Learning Theories: Operant Conditioning (2Q2)
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Learning Theories: Operant Conditioning (2Q2)
Operant Conditioning: learning from the consequences of behavior (operates on the environment)
BF Skinner is most closely associated with this system of rewards and punishments (known as Behaviorism)
Understanding the consequences that a person faced can explain behavior
Example: Loud, obnoxious people
Reinforcement: an event or stimulus that increases the chance a recent behavior will be repeated (two types: positive and negative). Dependent on:
Schedules of Reinforcement: The timing and frequency of reinforcement
Continuous Schedule: reinforces every time the desired behavior occurs
Partial Schedule: reinforcing behavior intermittently to make it more predictable and last longer
Four Basic Partial Schedules: Two based on time intervals, two based on number of responses o Fixed-Ratio Schedule: reinforcement depends on a fixed quantity of responses (rewarding in a pattern)
. Organism responds at high steady rate …
. Example: Grading on an assignment (cost vs. reward problem) o Variable-Ratio Schedule: number of responses required varies from one time to the next (rewarding at random)
. Organism responds at very high rate. Hard to extinguish.
. Example: Slot machines (“waiting game” problem) o Fixed-Interval Schedule: reinforces the first response after a fixed time has elapsed
. Slow, steady responding … gets faster near reinforcement time.
. Example: Unit or Chapter Tests (“after-response” problem) o Variable-Interval Schedule: the time at which reinforcement becomes available changes
. Slowest but steady responding … doesn’t vary much over time. . Example: Busy signal when calling someone (“desire” problem)
Primary Reinforcer: satisfies a basic, natural need, such as hunger, thirst etc.
Secondary Reinforcer: a conditioned reinforcer that was previously a neutral stimulus (what are some exa mples?)
Advertising Activity – how do “hidden persuaders” shape the feelings toward a product?
Stimuli associated with rewards or punishments often become signals for particular behavior
Aversive Control: unpleasant events or consequences are used to influence behavior. Two types: 1. Negative Reinforcement: Painful/unpleasant stimulus is removed or not applied in order to elicit behavior (stone in shoe example)
Escape Conditioning: Correct behavior causes an unpleasant event to stop (unpleasant food example)
Avoidance Conditioning: Correct behavior prevents unpleasant stimulus from being applied (pre-emptive removal) pa ge 35
2. Punishment: Unpleasant consequence is applied in order to decrease or eliminate undesired behavior
Can produce unwanted side effects such as rage, aggression and fear.
Legitimizes other unwanted behavior
What about the animals?