2. Installing the Integrated Development Environment (IDE)
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1. Chapter 1 Getting Started 1. Introduction 2. Installing the Integrated Development Environment (IDE) 3. Setting Up the Arduino Board 4. Using the Integrated Development Environment (IDE) to Prepare an Arduino Sketch 5. Uploading and Running the Blink Sketch 6. Creating and Saving a Sketch 7. Using Arduino 2. Chapter 2 Making the Sketch Do Your Bidding 1. Introduction 2. Structuring an Arduino Program 3. Using Simple Primitive Types (Variables) 4. Using Floating-Point Numbers 5. Working with Groups of Values 6. Using Arduino String Functionality 7. Using C Character Strings 8. Splitting Comma-Separated Text into Groups 9. Converting a Number to a String 10. Converting a String to a Number 11. Structuring Your Code into Functional Blocks 12. Returning More Than One Value from a Function 13. Taking Actions Based on Conditions 14. Repeating a Sequence of Statements 15. Repeating Statements with a Counter 16. Breaking Out of Loops 17. Taking a Variety of Actions Based on a Single Variable 18. Comparing Character and Numeric Values 19. Comparing Strings 20. Performing Logical Comparisons 21. Performing Bitwise Operations 22. Combining Operations and Assignment 3. Chapter 3 Using Mathematical Operators 1. Introduction 2. Adding, Subtracting, Multiplying, and Dividing 3. Incrementing and Decrementing Values 4. Finding the Remainder After Dividing Two Values 5. Determining the Absolute Value 6. Constraining a Number to a Range of Values 7. Finding the Minimum or Maximum of Some Values 8. Raising a Number to a Power 9. Taking the Square Root 10. Rounding Floating-Point Numbers Up and Down 11. Using Trigonometric Functions 12. Generating Random Numbers 13. Setting and Reading Bits 14. Shifting Bits 15. Extracting High and Low Bytes in an int or long 16. Forming an int or long from High and Low Bytes 4. Chapter 4 Serial Communications 1. Introduction 2. Sending Debug Information from Arduino to Your Computer 3. Sending Formatted Text and Numeric Data from Arduino 4. Receiving Serial Data in Arduino 5. Sending Multiple Text Fields from Arduino in a Single Message 6. Receiving Multiple Text Fields in a Single Message in Arduino 7. Sending Binary Data from Arduino 8. Receiving Binary Data from Arduino on a Computer 9. Sending Binary Values from Processing to Arduino 10. Sending the Value of Multiple Arduino Pins 11. How to Move the Mouse Cursor on a PC or Mac 12. Controlling Google Earth Using Arduino 13. Logging Arduino Data to a File on Your Computer 14. Sending Data to Two Serial Devices at the Same Time 15. Receiving Serial Data from Two Devices at the Same Time 16. Setting Up Processing on Your Computer to Send and Receive Serial Data 5. Chapter 5 Simple Digital and Analog Input 1. Introduction 2. Using a Switch 3. Using a Switch Without External Resistors 4. Reliably Detecting the Closing of a Switch 5. Determining How Long a Switch Is Pressed 6. Reading a Keypad 7. Reading Analog Values 8. Changing the Range of Values 9. Reading More Than Six Analog Inputs 10. Displaying Voltages Up to 5V 11. Responding to Changes in Voltage 12. Measuring Voltages More Than 5V (Voltage Dividers) 6. Chapter 6 Getting Input from Sensors 1. Introduction 2. Detecting Movement 3. Detecting Light 4. Detecting Motion (Integrating Passive Infrared Detectors) 5. Measuring Distance 6. Measuring Distance Accurately 7. Detecting Vibration 8. Detecting Sound 9. Measuring Temperature 10. Reading RFID Tags 11. Tracking the Movement of a Dial 12. Tracking the Movement of More Than One Rotary Encoder 13. Tracking the Movement of a Dial in a Busy Sketch 14. Using a Mouse 15. Getting Location from a GPS 16. Detecting Rotation Using a Gyroscope 17. Detecting Direction 18. Getting Input from a Game Control Pad (PlayStation) 19. Reading Acceleration 7. Chapter 7 Visual Output 1. Introduction 2. Connecting and Using LEDs 3. Adjusting the Brightness of an LED 4. Driving High-Power LEDs 5. Adjusting the Color of an LED 6. Sequencing Multiple LEDs: Creating a Bar Graph 7. Sequencing Multiple LEDs: Making a Chase Sequence (Knight Rider) 8. Controlling an LED Matrix Using Multiplexing 9. Displaying Images on an LED Matrix 10. Controlling a Matrix of LEDs: Charlieplexing 11. Driving a 7-Segment LED Display 12. Driving Multidigit, 7-Segment LED Displays: Multiplexing 13. Driving Multidigit, 7-Segment LED Displays Using MAX7221 Shift Registers 14. Controlling an Array of LEDs by Using MAX72xx Shift Registers 15. Increasing the Number of Analog Outputs Using PWM Extender Chips (TLC5940) 16. Using an Analog Panel Meter As a Display 8. Chapter 8 Physical Output 1. Introduction 2. Controlling the Position of a Servo 3. Controlling One or Two Servos with a Potentiometer or Sensor 4. Controlling the Speed of Continuous Rotation Servos 5. Controlling Servos from the Serial Port 6. Driving a Brushless Motor (Using a Hobby Speed Controller) 7. Controlling Solenoids and Relays 8. Making an Object Vibrate 9. Driving a Brushed Motor Using a Transistor 10. Controlling the Direction of a