levels can now be selected every time a phase is selected or if you are selected the music mode of a character. Difficulty Chaos has been added, where enemy officers ignore Stat the defense of the player when calculating the damage inflicted. All stadium maps are now completely independent of each other, as in more older installments. The enemy IA will now actively use joint attacks very often. Enemy lancieri will perform in a joint attack C1 after obtaining in position, while Picchieri will make a joint jump attack. All general enemy now have a super armor / back-resistance-red resistance while laying in their position Musou / guard position to mean their museum activation attack, instead of using their museum attack instantly as in previous titles. Starting from this game for future securities Warriors, HP Barre can now have two levels of health, depending on the enemy and difficulty unity. Having attacks with high pure power or other offensive modifiers can no longer overwhelm united / blocked guard based on their defense stat with an attack can be blocked. Bases have been added to battlefields, where they are classified as a basis of attack, defense and supply. Disassembly Bases Destroying them Gate and Guard Captains will stop working, along with other active bases to stop working even for a short period of time and lowering the corresponding morale forces. Attack bases have spaced artillery and the enemy cause units within them to act more aggressively and will use joint museou attacks very often. Defense bases will cause us to watch enemy units very frequently. bases of They will give random statistics increases in Metã Battaglia and will always have fragile wine vases inside. Refueling bases can also give supplies to increase the morale of the other units. Bases will close on if opponent units approach them, and from the inside they have ramps to prevent the player from getting inside blocked if this situation occurs. CPU officials can set up the basics with a fire attack, but this cannot be done by the player. For The maps, the basic categories are all set at random for each playback, but some phases will always have the same basic types independently. Brought by the Samurai warriors, the captains of the gate can be killed and replaced with the forces respectively of those who brought them out, allowing the units to seal the enemy entry points of the seal even with the control of them to their part to the same weather. Modality [] Note: The mode versu has been removed. MUSOU mode [] removes the method of factions history from the previous episode in favor of the individual stories for each character. FREE MODE [] Like most other titles. Encyclopedia [] as the previous title but with summaries a little different for each officer. Even the Timeline section is extended a little. The challenge mode [] allows players to choose their choice officer and participate in one of the following four ways of updating ways - defeat 100 enemies as fast as possible in the castle of Luo. Rampage - beat as many enemies as possible before being defeated or when time runs out inside Nan to Tian Shui. The sudden death - both the player and the enemies will die in a shot regardless of HP amount; Defeat as many enemies as possible in the limit of time based on these conditions within the Northern Forest of Cheng du. Ponte Melee - eliminates incoming enemies from the bridge within the time limit with a map of the special castle, surrounded by a fairly profound pit. Characters [] The game preserves the same cast from the previous episode and adds six new officers. The characters are unlocked by erasing several stories in MUSOU mode. Those with names in bolds are new in â €

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