London Crokinole Club Rules
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National Crokinole Association Rules
1. During a shot only the shooting hand can come in contact with the board or table.
2. All shots must be initiated from the starting line from a flat position and stay within your quadrant or at least touching the quadrant line. Once a disc leaves a finger, a shot is judged to have taken place. Play progresses clockwise around the board for doubles play.
3. Neither the board nor the chair of any player may be moved while the game is in progress. When a player is shooting, at least one portion of the posterior (the "one cheek rule") must be in contact with his/her chair. At no time may any part of the body, except the feet touch the floor, no other means of support is allowed while taking a shot.
4. Contestants must keep hands off the board and table when an opponent or partner is shooting. A disc may not be placed on the board in preparation for your shot until it is your turn.
5. Contact with other players discs and combination shots
a.) As long as there are opponent discs on the playing surface, the contestant must shoot for and hit at least one. For the purpose of this tournament, combination shots will be allowed; it is acceptable for the shooting disc to strike another disc (or discs) of the same color, which then makes contact with an opposing disc. If an opponent’s disc is not hit then the shooter’s disc must come off.
b.) However, if during the contestant's shot an opposing disc is NOT struck, either directly or indirectly, the shooting disc is removed from the board. IN ADDITION TO THIS, ALL OTHER DISCS OF THE SHOOTING CONTESTANT THAT HAVE BEEN TOUCHED IN AN ATTEMPT TO REMOVE AN OPPOSING DISC, ARE ALSO REMOVED FROM THE BOARD.
6. a) If there are no opposing discs on the board, a contestant may shoot for the centre hole. The shooting disc must remain in the 15 circle or at least be touching the 15 circle. This stipulation forces the play to the centre of the board and removes the potential of hiding such shots in protected areas (such as behind pegs). Failure to satisfy this stipulation will result in all the discs touched being removed from play. b) In the event there are no opposition’s discs on the board a raised shot is allowed. Instead of your shooting disc meeting the stipulations in 6. a) you can use your shooting disc to raise or move an existing disc from outside the 15 circle to comply with rule 6. a) would be considered a legal shot. Failure to satisfy this stipulation will result in all the discs touched being removed from play.
1/2 7. The number of 20s that players get will be recorded during round robin play and during play-offs and this will be used to break ties if there are multiple players with the same number of points. In the final championship matches the winner will not be determined by 20s and they will play an additional game to determine the winner. They participants will play one more round
8. If someone leaves the table or is late for the start of the match and this causes the game to not finish then the player who was waiting gets 2 points for any games that were not completed or started.
9. Discs a) Discs must stop before play continues. b) If a disc crosses the outer boundary and spins back into play, the disc is inplay. c) Damage rule in effect: If a disc leaves the playing surface, hits the backboard, returns to the playing surface and then hits/moves other discs, any damage caused by the disc to other discs will remain. d) When deciding on whether a disc is in play the players will look from any angle to determine if they can see any playing surface remaining.
10. The NCA recognizes the terms “round, game, match” o Playing 6 or 8 discs = round o Playing 4 rounds = game o Playing best of X games = match
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