Brushed Motor with an H-Bridge 11. Controlling the Direction and Speed of a Brushed Motor with an H-Bridge 12. Using Sensors to Control the Direction and Speed of Brushed Motors (L293 H- Bridge) 13. Driving a Bipolar Stepper Motor 14. Driving a Bipolar Stepper Motor (Using the EasyDriver Board) 15. Driving a Unipolar Stepper Motor (ULN2003A) 9. Chapter 9 Audio Output 1. Introduction 2. Playing Tones 3. Playing a Simple Melody 4. Generating More Than One Simultaneous Tone 5. Generating Audio Tones and Fading an LED 6. Playing a WAV File 7. Controlling MIDI 8. Making an Audio Synthesizer 10. Chapter 10 Remotely Controlling External Devices 1. Introduction 2. Responding to an Infrared Remote Control 3. Decoding Infrared Remote Control Signals 4. Imitating Remote Control Signals 5. Controlling a Digital Camera 6. Controlling AC Devices by Hacking a Remote Controlled Switch 11. Chapter 11 Using Displays 1. Introduction 2. Connecting and Using a Text LCD Display 3. Formatting Text 4. Turning the Cursor and Display On or Off 5. Scrolling Text 6. Displaying Special Symbols 7. Creating Custom Characters 8. Displaying Symbols Larger Than a Single Character 9. Displaying Pixels Smaller Than a Single Character 10. Connecting and Using a Graphical LCD Display 11. Creating Bitmaps for Use with a Graphical Display 12. Displaying Text on a TV 12. Chapter 12 Using Time and Dates 1. Introduction 2. Creating Delays 3. Using millis to Determine Duration 4. More Precisely Measuring the Duration of a Pulse 5. Using Arduino As a Clock 6. Creating an Alarm to Periodically Call a Function 7. Using a Real-Time Clock 13. Chapter 13 Communicating Using I2C and SPI 1. Introduction 2. Controlling an RGB LED Using the BlinkM Module 3. Using the Wii Nunchuck Accelerometer 4. Interfacing to an External Real-Time Clock 5. Adding External EEPROM Memory 6. Reading Temperature with a Digital Thermometer 7. Driving Four 7-Segment LEDs Using Only Two Wires 8. Integrating an I2C Port Expander 9. Driving Multidigit, 7-Segment Displays Using SPI 10. Communicating Between Two or More Arduino Boards 14. Chapter 14 Wireless Communication 1. Introduction 2. Sending Messages Using Low-Cost Wireless Modules 3. Connecting Arduino to a ZigBee or 802.15.4 Network 4. Sending a Message to a Particular XBee 5. Sending Sensor Data Between XBees 6. Activating an Actuator Connected to an XBee 15. Chapter 15 Ethernet and Networking 1. Introduction 2. Setting Up the Ethernet Shield 3. Obtaining Your IP Address Automatically 4. Resolving Hostnames to IP Addresses (DNS) 5. Requesting Data from a Web Server 6. Requesting Data from a Web Server Using XML 7. Setting Up an Arduino to Be a Web Server 8. Handling Incoming Web Requests 9. Handling Incoming Requests for Specific Pages 10. Using HTML to Format Web Server Responses 11. Serving Web Pages Using Forms (POST) 12. Serving Web Pages Containing Large Amounts of Data 13. Sending Twitter Messages 14. Sending and Receiving Simple Messages (UDP) 15. Getting the Time from an Internet Time Server 16. Monitoring Pachube Feeds 17. Sending Information to Pachube 16. Chapter 16 Using, Modifying, and Creating Libraries 1. Introduction 2. Using the Built-in Libraries 3. Installing Third-Party Libraries 4. Modifying a Library 5. Creating Your Own Library 6. Creating a Library That Uses Other Libraries 17. Chapter 17 Advanced Coding and Memory Handling 1. Introduction 2. Understanding the Arduino Build Process 3. Determining the Amount of Free and Used RAM 4. Storing and Retrieving Numeric Values in Program Memory 5. Storing and Retrieving Strings in Program Memory 6. Using #define and const Instead of Integers 7. Using Conditional Compilations 18. Chapter 18 Using the Controller Chip Hardware 1. Introduction 2. Storing Data in Permanent EEPROM Memory 3. Using Hardware Interrupts 4. Setting Timer Duration 5. Setting Timer Pulse Width and Duration 6. Creating a Pulse Generator 7. Changing a Timer’s PWM Frequency 8. Counting Pulses 9. Measuring Pulses More Accurately 10. Measuring Analog Values Quickly 11. Reducing Battery Drain 12. Setting Digital Pins Quickly 1. Appendix Electronic Components 1. Capacitor 2. Diode 3. Integrated Circuit 4. Keypad 5. LED 6. Motor (DC) 7. Optocoupler 8. Photocell (Photoresistor) 9. Piezo 10. Pot (Potentiometer) 11. Relay 12. Resistor 13. Solenoid 14. Speaker 15. Stepper Motor 16. Switch 17. Transistor 18. See Also 2. Appendix Using Schematic Diagrams and Data Sheets 1. How to Read a Data Sheet 2. Choosing and Using Transistors for Switching 3. Appendix Building and Connecting the Circuit 1. Using a Breadboard 2. Connecting and Using External Power Supplies and Batteries 3. Using Capacitors for Decoupling 4. Using Snubber Diodes with Inductive Loads 5. Working with AC Line Voltages 4. Appendix Tips on Troubleshooting Software Problems 1. Code That Won’t Compile 2. Code That Compiles but Does Not Work As Expected 3. Troubleshooting Interrelated Hardware/Software Problems 5. Appendix Tips on Troubleshooting Hardware Problems 1. Still Stuck? 6. Appendix Digital and Analog Pins 7. Appendix ASCII and Extended Character Sets Colophon